2245 lines
56 KiB
C++
2245 lines
56 KiB
C++
/**
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* \file props.hxx
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* Interface definition for a property list.
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* Started Fall 2000 by David Megginson, david@megginson.com
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* This code is released into the Public Domain.
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*
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* See props.html for documentation [replace with URL when available].
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*
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* $Id$
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*/
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#ifndef __PROPS_HXX
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#define __PROPS_HXX
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#ifndef PROPS_STANDALONE
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#define PROPS_STANDALONE 0
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#endif
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#include <vector>
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#include <string>
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#include <iostream>
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#include <sstream>
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#include <typeinfo>
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#include <simgear/compiler.h>
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#if PROPS_STANDALONE
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// taken from: boost/utility/enable_if.hpp
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#ifndef SG_LOG
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# define SG_GENERAL 0
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# define SG_ALERT 0
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# define SG_WARN 1
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# define SG_LOG(type, level, message) (type) ? (std::cerr <<message << endl) : (std::cout <<message << endl)
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#endif
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namespace boost {
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template <bool B, class T = void>
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struct enable_if_c {
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typedef T type;
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};
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template <class T>
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struct enable_if_c<false, T> {};
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template <class Cond, class T = void>
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struct enable_if : public enable_if_c<Cond::value, T> {};
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template <bool B, class T = void>
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struct disable_if_c {
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typedef T type;
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};
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template <class T>
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struct disable_if_c<true, T> {};
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template <class Cond, class T = void>
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struct disable_if : public disable_if_c<Cond::value, T> {};
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}
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#else
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# include <boost/utility.hpp>
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# include <boost/type_traits/is_enum.hpp>
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# include <simgear/debug/logstream.hxx>
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# include <simgear/math/SGMathFwd.hxx>
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# include <simgear/math/sg_types.hxx>
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#endif
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#include <simgear/structure/SGReferenced.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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// XXX This whole file should be in the simgear namespace, but I don't
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// have the guts yet...
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using namespace std;
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namespace simgear
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{
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class PropertyInterpolationMgr;
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template<typename T>
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std::istream& readFrom(std::istream& stream, T& result)
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{
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stream >> result;
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return stream;
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}
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/**
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* Parse a string as an object of a given type.
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* XXX no error behavior yet.
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*
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* @tparam T the return type
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* @param str the string
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* @return the object.
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*/
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template<typename T>
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inline T parseString(const std::string& str)
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{
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std::istringstream stream(str);
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T result;
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readFrom(stream, result);
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return result;
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}
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//
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// Property value types
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//
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#ifdef NONE
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#pragma warn A sloppy coder has defined NONE as a macro!
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#undef NONE
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#endif
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#ifdef ALIAS
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#pragma warn A sloppy coder has defined ALIAS as a macro!
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#undef ALIAS
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#endif
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#ifdef UNSPECIFIED
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#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
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#undef UNSPECIFIED
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#endif
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#ifdef BOOL
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#pragma warn A sloppy coder has defined BOOL as a macro!
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#undef BOOL
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#endif
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#ifdef INT
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#pragma warn A sloppy coder has defined INT as a macro!
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#undef INT
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#endif
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#ifdef LONG
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#pragma warn A sloppy coder has defined LONG as a macro!
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#undef LONG
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#endif
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#ifdef FLOAT
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#pragma warn A sloppy coder has defined FLOAT as a macro!
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#undef FLOAT
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#endif
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#ifdef DOUBLE
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#pragma warn A sloppy coder has defined DOUBLE as a macro!
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#undef DOUBLE
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#endif
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#ifdef STRING
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#pragma warn A sloppy coder has defined STRING as a macro!
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#undef STRING
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#endif
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/// Property system which associates property names with values.
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namespace props
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{
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/**
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* The possible types of an SGPropertyNode. Types that appear after
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* EXTENDED are not stored in the SGPropertyNode itself.
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*/
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enum Type {
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NONE = 0, /**< The node hasn't been assigned a value yet. */
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ALIAS, /**< The node "points" to another node. */
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BOOL,
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INT,
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LONG,
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FLOAT,
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DOUBLE,
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STRING,
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UNSPECIFIED,
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EXTENDED, /**< The node's value is not stored in the property;
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* the actual value and type is retrieved from an
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* SGRawValue node. This type is never returned by @see
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* SGPropertyNode::getType.
