Files
simgear/simgear/scene/bvh/BVHNode.hxx
T
frohlich fa20363853 First step for something doing static friction stuff.
Add an id field to identify BVHMotionTransforms.
Provide a factory for ids.
Use that to identify velocity data.
Track the lowermost id in the visitors.

Modified Files:
	simgear/scene/bvh/BVHLineSegmentVisitor.cxx
	simgear/scene/bvh/BVHLineSegmentVisitor.hxx
 	simgear/scene/bvh/BVHMotionTransform.cxx
	simgear/scene/bvh/BVHMotionTransform.hxx
	simgear/scene/bvh/BVHNearestPointVisitor.hxx
	simgear/scene/bvh/BVHNode.cxx simgear/scene/bvh/BVHNode.hxx
	simgear/scene/util/SGSceneUserData.cxx
	simgear/scene/util/SGSceneUserData.hxx
2009-03-05 10:32:06 +01:00

75 lines
2.0 KiB
C++

// Copyright (C) 2008 - 2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHNode_hxx
#define BVHNode_hxx
#include <vector>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/structure/SGReferenced.hxx>
namespace simgear {
class BVHGroup;
class BVHVisitor;
// Base for the tree nodes
class BVHNode : public SGReferenced {
public:
BVHNode();
virtual ~BVHNode();
// visitors ...
virtual void accept(BVHVisitor& visitor) = 0;
const SGSphered& getBoundingSphere() const
{
if (_dirtyBoundingSphere) {
_boundingSphere = computeBoundingSphere();
_dirtyBoundingSphere = false;
}
return _boundingSphere;
}
virtual SGSphered computeBoundingSphere() const = 0;
/// A unique id for some kind of BVHNodes.
/// Currently only motions transforms.
typedef unsigned Id;
// Factory to get a new id
static Id getNewId();
protected:
friend class BVHGroup;
void addParent(BVHNode* parent);
void removeParent(BVHNode* parent);
void invalidateParentBound();
virtual void invalidateBound();
private:
mutable bool _dirtyBoundingSphere;
mutable SGSphered _boundingSphere;
typedef std::vector<BVHNode*> ParentList;
ParentList _parents;
};
}
#endif