update visitor. Modified Files: simgear/scene/util/SGUpdateVisitor.hxx simgear/scene/tgdb/TileEntry.cxx simgear/scene/model/placementtrans.cxx
189 lines
5.9 KiB
C++
189 lines
5.9 KiB
C++
/* -*-c++-*-
|
|
*
|
|
* Copyright (C) 2006 Mathias Froehlich
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
|
* MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SG_SCENE_UPDATEVISITOR_HXX
|
|
#define SG_SCENE_UPDATEVISITOR_HXX
|
|
|
|
#include <osg/NodeVisitor>
|
|
#include <osgUtil/UpdateVisitor>
|
|
|
|
#include "simgear/math/SGMath.hxx"
|
|
|
|
class SGUpdateVisitor : public osgUtil::UpdateVisitor {
|
|
public:
|
|
SGUpdateVisitor() :
|
|
mVisibility(-1)
|
|
{
|
|
setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
|
|
setVisibility(10000);
|
|
}
|
|
void setViewData(const SGVec3d& globalEyePos,
|
|
const SGQuatd& globalViewOrientation)
|
|
{
|
|
mGlobalGeodEyePos = SGGeod::fromCart(globalEyePos);
|
|
_currentEyePos = globalEyePos.osg();
|
|
mGlobalEyePos = globalEyePos;
|
|
mGlobalViewOr = globalViewOrientation;
|
|
mGlobalHorizLocalOr = SGQuatd::fromLonLat(mGlobalGeodEyePos);
|
|
mHorizLocalNorth = mGlobalHorizLocalOr.backTransform(SGVec3d(1, 0, 0));
|
|
mHorizLocalEast = mGlobalHorizLocalOr.backTransform(SGVec3d(0, 1, 0));
|
|
mHorizLocalDown = mGlobalHorizLocalOr.backTransform(SGVec3d(0, 0, 1));
|
|
}
|
|
|
|
void setVisibility(double visibility)
|
|
{
|
|
if (mVisibility == visibility)
|
|
return;
|
|
mVisibility = visibility;
|
|
mSqrVisibility = visibility*visibility;
|
|
|
|
double m_log01 = -log( 0.01 );
|
|
double sqrt_m_log01 = sqrt( m_log01 );
|
|
double fog_exp_density = m_log01 / visibility;
|
|
double fog_exp2_density = sqrt_m_log01 / visibility;
|
|
double ground_exp2_punch_through = sqrt_m_log01 / (visibility * 1.5);
|
|
double rwy_exp2_punch_through, taxi_exp2_punch_through;
|
|
if ( visibility < 8000 ) {
|
|
rwy_exp2_punch_through = sqrt_m_log01 / (visibility * 2.5);
|
|
taxi_exp2_punch_through = sqrt_m_log01 / (visibility * 1.5);
|
|
} else {
|
|
rwy_exp2_punch_through = sqrt_m_log01 / ( 8000 * 2.5 );
|
|
taxi_exp2_punch_through = sqrt_m_log01 / ( 8000 * 1.5 );
|
|
}
|
|
|
|
mFogExpDensity = fog_exp_density;
|
|
mFogExp2Density = fog_exp2_density;
|
|
mRunwayFogExp2Density = rwy_exp2_punch_through;
|
|
mTaxiFogExp2Density = taxi_exp2_punch_through;
|
|
mGroundLightsFogExp2Density = ground_exp2_punch_through;
|
|
}
|
|
|
|
double getVisibility() const
|
|
{ return mVisibility; }
|
|
double getSqrVisibility() const
|
|
{ return mSqrVisibility; }
|
|
|
|
double getFogExpDensity() const
|
|
{ return mFogExpDensity; }
|
|
double getFogExp2Density() const
|
|
{ return mFogExp2Density; }
|
|
double getRunwayFogExp2Density() const
|
|
{ return mRunwayFogExp2Density; }
|
|
double getTaxiFogExp2Density() const
|
|
{ return mTaxiFogExp2Density; }
|
|
double getGroundLightsFogExp2Density() const
|
|
{ return mGroundLightsFogExp2Density; }
