Modified Files: simgear/scene/tgdb/TileCache.cxx simgear/scene/tgdb/TileEntry.cxx simgear/scene/tgdb/TileEntry.hxx
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
// newcache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started December 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include "TileEntry.hxx"
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#include "TileCache.hxx"
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using simgear::TileEntry;
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using simgear::TileCache;
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TileCache::TileCache( void ) :
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max_cache_size(100), current_time(0.0)
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{
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tile_cache.clear();
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}
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TileCache::~TileCache( void ) {
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clear_cache();
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}
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// Free a tile cache entry
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void TileCache::entry_free( long cache_index ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
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TileEntry *tile = tile_cache[cache_index];
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tile->removeFromSceneGraph();
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delete tile;
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tile_cache.erase( cache_index );
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}
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// Initialize the tile cache subsystem
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void TileCache::init( void ) {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
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SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
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<< max_cache_size );
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SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
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<< tile_cache.size() );
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#if 0 // don't clear the cache
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clear_cache();
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#endif
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SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
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}
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// Search for the specified "bucket" in the cache
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bool TileCache::exists( const SGBucket& b ) const {
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long tile_index = b.gen_index();
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const_tile_map_iterator it = tile_cache.find( tile_index );
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return ( it != tile_cache.end() );
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}
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// Return the index of the oldest tile in the cache, return -1 if
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// nothing available to be removed.
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long TileCache::get_oldest_tile() {
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// we need to free the furthest entry
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long min_index = -1;
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double timestamp = 0.0;
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double min_time = DBL_MAX;
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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timestamp = e->get_timestamp();
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if ( timestamp < min_time ) {
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min_time = timestamp;
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min_index = index;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
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<< " time stamp = " << e->get_timestamp() );
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}
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}
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SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
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return min_index;
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}
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// Clear the inner ring flag for all tiles in the cache so that the
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// external tile scheduler can flag the inner ring correctly.
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void TileCache::clear_inner_ring_flags() {
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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e->set_inner_ring( false );
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}
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}
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}
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// Clear a cache entry, note that the cache only holds pointers
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// and this does not free the object which is pointed to.
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void TileCache::clear_entry( long cache_index ) {
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tile_cache.erase( cache_index );
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}
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// Clear all completely loaded tiles (ignores partially loaded tiles)
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void TileCache::clear_cache() {
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std::vector<long> indexList;
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
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TileEntry *e = current->second;
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if ( e->is_loaded() ) {
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e->tile_bucket.make_bad();
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// entry_free modifies tile_cache, so store index and call entry_free() later;
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indexList.push_back( index);
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}
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}
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for (unsigned int it = 0; it < indexList.size(); it++) {
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entry_free( indexList[ it]);
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}
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}
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/**
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* Create a new tile and schedule it for loading.
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*/
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bool TileCache::insert_tile( TileEntry *e ) {
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// register tile in the cache
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long tile_index = e->get_tile_bucket().gen_index();
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tile_cache[tile_index] = e;
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e->set_timestamp(current_time);
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return true;
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}
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