I can't find anything that addresses this in Stroustrup, but I also don't see them doing this in any of their examples. So I have rewritten this instance to use default arguments to accomplish the same thing. I imagine there are other instances of this same sort of thing in other classes to be fixed at a later date.
160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/**
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* \file waypoint.hxx
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* Provides a class to manage waypoints
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*/
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// Written by Curtis Olson, started September 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@hfrl.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _WAYPOINT_HXX
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#define _WAYPOINT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h>
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#include STL_STRING
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SG_USING_STD(string);
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/**
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* A class to manage waypoints.
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*/
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class SGWayPoint {
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public:
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/**
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* Waypoint mode.
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* <li> WGS84 requests all bearing and distance math be done assuming a
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* WGS84 ellipsoid world. This is the most expensive computationally,
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* but also the most accurate.
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* <li> SPHERICAL requests all bearing and distance math be done assuming
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* the world is a perfect sphere. This is less compuntationally
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* expensive than using wgs84 math and still a fairly good
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* approximation of the real world, especially over shorter distances.
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* <li> CARTESIAN requests all math be done assuming the coordinates specify
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* position in a Z = up world.
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*/
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enum modetype {
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WGS84 = 0,
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SPHERICAL = 1,
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CARTESIAN = 2
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};
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private:
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modetype mode;
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double target_lon;
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double target_lat;
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double target_alt;
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double distance;
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string id;
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public:
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/**
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* Construct a waypoint
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* @param lon destination longitude
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* @param lat destination latitude
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* @param alt target altitude
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* @param mode type of coordinates/math to use
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* @param s waypoint identifier
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*/
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SGWayPoint( const double lon = 0.0, const double lat = 0.0,
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const double alt = 0.0, const modetype m = WGS84,
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const string s = "" );
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/** Destructor */
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~SGWayPoint();
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/**
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* Calculate course and distances. For WGS84 and SPHERICAL
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* coordinates lat, lon, and course are in degrees, alt and
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* distance are in meters. For CARTESIAN coordinates x = lon, y =
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* lat. Course is in degrees and distance is in what ever units x
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* and y are in.
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* @param cur_lon (in) current longitude
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* @param cur_lat (in) current latitude
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* @param cur_alt (in) current altitude
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* @param course (out) heading from current location to this waypoint
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* @param distance (out) distance from current location to this waypoint
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*/
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void CourseAndDistance( const double cur_lon, const double cur_lat,
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const double cur_alt,
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double *course, double *distance ) const;
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/**
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* Calculate course and distances between a specified starting waypoint
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* and this waypoint.
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* @param wp (in) original waypoint
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* @param course (out) heading from current location to this waypoint
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* @param distance (out) distance from current location to this waypoint
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*/
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void CourseAndDistance( const SGWayPoint &wp,
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double *course, double *distance ) const;
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/** @return waypoint mode */
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inline modetype get_mode() const { return mode; }
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/** @return waypoint longitude */
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inline double get_target_lon() const { return target_lon; }
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/** @return waypoint latitude */
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inline double get_target_lat() const { return target_lat; }
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/** @return waypoint altitude */
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inline double get_target_alt() const { return target_alt; }
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/**
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* This value is not calculated by this class. It is simply a
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* placeholder for the user to stash a distance value. This is useful
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* when you stack waypoints together into a route. You can calculate the
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* distance from the previous waypoint once and save it here. Adding up
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* all the distances here plus the distance to the first waypoint gives you
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* the total route length. Note, you must update this value yourself, this
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* is for your convenience only.
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* @return waypoint distance holder (what ever the user has stashed here)
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*/
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inline double get_distance() const { return distance; }
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/**
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* Set the waypoint distance value to a value of our choice.
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* @param d distance
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*/
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inline void set_distance( double d ) { distance = d; }
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/** @return waypoint id */
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inline string get_id() const { return id; }
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};
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#endif // _WAYPOINT_HXX
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