|
|
|
|
const SGVec3d& getGlobalEyePos() const
|
|
{ return mGlobalEyePos; }
|
|
const SGGeod& getGeodEyePos() const
|
|
{ return mGlobalGeodEyePos; }
|
|
const SGQuatd& getGlobalViewOr() const
|
|
{ return mGlobalViewOr; }
|
|
const SGQuatd& getGlobalHorizLocalOr() const
|
|
{ return mGlobalViewOr; }
|
|
const SGVec3d& getHorizLocalNorth() const
|
|
{ return mHorizLocalNorth; }
|
|
const SGVec3d& getHorizLocalEast() const
|
|
{ return mHorizLocalEast; }
|
|
const SGVec3d& getHorizLocalDown() const
|
|
{ return mHorizLocalDown; }
|
|
|
|
void setLight(const SGVec3f& direction, const SGVec4f& ambient,
|
|
const SGVec4f& diffuse, const SGVec4f& specular,
|
|
const SGVec4f& fogColor, double sunAngleDeg)
|
|
{
|
|
mLightDirection = direction;
|
|
mAmbientLight = ambient;
|
|
mDiffuseLight = diffuse;
|
|
mSpecularLight = specular;
|
|
mFogColor = fogColor;
|
|
mSunAngleDeg = sunAngleDeg;
|
|
}
|
|
|
|
const SGVec3f& getLightDirection() const
|
|
{ return mLightDirection; }
|
|
const SGVec4f& getAmbientLight() const
|
|
{ return mAmbientLight; }
|
|
const SGVec4f& getDiffuseLight() const
|
|
{ return mDiffuseLight; }
|
|
const SGVec4f& getSpecularLight() const
|
|
{ return mSpecularLight; }
|
|
const SGVec4f& getFogColor() const
|
|
{ return mFogColor; }
|
|
|
|
double getSunAngleDeg() const
|
|
{ return mSunAngleDeg; }
|
|
|
|
// To be able to traverse correctly only the active children, we need to
|
|
// track the model view matrices during update.
|
|
virtual void apply(osg::Transform& transform)
|
|
{
|
|
osg::Matrix matrix = _matrix;
|
|
transform.computeLocalToWorldMatrix(_matrix, this);
|
|
osgUtil::UpdateVisitor::apply(transform);
|
|
_matrix = matrix;
|
|
}
|
|
virtual void apply(osg::Camera& camera)
|
|
{
|
|
if (camera.getReferenceFrame() == osg::Camera::ABSOLUTE_RF) {
|
|
osg::Vec3d currentEyePos = _currentEyePos;
|
|
_currentEyePos = osg::Vec3d(0, 0, 0);
|
|
apply(static_cast<osg::Transform&>(camera));
|
|
_currentEyePos = currentEyePos;
|
|
} else {
|
|
apply(static_cast<osg::Transform&>(camera));
|
|
}
|
|
}
|
|
virtual float getDistanceToViewPoint(const osg::Vec3& pos, bool) const
|
|
{ return (_currentEyePos - _matrix.preMult(osg::Vec3d(pos))).length(); }
|
|
|
|
private:
|
|
osg::Matrix _matrix;
|
|
osg::Vec3d _currentEyePos;
|
|
|
|
SGGeod mGlobalGeodEyePos;
|
|
SGVec3d mGlobalEyePos;
|
|
SGQuatd mGlobalViewOr;
|
|
SGQuatd mGlobalHorizLocalOr;
|
|
SGVec3d mHorizLocalNorth;
|
|
SGVec3d mHorizLocalEast;
|
|
SGVec3d mHorizLocalDown;
|
|
|
|
double mVisibility;
|
|
double mSqrVisibility;
|
|
double mFogExpDensity;
|
|
double mFogExp2Density;
|
|
double mRunwayFogExp2Density;
|
|
double mTaxiFogExp2Density;
|
|
double mGroundLightsFogExp2Density;
|
|
|
|
SGVec3f mLightDirection;
|
|
SGVec4f mAmbientLight;
|
|
SGVec4f mDiffuseLight;
|
|
SGVec4f mSpecularLight;
|
|
SGVec4f mFogColor;
|
|
|
|
double mSunAngleDeg;
|
|
};
|
|
|
|
#endif
|