It turns out that the database pager causes the texture image to be unloaded after it is applied, so the image and its file name may not be available for doing the livery substitution. Ask a work around we set the name of the texture to its file name.
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2008 Tim Moore
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SIMGEAR_NODEANDDRAWABLEVISITOR_HXX
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#define SIMGEAR_NODEANDDRAWABLEVISITOR_HXX 1
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#include <osg/Drawable>
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#include <osg/NodeVisitor>
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namespace simgear
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{
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/** A node visitor that descends into Drawables too.
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*/
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class NodeAndDrawableVisitor : public osg::NodeVisitor
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{
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public:
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NodeAndDrawableVisitor(osg::NodeVisitor::TraversalMode tm);
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NodeAndDrawableVisitor(osg::NodeVisitor::VisitorType type,
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osg::NodeVisitor::TraversalMode tm);
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virtual ~NodeAndDrawableVisitor();
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using osg::NodeVisitor::apply;
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virtual void apply(osg::Node& node);
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/** Visit a Drawable node. Note that you cannot write an apply()
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method with an argument that is a subclass of Drawable and expect
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it to be called, because this visitor can't add the double dispatch
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machinery of NodeVisitor to the existing OSG Drawable subclasses.
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*/
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virtual void apply(osg::Drawable& drawable);
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// hides NodeVisitor::traverse
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void traverse(osg::Node& node);
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};
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}
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#endif
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