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simgear/simgear/scene/sky/cloudfield.cxx
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// a layer of 3d clouds
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <osg/Fog>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/Vec4f>
#include <simgear/compiler.h>
#include <plib/sg.h>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/polar3d.hxx>
#include <algorithm>
#include <vector>
using std::vector;
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include "sky.hxx"
#include "newcloud.hxx"
#include "cloudfield.hxx"
#if defined(__MINGW32__)
#define isnan(x) _isnan(x)
#endif
#if defined (__FreeBSD__)
# if __FreeBSD_version < 500000
extern "C" {
inline int isnan(double r) { return !(r <= 0 || r >= 0); }
}
# endif
#endif
using namespace simgear;
float SGCloudField::fieldSize = 50000.0f;
double SGCloudField::timer_dt = 0.0;
float SGCloudField::view_distance = 20000.0f;
sgVec3 SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
// reposition the cloud layer at the specified origin and orientation
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
double dt, int asl )
{
osg::Matrix T, LON, LAT;
// Always update the altitude transform, as this allows
// the clouds to rise and fall smoothly depending on environment updates.
altitude_transform->setPosition(osg::Vec3d(0.0, 0.0, (double) asl));
// Calculating the reposition information is expensive.
// Only perform the reposition every 60 frames.
reposition_count = (reposition_count + 1) % 60;
if ((reposition_count != 0) || !defined3D) return false;
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
double dist = SGGeodesy::distanceM(cld_pos, pos);
if (dist > (fieldSize * 2)) {
// First time or very large distance
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(lon, lat), cart);
T.makeTranslate(toOsg(cart));
LON.makeRotate(lon, osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - lat, osg::Vec3(0, 1, 0));
field_transform->setMatrix( LAT*LON*T );
cld_pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
} else if (dist > fieldSize) {
// Distance requires repositioning of cloud field.
// We can easily work out the direction to reposition
// from the course between the cloud position and the
// camera position.
SGGeoc pos = SGGeoc::fromGeod(SGGeod::fromRad(lon, lat));
float crs = SGGeoc::courseDeg(cld_pos, pos);
if ((crs < 45.0) || (crs > 315.0)) {
SGGeodesy::advanceRadM(cld_pos, 0.0, fieldSize, cld_pos);
}
if ((crs > 45.0) && (crs < 135.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI_2, fieldSize, cld_pos);
}
if ((crs > 135.0) && (crs < 225.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI, fieldSize, cld_pos);
}
if ((crs > 225.0) && (crs < 315.0)) {
SGGeodesy::advanceRadM(cld_pos, SGD_PI + SGD_PI_2, fieldSize, cld_pos);
}
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRad(cld_pos.getLongitudeRad(), cld_pos.getLatitudeRad()), cart);
T.makeTranslate(toOsg(cart));
LON.makeRotate(cld_pos.getLongitudeRad(), osg::Vec3(0, 0, 1));
LAT.makeRotate(90.0 * SGD_DEGREES_TO_RADIANS - cld_pos.getLatitudeRad(), osg::Vec3(0, 1, 0));
field_transform->setMatrix( LAT*LON*T );
}
// Render the clouds in order from farthest away layer to nearest one.
field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
return true;
}
SGCloudField::SGCloudField() :
field_root(new osg::Group),
field_transform(new osg::MatrixTransform),
altitude_transform(new osg::PositionAttitudeTransform),
deltax(0.0),
deltay(0.0),
last_course(0.0),
last_coverage(0.0),
coverage(0.0),
reposition_count(0),
defined3D(false)
{
cld_pos = SGGeoc();
field_root->addChild(field_transform.get());
field_root->setName("3D Cloud field root");
osg::StateSet *rootSet = field_root->getOrCreateStateSet();
rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
rootSet->setAttributeAndModes(getFog());
osg::ref_ptr<osg::Group> quad_root = new osg::Group();
for (int i = 0; i < BRANCH_SIZE; i++) {
for (int j = 0; j < BRANCH_SIZE; j++) {
quad[i][j] = new osg::LOD();
quad[i][j]->setName("Quad");
quad_root->addChild(quad[i][j].get());
}
}
int leafs = QUADTREE_SIZE / BRANCH_SIZE;
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
field_group[x][y]= new osg::Switch;
field_group[x][y]->setName("3D cloud group");
// Work out where to put this node in the quad tree
int i = x / leafs;
int j = y / leafs;
quad[i][j]->addChild(field_group[x][y].get(), 0.0f, view_distance);
}
}
field_transform->addChild(altitude_transform.get());
// We duplicate the defined field group in a 3x3 array. This way,
// we can simply shift entire groups around.