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*/
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// Extended properties
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VEC3D,
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VEC4D
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};
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template<typename T> struct PropertyTraits;
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#define DEFINTERNALPROP(TYPE, PROP) \
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template<> \
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struct PropertyTraits<TYPE> \
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{ \
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static const Type type_tag = PROP; \
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enum { Internal = 1 }; \
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}
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DEFINTERNALPROP(bool, BOOL);
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DEFINTERNALPROP(int, INT);
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DEFINTERNALPROP(long, LONG);
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DEFINTERNALPROP(float, FLOAT);
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DEFINTERNALPROP(double, DOUBLE);
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DEFINTERNALPROP(const char *, STRING);
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DEFINTERNALPROP(const char[], STRING);
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#undef DEFINTERNALPROP
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}
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}
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////////////////////////////////////////////////////////////////////////
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// A raw value.
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//
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// This is the mechanism that information-providing routines can
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// use to link their own values to the property manager. Any
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// SGValue can be tied to a raw value and then untied again.
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//
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// Note: we are forced to use inlined methods here to ensure
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// that the templates will be instantiated. We're probably taking
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// a small performance hit for that.
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////////////////////////////////////////////////////////////////////////
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/**
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* Base class for SGRawValue classes that holds no type
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* information. This allows some generic manipulation of the
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* SGRawValue object.
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*/
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class SGRaw
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{
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public:
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/**
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* Get the type enumeration for the raw value.
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*
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* @return the type.
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*/
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virtual simgear::props::Type getType() const = 0;
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virtual ~SGRaw() {}
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/**
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* Create a new deep copy of this raw value.
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*
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* The copy will contain its own version of the underlying value
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* as well, and will be the same type.
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*
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* @return A deep copy of the current object.
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*/
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virtual SGRaw* clone() const = 0;
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};
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class SGRawExtended : public SGRaw
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{
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public:
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/**
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* Make an SGRawValueContainer from the SGRawValue.
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*
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* This is a virtual function of SGRawExtended so that
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* SGPropertyNode::untie doesn't need to know the type of an
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* extended property.
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*/
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virtual SGRawExtended* makeContainer() const = 0;
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/**
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* Write value out to a stream
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*/
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virtual std::ostream& printOn(std::ostream& stream) const = 0;
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/**
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* Read value from a stream and store it.
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*/
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virtual std::istream& readFrom(std::istream& stream) = 0;
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};
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// Choose between different base classes based on whether the value is
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// stored internal to the property node. This frees us from defining
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// the virtual functions in the SGRawExtended interface where they
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// don't make sense, e.g. readFrom for the const char* type.
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template<typename T, int internal = simgear::props::PropertyTraits<T>::Internal>
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class SGRawBase;
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template<typename T>
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class SGRawBase<T, 1> : public SGRaw
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{
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};
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template<typename T>
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class SGRawBase<T, 0> : public SGRawExtended
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{
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virtual SGRawExtended* makeContainer() const;
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virtual std::ostream& printOn(std::ostream& stream) const;
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virtual std::istream& readFrom(std::istream& stream);
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};
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/**
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* Abstract base class for a raw value.
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*
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* The property manager is implemented in two layers. The SGPropertyNode is the
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* highest and most abstract layer, representing an LValue/RValue pair: it
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* records the position of the property in the property tree and contains
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* facilities for navigation to other nodes. It is guaranteed to be persistent:
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* the SGPropertyNode will not change during a session, even if the property is
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* bound and unbound multiple times.
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*
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* When the property value is not managed internally in the
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* SGPropertyNode, the SGPropertyNode will contain a reference to an
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* SGRawValue (this class), which provides an abstract way to get,
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* set, and clone the underlying value. The SGRawValue may change
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* frequently during a session as a value is retyped or bound and
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* unbound to various data source, but the abstract SGPropertyNode
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* layer insulates the application from those changes.
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*
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* The SGPropertyNode class always keeps a *copy* of a raw value, not the
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* original one passed to it; if you override a derived class but do not replace
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* the {@link SGRaw::clone clone()} method, strange things will happen.
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*
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* All derived SGRawValue classes must implement getValue(), setValue(), and
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* {@link SGRaw::clone clone()} for the appropriate type.
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*
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* @see SGPropertyNode
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* @see SGRawValuePointer
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* @see SGRawValueFunctions
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* @see SGRawValueFunctionsIndexed
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* @see SGRawValueMethods
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* @see SGRawValueMethodsIndexed
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* @see SGRawValueContainer
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*/
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template <class T>
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class SGRawValue : public SGRawBase<T>
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{
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public:
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/**
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* The default underlying value for this type.
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*
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* Every raw value has a default; the default is false for a
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* boolean, 0 for the various numeric values, and "" for a string.
