Files
simgear/simgear/scene/util/SGProgram.cxx
T
James Turner 01233ba537 Error-reporting: improve reports for STGs and effects
When an effect defines no shader sources, special case this error to
avoid confusing result from SGProgram.

Add error-context for readNode STG loading, so failures inside an
STG can be attributed
2021-06-14 20:01:30 +01:00

84 lines
2.7 KiB
C++

////
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include "simgear_config.h"
#include "SGProgram.hxx"
#include <osg/State>
#include <sstream>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/debug/logstream.hxx>
SGProgram::SGProgram()
{
}
SGProgram::SGProgram(const SGProgram& rhs, const osg::CopyOp& copyop) : osg::Program(rhs, copyop),
_effectFilePath(rhs._effectFilePath)
{
}
void SGProgram::setEffectFilePath(const SGPath& p)
{
_effectFilePath = p;
}
void SGProgram::apply(osg::State& state) const
{
osg::Program::apply(state);
if (_checkState != NotApplied) {
return; // already done
}
auto pcp = state.getLastAppliedProgramObject();
if (!pcp) {
std::string infoLog;
_checkState = FailedToApply;
getPCP(state)->getInfoLog(infoLog);
if (!infoLog.empty()) {
// log all the shader source file names, to help in debugging link errors
std::ostringstream os;
for (int i = 0; i < getNumShaders(); ++i) {
const auto shader = getShader(i);
os << "\t" << shader->getFileName() << "\n";
}
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadEffectsShaders,
"Shader program errors: " + infoLog +
"\n\nShader sources:\n" + os.str(),
_effectFilePath);
}
for (int i = 0; i < getNumShaders(); ++i) {
const auto shader = getShader(i);
auto pcs = shader->getPCS(state);
std::string shaderLog;
pcs->getInfoLog(shaderLog);
if (!shaderLog.empty()) {
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadEffectsShaders,
"Shader source errors: " + shaderLog, sg_location(shader->getFileName()));
}
}
} else {
_checkState = AppliedOk;
}
}