MacOS portability improvements.
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@@ -6,6 +6,8 @@ bin_PROGRAMS = testbucket
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testbucket_SOURCES = testbucket.cxx
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testbucket_LDADD = $(top_builddir)/Lib/Bucket/libBucket.a
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testbucket_LDADD = \
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$(top_builddir)/Lib/Bucket/libBucket.a \
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$(top_builddir)/Lib/Misc/libMisc.a
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INCLUDES += -I$(top_builddir)
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INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
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@@ -28,6 +28,8 @@
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#endif
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#include <Misc/fgpath.hxx>
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#include "newbucket.hxx"
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@@ -36,12 +38,8 @@ string FGBucket::gen_base_path() const {
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// long int index;
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int top_lon, top_lat, main_lon, main_lat;
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char hem, pole;
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char path[256];
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char raw_path[256];
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// index = gen_index();
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path[0] = '\0';
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top_lon = lon / 10;
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main_lon = lon;
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if ( (lon < 0) && (top_lon * 10 != lon) ) {
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@@ -74,11 +72,13 @@ string FGBucket::gen_base_path() const {
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main_lat *= -1;
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}
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sprintf(path, "%c%03d%c%02d/%c%03d%c%02d",
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hem, top_lon, pole, top_lat,
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sprintf(raw_path, "%c%03d%c%02d/%c%03d%c%02d",
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hem, top_lon, pole, top_lat,
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hem, main_lon, pole, main_lat);
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return path;
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FGPath path( raw_path );
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return path.get_path();
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}
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@@ -44,6 +44,11 @@ FG_USING_STD(string);
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FG_USING_STD(ostream);
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#endif
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#ifdef __MWERKS__
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#include <math.h>
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#include <stdio.h>
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#endif
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#include <Include/fg_constants.h>
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@@ -81,6 +86,7 @@ public:
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// Set the bucket params for the specified lat and lon
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void set_bucket( double dlon, double dlat );
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void make_bad ( void );
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// Generate the unique scenery tile index for this bucket
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long int gen_index();
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@@ -209,6 +215,7 @@ inline FGBucket::FGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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inline FGBucket::FGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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@@ -296,6 +303,13 @@ inline double FGBucket::get_height() const {
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}
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// create an impossible bucket
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inline void FGBucket::make_bad( void ) {
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set_bucket(0.0, 0.0);
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lon = -1000;
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}
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// offset a bucket struct by the specified tile units in the X & Y
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// direction
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FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
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