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* If additional types of raw values are added in the future, they
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* may need different kinds of default values (such as epoch for a
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* date type). The default value is used when creating new values.
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*/
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static T DefaultValue()
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{
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return T();
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}
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/**
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* Constructor.
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*
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* Use the default value for this type.
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*/
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SGRawValue () {}
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/**
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* Destructor.
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*/
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virtual ~SGRawValue () {}
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/**
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* Return the underlying value.
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*
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* @return The actual value for the property.
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* @see #setValue
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*/
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virtual T getValue () const = 0;
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/**
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* Assign a new underlying value.
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*
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* If the new value cannot be set (because this is a read-only
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* raw value, or because the new value is not acceptable for
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* some reason) this method returns false and leaves the original
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* value unchanged.
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*
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* @param value The actual value for the property.
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* @return true if the value was set successfully, false otherwise.
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* @see #getValue
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*/
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virtual bool setValue (T value) = 0;
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/**
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* Return the type tag for this raw value type.
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*/
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virtual simgear::props::Type getType() const
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{
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return simgear::props::PropertyTraits<T>::type_tag;
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Default values for every type.
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////////////////////////////////////////////////////////////////////////
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template<> inline bool SGRawValue<bool>::DefaultValue()
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{
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return false;
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}
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template<> inline const char * SGRawValue<const char *>::DefaultValue()
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{
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return "";
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}
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/**
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* A raw value bound to a pointer.
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*
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* This is the most efficient way to tie an external value, but also
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* the most dangerous, because there is no way for the supplier to
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* perform bounds checking and derived calculations except by polling
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* the variable to see if it has changed. There is no default
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* constructor, because this class would be meaningless without a
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* pointer.
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*/
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template <class T>
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class SGRawValuePointer : public SGRawValue<T>
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{
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public:
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/**
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* Explicit pointer constructor.
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*
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* Create a new raw value bound to the value of the variable
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* referenced by the pointer.
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*
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* @param ptr The pointer to the variable to which this raw value
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* will be bound.
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*/
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SGRawValuePointer (T * ptr) : _ptr(ptr) {}
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/**
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* Destructor.
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*/
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virtual ~SGRawValuePointer () {}
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/**
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* Get the underlying value.
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*
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* This method will dereference the pointer and return the
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* variable's value.
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*/
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virtual T getValue () const { return *_ptr; }
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/**
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* Set the underlying value.
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*
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* This method will dereference the pointer and change the
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* variable's value.
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*/
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virtual bool setValue (T value) { *_ptr = value; return true; }
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/**
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* Create a copy of this raw value.
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*
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* The copy will use the same external pointer as the original.
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*/
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virtual SGRaw* clone () const {
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return new SGRawValuePointer(_ptr);
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}
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private:
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T * _ptr;
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};
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/**
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* A value managed through static functions.
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*
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* A read-only value will not have a setter; a write-only value will
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* not have a getter.
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*/
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template <class T>
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class SGRawValueFunctions : public SGRawValue<T>
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{
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public:
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/**
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* The template type of a static getter function.
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*/
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typedef T (*getter_t)();
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/**
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* The template type of a static setter function.
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*/
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typedef void (*setter_t)(T);
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/**
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* Explicit constructor.
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*
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* Create a new raw value bound to the getter and setter supplied.
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*
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* @param getter A static function for getting a value, or 0
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* to read-disable the value.
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* @param setter A static function for setting a value, or 0
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* to write-disable the value.
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*/
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SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
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: _getter(getter), _setter(setter) {}
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/**
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* Destructor.
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*/
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virtual ~SGRawValueFunctions () {}
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/**
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* Get the underlying value.
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*
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* This method will invoke the getter function to get a value.
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* If no getter function was supplied, this method will always
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* return the default value for the type.
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*/
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virtual T getValue () const {
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if (_getter) return (*_getter)();
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else return SGRawValue<T>::DefaultValue();
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}
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/**
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* Set the underlying value.
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*
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* This method will invoke the setter function to change the
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* underlying value. If no setter function was supplied, this
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* method will return false.
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*/
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virtual bool setValue (T value) {
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if (_setter) { (*_setter)(value); return true; }
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else return false;
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}
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/**
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* Create a copy of this raw value, bound to the same functions.
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*/
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virtual SGRaw* clone () const {
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return new SGRawValueFunctions(_getter,_setter);
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}
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private:
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getter_t _getter;
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setter_t _setter;
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};
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|
|
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/**
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* An indexed value bound to static functions.
