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simgear/simgear/canvas/CanvasWindow.cxx
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// Window for placing a Canvas onto it (for dialogs, menus, etc.)
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasMgr.hxx"
#include "CanvasSystemAdapter.hxx"
#include "CanvasWindow.hxx"
#include <simgear/canvas/Canvas.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <osgGA/GUIEventHandler>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/foreach.hpp>
namespace simgear
{
namespace canvas
{
//----------------------------------------------------------------------------
const std::string Window::TYPE_NAME = "window";
//----------------------------------------------------------------------------
Window::Window( const CanvasWeakPtr& canvas,
const SGPropertyNode_ptr& node,
const Style& parent_style,
Element* parent ):
Image(canvas, node, parent_style, parent),
_attributes_dirty(0),
_resizable(false),
_capture_events(true),
_resize_top(node, "resize-top"),
_resize_right(node, "resize-right"),
_resize_bottom(node, "resize-bottom"),
_resize_left(node, "resize-left"),
_resize_status(node, "resize-status")
{
node->setFloatValue("source/right", 1);
node->setFloatValue("source/bottom", 1);
node->setBoolValue("source/normalized", true);
}
//----------------------------------------------------------------------------
Window::~Window()
{
if( _canvas_decoration )
_canvas_decoration->destroy();
}
//----------------------------------------------------------------------------
void Window::update(double delta_time_sec)
{
if( _attributes_dirty & DECORATION )
{
updateDecoration();
_attributes_dirty &= ~DECORATION;
}
Image::update(delta_time_sec);
}
//----------------------------------------------------------------------------
void Window::valueChanged(SGPropertyNode * node)
{
bool handled = false;
if( node->getParent() == _node )
{
handled = true;
const std::string& name = node->getNameString();
if( name == "resize" )
_resizable = node->getBoolValue();
else if( name == "update" )
update(0);
else if( name == "capture-events" )
_capture_events = node->getBoolValue();
else if( name == "decoration-border" )
parseDecorationBorder(node->getStringValue());
else if( boost::starts_with(name, "shadow-")
|| name == "content-size" )
_attributes_dirty |= DECORATION;
else
handled = false;
}
if( !handled )
Image::valueChanged(node);
}
//----------------------------------------------------------------------------
osg::Group* Window::getGroup()
{
return getMatrixTransform();
}
//----------------------------------------------------------------------------
const SGVec2<float> Window::getPosition() const
{
const osg::Matrix& m = getMatrixTransform()->getMatrix();
return SGVec2<float>( m(3, 0), m(3, 1) );
}
//----------------------------------------------------------------------------
const SGRect<float> Window::getScreenRegion() const
{
return getPosition() + getRegion();
}
//----------------------------------------------------------------------------
void Window::setCanvasContent(CanvasPtr canvas)
{
_canvas_content = canvas;
if( _layout )
{
canvas->setLayout(_layout);
_layout.clear();
}
if( _image_content )
// Placement within decoration canvas
_image_content->setSrcCanvas(canvas);
else
setSrcCanvas(canvas);
}
//----------------------------------------------------------------------------
CanvasWeakPtr Window::getCanvasContent() const
{
return _canvas_content;
}
//----------------------------------------------------------------------------
void Window::setLayout(const LayoutRef& layout)
{
CanvasPtr canvas = _canvas_content.lock();
if( canvas )
canvas->setLayout(layout);
else
_layout = layout; // keep layout until content canvas is set
}
//----------------------------------------------------------------------------
CanvasPtr Window::getCanvasDecoration() const
{
return _canvas_decoration;
}
//----------------------------------------------------------------------------
bool Window::isResizable() const
{
return _resizable;
}
//----------------------------------------------------------------------------
bool Window::isCapturingEvents() const
{
return _capture_events;
}
//----------------------------------------------------------------------------
void Window::setVisible(bool visible)
{
LayoutItem::setVisible(visible);
Element::setVisible(LayoutItem::isVisible());
}
//----------------------------------------------------------------------------
bool Window::isVisible() const
{
return Element::isVisible();
}
//----------------------------------------------------------------------------
void Window::raise()
{
// on writing the z-index the window always is moved to the top of all other
// windows with the same z-index.
