305 lines
9.9 KiB
C++
305 lines
9.9 KiB
C++
// a layer of 3d clouds
|
|
//
|
|
// Written by Harald JOHNSEN, started April 2005.
|
|
//
|
|
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
//
|
|
//
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <simgear_config.h>
|
|
#endif
|
|
|
|
#include <osg/Fog>
|
|
#include <osg/Texture2D>
|
|
#include <osg/PositionAttitudeTransform>
|
|
#include <osg/Vec4f>
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
#include <plib/sg.h>
|
|
#include <simgear/math/sg_random.h>
|
|
#include <simgear/math/sg_geodesy.hxx>
|
|
#include <simgear/math/polar3d.hxx>
|
|
|
|
#include <algorithm>
|
|
#include <vector>
|
|
|
|
using std::vector;
|
|
|
|
#include <simgear/environment/visual_enviro.hxx>
|
|
#include <simgear/scene/util/RenderConstants.hxx>
|
|
#include <simgear/scene/util/SGUpdateVisitor.hxx>
|
|
#include "sky.hxx"
|
|
#include "newcloud.hxx"
|
|
#include "cloudfield.hxx"
|
|
|
|
#if defined(__MINGW32__)
|
|
#define isnan(x) _isnan(x)
|
|
#endif
|
|
|
|
#if defined (__FreeBSD__)
|
|
# if __FreeBSD_version < 500000
|
|
extern "C" {
|
|
inline int isnan(double r) { return !(r <= 0 || r >= 0); }
|
|
}
|
|
# endif
|
|
#endif
|
|
|
|
using namespace simgear;
|
|
|
|
|
|
float SGCloudField::fieldSize = 50000.0f;
|
|
double SGCloudField::timer_dt = 0.0;
|
|
float SGCloudField::view_distance = 20000.0f;
|
|
sgVec3 SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
|
|
|
|
// reposition the cloud layer at the specified origin and orientation
|
|
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
|
|
double dt, int asl )
|
|
{
|
|
osg::Matrix T, LON, LAT;
|
|
|
|
// Always update the altitude transform, as this allows
|
|
// the clouds to rise and fall smoothly depending on environment updates.
|
|
altitude_transform->setPosition(osg::Vec3d(0.0, 0.0, (double) asl));
|
|
|
|
// Calculating the reposition information is expensive.
|
|
// Only perform the reposition every 60 frames.
|
|
reposition_count = (reposition_count + 1) % 60;
|
|
if ((reposition_count != 0) || !defined3D) return false;
|
|
|
|
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
|
|
|
|
double dist = SGGeodesy::distanceM(cld_pos, pos);
|
|
|
|
if (dist > (fieldSize * 2)) {
|
|
// First time or very large distance
|
|
SGVec3<double> cart;
|
|
SGGeodesy::SGGeodToCart(SGGeod::fromRad(lon, lat), cart);
|
|
T.makeTranslate(toOsg(cart));
|
|
|
|
LON.makeRotate(lon, osg::Vec3(0, 0, 1));
|
|
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - lat, osg::Vec3(0, 1, 0));
|
|
|
|
field_transform->setMatrix( LAT*LON*T );
|
|
cld_pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
|
|
} else if (dist > fieldSize) {
|
|
// Distance requires repositioning of cloud field.
|
|
// We can easily work out the direction to reposition
|
|
// from the course between the cloud position and the
|
|
// camera position.