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*
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* A read-only value will not have a setter; a write-only value will
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* not have a getter. An indexed value is useful for binding one
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* of a list of possible values (such as multiple engines for a
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* plane). The index is hard-coded at creation time.
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*
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* @see SGRawValue
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*/
|
|
template <class T>
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class SGRawValueFunctionsIndexed : public SGRawValue<T>
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{
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public:
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typedef T (*getter_t)(int);
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typedef void (*setter_t)(int,T);
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SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
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: _index(index), _getter(getter), _setter(setter) {}
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virtual ~SGRawValueFunctionsIndexed () {}
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virtual T getValue () const {
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if (_getter) return (*_getter)(_index);
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else return SGRawValue<T>::DefaultValue();
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}
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virtual bool setValue (T value) {
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if (_setter) { (*_setter)(_index, value); return true; }
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else return false;
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}
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virtual SGRaw* clone () const {
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return new SGRawValueFunctionsIndexed(_index, _getter, _setter);
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}
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private:
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int _index;
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getter_t _getter;
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setter_t _setter;
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};
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|
|
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/**
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* A value managed through an object and access methods.
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*
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* A read-only value will not have a setter; a write-only value will
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* not have a getter.
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*/
|
|
template <class C, class T>
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class SGRawValueMethods : public SGRawValue<T>
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{
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public:
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typedef T (C::*getter_t)() const;
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typedef void (C::*setter_t)(T);
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SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _getter(getter), _setter(setter) {}
|
|
virtual ~SGRawValueMethods () {}
|
|
virtual T getValue () const {
|
|
if (_getter) { return (_obj.*_getter)(); }
|
|
else { return SGRawValue<T>::DefaultValue(); }
|
|
}
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (_obj.*_setter)(value); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRaw* clone () const {
|
|
return new SGRawValueMethods(_obj, _getter, _setter);
|
|
}
|
|
private:
|
|
C &_obj;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* A string value managed through an object and access methods.
|
|
*
|
|
* This class stores the std::string returned by the getter, so that
|
|
* the value returned by c_str() is still valid.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C>
|
|
class SGStringValueMethods : public SGRawValue<const char*>
|
|
{
|
|
public:
|
|
typedef std::string (C::*getter_t)() const;
|
|
typedef void (C::*setter_t)(const std::string&);
|
|
SGStringValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _getter(getter), _setter(setter) {}
|
|
virtual ~SGStringValueMethods () {}
|
|
virtual const char* getValue () const {
|
|
SGStringValueMethods* pthis = const_cast<SGStringValueMethods*>(this);
|
|
if (_getter) { pthis->_value = (_obj.*_getter)();
|
|
return pthis->_value.c_str(); }
|
|
else { return SGRawValue<const char*>::DefaultValue(); }
|
|
}
|
|
virtual bool setValue (const char* value) {
|
|
if (_setter) { (_obj.*_setter)(value ? value : ""); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRaw* clone () const {
|
|
return new SGStringValueMethods(_obj, _getter, _setter);
|
|
}
|
|
private:
|
|
C &_obj;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
std::string _value;
|
|
};
|
|
|
|
|
|
/**
|
|
* An indexed value managed through an object and access methods.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C, class T>
|
|
class SGRawValueMethodsIndexed : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (C::*getter_t)(int) const;
|
|
typedef void (C::*setter_t)(int, T);
|
|
SGRawValueMethodsIndexed (C &obj, int index,
|
|
getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _index(index), _getter(getter), _setter(setter) {}
|
|
virtual ~SGRawValueMethodsIndexed () {}
|
|
virtual T getValue () const {
|
|
if (_getter) { return (_obj.*_getter)(_index); }
|
|
else { return SGRawValue<T>::DefaultValue(); }
|
|
}
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (_obj.*_setter)(_index, value); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRaw* clone () const {
|
|
return new SGRawValueMethodsIndexed(_obj, _index, _getter, _setter);
|
|
}
|
|
private:
|
|
C &_obj;
|
|
int _index;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
/**
|
|
* A raw value that contains its value. This provides a way for
|
|
* property nodes to contain values that shouldn't be stored in the
|
|
* property node itself.
|
|
*/
|
|
template <class T>
|
|
class SGRawValueContainer : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Explicit constructor.
|
|
*/
|
|
SGRawValueContainer(const T& obj) : _obj(obj) {}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValueContainer() {}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*/
|
|
virtual T getValue() const { return _obj; }
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will dereference the pointer and change the
|
|
* variable's value.
|
|
*/
|
|
virtual bool setValue (T value) { _obj = value; return true; }
|
|
|
|
/**
|
|
* Create a copy of this raw value.
