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simgear/simgear/sound/sample_group.cxx
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// sample_group.cxx -- Manage a group of samples relative to a base position
//
// Written for the new SoundSystem by Erik Hofman, October 2009
//
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include "soundmgr_openal.hxx"
#include "sample_group.hxx"
bool isNaN(float *v) {
return (isnan(v[0]) || isnan(v[1]) || isnan(v[2]));
}
SGSampleGroup::SGSampleGroup () :
_smgr(NULL),
_refname(""),
_active(false),
_changed(false),
_pause(false),
_volume(1.0),
_tied_to_listener(false),
_velocity(SGVec3d::zeros()),
_orientation(SGQuatd::zeros())
{
_samples.clear();
}
SGSampleGroup::SGSampleGroup ( SGSoundMgr *smgr, const string &refname ) :
_smgr(smgr),
_refname(refname),
_active(false),
_changed(false),
_pause(false),
_volume(1.0),
_tied_to_listener(false),
_velocity(SGVec3d::zeros()),
_orientation(SGQuatd::zeros())
{
_smgr->add(this, refname);
_samples.clear();
}
SGSampleGroup::~SGSampleGroup ()
{
_active = false;
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
if ( sample->is_valid_source() && sample->is_playing() ) {
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
_smgr->release_buffer( sample );
}
}
_smgr = 0;
}
void SGSampleGroup::update( double dt ) {
if ( !_active || _pause ) return;
testForALError("start of update!!\n");
// Delete any OpenAL buffers that might still be in use.
unsigned int size = _removed_samples.size();
for (unsigned int i=0; i<size; ) {
SGSoundSample *sample = _removed_samples[i];
ALint result = AL_STOPPED;
if ( sample->is_valid_source() ) {
if ( sample->is_looping() ) {
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
}
else
alGetSourcei( sample->get_source(), AL_SOURCE_STATE, &result );
}
if ( result == AL_STOPPED ) {
ALuint buffer = sample->get_buffer();
alDeleteBuffers( 1, &buffer );
testForALError("buffer remove");
_removed_samples.erase( _removed_samples.begin()+i );
size--;
continue;
}
i++;
}
// Update the position and orientation information for all samples.
if ( _changed || _smgr->has_changed() ) {
update_pos_and_orientation();
_changed = false;
}
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
if ( !sample->is_valid_source() && sample->is_playing() ) {
//
// a request to start playing a sound has been filed.
//
if ( _smgr->request_buffer(sample) == SGSoundMgr::NO_BUFFER )
continue;
// start playing the sample
ALuint buffer = sample->get_buffer();
ALuint source = _smgr->request_source();
if (alIsSource(source) == AL_TRUE && alIsBuffer(buffer) == AL_TRUE)
{
sample->set_source( source );
alSourcei( source, AL_BUFFER, buffer );
testForALError("assign buffer to source");
sample->set_source( source );
update_sample_config( sample );
ALboolean looping = sample->is_looping() ? AL_TRUE : AL_FALSE;
alSourcei( source, AL_LOOPING, looping );
alSourcef( source, AL_ROLLOFF_FACTOR, 0.3 );
alSourcei( source, AL_SOURCE_RELATIVE, AL_FALSE );
alSourcePlay( source );
testForALError("sample play");
} else {
if (alIsBuffer(buffer) == AL_FALSE)
SG_LOG( SG_GENERAL, SG_ALERT, "No such buffer!\n");
// sample->no_valid_source();
// sadly, no free source available at this time
}
} else if ( sample->is_valid_source() && sample->has_changed() ) {
if ( !sample->is_playing() ) {
// a request to stop playing the sound has been filed.
sample->stop();
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
} else if ( _smgr->has_changed() ) {
update_sample_config( sample );
}
} else if ( sample->is_valid_source() ) {
// check if the sound has stopped by itself
unsigned int source = sample->get_source();
int result;
alGetSourcei( source, AL_SOURCE_STATE, &result );
if ( result == AL_STOPPED ) {
// sample is stoped because it wasn't looping
sample->stop();
sample->no_valid_source();
_smgr->release_source( source );
_smgr->release_buffer( sample );
remove( sample->get_sample_name() );
}
}
testForALError("update");
}
}
// add a sound effect, return true if successful
bool SGSampleGroup::add( SGSharedPtr<SGSoundSample> sound, const string& refname ) {
sample_map_iterator sample_it = _samples.find( refname );
if ( sample_it != _samples.end() ) {
// sample name already exists
return false;
}
_samples[refname] = sound;
return true;
}
// remove a sound effect, return true if successful
bool SGSampleGroup::remove( const string &refname ) {
sample_map_iterator sample_it = _samples.find( refname );
if ( sample_it == _samples.end() ) {
// sample was not found
return false;
}
if ( sample_it->second->is_valid_buffer() )
_removed_samples.push_back( sample_it->second );
_samples.erase( sample_it );
return true;
}
// return true of the specified sound exists in the sound manager system
bool SGSampleGroup::exists( const string &refname ) {
sample_map_iterator sample_it = _samples.find( refname );
if ( sample_it == _samples.end() ) {
// sample was not found
return false;
}
return true;
}
// return a pointer to the SGSoundSample if the specified sound exists
