Files
simgear/simgear/math/SGGeometryTest.cxx
frohlich e417903c23 Additions for the boundingvolumes
Modified Files:
	SGGeometryTest.cxx SGIntersect.hxx SGLineSegment.hxx
	SGTriangle.hxx
2009-03-05 10:32:05 +01:00

548 lines
17 KiB
C++

// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <cstdlib>
#include <iostream>
#include "SGGeometry.hxx"
#include "sg_random.h"
template<typename T>
SGVec3<T> rndVec3(void)
{
return SGVec3<T>(sg_random(), sg_random(), sg_random());
}
template<typename T>
bool
TriangleClosestPointIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
// test triangle
SGTriangle<T> triangle(rndVec3<T>(), rndVec3<T>(), rndVec3<T>());
T triangleEps = 100*SGLimits<T>::epsilon();
// generate random point in the triangle
T u = 4*sg_random() - 2;
T v = 4*sg_random() - 2;
if (1 < u + v) {
v = T(0.5)*(v + 1 - u);
u = 1 - v;
}
u = SGMisc<T>::clip(u, 0, 1);
v = SGMisc<T>::clip(v, 0, 1);
SGVec3<T> testClosest;
testClosest = triangle.getBaseVertex();
testClosest += u*triangle.getEdge(0) + v*triangle.getEdge(1);
SGVec3<T> n = triangle.getNormal();
SGVec3<T> e0 = triangle.getEdge(0);
SGVec3<T> e1 = triangle.getEdge(1);
// The normals to the edges
SGVec3<T> a0 = cross(e0, n);
SGVec3<T> a1 = cross(e1 - e0, n);
SGVec3<T> a2 = cross(n, e1);
SGVec3<T> testPoint = testClosest;
// Ok, if we are at some edge, go perpandicular to the triangle away
if (u == 0) {
if (v == 0) {
testPoint += sg_random()*a0 + sg_random()*a2;
} else if (v == 1) {
testPoint += sg_random()*a1 + sg_random()*a2;
} else {
testPoint += sg_random()*a2;
}
} else if (u == 1) {
testPoint += sg_random()*a0 + sg_random()*a1;
} else {
if (v == 0) {
testPoint += sg_random()*a0;
} else if (u + v == 1) {
testPoint += sg_random()*a1;
}
}
testPoint += (2*sg_random() - 1)*n;
// Test the closest point function
SGVec3<T> closest = closestPoint(triangle, testPoint);
if (!equivalent(closest, testClosest, triangleEps)) {
std::cout << "Failed closest point test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v
<< "\ntestPoint = " << testPoint
<< ", testClosest = " << testClosest
<< ", closest = " << closest << "\n"
<< triangle << std::endl;
++failedCount;
}
// Test the triangle sphere intersection
SGSphere<T> sphere(testPoint, sg_random());
bool exactIntersection = intersects(sphere, testClosest);
// bool exactIntersection = intersects(sphere, closest);
bool sphereTriangleIntersection = intersects(sphere, triangle);
if (sphereTriangleIntersection != exactIntersection) {
std::cout << "Failed triangle sphere intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v
<< "\ntestPoint = " << testPoint
<< ", testClosest = " << testClosest
<< ", closest = " << closest << "\n"
<< triangle << std::endl;
++failedCount;
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed box line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
TriangleLineIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> v0 = rndVec3<T>();
SGVec3<T> v1 = rndVec3<T>();
SGVec3<T> v2 = rndVec3<T>();
SGTriangle<T> tri(v0, v1, v2);
T triangleEps = 100*SGLimits<T>::epsilon();
// generate random coeficients
T u = 4*sg_random() - 2;
T v = 4*sg_random() - 2;
T t = 4*sg_random() - 2;
SGVec3<T> isectpt = v0 + u*(v1 - v0) + v*(v2 - v0);
SGLineSegment<T> lineSegment;
SGVec3<T> dir = rndVec3<T>();
SGVec3<T> isectres;
lineSegment.set(isectpt - t*dir, isectpt + (1 - t)*dir);
if (intersects(isectres, tri, lineSegment)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
if (!equivalent(isectres, isectpt, triangleEps)) {
std::cout << "Failed line segment intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
std::cout << "Failed line segment intersection test #" << i
<< ": false positive!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t && t <= 1) {
std::cout << "Failed line segment intersection test #" << i
<< ": false negative!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(isectpt - t*dir, dir);
if (intersects(isectres, tri, ray)) {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
if (!equivalent(isectres, isectpt, triangleEps)) {
std::cout << "Failed ray intersection test #" << i
<< ": not equivalent!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
} else {
std::cout << "Failed ray intersection test #" << i
<< ": false positive!\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (0 <= u && 0 <= v && u+v <= 1 && 0 <= t) {
std::cout << "Failed ray intersection test #" << i
<< ": false negative !\nu = "
<< u << ", v = " << v << ", t = " << t
<< "\n" << tri << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed ray intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
/// Some crude handmade test
SGVec3<T> v0 = SGVec3<T>(0, 0, 0);
SGVec3<T> v1 = SGVec3<T>(1, 0, 0);
SGVec3<T> v2 = SGVec3<T>(0, 1, 0);
SGTriangle<T> tri(v0, v1, v2);
SGRay<T> ray;
ray.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0.1, 0.1, -1));
if (!intersects(tri, ray)) {
std::cout << "Failed test #1!" << std::endl;
return false;
}
ray.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 0, -1));
if (!intersects(tri, ray)) {
std::cout << "Failed test #2!" << std::endl;
return false;
}
SGLineSegment<T> lineSegment;
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0.1, 0.1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #3!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 0, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #4!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, 1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #5!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 0, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #6!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 1, -1));
if (!intersects(tri, lineSegment)) {
std::cout << "Failed test #7!" << std::endl;
return false;
}
// is exactly in the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(0, 0, 0), SGVec3<T>(1, 0, 0));
// if (!intersects(tri, lineSegment)) {
// std::cout << "Failed test #8!" << std::endl;
// return false;
// }
// is exactly in the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(-1, 0, 0), SGVec3<T>(1, 0, 0));
// if (!intersects(tri, lineSegment)) {
// std::cout << "Failed test #9!" << std::endl;
// return false;
// }
// is exactly paralell to the plane
// FIXME: cannot detect that yet ??
