454 lines
14 KiB
C++
454 lines
14 KiB
C++
// sample_group.cxx -- Manage a group of samples relative to a base position
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//
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// Written for the new SoundSystem by Erik Hofman, October 2009
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//
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// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include "soundmgr_openal.hxx"
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#include "sample_group.hxx"
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bool isNaN(float *v) {
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return (isnan(v[0]) || isnan(v[1]) || isnan(v[2]));
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}
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SGSampleGroup::SGSampleGroup () :
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_smgr(NULL),
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_refname(""),
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_active(false),
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_changed(false),
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_pause(false),
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_volume(1.0),
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_tied_to_listener(false),
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_velocity(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros())
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{
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_samples.clear();
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}
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SGSampleGroup::SGSampleGroup ( SGSoundMgr *smgr, const string &refname ) :
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_smgr(smgr),
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_refname(refname),
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_active(false),
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_changed(false),
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_pause(false),
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_volume(1.0),
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_tied_to_listener(false),
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_velocity(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros())
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{
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_smgr->add(this, refname);
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_samples.clear();
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}
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SGSampleGroup::~SGSampleGroup ()
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{
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_active = false;
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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if ( sample->is_valid_source() && sample->is_playing() ) {
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sample->no_valid_source();
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_smgr->release_source( sample->get_source() );
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_smgr->release_buffer( sample );
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}
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}
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_smgr = 0;
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}
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void SGSampleGroup::update( double dt ) {
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if ( !_active || _pause ) return;
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testForALError("start of update!!\n");
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// Delete any OpenAL buffers that might still be in use.
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unsigned int size = _removed_samples.size();
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for (unsigned int i=0; i<size; ) {
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SGSoundSample *sample = _removed_samples[i];
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ALint result = AL_STOPPED;
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if ( sample->is_valid_source() ) {
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if ( sample->is_looping() ) {
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sample->no_valid_source();
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_smgr->release_source( sample->get_source() );
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}
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else
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alGetSourcei( sample->get_source(), AL_SOURCE_STATE, &result );
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}
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if ( result == AL_STOPPED ) {
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ALuint buffer = sample->get_buffer();
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alDeleteBuffers( 1, &buffer );
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testForALError("buffer remove");
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_removed_samples.erase( _removed_samples.begin()+i );
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size--;
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continue;
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}
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i++;
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}
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// Update the position and orientation information for all samples.
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if ( _changed || _smgr->has_changed() ) {
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update_pos_and_orientation();
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_changed = false;
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}
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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if ( !sample->is_valid_source() && sample->is_playing() ) {
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//
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// a request to start playing a sound has been filed.
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//
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if ( _smgr->request_buffer(sample) == SGSoundMgr::NO_BUFFER )
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continue;
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// start playing the sample
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ALuint buffer = sample->get_buffer();
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ALuint source = _smgr->request_source();
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if (alIsSource(source) == AL_TRUE && alIsBuffer(buffer) == AL_TRUE)
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{
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sample->set_source( source );
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alSourcei( source, AL_BUFFER, buffer );
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testForALError("assign buffer to source");
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sample->set_source( source );
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update_sample_config( sample );
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ALboolean looping = sample->is_looping() ? AL_TRUE : AL_FALSE;
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alSourcei( source, AL_LOOPING, looping );
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alSourcef( source, AL_ROLLOFF_FACTOR, 0.3 );
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alSourcei( source, AL_SOURCE_RELATIVE, AL_FALSE );
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alSourcePlay( source );
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testForALError("sample play");
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} else {
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if (alIsBuffer(buffer) == AL_FALSE)
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SG_LOG( SG_GENERAL, SG_ALERT, "No such buffer!\n");
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// sample->no_valid_source();
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// sadly, no free source available at this time
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}
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} else if ( sample->is_valid_source() && sample->has_changed() ) {
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if ( !sample->is_playing() ) {
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// a request to stop playing the sound has been filed.
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sample->stop();
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sample->no_valid_source();
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_smgr->release_source( sample->get_source() );
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} else if ( _smgr->has_changed() ) {
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update_sample_config( sample );
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}
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} else if ( sample->is_valid_source() ) {
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// check if the sound has stopped by itself
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unsigned int source = sample->get_source();
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int result;
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alGetSourcei( source, AL_SOURCE_STATE, &result );
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if ( result == AL_STOPPED ) {
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// sample is stoped because it wasn't looping
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sample->stop();
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sample->no_valid_source();
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_smgr->release_source( source );
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_smgr->release_buffer( sample );
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remove( sample->get_sample_name() );
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}
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}
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testForALError("update");
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}
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}
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// add a sound effect, return true if successful
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bool SGSampleGroup::add( SGSharedPtr<SGSoundSample> sound, const string& refname ) {
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sample_map_iterator sample_it = _samples.find( refname );
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if ( sample_it != _samples.end() ) {
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// sample name already exists
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return false;
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}
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_samples[refname] = sound;
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return true;
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}
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// remove a sound effect, return true if successful
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bool SGSampleGroup::remove( const string &refname ) {
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sample_map_iterator sample_it = _samples.find( refname );
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if ( sample_it == _samples.end() ) {
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// sample was not found
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return false;
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}
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if ( sample_it->second->is_valid_buffer() )
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_removed_samples.push_back( sample_it->second );
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_samples.erase( sample_it );
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return true;
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}
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// return true of the specified sound exists in the sound manager system
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bool SGSampleGroup::exists( const string &refname ) {
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sample_map_iterator sample_it = _samples.find( refname );
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if ( sample_it == _samples.end() ) {
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// sample was not found
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return false;
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}
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return true;
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}
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// return a pointer to the SGSoundSample if the specified sound exists
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// in the sound manager system, otherwise return NULL
