// Copyright (C) 2010 Tim Moore moore@bricoworks.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifdef HAVE_CONFIG_H # include #endif #include "project.hxx" #ifndef NO_OPENSCENEGRAPH_INTERFACE #include #include namespace simgear { GLint project(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ) { using namespace osg; Vec4d obj(objX, objY, objZ, 1.0); Matrixd Mmodel(model), Mproj(proj); Matrixd Mwin = (Matrixd::translate(1.0, 1.0, 1.0) * Matrixd::scale(0.5 * view[2], 0.5 * view[3], 0.5) * Matrixd::translate(view[0], view[1], 0.0)); Vec4d result = obj * Mmodel * Mproj * Mwin; if (equivalent(result.w(), 0.0)) return GL_FALSE; result = result / result.w(); *winX = result.x(); *winY = result.y(); *winZ = result.z(); return GL_TRUE; } } #endif // of NO_OPENSCENEGRAPH_INTERFACE