spt: Use vbos for geometry.
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@@ -307,6 +307,8 @@ ReaderWriterSPT::createSeaLevelTile(const BucketBox& bucketBox, const osgDB::Opt
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colors->push_back(osg::Vec4(1, 1, 1, 1));
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colors->push_back(osg::Vec4(1, 1, 1, 1));
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osg::Geometry* geometry = new osg::Geometry;
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osg::Geometry* geometry = new osg::Geometry;
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geometry->setDataVariance(osg::Object::STATIC);
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geometry->setUseVertexBufferObjects(true);
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geometry->setVertexArray(vertices);
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geometry->setVertexArray(vertices);
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geometry->setNormalArray(normals);
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geometry->setNormalArray(normals);
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geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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