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SGSoundSample *SGSampleGroup::find( const string &refname ) {
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sample_map_iterator sample_it = _samples.find( refname );
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if ( sample_it == _samples.end() ) {
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// sample was not found
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return NULL;
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}
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return sample_it->second;
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}
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void
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SGSampleGroup::stop ()
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{
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_pause = true;
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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if ( sample->is_valid_source() ) {
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ALint source = sample->get_source();
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if ( sample->is_playing() ) {
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alSourceStop( source );
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alSourcei( source, AL_BUFFER, 0 );
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}
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_smgr->release_source( source );
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sample->no_valid_source();
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}
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if (sample->is_valid_buffer() ) {
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_smgr->release_buffer( sample );
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sample->no_valid_buffer();
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}
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}
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testForALError("stop");
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}
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// stop playing all associated samples
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void
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SGSampleGroup::suspend ()
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{
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if (_active && _pause == false) {
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_pause = true;
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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if ( sample->is_valid_source() && sample->is_playing() ) {
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alSourcePause( sample->get_source() );
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}
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}
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testForALError("suspend");
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}
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}
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// resume playing all associated samples
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void
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SGSampleGroup::resume ()
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{
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if (_active && _pause == true) {
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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if ( sample->is_valid_source() && sample->is_playing() ) {
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alSourcePlay( sample->get_source() );
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}
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}
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testForALError("resume");
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_pause = false;
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}
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}
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// tell the scheduler to play the indexed sample in a continuous loop
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bool SGSampleGroup::play( const string &refname, bool looping = false ) {
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SGSoundSample *sample = find( refname );
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if ( sample == NULL ) {
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return false;
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}
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sample->play( looping );
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return true;
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}
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// return true of the specified sound is currently being played
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bool SGSampleGroup::is_playing( const string& refname ) {
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SGSoundSample *sample = find( refname );
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if ( sample == NULL ) {
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return false;
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}
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return ( sample->is_playing() ) ? true : false;
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}
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// immediate stop playing the sound
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bool SGSampleGroup::stop( const string& refname ) {
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SGSoundSample *sample = find( refname );
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if ( sample == NULL ) {
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return false;
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}
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sample->stop();
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return true;
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}
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void SGSampleGroup::set_volume( float vol )
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{
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if (vol > _volume*1.01 || vol < _volume*0.99) {
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_volume = vol;
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if (_volume < 0.0) _volume = 0.0;
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if (_volume > 1.0) _volume = 1.0;
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_changed = true;
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}
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}
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// set the source position and orientation of all managed sounds
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void SGSampleGroup::update_pos_and_orientation() {
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SGVec3d position = SGVec3d::fromGeod(_base_pos) - _smgr->get_position();
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SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
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SGQuatd ec2body = hlOr*_orientation;
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SGVec3f velocity = SGVec3f::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = toVec3f( hlOr.backTransform(_velocity*SG_FEET_TO_METER) );
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}
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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sample->set_master_volume( _volume );
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sample->set_orientation( _orientation );
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sample->set_rotation( ec2body );
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sample->set_position( position );
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sample->set_velocity( velocity );
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}
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}
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void SGSampleGroup::update_sample_config( SGSoundSample *sample ) {
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SGVec3f orientation, velocity;
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SGVec3d position;
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if ( _tied_to_listener ) {
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orientation = _smgr->get_direction();
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position = SGVec3d::zeros();
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velocity = _smgr->get_velocity();
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} else {
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sample->update_pos_and_orientation();
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orientation = sample->get_orientation();
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position = sample->get_position();
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velocity = sample->get_velocity();
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}
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if (_smgr->bad_doppler_effect()) {
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velocity *= 100.0f;
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}
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#if 0
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if (length(position) > 20000)
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printf("%s source and listener distance greater than 20km!\n",
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_refname.c_str());
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if (isNaN(toVec3f(position).data())) printf("NaN in source position\n");
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if (isNaN(orientation.data())) printf("NaN in source orientation\n");
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if (isNaN(velocity.data())) printf("NaN in source velocity\n");
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#endif
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unsigned int source = sample->get_source();
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alSourcefv( source, AL_POSITION, toVec3f(position).data() );
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alSourcefv( source, AL_VELOCITY, velocity.data() );
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alSourcefv( source, AL_DIRECTION, orientation.data() );
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testForALError("position and orientation");
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alSourcef( source, AL_PITCH, sample->get_pitch() );
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alSourcef( source, AL_GAIN, sample->get_volume() );
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testForALError("pitch and gain");
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if ( sample->has_static_data_changed() ) {
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alSourcef( source, AL_CONE_INNER_ANGLE, sample->get_innerangle() );
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alSourcef( source, AL_CONE_OUTER_ANGLE, sample->get_outerangle() );
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alSourcef( source, AL_CONE_OUTER_GAIN, sample->get_outergain() );
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testForALError("audio cone");
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alSourcef( source, AL_MAX_DISTANCE, sample->get_max_dist() );
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alSourcef( source, AL_REFERENCE_DISTANCE,
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sample->get_reference_dist() );
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testForALError("distance rolloff");
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}
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}
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bool SGSampleGroup::testForError(void *p, string s)
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{
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if (p == NULL) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Error (sample group): " << s);
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return true;
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}
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return false;
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}
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bool SGSampleGroup::testForALError(string s)
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{
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ALenum error = alGetError();
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if (error != AL_NO_ERROR) {
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SG_LOG( SG_GENERAL, SG_ALERT, "AL Error (" << _refname << "): "
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<< alGetString(error) << " at " << s);
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return true;
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}
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return false;
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}
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