|
|
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
|
|
|
|
float crs = SGGeoc::courseDeg(cld_pos, pos);
|
|
if ((crs < 45.0) || (crs > 315.0)) {
|
|
SGGeodesy::advanceRadM(cld_pos, 0.0, fieldSize, cld_pos);
|
|
}
|
|
|
|
if ((crs > 45.0) && (crs < 135.0)) {
|
|
SGGeodesy::advanceRadM(cld_pos, SGD_PI_2, fieldSize, cld_pos);
|
|
}
|
|
|
|
if ((crs > 135.0) && (crs < 225.0)) {
|
|
SGGeodesy::advanceRadM(cld_pos, SGD_PI, fieldSize, cld_pos);
|
|
}
|
|
|
|
if ((crs > 225.0) && (crs < 315.0)) {
|
|
SGGeodesy::advanceRadM(cld_pos, SGD_PI + SGD_PI_2, fieldSize, cld_pos);
|
|
}
|
|
|
|
SGVec3<double> cart;
|
|
SGGeodesy::SGGeodToCart(SGGeod::fromRad(cld_pos.getLongitudeRad(), cld_pos.getLatitudeRad()), cart);
|
|
T.makeTranslate(toOsg(cart));
|
|
|
|
LON.makeRotate(cld_pos.getLongitudeRad(), osg::Vec3(0, 0, 1));
|
|
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - cld_pos.getLatitudeRad(), osg::Vec3(0, 1, 0));
|
|
|
|
field_transform->setMatrix( LAT*LON*T );
|
|
}
|
|
|
|
// Render the clouds in order from farthest away layer to nearest one.
|
|
field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
|
|
|
|
return true;
|
|
}
|
|
|
|
SGCloudField::SGCloudField() :
|
|
field_root(new osg::Group),
|
|
field_transform(new osg::MatrixTransform),
|
|
altitude_transform(new osg::PositionAttitudeTransform),
|
|
deltax(0.0),
|
|
deltay(0.0),
|
|
last_course(0.0),
|
|
last_coverage(0.0),
|
|
coverage(0.0),
|
|
reposition_count(0),
|
|
defined3D(false)
|
|
{
|
|
cld_pos = SGGeoc();
|
|
field_root->addChild(field_transform.get());
|
|
field_root->setName("3D Cloud field root");
|
|
osg::StateSet *rootSet = field_root->getOrCreateStateSet();
|
|
rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
|
|
rootSet->setAttributeAndModes(getFog());
|
|
|
|
osg::ref_ptr<osg::Group> quad_root = new osg::Group();
|
|
|
|
for (int i = 0; i < BRANCH_SIZE; i++) {
|
|
for (int j = 0; j < BRANCH_SIZE; j++) {
|
|
quad[i][j] = new osg::LOD();
|
|
quad[i][j]->setName("Quad");
|
|
quad_root->addChild(quad[i][j].get());
|
|
}
|
|
}
|
|
|
|
int leafs = QUADTREE_SIZE / BRANCH_SIZE;
|
|
|
|
for (int x = 0; x < QUADTREE_SIZE; x++) {
|
|
for (int y = 0; y < QUADTREE_SIZE; y++) {
|
|
field_group[x][y]= new osg::Switch;
|
|
field_group[x][y]->setName("3D cloud group");
|
|
|
|
// Work out where to put this node in the quad tree
|
|
int i = x / leafs;
|
|
int j = y / leafs;
|
|
quad[i][j]->addChild(field_group[x][y].get(), 0.0f, view_distance);
|
|
}
|
|
}
|
|
|
|
field_transform->addChild(altitude_transform.get());
|
|
|
|
// We duplicate the defined field group in a 3x3 array. This way,
|
|
// we can simply shift entire groups around.
|
|
// TODO: "Bend" the edge groups so when shifted they line up.
|
|
// Currently the clouds "jump down" when we reposition them.
|
|
for(int x = -1 ; x <= 1 ; x++) {
|
|
for(int y = -1 ; y <= 1 ; y++ ) {
|
|
osg::ref_ptr<osg::PositionAttitudeTransform> transform =
|
|
new osg::PositionAttitudeTransform;
|
|
transform->addChild(quad_root.get());
|
|
transform->setPosition(osg::Vec3(x*fieldSize, y * fieldSize, 0.0));
|
|
|
|
altitude_transform->addChild(transform.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
SGCloudField::~SGCloudField() {
|
|
}
|
|
|
|
|
|
void SGCloudField::clear(void) {
|
|
for (int x = 0; x < QUADTREE_SIZE; x++) {
|
|
for (int y = 0; y < QUADTREE_SIZE; y++) {
|
|
int num_children = field_group[x][y]->getNumChildren();
|
|
field_group[x][y]->removeChildren(0, num_children);
|
|
}
|
|
}
|
|
|
|
SGCloudField::defined3D = false;
|
|
}
|
|
|
|
// use a table or else we see poping when moving the slider...
