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simgear/simgear/threads/SGQueue.hxx
T

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3.8 KiB
C++

#ifndef SGQUEUE_HXX_INCLUDED
#define SGQUEUE_HXX_INCLUDED 1
#include <simgear/compiler.h>
#if defined ( SG_HAVE_STD_INCLUDES )
# include <cassert>
#else
# include <assert.h>
#endif
#include <queue>
#include "SGThread.hxx"
#include "SGGuard.hxx"
/**
* SGQueue defines an interface for a FIFO.
* It can be implemented using different types of synchronization
* and protection.
*/
template<class T>
class SGQueue
{
public:
/**
* Create a new SGQueue object.
*/
SGQueue() {}
/**
* Destroy this object.
*/
virtual ~SGQueue() {}
/**
* Returns whether this queue is empty (contains no elements).
*
* @return bool True if queue is empty, otherwisr false.
*/
virtual bool empty() = 0;
/**
* Add an item to the end of the queue.
*
* @param T object to add.
*/
virtual void push( const T& item ) = 0;
/**
* Get an item from the head of the queue.
*
* @return T next available object.
*/
virtual T pop() = 0;
protected:
/**
*
*/
std::queue<T> fifo;
};
/**
* A simple thread safe queue. All access functions are guarded with a mutex.
*/
template<class T, class SGLOCK=SGMutex>
class SGLockedQueue : public SGQueue<T>
{
public:
/**
* Create a new SGLockedQueue object.
*/
SGLockedQueue() {}
/**
* Destroy this object.
*/
~SGLockedQueue() {}
/**
* Returns whether this queue is empty (contains no elements).
*
* @return bool True if queue is empty, otherwisr false.
*/
virtual bool empty() {
SGGuard<SGLOCK> g(mutex);
return fifo.empty();
}
/**
* Add an item to the end of the queue.
*
* @param T object to add.
*/
virtual void push( const T& item ) {
SGGuard<SGLOCK> g(mutex);
fifo.push( item );
}
/**
* Get an item from the head of the queue.
*
* @return T next available object.
*/
virtual T pop() {
SGGuard<SGLOCK> g(mutex);
//if (fifo.empty()) throw NoSuchElementException();
assert( ! fifo.empty() );
// if (fifo.empty())
// {
// mutex.unlock();
// pthread_exit( PTHREAD_CANCELED );
// }
T item = fifo.front();
fifo.pop();
return item;
}
private:
/**
* Mutex to serialise access.
*/
SGLOCK mutex;
private:
// Prevent copying.
SGLockedQueue(const SGLockedQueue&);
SGLockedQueue& operator= (const SGLockedQueue&);
};
/**
* A guarded queue blocks threads trying to retrieve items
* when none are available.
*/
template<class T>
class SGBlockingQueue : public SGQueue<T>
{
public:
/**
* Create a new SGBlockingQueue.
*/
SGBlockingQueue() {}
/**
* Destroy this queue.
*/
~SGBlockingQueue() { mutex.unlock(); }
/**
*
*/
virtual bool empty() {
SGGuard<SGMutex> g(mutex);
return fifo.empty();
}
/**
* Add an item to the end of the queue.
*
* @param T object to add.
*/
virtual void push( const T& item ) {
SGGuard<SGMutex> g(mutex);
fifo.push( item );
not_empty.signal();
}
/**
* Get an item from the head of the queue.
* If no items are available then the calling thread is suspended
*
* @return T next available object.
*/
virtual T pop() {
SGGuard<SGMutex> g(mutex);
while (fifo.empty())
not_empty.wait(mutex);
assert(fifo.empty() != true);
//if (fifo.empty()) throw ??
T item = fifo.front();
fifo.pop();
return item;
}
private:
/**
* Mutex to serialise access.
*/
SGMutex mutex;
/**
* Condition to signal when queue not empty.
*/
SGCondition not_empty;
private:
// Prevent copying.
SGBlockingQueue( const SGBlockingQueue& );
SGBlockingQueue& operator=( const SGBlockingQueue& );
};
#endif // SGQUEUE_HXX_INCLUDED