Files
simgear/simgear/canvas/Canvas.hxx
T

279 lines
7.9 KiB
C++

///@file
/// The canvas for rendering with the 2d API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_HXX_
#define CANVAS_HXX_
#include "canvas_fwd.hxx"
#include "ODGauge.hxx"
#include <simgear/canvas/elements/CanvasGroup.hxx>
#include <simgear/canvas/layout/Layout.hxx>
#include <simgear/math/SGRect.hxx>
#include <simgear/nasal/cppbind/NasalObject.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
#include <memory>
#include <string>
namespace simgear
{
/// Canvas 2D drawing API
namespace canvas
{
class CanvasMgr;
class MouseEvent;
/**
* A listener interested in completed canvas drawing.
*/
class CanvasImageReadyListener {
public:
virtual void imageReady(osg::ref_ptr<osg::Image>) = 0;
virtual ~CanvasImageReadyListener()
{
}
};
/**
* Canvas to draw onto (to an off-screen render target).
*/
class Canvas:
public PropertyBasedElement,
public nasal::Object
{
public:
enum StatusFlags
{
STATUS_OK,
STATUS_DIRTY = 1,
MISSING_SIZE_X = STATUS_DIRTY << 1,
MISSING_SIZE_Y = MISSING_SIZE_X << 1,
MISSING_SIZE = MISSING_SIZE_X | MISSING_SIZE_Y,
CREATE_FAILED = MISSING_SIZE_Y << 1
};
/**
* This callback is installed on every placement of the canvas in the
* scene to only render the canvas if at least one placement is visible
*/
class CullCallback:
public osg::NodeCallback
{
public:
explicit CullCallback(const CanvasWeakPtr& canvas);
private:
CanvasWeakPtr _canvas;
void operator()(osg::Node* node, osg::NodeVisitor* nv) override;
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
explicit Canvas(SGPropertyNode* node);
virtual ~Canvas();
void onDestroy() override;
void setCanvasMgr(CanvasMgr* canvas_mgr);
CanvasMgr* getCanvasMgr() const;
bool isInit() const;
/**
* Add a canvas which should be marked as dirty upon any change to this
* canvas.
*
* This mechanism is used to eg. redraw a canvas if it's displaying
* another canvas (recursive canvases)
*/
void addParentCanvas(const CanvasWeakPtr& canvas);
/**
* Add a canvas which should be marked visible if this canvas is visible.
*/
void addChildCanvas(const CanvasWeakPtr& canvas);
/**
* Stop notifying the given canvas upon changes
*/
void removeParentCanvas(const CanvasWeakPtr& canvas);
void removeChildCanvas(const CanvasWeakPtr& canvas);
/**
* Create a new group
*/
GroupPtr createGroup(const std::string& name = "");
/**
* Get an existing group with the given name
*/
GroupPtr getGroup(const std::string& name);
/**
* Get an existing group with the given name or otherwise create a new
* group
*/
GroupPtr getOrCreateGroup(const std::string& name);
/**
* Get the root group of the canvas
*/
GroupPtr getRootGroup();
/**
* Set the layout of the canvas (the layout will automatically update with
* the viewport size of the canvas)
*/
void setLayout(const LayoutRef& layout);
/**
* Set the focus to the given element.
*
* The focus element will receive all keyboard events propagated to this
* canvas. If there is no valid focus element the root group will receive
* the events instead.
*/
void setFocusElement(const ElementPtr& el);
/**
* Clear the focus element.
*
* @see setFocusElement()
*/
void clearFocusElement();
/**
* Enable rendering for the next frame
*
* @param force Force redraw even if nothing has changed (if dirty flag
* is not set)
*/
void enableRendering(bool force = false);
void update(double delta_time_sec) override;
osg::Camera* getCamera();
int subscribe(CanvasImageReadyListener * subscriber);
int unsubscribe(CanvasImageReadyListener * subscriber);
int getSubscriberCount();
bool addEventListener(const std::string& type, const EventListener& cb);
bool dispatchEvent(const EventPtr& event);
void setSizeX(int sx);
void setSizeY(int sy);
int getSizeX() const;
int getSizeY() const;
void setViewWidth(int w);
void setViewHeight(int h);
int getViewWidth() const;
int getViewHeight() const;
SGRect<int> getViewport() const;
bool handleMouseEvent(const MouseEventPtr& event);
bool handleKeyboardEvent(const KeyboardEventPtr& event);
bool propagateEvent( EventPtr const& event,
EventPropagationPath const& path );
void childAdded(SGPropertyNode* parent, SGPropertyNode* child) override;
void childRemoved(SGPropertyNode* parent, SGPropertyNode* child) override;
void valueChanged(SGPropertyNode * node) override;
osg::Texture2D* getTexture() const;
CullCallbackPtr getCullCallback() const;
void reloadPlacements( const std::string& type = std::string() );
static void addPlacementFactory( const std::string& type,
PlacementFactory factory );
static void removePlacementFactory(const std::string& type);
/**
* Set global SystemAdapter for all Canvas/ODGauge instances.
*
* The SystemAdapter is responsible for application specific operations
* like loading images/fonts and adding/removing cameras to the scene
* graph.
*/
static void setSystemAdapter(const SystemAdapterPtr& system_adapter);
static SystemAdapterPtr getSystemAdapter();
protected:
CanvasMgr *_canvas_mgr {nullptr};
std::unique_ptr<EventManager> _event_manager;
int _size_x {-1},
_size_y {-1},
_view_width {-1},
_view_height {-1};
PropertyObject<int> _status;
PropertyObject<std::string> _status_msg;
bool _sampling_dirty {false},
_render_dirty {true},
_visible {true};
ODGauge _texture;
GroupPtr _root_group;
LayoutRef _layout;
ElementWeakPtr _focus_element;
CullCallbackPtr _cull_callback;
/** Used to disable automatic lazy rendering (culling) */
bool _render_always {false};
std::vector<SGPropertyNode*> _dirty_placements;
std::vector<Placements> _placements;
std::set<CanvasWeakPtr> _parent_canvases, //!< Canvases showing this canvas
_child_canvases; //!< Canvases displayed within
// this canvas
typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
void setStatusFlags(unsigned int flags, bool set = true);
private:
static SystemAdapterPtr _system_adapter;
Canvas(const Canvas&) = delete;
Canvas& operator=(const Canvas&) = delete;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_HXX_ */