// in the sound manager system, otherwise return NULL
SGSoundSample *SGSampleGroup::find( const string &refname ) {
sample_map_iterator sample_it = _samples.find( refname );
if ( sample_it == _samples.end() ) {
// sample was not found
return NULL;
}
return sample_it->second;
}
void
SGSampleGroup::stop ()
{
_pause = true;
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
if ( sample->is_valid_source() ) {
ALint source = sample->get_source();
if ( sample->is_playing() ) {
alSourceStop( source );
alSourcei( source, AL_BUFFER, 0 );
}
_smgr->release_source( source );
sample->no_valid_source();
}
if (sample->is_valid_buffer() ) {
_smgr->release_buffer( sample );
sample->no_valid_buffer();
}
}
testForALError("stop");
}
// stop playing all associated samples
void
SGSampleGroup::suspend ()
{
if (_active && _pause == false) {
_pause = true;
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
if ( sample->is_valid_source() && sample->is_playing() ) {
alSourcePause( sample->get_source() );
}
}
testForALError("suspend");
}
}
// resume playing all associated samples
void
SGSampleGroup::resume ()
{
if (_active && _pause == true) {
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
if ( sample->is_valid_source() && sample->is_playing() ) {
alSourcePlay( sample->get_source() );
}
}
testForALError("resume");
_pause = false;
}
}
// tell the scheduler to play the indexed sample in a continuous loop
bool SGSampleGroup::play( const string &refname, bool looping = false ) {
SGSoundSample *sample = find( refname );
if ( sample == NULL ) {
return false;
}
sample->play( looping );
return true;
}
// return true of the specified sound is currently being played
bool SGSampleGroup::is_playing( const string& refname ) {
SGSoundSample *sample = find( refname );
if ( sample == NULL ) {
return false;
}
return ( sample->is_playing() ) ? true : false;
}
// immediate stop playing the sound
bool SGSampleGroup::stop( const string& refname ) {
SGSoundSample *sample = find( refname );
if ( sample == NULL ) {
return false;
}
sample->stop();
return true;
}
void SGSampleGroup::set_volume( float vol )
{
if (vol > _volume*1.01 || vol < _volume*0.99) {
_volume = vol;
if (_volume < 0.0) _volume = 0.0;
if (_volume > 1.0) _volume = 1.0;
_changed = true;
}
}
// set the source position and orientation of all managed sounds
void SGSampleGroup::update_pos_and_orientation() {
SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
SGQuatd ec2body = hlOr*_orientation;
SGVec3f velocity = SGVec3f::zeros();
if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
velocity = toVec3f( hlOr.backTransform(_velocity*SG_FEET_TO_METER) );
}
sample_map_iterator sample_current = _samples.begin();
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
sample->set_master_volume( _volume );
sample->set_orientation( _orientation );
sample->set_rotation( ec2body );
sample->set_position( position );
sample->set_velocity( velocity );
}
}
void SGSampleGroup::update_sample_config( SGSoundSample *sample ) {
SGVec3f orientation, velocity;
SGVec3d position;
if ( _tied_to_listener ) {
orientation = _smgr->get_direction();
position = SGVec3d::zeros();
velocity = _smgr->get_velocity();
} else {
sample->update_pos_and_orientation();
orientation = sample->get_orientation();
position = sample->get_position();
velocity = sample->get_velocity();
}
if (_smgr->bad_doppler_effect()) {
velocity *= 100.0f;
}
#if 0
if (length(position) > 20000)
printf("%s source and listener distance greater than 20km!\n",
_refname.c_str());
if (isNaN(toVec3f(position).data())) printf("NaN in source position\n");
if (isNaN(orientation.data())) printf("NaN in source orientation\n");
if (isNaN(velocity.data())) printf("NaN in source velocity\n");
#endif
unsigned int source = sample->get_source();
alSourcefv( source, AL_POSITION, toVec3f(position).data() );
alSourcefv( source, AL_VELOCITY, velocity.data() );
alSourcefv( source, AL_DIRECTION, orientation.data() );
testForALError("position and orientation");
alSourcef( source, AL_PITCH, sample->get_pitch() );
alSourcef( source, AL_GAIN, sample->get_volume() );
testForALError("pitch and gain");
if ( sample->has_static_data_changed() ) {
alSourcef( source, AL_CONE_INNER_ANGLE, sample->get_innerangle() );
alSourcef( source, AL_CONE_OUTER_ANGLE, sample->get_outerangle() );
alSourcef( source, AL_CONE_OUTER_GAIN, sample->get_outergain() );
testForALError("audio cone");
alSourcef( source, AL_MAX_DISTANCE, sample->get_max_dist() );
alSourcef( source, AL_REFERENCE_DISTANCE,
sample->get_reference_dist() );
testForALError("distance rolloff");
}
}
bool SGSampleGroup::testForError(void *p, string s)
{
if (p == NULL) {
SG_LOG( SG_GENERAL, SG_ALERT, "Error (sample group): " << s);
return true;
}
return false;
}
bool SGSampleGroup::testForALError(string s)
{
ALenum error = alGetError();
if (error != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL Error (" << _refname << "): "
<< alGetString(error) << " at " << s);
return true;
}
return false;
}