The material code constructs a property list from its input parameters. Enable dumping of Pass and Technique objects to a file. Default effect now uses texture node instead of texture0
31 lines
478 B
Makefile
31 lines
478 B
Makefile
includedir = @includedir@/scene/material
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lib_LIBRARIES = libsgmaterial.a
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noinst_HEADERS =
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include_HEADERS = \
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Effect.hxx \
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EffectCullVisitor.hxx \
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EffectGeode.hxx \
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GLPredicate.hxx \
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Pass.hxx \
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Technique.hxx \
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mat.hxx \
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matlib.hxx \
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matmodel.hxx
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libsgmaterial_a_SOURCES = \
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Effect.cxx \
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EffectCullVisitor.cxx \
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EffectGeode.cxx \
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GLPredicate.cxx \
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Pass.cxx \
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Technique.cxx \
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makeEffect.cxx \
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mat.cxx \
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matlib.cxx \
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matmodel.cxx
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INCLUDES = -I$(top_srcdir)
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