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simgear/simgear/scene/material/EffectData.hxx
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2009-07-16 12:09:43 +02:00

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// Copyright (C) 2008 Timothy Moore timoore@redhat.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef SIMGEAR_EFFECT_DATA_HXX
#define SIMGEAR_EFFECT_DATA_HXX 1
#include <osg/Vec4f>
#include "EffectElement.hxx"
#include "EffectElementBuilder.hxx"
namespace simgear
{
class ParamaterContext;
template<typename T>
class EffectData : public EffectElement
{
public:
EffectData() {}
EffectData(const EffectData& rhs) _value(rhs._value) {}
virtual ~EffectData() {}
T getValue(const ParameterContext*) const {return _value};
void setValue(const T& value) { _value = value; }
private:
T _value;
};
typedef EffectData<float> EffectFloat;
typedef EffectData<osg::Vec4f> EffectVec4f;
}
#endif