// Copyright (C) 2008 - 2009 Mathias Froehlich - Mathias.Froehlich@web.de // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifdef HAVE_CONFIG_H # include #endif #include "BVHMotionTransform.hxx" #include "BVHVisitor.hxx" #include "BVHNode.hxx" #include "BVHGroup.hxx" namespace simgear { BVHMotionTransform::BVHMotionTransform() : _toWorldReference(SGMatrixd::unit()), _toLocalReference(SGMatrixd::unit()), _toWorldAmplification(1), _toLocalAmplification(1), _linearVelocity(0, 0, 0), _angularVelocity(0, 0, 0), _referenceTime(0), _startTime(0), _endTime(0), _id(0) { } BVHMotionTransform::~BVHMotionTransform() { } void BVHMotionTransform::accept(BVHVisitor& visitor) { visitor.apply(*this); } void BVHMotionTransform::setTransform(const BVHMotionTransform& transform) { _toWorldReference = transform._toWorldReference; _toLocalReference = transform._toLocalReference; _toWorldAmplification = transform._toWorldAmplification; _toLocalAmplification = transform._toLocalAmplification; _linearVelocity = transform._linearVelocity; _angularVelocity = transform._angularVelocity; _referenceTime = transform._referenceTime; _startTime = transform._startTime; _endTime = transform._endTime; _id = transform._id; invalidateParentBound(); } void BVHMotionTransform::setToWorldTransform(const SGMatrixd& transform) { _toWorldReference = transform; invert(_toLocalReference, transform); updateAmplificationFactors(); invalidateParentBound(); } void BVHMotionTransform::setToLocalTransform(const SGMatrixd& transform) { _toLocalReference = transform; invert(_toWorldReference, transform); updateAmplificationFactors(); invalidateParentBound(); } SGSphered BVHMotionTransform::computeBoundingSphere() const { SGSphered sphere(BVHGroup::computeBoundingSphere()); if (sphere.empty()) return sphere; SGMatrixd toWorldStart = getToWorldTransform(_startTime); SGVec3d centerStart = toWorldStart.xformPt(sphere.getCenter()); SGMatrixd toWorldEnd = getToWorldTransform(_endTime); SGVec3d centerEnd = toWorldEnd.xformPt(sphere.getCenter()); double rad = 0.5*length(centerStart - centerEnd) + sphere.getRadius(); rad *= _toWorldAmplification; return SGSphered(0.5*(centerStart + centerEnd), rad); } void BVHMotionTransform::updateAmplificationFactors() { // Hmm, this is just a hint, true? // But anyway, almost all transforms in a scenegraph will // have them equal to 1 ... double r = norm(_toWorldReference.xformVec(SGVec3d(1, 0, 0))); r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 1, 0)))); r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 0, 1)))); _toWorldAmplification = r; r = norm(_toLocalReference.xformVec(SGVec3d(1, 0, 0))); r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 1, 0)))); r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 0, 1)))); _toLocalAmplification = r; } }