209 lines
3.8 KiB
C++
209 lines
3.8 KiB
C++
#ifndef SGQUEUE_HXX_INCLUDED
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#define SGQUEUE_HXX_INCLUDED 1
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#include <simgear/compiler.h>
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#if defined ( SG_HAVE_STD_INCLUDES )
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# include <cassert>
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#else
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# include <assert.h>
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#endif
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#include <queue>
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#include "SGThread.hxx"
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#include "SGGuard.hxx"
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/**
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* SGQueue defines an interface for a FIFO.
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* It can be implemented using different types of synchronization
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* and protection.
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*/
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template<class T>
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class SGQueue
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{
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public:
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/**
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* Create a new SGQueue object.
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*/
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SGQueue() {}
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/**
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* Destroy this object.
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*/
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virtual ~SGQueue() {}
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/**
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* Returns whether this queue is empty (contains no elements).
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*
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* @return bool True if queue is empty, otherwisr false.
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*/
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virtual bool empty() = 0;
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/**
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* Add an item to the end of the queue.
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*
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* @param T object to add.
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*/
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virtual void push( const T& item ) = 0;
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/**
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* Get an item from the head of the queue.
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*
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* @return T next available object.
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*/
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virtual T pop() = 0;
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protected:
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/**
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*
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*/
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std::queue<T> fifo;
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};
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/**
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* A simple thread safe queue. All access functions are guarded with a mutex.
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*/
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template<class T, class SGLOCK=SGMutex>
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class SGLockedQueue : public SGQueue<T>
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{
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public:
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/**
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* Create a new SGLockedQueue object.
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*/
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SGLockedQueue() {}
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/**
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* Destroy this object.
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*/
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~SGLockedQueue() {}
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/**
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* Returns whether this queue is empty (contains no elements).
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*
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* @return bool True if queue is empty, otherwisr false.
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*/
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virtual bool empty() {
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SGGuard<SGLOCK> g(mutex);
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return fifo.empty();
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}
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/**
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* Add an item to the end of the queue.
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*
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* @param T object to add.
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*/
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virtual void push( const T& item ) {
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SGGuard<SGLOCK> g(mutex);
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fifo.push( item );
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}
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/**
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* Get an item from the head of the queue.
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*
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* @return T next available object.
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*/
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virtual T pop() {
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SGGuard<SGLOCK> g(mutex);
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//if (fifo.empty()) throw NoSuchElementException();
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assert( ! fifo.empty() );
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// if (fifo.empty())
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// {
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// mutex.unlock();
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// pthread_exit( PTHREAD_CANCELED );
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// }
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T item = fifo.front();
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fifo.pop();
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return item;
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}
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private:
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/**
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* Mutex to serialise access.
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*/
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SGLOCK mutex;
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private:
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// Prevent copying.
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SGLockedQueue(const SGLockedQueue&);
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SGLockedQueue& operator= (const SGLockedQueue&);
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};
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/**
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* A guarded queue blocks threads trying to retrieve items
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* when none are available.
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*/
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template<class T>
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class SGBlockingQueue : public SGQueue<T>
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{
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public:
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/**
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* Create a new SGBlockingQueue.
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*/
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SGBlockingQueue() {}
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/**
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* Destroy this queue.
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*/
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~SGBlockingQueue() { mutex.unlock(); }
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/**
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*
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*/
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virtual bool empty() {
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SGGuard<SGMutex> g(mutex);
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return fifo.empty();
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}
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/**
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* Add an item to the end of the queue.
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*
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* @param T object to add.
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*/
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virtual void push( const T& item ) {
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SGGuard<SGMutex> g(mutex);
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fifo.push( item );
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not_empty.signal();
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}
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/**
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* Get an item from the head of the queue.
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* If no items are available then the calling thread is suspended
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*
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* @return T next available object.
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*/
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virtual T pop() {
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SGGuard<SGMutex> g(mutex);
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while (fifo.empty())
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not_empty.wait(mutex);
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assert(fifo.empty() != true);
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//if (fifo.empty()) throw ??
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T item = fifo.front();
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fifo.pop();
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return item;
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}
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private:
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/**
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* Mutex to serialise access.
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*/
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SGMutex mutex;
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/**
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* Condition to signal when queue not empty.
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*/
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SGCondition not_empty;
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private:
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// Prevent copying.
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SGBlockingQueue( const SGBlockingQueue& );
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SGBlockingQueue& operator=( const SGBlockingQueue& );
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};
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#endif // SGQUEUE_HXX_INCLUDED
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