Files
simgear/simgear/scene/material/Makefile.am
T
timoore 4219f16f61 Construct effects from property lists
The material code constructs a property list from its input parameters.

Enable dumping of Pass and Technique objects to a file.

Default effect now uses texture node instead of texture0
2009-07-16 12:09:44 +02:00

31 lines
478 B
Makefile

includedir = @includedir@/scene/material
lib_LIBRARIES = libsgmaterial.a
noinst_HEADERS =
include_HEADERS = \
Effect.hxx \
EffectCullVisitor.hxx \
EffectGeode.hxx \
GLPredicate.hxx \
Pass.hxx \
Technique.hxx \
mat.hxx \
matlib.hxx \
matmodel.hxx
libsgmaterial_a_SOURCES = \
Effect.cxx \
EffectCullVisitor.cxx \
EffectGeode.cxx \
GLPredicate.cxx \
Pass.cxx \
Technique.cxx \
makeEffect.cxx \
mat.cxx \
matlib.cxx \
matmodel.cxx
INCLUDES = -I$(top_srcdir)