/** * \file texcoord.hxx * Routine to handle texture coordinate generation. */ // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _TEXCOORD_HXX #define _TEXCOORD_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include /** * Traverse the specified fan/strip/list of vertices and attempt to * calculate "none stretching" texture coordinates. * @param b the bucket containing the structure * @param geod_nodes vertices in geodetic coordinates * @param fan integer list of indices pointing into the vertex list * @param scale (default = 1.0) scaling factor * @return list of texture coordinates */ point_list sgCalcTexCoords( const SGBucket& b, const point_list& geod_nodes, const int_list& fan, double scale = 1.0 ); point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes, const int_list& fan, double scale = 1.0 ); #endif // _TEXCOORD_HXX