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simgear/simgear/canvas/ShivaVG/src/shVectors.c
T

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4.6 KiB
C

/*
* Copyright (c) 2007 Ivan Leben
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library in the file COPYING;
* if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "shVectors.h"
#define _ITEM_T SHVector2
#define _ARRAY_T SHVector2Array
#define _FUNC_T shVector2Array
#define _COMPARE_T(v1,v2) EQ2V(v1,v2)
#define _ARRAY_DEFINE
#include "shArrayBase.h"
void SHVector2_ctor(SHVector2 *v) {
v->x=0.0f; v->y=0.0f;
}
void SHVector2_dtor(SHVector2 *v) {
}
void SHVector3_ctor(SHVector3 *v) {
#ifdef SHIVA_USE_SIMD
v->vec = _mm_setzero_ps();
#else
v->x=0.0f; v->y=0.0f; v->z=0.0f;
#endif
}
void SHVector3_dtor(SHVector3 *v) {
}
void SHVector4_ctor(SHVector4 *v) {
#ifdef SHIVA_USE_SIMD
v->vec = _mm_setzero_ps();
#else
v->x=0.0f; v->y=0.0f; v->z=0.0f; v->w=0.0f;
#endif
}
void SHVector4_dtor(SHVector4 *v) {
}
void SHRectangle_ctor(SHRectangle *r) {
#ifdef SHIVA_USE_SIMD
r->vec = _mm_setzero_ps();
#else
r->x=0.0f; r->y=0.0f; r->w=0.0f; r->h=0.0f;
#endif
}
void SHRectangle_dtor(SHRectangle *r) {
}
void shRectangleSet(SHRectangle *r, SHfloat x,
SHfloat y, SHfloat w, SHfloat h)
{
r->x=x; r->y=y; r->w=w; r->h=h;
}
void SHMatrix3x3_ctor(SHMatrix3x3 *mt)
{
IDMAT((*mt));
}
void SHMatrix3x3_dtor(SHMatrix3x3 *mt)
{
}
void shMatrixToGL(SHMatrix3x3 *m, SHfloat mgl[16])
{
/* When 2D vectors are specified OpenGL defaults Z to 0.0f so we
have to shift the third column of our 3x3 matrix to right */
mgl[0] = m->m[0][0]; mgl[4] = m->m[0][1]; mgl[8] = 0.0f; mgl[12] = m->m[0][2];
mgl[1] = m->m[1][0]; mgl[5] = m->m[1][1]; mgl[9] = 0.0f; mgl[13] = m->m[1][2];
mgl[2] = m->m[2][0]; mgl[6] = m->m[2][1]; mgl[10] = 1.0f; mgl[14] = m->m[2][1];
mgl[3] = 0.0f; mgl[7] = 0.0f; mgl[11] = 0.0f; mgl[15] = 1.0f;
}
int shInvertMatrix(SHMatrix3x3 *m, SHMatrix3x3 *mout)
{
/* Calculate determinant */
SHfloat D0 = m->m[1][1]*m->m[2][2] - m->m[2][1]*m->m[1][2];
SHfloat D1 = m->m[2][0]*m->m[1][2] - m->m[1][0]*m->m[2][2];
SHfloat D2 = m->m[1][0]*m->m[2][1] - m->m[2][0]*m->m[1][1];
SHfloat D = m->m[0][0]*D0 + m->m[0][1]*D1 + m->m[0][2]*D2;
/* Check if singular */
if( D == 0.0f ) return 0;
D = 1.0f / D;
/* Calculate inverse */
mout->m[0][0] = D * D0;
mout->m[1][0] = D * D1;
mout->m[2][0] = D * D2;
mout->m[0][1] = D * (m->m[2][1]*m->m[0][2] - m->m[0][1]*m->m[2][2]);
mout->m[1][1] = D * (m->m[0][0]*m->m[2][2] - m->m[2][0]*m->m[0][2]);
mout->m[2][1] = D * (m->m[2][0]*m->m[0][1] - m->m[0][0]*m->m[2][1]);
mout->m[0][2] = D * (m->m[0][1]*m->m[1][2] - m->m[1][1]*m->m[0][2]);
mout->m[1][2] = D * (m->m[1][0]*m->m[0][2] - m->m[0][0]*m->m[1][2]);
mout->m[2][2] = D * (m->m[0][0]*m->m[1][1] - m->m[1][0]*m->m[0][1]);
return 1;
}
SHfloat shVectorOrientation(SHVector2 *v) {
SHfloat norm = (SHfloat)NORM2((*v));
SHfloat cosa = v->x/norm;
SHfloat sina = v->y/norm;
return (SHfloat)(sina>=0 ? SH_ACOS(cosa) : 2*PI-SH_ACOS(cosa));
}
int shLineLineXsection(SHVector2 *o1, SHVector2 *v1,
SHVector2 *o2, SHVector2 *v2,
SHVector2 *xsection)
{
SHfloat rightU = o2->x - o1->x;
SHfloat rightD = o2->y - o1->y;
SHfloat D = v1->x * (-v2->y) - v1->y * (-v2->x);
SHfloat DX = rightU * (-v2->y) - rightD * (-v2->x);
/*SHfloat DY = v1.x * rightD - v1.y * rightU;*/
SHfloat t1;
if (D == 0.0f)
return 0;
t1 = DX / D;
xsection->x = o1->x + t1*v1->x;
xsection->y = o1->y + t1*v1->y;
return 1;
}
#ifdef SHIVA_USE_SIMD
# ifdef __SSE3__
# include <pmmintrin.h>
inline float hsum_ps_sse(__m128 v) {
__m128 shuf = _mm_movehdup_ps(v);
__m128 sums = _mm_add_ps(v, shuf);
shuf = _mm_movehl_ps(shuf, sums);
sums = _mm_add_ss(sums, shuf);
return _mm_cvtss_f32(sums);
}
# else
inline float hsum_ps_sse(__m128 v) {
__m128 shuf = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 3, 0, 1));
__m128 sums = _mm_add_ps(v, shuf);
shuf = _mm_movehl_ps(shuf, sums);
sums = _mm_add_ss(sums, shuf);
return _mm_cvtss_f32(sums);
}
# endif
#endif