Files
simgear/simgear/scene/tgdb/TreeBin.hxx
T
Mathias Froehlich 2cc5e776b3 math: Remove SGMath osg dependency.
Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx.
Update includes in simgear to reflect this change.
Note that this change also requires an updated flightgear version.
2012-03-03 13:35:20 +01:00

72 lines
1.7 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2008 Stuart Buchanan
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef TREE_BIN_HXX
#define TREE_BIN_HXX
#include <vector>
#include <string>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Matrix>
#include <simgear/scene/util/OsgMath.hxx>
namespace simgear
{
class TreeBin {
public:
struct Tree {
Tree(const SGVec3f& p) :
position(p)
{ }
SGVec3f position;
};
typedef std::vector<Tree> TreeList;
int texture_varieties;
double range;
float height;
float width;
std::string texture;
void insert(const Tree& t)
{ _trees.push_back(t); }
void insert(const SGVec3f& p, int t, float s)
{ insert(Tree(p)); }
unsigned getNumTrees() const
{ return _trees.size(); }
const Tree& getTree(unsigned i) const
{ return _trees[i]; }
TreeList _trees;
};
typedef std::list<TreeBin*> SGTreeBinList;
osg::Group* createForest(SGTreeBinList& forestList, const osg::Matrix& transform,
const SGReaderWriterOptions* options);
}
#endif