|
|
static int densTable[][10] = {
|
|
{0,0,0,0,0,0,0,0,0,0},
|
|
{1,0,0,0,0,0,0,0,0,0},
|
|
{1,0,0,0,1,0,0,0,0,0},
|
|
{1,0,0,0,1,0,0,1,0,0}, // 30%
|
|
{1,0,1,0,1,0,0,1,0,0},
|
|
{1,0,1,0,1,0,1,1,0,0}, // 50%
|
|
{1,0,1,0,1,0,1,1,0,1},
|
|
{1,0,1,1,1,0,1,1,0,1}, // 70%
|
|
{1,1,1,1,1,0,1,1,0,1},
|
|
{1,1,1,1,1,0,1,1,1,1}, // 90%
|
|
{1,1,1,1,1,1,1,1,1,1}
|
|
};
|
|
|
|
void SGCloudField::applyCoverage(void) {
|
|
|
|
int row = (int) (coverage * 10.0);
|
|
if (row > 9) row = 9;
|
|
int col = 0;
|
|
|
|
if (coverage != last_coverage) {
|
|
for (int x = 0; x < QUADTREE_SIZE; x++) {
|
|
for (int y = 0; y < QUADTREE_SIZE; y++) {
|
|
// Switch on/off the children depending on the required coverage.
|
|
int num_children = field_group[x][y]->getNumChildren();
|
|
for (int i = 0; i < num_children; i++) {
|
|
if (++col > 9) col = 0;
|
|
if ( densTable[row][col] ) {
|
|
field_group[x][y]->setValue(i, true);
|
|
} else {
|
|
field_group[x][y]->setValue(i, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
last_coverage = coverage;
|
|
}
|
|
|
|
void SGCloudField::addCloud( SGVec3f& pos, SGNewCloud *cloud) {
|
|
defined3D = true;
|
|
osg::ref_ptr<osg::Geode> geode = cloud->genCloud();
|
|
|
|
// Determine which quadtree to put it in.
|
|
int x = (int) floor((pos.x() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
|
|
if (x >= QUADTREE_SIZE) x = (QUADTREE_SIZE - 1);
|
|
if (x < 0) x = 0;
|
|
|
|
int y = (int) floor((pos.y() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
|
|
if (y >= QUADTREE_SIZE) y = (QUADTREE_SIZE - 1);
|
|
if (y < 0) y = 0;
|
|
|
|
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
|
|
|
|
transform->setPosition(toOsg(pos));
|
|
transform->addChild(geode.get());
|
|
|
|
field_group[x][y]->addChild(transform.get(), true);
|
|
}
|
|
|
|
void SGCloudField::applyVisRange(void) {
|
|
|
|
for (int x = 0; x < BRANCH_SIZE; x++) {
|
|
for (int y = 0; y < BRANCH_SIZE; y++) {
|
|
int num_children = quad[x][y]->getNumChildren();
|
|
for (int i = 0; i < num_children; i++) {
|
|
quad[x][y]->setRange(i, 0.0f, view_distance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SGCloudField::CloudFog::CloudFog()
|
|
{
|
|
fog = new osg::Fog;
|
|
fog->setMode(osg::Fog::EXP2);
|
|
fog->setDataVariance(osg::Object::DYNAMIC);
|
|
}
|
|
|
|
void SGCloudField::updateFog(double visibility, const osg::Vec4f& color)
|
|
{
|
|
const double sqrt_m_log01 = sqrt(-log(0.01));
|
|
osg::Fog* fog = CloudFog::instance()->fog.get();
|
|
fog->setColor(color);
|
|
fog->setDensity(sqrt_m_log01 / visibility);
|
|
}
|