set<int>("z-index", get<int>("z-index", 0));
}
//----------------------------------------------------------------------------
void Window::handleResize( uint8_t mode,
const osg::Vec2f& offset )
{
if( mode == NONE )
{
_resize_status = 0;
return;
}
else if( mode & INIT )
{
_resize_top = getRegion().t();
_resize_right = getRegion().r();
_resize_bottom = getRegion().b();
_resize_left = getRegion().l();
_resize_status = 1;
}
if( mode & BOTTOM )
_resize_bottom = getRegion().b() + offset.y();
else if( mode & TOP )
_resize_top = getRegion().t() + offset.y();
if( mode & canvas::Window::RIGHT )
_resize_right = getRegion().r() + offset.x();
else if( mode & canvas::Window::LEFT )
_resize_left = getRegion().l() + offset.x();
}
//----------------------------------------------------------------------------
void Window::parseDecorationBorder(const std::string& str)
{
_decoration_border = simgear::CSSBorder::parse(str);
_attributes_dirty |= DECORATION;
}
//----------------------------------------------------------------------------
void Window::updateDecoration()
{
int shadow_radius = get<float>("shadow-radius") + 0.5;
if( shadow_radius < 2 )
shadow_radius = 0;
CanvasPtr content = _canvas_content.lock();
SGRect<int> content_view
(
0,
0,
get<int>("content-size[0]", content ? content->getViewWidth() : 400),
get<int>("content-size[1]", content ? content->getViewHeight() : 300)
);
if( _decoration_border.isNone() && !shadow_radius )
{
setSrcCanvas(content);
set<int>("size[0]", content_view.width());
set<int>("size[1]", content_view.height());
_image_content.reset();
_image_shadow.reset();
if( _canvas_decoration )
_canvas_decoration->destroy();
_canvas_decoration.reset();
return;
}
if( !_canvas_decoration )
{
CanvasMgr* mgr = dynamic_cast<CanvasMgr*>(
Canvas::getSystemAdapter()->getSubsystem("Canvas")
);
if( !mgr )
{
SG_LOG(SG_GENERAL, SG_WARN, "canvas::Window: no canvas manager!");
return;
}
_canvas_decoration = mgr->createCanvas("window-decoration");
_canvas_decoration->getProps()
->setStringValue("background", "rgba(0,0,0,0)");
setSrcCanvas(_canvas_decoration);
_image_content = _canvas_decoration->getRootGroup()
->createChild<Image>("content");
_image_content->setSrcCanvas(content);
// Forward keyboard events to content
_image_content->setFocus();
// Draw content on top of decoration
_image_content->set<int>("z-index", 1);
}
GroupPtr group_decoration =
_canvas_decoration->getOrCreateGroup("decoration");
group_decoration->set<int>("tf/t[0]", shadow_radius);
group_decoration->set<int>("tf/t[1]", shadow_radius);
// TODO do we need clipping or shall we trust the decorator not to draw over
// the shadow?
CSSBorder::Offsets const border =
_decoration_border.getAbsOffsets(content_view);
int shad2 = 2 * shadow_radius,
outer_width = border.l + content_view.width() + border.r + shad2,
outer_height = border.t + content_view.height() + border.b + shad2;
_canvas_decoration->setSizeX( outer_width );
_canvas_decoration->setSizeY( outer_height );
_canvas_decoration->setViewWidth( outer_width );
_canvas_decoration->setViewHeight( outer_height );
set<int>("size[0]", outer_width - shad2);
set<int>("size[1]", outer_height - shad2);
set<int>("outset", shadow_radius);
assert(_image_content);
_image_content->set<int>("x", shadow_radius + border.l);
_image_content->set<int>("y", shadow_radius + border.t);
_image_content->set<int>("size[0]", content_view.width());
_image_content->set<int>("size[1]", content_view.height());
if( !shadow_radius )
{
if( _image_shadow )
{
_image_shadow->destroy();
_image_shadow.reset();
}
return;
}
int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
slice_width = shadow_radius + shadow_inset;
_image_shadow = _canvas_decoration->getRootGroup()
->getOrCreateChild<Image>("shadow");
_image_shadow->set<std::string>("src", "gui/images/shadow.png");
_image_shadow->set<float>("slice", 7);
_image_shadow->set<std::string>("fill", "#000000");
_image_shadow->set<float>("slice-width", slice_width);
_image_shadow->set<int>("size[0]", outer_width);
_image_shadow->set<int>("size[1]", outer_height);
// Draw shadow below decoration
_image_shadow->set<int>("z-index", -1);
}
} // namespace canvas
} // namespace simgear