Caching it complicates add/remove command logic, so making a simple
fix for now, which can be back-ported to 2020.2; ideally we would
cache the pointer but have an invalidation scheme, but that’s
considerably more work and risk.
Relates to Sentry crash:
https://sentry.io/organizations/flightgear/issues/1858764364
The updateInterval argument is used a lot less than the dependency list, so
these have been swapped. That simplifies the registration code in the subsystem
implementations as the updateInterval default of 0.0 no longer need to be
supplied.
This is a partial reversion of c1dd8faa29 and a
complete reversion of caea68007e and
846f024e91. These changes are incompatible with
the subsystem class IDs.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs. It includes all SGSubsystem and SGSubsystemGroup derived classes.
Extend the command API to allow posting commands from arbitrary threads,
for deferred execution on the main thread. Additional pieces on the FG
side to follow shortly.
changed to use const char* rather than const std::string & as this doesn't work on GCC; and besides std::string converts nicely to const char* and most of the times this is used it is actually a string literal.
State machines will now throw exceptions if errors are encountered
when loading the XML file.
This includes:
- Unknown <source> or <target> states referenced by transitions
- States and transitions without <name> elements
- Transitions without <target> or <condition> elements
- State machines with fewer than two states
Previously the state machine would load and then crash when hitting
such malformed states or transitions. Now it will refuse to load,
while providing useful error messages as to the problem.
This is to help diagnose where performance is being used and augments the current performance monitor.
The easiest way to active this is to open the performance monitor; however setting the enable property will enable less intrusive logging and overrun detection.
Using the GUI performance monitor itself affects the performance when it updates.
Properties
/sim/performance-monitor/enabled - need to be true to be active (unchanged)
/sim/performance-monitor/dump-stats - hierarchical dump to console of all current timing stats for all subsysems
/sim/performance-monitor/interval-s - reporting interval (unchanged)
/sim/performance-monitor/max-time-per-frame-ms - any subsystem that takes more than this amount of will be logged to the console
When adding/remove subsystems to a group which is already bound or
inited, transition the subsystem automatically. This removes the
need to manually transition the subsystem in various places in
Flightgear.
The vector is now a static function variable that is returned by reference by
the new getGlobalRegistrations() function, which remains in the anonymous
namespace.
This solves the issue of the global_registrations vector being populated during
static init, but then been subsequently allocated and hence reset at the end of
static init.
Migrate and update these commands from FlightGear’s subsystem factory.
Currently disabled until subsystem-factory is removed, to avoid
duplicate registration.
Groups track their state, which will enable them to correctly transition
added and removed children in the future. Only stubbed for now, to avoid
breakage on the FG side.
- track more meta-data and a factory function for each subsystem,
registered either explicitly or via a helper static class.
- add a delegate to receive notifications of subsystem changes
- make sub-grouped subsystems work more naturally, especially for
child lookups
- add some test coverage for all of this
Since the dawn of times (FG commit
1bcaf4bfdd38f18ac7c375dd9319935ff3df56ac, where SGBinding was called
FGBinding), SGBinding's destructor has had a strange behavior:
SGBinding::~SGBinding()
{
if(_arg && _arg->getParent())
_arg->getParent()->removeChild(_arg->getName(), _arg->getIndex());
}
In other words, it used to remove the passed-in <binding> node from its
parent node (if any) once the SGBinding instance got destroyed. This
behavior is very unintuitive to several people and has resulted in a few
workarounds in the FG code base just to cope with this strangeness.
This commit gives SGBinding the implictly-generated destructor,
therefore SGBinding::~SGBinding() does not attempt to remove the
property node anymore.
See disussion at:
https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/87d12b1h0h.fsf%40frougon.crabdance.com/#msg36190666
With this simple change, the speedup as compared to commit 18f048424 is
now 37 % for the benchmark given in the previous commit. This is because
optimized swap() only needs to swap the raw pointers, which is certainly
less work than the three move assignments on SGSharedPtr (not raw
pointers) done by std::swap().
To benefit from this, write code like:
using std::swap; // now useless for SGSharedPtr, but idiomatic
swap(ptr1, ptr2); // *not* std::swap()!