Commit Graph
3467 Commits
Author SHA1 Message Date
curt f2160b1479 MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 21:06:07 +00:00
curt 535f6a13b3 Fixes for MSVC++. 2000-03-21 20:38:52 +00:00
curt 2ab760e456 Updates for next version. 2000-03-21 20:38:44 +00:00
curt 8b75fbc1e6 Update for next (0.0.6) release. 2000-03-17 22:20:32 +00:00
curt 82f410e955 Changed directory structure a bit to facilitate building for windows. 2000-03-17 22:12:16 +00:00
curt 68a19bd39f Rendering tweaks. 2000-03-17 05:16:15 +00:00
curt 48689622b4 Updated. 2000-03-16 22:44:50 +00:00
curt acc2075986 Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
2000-03-16 22:02:47 +00:00
curt 1984ae1583 Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
2000-03-16 22:00:53 +00:00
curt 427f309aea Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00
curt 84482ad30d Pass current latitude to moon position calculations to compenstate for it's
parallax.
2000-03-16 03:14:23 +00:00
curt 09b67e9440 Updated to eliminate rendering component and allow initialization without a
known time.
2000-03-16 03:00:58 +00:00
curt 80cf74d85f Initial revision. 2000-03-07 00:47:37 +00:00
curt 17e055a00e Working on ssg-ifying sky. 2000-03-06 22:29:21 +00:00
curt a8d8c9d24e Working on ssg-ifying the sky dome. Added the moon and other various tweaks. 2000-03-06 22:27:52 +00:00
curt 99a59763f1 Working on drawing sun and sun halo. 2000-03-02 23:07:25 +00:00
curt 0fa3a329e8 Fixed a typo in the sky dome painting code. 2000-03-02 19:06:28 +00:00
curt 5fbe532ec5 Sun now correctly placed in sky and correctly colored. 2000-03-02 18:20:52 +00:00
curt 5f3de889d7 Added top level ephemeris class. 2000-03-02 15:06:14 +00:00
curt a8db14196a Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt 03b10d64a8 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 02:03:18 +00:00
curt 86892d87e9 Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt 41218272c4 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt 8b5514fa9f Continuing work on ssg-ifying the sky dome. 2000-02-29 16:13:02 +00:00
curt f14de56712 Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors.  I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00
curt ecc5c9865b Beginning work on a restructure of the sky code. 2000-02-28 12:58:41 +00:00
curt 929a56a6e8 Updated to 0.0.4 2000-02-22 16:21:15 +00:00
curt 4416df8c39 Added an include file that reports the current SimGear version. 2000-02-22 04:32:16 +00:00
curt fc80610663 Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
2000-02-19 20:58:58 +00:00
curt cb03bfcb80 Fixed a warning message. 2000-02-19 02:28:58 +00:00
curt 35ed10e252 Updates. 2000-02-19 02:22:47 +00:00
curt 41fc1621b1 Updates .. 2000-02-17 16:04:35 +00:00
curt 9fefaef31e One more pass at a reorg. RELEASE_0_7_2 2000-02-16 22:01:06 +00:00
curt 689a942f19 One more pass at reorgs. 2000-02-16 22:00:51 +00:00
curt cb9654f1f4 Removed autogenerated file. 2000-02-15 05:15:23 +00:00
curt a8f8cef484 Code reorganization. 2000-02-15 02:30:02 +00:00
curt 6cf51c3222 Added ... 2000-02-15 01:07:49 +00:00
curt 0d8ae0cabe Restructuring subdirectories. 2000-02-14 17:37:54 +00:00
curt 49d6f93d8b Removed autogen'd files. 2000-02-09 19:33:04 +00:00
curt 5173d709e0 Initial revision 2000-02-09 19:27:02 +00:00
Tim Moore 778c3ab25c Moved everything from Lib to simgear 2009-09-16 08:06:28 +02:00
curt aa17d9ac9a Updated for plib-1.1.x PRE_0_7_2_REORG 2000-02-04 21:50:04 +00:00
curt ffe1d9485e Converted sky colors from floats to GLubytes to try to work around Linux
nVidia bug, with no success. :-(
1999-12-30 16:41:43 +00:00
curt 71abebe837 Use a more standard texture/blend mode combination for sun/moon halos to
avoid render path that's not supported by all cards/drivers.
1999-11-03 15:17:50 +00:00
curt ca07b64af0 Moved where glBlendFunc() is reset to main.cxx RELEASE_0_7_1 1999-10-22 15:15:43 +00:00
curt 2fde2ce581 Reset glBlendFunc() here to. 1999-10-22 12:58:39 +00:00
curt cb0da2ca5e Set glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; when done drawing
the Sun so that the cloud texture alpha blending will work correctly.
1999-10-22 12:34:06 +00:00
curt c0422839b9 MSVC++ portability fix. 1999-10-11 21:09:21 +00:00
curt 862b884f02 Various SGI portability tweaks. 1999-10-07 21:08:50 +00:00
curt 708e745cfd MACos fixes. RELEASE_0_6_2 1999-09-11 14:35:28 +00:00