// lineSegment.set(SGVec3<T>(-1, 1, 0), SGVec3<T>(1, 1, 0));
// if (intersects(tri, lineSegment)) {
// std::cout << "Failed test #10!" << std::endl;
// return false;
// }
// should fail since the line segment poins slightly beyond the triangle
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(1, 1, -0.9));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #11!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(0, -0.1, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #12!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(-0.1, -0.1, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #13!" << std::endl;
return false;
}
lineSegment.set(SGVec3<T>(0, 0, 1), SGVec3<T>(-0.1, 0, -1));
if (intersects(tri, lineSegment)) {
std::cout << "Failed test #14!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
SphereLineIntersectionTest(void)
{
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> center = rndVec3<T>();
T radius = 2*sg_random();
SGSphere<T> sphere(center, radius);
SGVec3<T> offset = normalize(rndVec3<T>());
T t = 4*sg_random();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = center + t*offset;
SGVec3<T> per = perpendicular(offset);
SGVec3<T> start = base + 4*sg_random()*per;
SGVec3<T> end = base - 4*sg_random()*per;
SGLineSegment<T> lineSegment;
lineSegment.set(start, end);
if (intersects(sphere, lineSegment)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(start, end - start);
if (intersects(sphere, ray)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed sphere line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGVec3<T> center = rndVec3<T>();
T radius = 2*sg_random();
SGSphere<T> sphere(center, radius);
SGVec3<T> offset = normalize(rndVec3<T>());
T t = 4*sg_random();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = center + t*offset;
SGVec3<T> start = base;
SGVec3<T> end = base + 2*sg_random()*offset;
SGLineSegment<T> lineSegment;
lineSegment.set(start, end);
if (intersects(sphere, lineSegment)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(start, end - start);
if (intersects(sphere, ray)) {
if (radius < t) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false positive!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (t <= radius) {
std::cout << "Failed sphere line intersection test #" << i
<< ": false negative!\nt = " << t << "\n"
<< sphere << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed sphere line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
template<typename T>
bool
BoxLineIntersectionTest(void)
{
// ok, bad test case coverage, but better than nothing ...
unsigned nTests = 100000;
unsigned failedCount = 0;
for (unsigned i = 0; i < nTests; ++i) {
SGBox<T> box;
box.expandBy(rndVec3<T>());
box.expandBy(rndVec3<T>());
SGVec3<T> center = box.getCenter();
// This one is the point we use to judge if the test should fail or not
SGVec3<T> base = rndVec3<T>();
SGVec3<T> dir = base - center;
SGLineSegment<T> lineSegment;
lineSegment.set(base, base + dir);
if (intersects(box, lineSegment)) {
if (!intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false positive!\n"
<< box << "\n" << lineSegment << std::endl;
++failedCount;
}
} else {
if (intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false negative!\n"
<< box << "\n" << lineSegment << std::endl;
++failedCount;
}
}
SGRay<T> ray;
ray.set(base, dir);
if (intersects(box, ray)) {
if (!intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false positive!\n"
<< box << "\n" << ray << std::endl;
++failedCount;
}
} else {
if (intersects(box, base)) {
std::cout << "Failed box line intersection test #" << i
<< ": false negative!\n"
<< box << "\n" << ray << std::endl;
++failedCount;
}
}
}
if (nTests < 100*failedCount) {
std::cout << "Failed box line intersection tests: " << failedCount
<< " tests out of " << nTests
<< " went wrong. Abort!" << std::endl;
return false;
}
return true;
}
int
main(void)
{
std::cout << "Testing Geometry intersection routines.\n"
<< "Some of these tests can fail due to roundoff problems...\n"
<< "Dont worry if only a few of them fail..." << std::endl;
sg_srandom(17);
if (!TriangleClosestPointIntersectionTest<float>())
return EXIT_FAILURE;
if (!TriangleClosestPointIntersectionTest<double>())
return EXIT_FAILURE;
if (!TriangleLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!TriangleLineIntersectionTest<double>())
return EXIT_FAILURE;
if (!SphereLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!SphereLineIntersectionTest<double>())
return EXIT_FAILURE;
if (!BoxLineIntersectionTest<float>())
return EXIT_FAILURE;
if (!BoxLineIntersectionTest<double>())
return EXIT_FAILURE;
std::cout << "Successfully passed all tests!" << std::endl;
return EXIT_SUCCESS;
}