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simgear/simgear/scene/material/mat.cxx
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// mat.cxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <string.h>
#include <map>
SG_USING_STD(map);
#include <plib/ul.h>
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include "mat.hxx"
static map<string, ssgTexture *> _tex_cache;
static map<string, ssgTexture *>::iterator _tex_cache_iter;
////////////////////////////////////////////////////////////////////////
// Constructors and destructor.
////////////////////////////////////////////////////////////////////////
SGMaterial::SGMaterial( const string &fg_root, const SGPropertyNode *props, const char *season )
{
init();
read_properties( fg_root, props, season );
build_ssg_state( false );
}
SGMaterial::SGMaterial( const string &texpath )
{
init();
_internal_state st( NULL, texpath, false );
_status.push_back( st );
build_ssg_state( true );
}
SGMaterial::SGMaterial( ssgSimpleState *s )
{
init();
set_ssg_state( s );
}
SGMaterial::~SGMaterial (void)
{
}
////////////////////////////////////////////////////////////////////////
// Public methods.
////////////////////////////////////////////////////////////////////////
void
SGMaterial::read_properties( const string &fg_root, const SGPropertyNode * props, const char *season )
{
// Gather the path(s) to the texture(s)
vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
for (unsigned int i = 0; i < textures.size(); i++)
{
string tname = textures[i]->getStringValue();
string otname = tname;
if (season && strncmp(season, "summer", 6))
{
if (tname.substr(0,7) == "Terrain")
tname.insert(7,"."+string(season));
}
if (tname == "") {
tname = "unknown.rgb";
}
SGPath tpath( fg_root );
tpath.append("Textures.high");
tpath.append(tname);
if ( !ulFileExists(tpath.c_str()) ) {
tpath = SGPath( fg_root );
tpath.append("Textures");
tpath.append(tname);
}
if ( ulFileExists(tpath.c_str()) ) {
_internal_state st( NULL, tpath.str(), false );
_status.push_back( st );
}
}
if (textures.size() == 0) {
string tname = "unknown.rgb";
SGPath tpath( fg_root );
tpath.append("Textures");
tpath.append("Terrain");
tpath.append(tname);
_internal_state st( NULL, tpath.str(), true );
_status.push_back( st );
}
xsize = props->getDoubleValue("xsize", 0.0);
ysize = props->getDoubleValue("ysize", 0.0);
wrapu = props->getBoolValue("wrapu", true);
wrapv = props->getBoolValue("wrapv", true);
mipmap = props->getBoolValue("mipmap", true);
light_coverage = props->getDoubleValue("light-coverage", 0.0);
// Taken from default values as used in ac3d
ambient[0] = props->getDoubleValue("ambient/r", 0.2);
ambient[1] = props->getDoubleValue("ambient/g", 0.2);
ambient[2] = props->getDoubleValue("ambient/b", 0.2);
ambient[3] = props->getDoubleValue("ambient/a", 1.0);
diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
specular[0] = props->getDoubleValue("specular/r", 0.0);
specular[1] = props->getDoubleValue("specular/g", 0.0);
specular[2] = props->getDoubleValue("specular/b", 0.0);
specular[3] = props->getDoubleValue("specular/a", 1.0);
emission[0] = props->getDoubleValue("emissive/r", 0.0);
emission[1] = props->getDoubleValue("emissive/g", 0.0);
emission[2] = props->getDoubleValue("emissive/b", 0.0);
emission[3] = props->getDoubleValue("emissive/a", 1.0);
shininess = props->getDoubleValue("shininess", 1.0);
vector<SGPropertyNode_ptr> object_group_nodes =
((SGPropertyNode *)props)->getChildren("object-group");
for (unsigned int i = 0; i < object_group_nodes.size(); i++)
object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
// read glyph table for taxi-/runway-signs
vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
const char *name = glyph_nodes[i]->getStringValue("name");
if (name)
glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
}
}
////////////////////////////////////////////////////////////////////////
// Private methods.
