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simgear/simgear/timing/geocoord.h
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/* -*- Mode: C++ -*- *****************************************************
* geocoord.h
* Written by Durk Talsma. Started July 1999.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
**************************************************************************/
/*************************************************************************
*
* This file defines a small and simple class to store geocentric
* coordinates. Basically, class GeoCoord is intended as a base class for
* any kind of of object, that can be categorized according to its
* location on earth, be it navaids, or aircraft. This class for originally
* written for FlightGear, in order to store Timezone control points.
*
************************************************************************/
#ifndef _GEOCOORD_H_
#define _GEOCOORD_H_
#include <simgear/compiler.h>
#include <math.h>
#include <string>
#include STL_IOSTREAM
//#include <streambuf> // looks like streambuf does not exist on linux.
// But it looks like it isn't used anyways -:)
#include <vector>
FG_USING_NAMESPACE(std);
#include <simgear/constants.h>
class GeoCoord
{
protected:
float lat;
float lon;
public:
GeoCoord() { lat = 0.0; lon = 0.0;};
GeoCoord(float la, float lo) { lat = la; lon = lo;};
GeoCoord(const GeoCoord& other);
virtual ~GeoCoord() {};
void set(float la, float lo) { lat = la; lon = lo; };
float getLat() const { return lat; };
float getLon() const { return lon; };
float getX() const { return cos(DEG_TO_RAD*lat) * cos(DEG_TO_RAD*lon); };
float getY() const { return cos(DEG_TO_RAD*lat) * sin(DEG_TO_RAD*lon); };
float getZ() const { return sin(DEG_TO_RAD*lat); };
//double getAngle(const GeoCoord& other) const;
virtual void print() {} ;
virtual char *getDescription() {return 0;};
};
typedef vector<GeoCoord*> GeoCoordVector;
typedef vector<GeoCoord*>::iterator GeoCoordVectorIterator;
typedef vector<GeoCoord*>::const_iterator GeoCoordVectorConstIterator;
/************************************************************************
* GeoCoordContainer is a simple container class, that stores objects
* derived from GeoCoord. Basically, it is a wrapper around an STL vector,
* with some added functionality
***********************************************************************/
class GeoCoordContainer
{
protected:
GeoCoordVector data;
public:
GeoCoordContainer() {};
virtual ~GeoCoordContainer();
const GeoCoordVector& getData() const { return data; };
GeoCoord* getNearest(const GeoCoord& ref) const;
};
#endif // _GEO_COORD_H_