// TODO: "Bend" the edge groups so when shifted they line up.
// Currently the clouds "jump down" when we reposition them.
for(int x = -1 ; x <= 1 ; x++) {
for(int y = -1 ; y <= 1 ; y++ ) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform =
new osg::PositionAttitudeTransform;
transform->addChild(quad_root.get());
transform->setPosition(osg::Vec3(x*fieldSize, y * fieldSize, 0.0));
altitude_transform->addChild(transform.get());
}
}
}
SGCloudField::~SGCloudField() {
}
void SGCloudField::clear(void) {
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
int num_children = field_group[x][y]->getNumChildren();
field_group[x][y]->removeChildren(0, num_children);
}
}
SGCloudField::defined3D = false;
}
// use a table or else we see poping when moving the slider...
static int densTable[][10] = {
{0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,0,0,0,0,0},
{1,0,0,0,1,0,0,1,0,0}, // 30%
{1,0,1,0,1,0,0,1,0,0},
{1,0,1,0,1,0,1,1,0,0}, // 50%
{1,0,1,0,1,0,1,1,0,1},
{1,0,1,1,1,0,1,1,0,1}, // 70%
{1,1,1,1,1,0,1,1,0,1},
{1,1,1,1,1,0,1,1,1,1}, // 90%
{1,1,1,1,1,1,1,1,1,1}
};
void SGCloudField::applyCoverage(void) {
int row = (int) (coverage * 10.0);
if (row > 9) row = 9;
int col = 0;
if (coverage != last_coverage) {
for (int x = 0; x < QUADTREE_SIZE; x++) {
for (int y = 0; y < QUADTREE_SIZE; y++) {
// Switch on/off the children depending on the required coverage.
int num_children = field_group[x][y]->getNumChildren();
for (int i = 0; i < num_children; i++) {
if (++col > 9) col = 0;
if ( densTable[row][col] ) {
field_group[x][y]->setValue(i, true);
} else {
field_group[x][y]->setValue(i, false);
}
}
}
}
}
last_coverage = coverage;
}
void SGCloudField::addCloud( SGVec3f& pos, SGNewCloud *cloud) {
defined3D = true;
osg::ref_ptr<osg::Geode> geode = cloud->genCloud();
// Determine which quadtree to put it in.
int x = (int) floor((pos.x() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
if (x >= QUADTREE_SIZE) x = (QUADTREE_SIZE - 1);
if (x < 0) x = 0;
int y = (int) floor((pos.y() + fieldSize/2.0) * QUADTREE_SIZE / fieldSize);
if (y >= QUADTREE_SIZE) y = (QUADTREE_SIZE - 1);
if (y < 0) y = 0;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->setPosition(toOsg(pos));
transform->addChild(geode.get());
field_group[x][y]->addChild(transform.get(), true);
}
void SGCloudField::applyVisRange(void) {
for (int x = 0; x < BRANCH_SIZE; x++) {
for (int y = 0; y < BRANCH_SIZE; y++) {
int num_children = quad[x][y]->getNumChildren();
for (int i = 0; i < num_children; i++) {
quad[x][y]->setRange(i, 0.0f, view_distance);
}
}
}
}
SGCloudField::CloudFog::CloudFog()
{
fog = new osg::Fog;
fog->setMode(osg::Fog::EXP2);
fog->setDataVariance(osg::Object::DYNAMIC);
}
void SGCloudField::updateFog(double visibility, const osg::Vec4f& color)
{
const double sqrt_m_log01 = sqrt(-log(0.01));
osg::Fog* fog = CloudFog::instance()->fog.get();
fog->setColor(color);
fog->setDensity(sqrt_m_log01 / visibility);
}