////////////////////////////////////////////////////////////////////////
void
SGMaterial::init ()
{
_status.clear();
_current_ptr = 0;
xsize = 0;
ysize = 0;
wrapu = true;
wrapv = true;
mipmap = true;
light_coverage = 0.0;
shininess = 1.0;
for (int i = 0; i < 4; i++) {
ambient[i] = (i < 3) ? 0.2 : 1.0;
specular[i] = (i < 3) ? 0.0 : 1.0;
diffuse[i] = (i < 3) ? 0.8 : 1.0;
emission[i] = (i < 3) ? 0.0 : 1.0;
}
}
bool
SGMaterial::load_texture ( int n )
{
int i = (n >= 0) ? n : 0 ;
int end = (n >= 0) ? n+1 : _status.size();
for (; i < end; i++)
{
if ( !_status[i].texture_loaded ) {
SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture "
<< _status[i].texture_path );
assignTexture(_status[i].state, _status[i].texture_path,
wrapu, wrapv, mipmap );
_status[i].texture_loaded = true;
}
}
return true;
}
ssgSimpleState *
SGMaterial::get_state (int n) const
{
if (_status.size() == 0) {
SG_LOG( SG_GENERAL, SG_WARN, "No state available.");
return NULL;
}
ssgSimpleState *st = (n >= 0) ? _status[n].state
: _status[_current_ptr].state;
((SGMaterial *)this)->_current_ptr += 1;
if (_current_ptr >= _status.size())
((SGMaterial *)this)->_current_ptr = 0;
return st;
}
void
SGMaterial::build_ssg_state( bool defer_tex_load )
{
GLenum shade_model = GL_SMOOTH;
for (unsigned int i = 0; i < _status.size(); i++)
{
ssgSimpleState *state = new ssgSimpleState();
// Set up the textured state
state->setShadeModel( shade_model );
state->enable( GL_LIGHTING );
state->enable ( GL_CULL_FACE ) ;
state->enable( GL_TEXTURE_2D );
state->disable( GL_BLEND );
state->disable( GL_ALPHA_TEST );
if ( !defer_tex_load ) {
SG_LOG(SG_INPUT, SG_INFO, " " << _status[i].texture_path );
assignTexture( state, _status[i].texture_path, wrapu, wrapv );
_status[i].texture_loaded = true;
} else {
_status[i].texture_loaded = false;
}
state->enable( GL_COLOR_MATERIAL );
state->setMaterial ( GL_AMBIENT,
ambient[0], ambient[1],
ambient[2], ambient[3] ) ;
state->setMaterial ( GL_DIFFUSE,
diffuse[0], diffuse[1],
diffuse[2], diffuse[3] ) ;
state->setMaterial ( GL_SPECULAR,
specular[0], specular[1],
specular[2], specular[3] ) ;
state->setMaterial ( GL_EMISSION,
emission[0], emission[1],
emission[2], emission[3] ) ;
state->setShininess ( shininess );
_status[i].state = state;
}
}
void SGMaterial::set_ssg_state( ssgSimpleState *s )
{
_status.push_back( _internal_state( s, "", true ) );
}
void SGMaterial::assignTexture( ssgSimpleState *state, string &fname,
int _wrapu, int _wrapv, int _mipmap )
{
_tex_cache_iter = _tex_cache.find(fname);
if (_tex_cache_iter == _tex_cache.end())
{
state->setTexture((char *)fname.c_str(), _wrapu, _wrapv, _mipmap);
_tex_cache[fname] = state->getTexture();
}
else
{
state->setTexture(_tex_cache_iter->second);
// cout << "Cache hit: " << fname << endl;
}
}
////////////////////////////////////////////////////////////////////////
// SGMaterialGlyph.
////////////////////////////////////////////////////////////////////////
SGMaterialGlyph::SGMaterialGlyph(SGPropertyNode *p) :
_left(p->getDoubleValue("left", 0.0)),
_right(p->getDoubleValue("right", 1.0))
{
}
// end of mat.cxx