Files
simgear/simgear/scene/tgdb/TileCache.cxx
T
frohlich 382e0c6ad2 Remove unneeded explicit scenegraph deletion.
Modified Files:
	simgear/scene/tgdb/TileCache.cxx
 	simgear/scene/tgdb/TileEntry.cxx
	simgear/scene/tgdb/TileEntry.hxx
2009-07-02 08:51:12 +02:00

174 lines
4.9 KiB
C++

// newcache.cxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started December 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include "TileEntry.hxx"
#include "TileCache.hxx"
using simgear::TileEntry;
using simgear::TileCache;
TileCache::TileCache( void ) :
max_cache_size(100), current_time(0.0)
{
tile_cache.clear();
}
TileCache::~TileCache( void ) {
clear_cache();
}
// Free a tile cache entry
void TileCache::entry_free( long cache_index ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
TileEntry *tile = tile_cache[cache_index];
tile->removeFromSceneGraph();
delete tile;
tile_cache.erase( cache_index );
}
// Initialize the tile cache subsystem
void TileCache::init( void ) {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
<< max_cache_size );
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
#if 0 // don't clear the cache
clear_cache();
#endif
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
}
// Search for the specified "bucket" in the cache
bool TileCache::exists( const SGBucket& b ) const {
long tile_index = b.gen_index();
const_tile_map_iterator it = tile_cache.find( tile_index );
return ( it != tile_cache.end() );
}
// Return the index of the oldest tile in the cache, return -1 if
// nothing available to be removed.
long TileCache::get_oldest_tile() {
// we need to free the furthest entry
long min_index = -1;
double timestamp = 0.0;
double min_time = DBL_MAX;
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
long index = current->first;
TileEntry *e = current->second;
if ( e->is_loaded() ) {
timestamp = e->get_timestamp();
if ( timestamp < min_time ) {
min_time = timestamp;
min_index = index;
}
} else {
SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
<< " time stamp = " << e->get_timestamp() );
}
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << min_index );
SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
return min_index;
}
// Clear the inner ring flag for all tiles in the cache so that the
// external tile scheduler can flag the inner ring correctly.
void TileCache::clear_inner_ring_flags() {
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
TileEntry *e = current->second;
if ( e->is_loaded() ) {
e->set_inner_ring( false );
}
}
}
// Clear a cache entry, note that the cache only holds pointers
// and this does not free the object which is pointed to.
void TileCache::clear_entry( long cache_index ) {
tile_cache.erase( cache_index );
}
// Clear all completely loaded tiles (ignores partially loaded tiles)
void TileCache::clear_cache() {
std::vector<long> indexList;
tile_map_iterator current = tile_cache.begin();
tile_map_iterator end = tile_cache.end();
for ( ; current != end; ++current ) {
long index = current->first;
SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
TileEntry *e = current->second;
if ( e->is_loaded() ) {
e->tile_bucket.make_bad();
// entry_free modifies tile_cache, so store index and call entry_free() later;
indexList.push_back( index);
}
}
for (unsigned int it = 0; it < indexList.size(); it++) {
entry_free( indexList[ it]);
}
}
/**
* Create a new tile and schedule it for loading.
*/
bool TileCache::insert_tile( TileEntry *e ) {
// register tile in the cache
long tile_index = e->get_tile_bucket().gen_index();
tile_cache[tile_index] = e;
e->set_timestamp(current_time);
return true;
}