Implementation of animated effect values via the property system. Add names for TexEnvCombine attributes
43 lines
915 B
Makefile
43 lines
915 B
Makefile
includedir = @includedir@/scene/util
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lib_LIBRARIES = libsgutil.a
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noinst_HEADERS =
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include_HEADERS = \
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SGDebugDrawCallback.hxx \
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SGEnlargeBoundingBox.hxx \
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SGNodeMasks.hxx \
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SGPickCallback.hxx \
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SGSceneFeatures.hxx \
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SGSceneUserData.hxx \
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SGStateAttributeVisitor.hxx \
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SGTextureStateAttributeVisitor.hxx \
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SGUpdateVisitor.hxx \
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CopyOp.hxx \
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NodeAndDrawableVisitor.hxx \
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PrimitiveUtils.hxx \
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QuadTreeBuilder.hxx \
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RenderConstants.hxx \
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SplicingVisitor.hxx \
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StateAttributeFactory.hxx \
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UpdateOnceCallback.hxx \
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VectorArrayAdapter.hxx
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libsgutil_a_SOURCES = \
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SGEnlargeBoundingBox.cxx \
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SGSceneFeatures.cxx \
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SGSceneUserData.cxx \
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SGStateAttributeVisitor.cxx \
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SGTextureStateAttributeVisitor.cxx \
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CopyOp.cxx \
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NodeAndDrawableVisitor.cxx \
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PrimitiveUtils.cxx \
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SplicingVisitor.cxx \
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StateAttributeFactory.cxx \
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QuadTreeBuilder.cxx \
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UpdateOnceCallback.cxx
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INCLUDES = -I$(top_srcdir)
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