// matmodel.cxx -- class to handle models tied to a material property // // Written by David Megginson, started May 1998. // // Copyright (C) 1998 - 2003 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include "matmodel.hxx" using namespace simgear; using std::string; using std::map; //////////////////////////////////////////////////////////////////////// // Implementation of SGMatModel. //////////////////////////////////////////////////////////////////////// SGMatModel::SGMatModel (const SGPropertyNode * node, double range_m) : _models_loaded(false), _coverage_m2(node->getDoubleValue("coverage-m2", 1000000)), _spacing_m(node->getDoubleValue("spacing-m", 20)), _range_m(range_m) { // Sanity check if (_coverage_m2 < 1000) { SG_LOG(SG_INPUT, SG_ALERT, "Random object coverage " << _coverage_m2 << " is too small, forcing, to 1000"); _coverage_m2 = 1000; } // Note all the model paths std::vector path_nodes = node->getChildren("path"); for (unsigned int i = 0; i < path_nodes.size(); i++) _paths.push_back(path_nodes[i]->getStringValue()); // Note the heading type string hdg = node->getStringValue("heading-type", "fixed"); if (hdg == "fixed") { _heading_type = HEADING_FIXED; } else if (hdg == "billboard") { _heading_type = HEADING_BILLBOARD; } else if (hdg == "random") { _heading_type = HEADING_RANDOM; } else if (hdg == "mask") { _heading_type = HEADING_MASK; } else { _heading_type = HEADING_FIXED; SG_LOG(SG_INPUT, SG_ALERT, "Unknown heading type: " << hdg << "; using 'fixed' instead."); } // uncomment to preload models // load_models(); } SGMatModel::~SGMatModel () { } int SGMatModel::get_model_count( SGPropertyNode *prop_root ) { load_models( prop_root ); return _models.size(); } inline void SGMatModel::load_models( SGPropertyNode *prop_root ) { std::lock_guard g(_loadMutex); // Load model only on demand if (!_models_loaded) { for (unsigned int i = 0; i < _paths.size(); i++) { osg::Node* entity = SGModelLib::loadModel(_paths[i], prop_root); if (entity != 0) { // FIXME: this stuff can be handled // in the XML wrapper as well (at least, // the billboarding should be handled // there). if (_heading_type == HEADING_BILLBOARD) { // if the model is a billboard, it is likely : // 1. a branch with only leaves, // 2. a tree or a non rectangular shape faked by transparency // We add alpha clamp then osg::StateSet* stateSet = entity->getOrCreateStateSet(); osg::AlphaFunc* alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01f); stateSet->setAttributeAndModes(alphaFunc, osg::StateAttribute::OVERRIDE); stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); } _models.push_back(entity); } else { SG_LOG(SG_INPUT, SG_ALERT, "Failed to load object " << _paths[i]); // Ensure the vector contains something, otherwise get_random_model below fails _models.push_back(new osg::Node()); } } } _models_loaded = true; } osg::Node* SGMatModel::get_random_model( SGPropertyNode *prop_root, mt* seed ) { load_models( prop_root ); // comment this out if preloading models int nModels = _models.size(); return _models[mt_rand(seed) * nModels].get(); } double SGMatModel::get_coverage_m2 () const { return _coverage_m2; } double SGMatModel::get_range_m() const { return _range_m; } double SGMatModel::get_spacing_m() const { return _spacing_m; } double SGMatModel::get_randomized_range_m(mt* seed) const { double lrand = mt_rand(seed); // Note that the LoD is not completely randomized. // 10% at 2 * range_m // 30% at 1.5 * range_m // 60% at 1 * range_m if (lrand < 0.1) return 2 * _range_m; if (lrand < 0.4) return 1.5 * _range_m; else return _range_m; } SGMatModel::HeadingType SGMatModel::get_heading_type () const { return _heading_type; } //////////////////////////////////////////////////////////////////////// // Implementation of SGMatModelGroup. //////////////////////////////////////////////////////////////////////// SGMatModelGroup::SGMatModelGroup (SGPropertyNode * node, float default_object_range) : _range_m(node->getDoubleValue("range-m", default_object_range)) { // Load the object subnodes std::vector object_nodes = ((SGPropertyNode *)node)->getChildren("object"); for (unsigned int i = 0; i < object_nodes.size(); i++) { const SGPropertyNode * object_node = object_nodes[i]; if (object_node->hasChild("path")) _objects.push_back(new SGMatModel(object_node, _range_m)); else SG_LOG(SG_INPUT, SG_ALERT, "No path supplied for object"); } } SGMatModelGroup::~SGMatModelGroup () { } double SGMatModelGroup::get_range_m () const { return _range_m; } int SGMatModelGroup::get_object_count () const { return _objects.size(); } SGMatModel * SGMatModelGroup::get_object (int index) const { return _objects[index]; } // end of matmodel.cxx