Files
simgear/simgear/scene/util/Makefile.am
T
Tim Moore 54c4055af3 Effects in models working for transparent materials and chrome animation
Implementation of animated effect values via the property system.

Add names for TexEnvCombine attributes
2009-11-13 22:41:11 +01:00

43 lines
915 B
Makefile

includedir = @includedir@/scene/util
lib_LIBRARIES = libsgutil.a
noinst_HEADERS =
include_HEADERS = \
SGDebugDrawCallback.hxx \
SGEnlargeBoundingBox.hxx \
SGNodeMasks.hxx \
SGPickCallback.hxx \
SGSceneFeatures.hxx \
SGSceneUserData.hxx \
SGStateAttributeVisitor.hxx \
SGTextureStateAttributeVisitor.hxx \
SGUpdateVisitor.hxx \
CopyOp.hxx \
NodeAndDrawableVisitor.hxx \
PrimitiveUtils.hxx \
QuadTreeBuilder.hxx \
RenderConstants.hxx \
SplicingVisitor.hxx \
StateAttributeFactory.hxx \
UpdateOnceCallback.hxx \
VectorArrayAdapter.hxx
libsgutil_a_SOURCES = \
SGEnlargeBoundingBox.cxx \
SGSceneFeatures.cxx \
SGSceneUserData.cxx \
SGStateAttributeVisitor.cxx \
SGTextureStateAttributeVisitor.cxx \
CopyOp.cxx \
NodeAndDrawableVisitor.cxx \
PrimitiveUtils.cxx \
SplicingVisitor.cxx \
StateAttributeFactory.cxx \
QuadTreeBuilder.cxx \
UpdateOnceCallback.cxx
INCLUDES = -I$(top_srcdir)