Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx. Update includes in simgear to reflect this change. Note that this change also requires an updated flightgear version.
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2008 Stuart Buchanan
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef TREE_BIN_HXX
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#define TREE_BIN_HXX
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#include <vector>
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#include <string>
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#include <osg/Geometry>
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#include <osg/Group>
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#include <osg/Matrix>
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#include <simgear/scene/util/OsgMath.hxx>
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namespace simgear
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{
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class TreeBin {
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public:
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struct Tree {
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Tree(const SGVec3f& p) :
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position(p)
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{ }
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SGVec3f position;
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};
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typedef std::vector<Tree> TreeList;
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int texture_varieties;
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double range;
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float height;
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float width;
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std::string texture;
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void insert(const Tree& t)
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{ _trees.push_back(t); }
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void insert(const SGVec3f& p, int t, float s)
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{ insert(Tree(p)); }
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unsigned getNumTrees() const
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{ return _trees.size(); }
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const Tree& getTree(unsigned i) const
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{ return _trees[i]; }
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TreeList _trees;
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};
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typedef std::list<TreeBin*> SGTreeBinList;
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osg::Group* createForest(SGTreeBinList& forestList, const osg::Matrix& transform,
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const SGReaderWriterOptions* options);
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}
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#endif
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