Files
simgear/simgear/scene/material/Pass.cxx
T
timoore 4219f16f61 Construct effects from property lists
The material code constructs a property list from its input parameters.

Enable dumping of Pass and Technique objects to a file.

Default effect now uses texture node instead of texture0
2009-07-16 12:09:44 +02:00

25 lines
317 B
C++

#include "Pass.hxx"
#include <osgDB/Registry>
namespace simgear
{
Pass::Pass(const Pass& rhs, const osg::CopyOp& copyop) :
osg::StateSet(rhs, copyop)
{
}
namespace
{
osgDB::RegisterDotOsgWrapperProxy PassProxy
(
new Pass,
"simgear::Pass",
"Object simgear::Pass StateSet ",
0,
0
);
}
}