|
|
*/
|
|
virtual SGRaw* clone () const {
|
|
return new SGRawValueContainer(_obj);
|
|
}
|
|
|
|
private:
|
|
T _obj;
|
|
};
|
|
|
|
template<typename T>
|
|
SGRawExtended* SGRawBase<T, 0>::makeContainer() const
|
|
{
|
|
return new SGRawValueContainer<T>(static_cast<const SGRawValue<T>*>(this)
|
|
->getValue());
|
|
}
|
|
|
|
template<typename T>
|
|
std::ostream& SGRawBase<T, 0>::printOn(std::ostream& stream) const
|
|
{
|
|
return stream << static_cast<SGRawValue<T>*>(this)->getValue();
|
|
}
|
|
|
|
template<typename T>
|
|
std::istream& SGRawBase<T, 0>::readFrom(std::istream& stream)
|
|
{
|
|
T value;
|
|
simgear::readFrom(stream, value);
|
|
static_cast<SGRawValue<T>*>(this)->setValue(value);
|
|
return stream;
|
|
}
|
|
|
|
/**
|
|
* The smart pointer that manage reference counting
|
|
*/
|
|
class SGPropertyNode;
|
|
typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
|
|
typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
|
|
|
|
namespace simgear
|
|
{
|
|
using PropertyList = std::vector<SGPropertyNode_ptr>;
|
|
}
|
|
|
|
/**
|
|
* The property change listener interface.
|
|
*
|
|
* <p>Any class that needs to listen for property changes must implement
|
|
* this interface.</p>
|
|
*/
|
|
class SGPropertyChangeListener
|
|
{
|
|
public:
|
|
virtual ~SGPropertyChangeListener ();
|
|
|
|
/// Called if value of \a node has changed.
|
|
virtual void valueChanged(SGPropertyNode * node);
|
|
|
|
/// Called if \a child has been added to the given \a parent.
|
|
virtual void childAdded(SGPropertyNode * parent, SGPropertyNode * child);
|
|
|
|
/// Called if \a child has been removed from its \a parent.
|
|
virtual void childRemoved(SGPropertyNode * parent, SGPropertyNode * child);
|
|
|
|
protected:
|
|
SGPropertyChangeListener(bool recursive = false);
|
|
friend class SGPropertyNode;
|
|
virtual void register_property (SGPropertyNode * node);
|
|
virtual void unregister_property (SGPropertyNode * node);
|
|
|
|
private:
|
|
std::vector<SGPropertyNode *> _properties;
|
|
};
|
|
|
|
|
|
/**
|
|
* A node in a property tree.
|
|
*/
|
|
class SGPropertyNode : public SGReferenced
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Public constants.
|
|
*/
|
|
enum {
|
|
MAX_STRING_LEN = 1024
|
|
};
|
|
|
|
/**
|
|
* Access mode attributes.
|
|
*
|
|
* <p>The ARCHIVE attribute is strictly advisory, and controls
|
|
* whether the property should normally be saved and restored.</p>
|
|
*/
|
|
enum Attribute {
|
|
NO_ATTR = 0,
|
|
READ = 1,
|
|
WRITE = 2,
|
|
ARCHIVE = 4,
|
|
REMOVED = 8,
|
|
TRACE_READ = 16,
|
|
TRACE_WRITE = 32,
|
|
USERARCHIVE = 64,
|
|
PRESERVE = 128,
|
|
PROTECTED = 1 << 8,
|
|
// beware: if you add another attribute here,
|
|
// also update value of "LAST_USED_ATTRIBUTE".
|
|
};
|
|
|
|
|
|
/**
|
|
* Last used attribute
|
|
* Update as needed when enum Attribute is changed
|
|
*/
|
|
static const int LAST_USED_ATTRIBUTE;
|
|
|
|
/**
|
|
* Default constructor.
|
|
*/
|
|
SGPropertyNode ();
|
|
|
|
|
|
/**
|
|
* Copy constructor.
|
|
*/
|
|
SGPropertyNode (const SGPropertyNode &node);
|
|
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGPropertyNode ();
|
|
|
|
|
|
|
|
//
|
|
// Basic properties.
|
|
//
|
|
|
|
/**
|
|
* Test whether this node contains a primitive leaf value.
|
|
*/
|
|
bool hasValue () const { return (_type != simgear::props::NONE); }
|
|
|
|
|
|
/**
|
|
* Get the node's simple (XML) name.
|
|
*/
|
|
const char * getName () const { return _name.c_str(); }
|
|
|
|
/**
|
|
* Get the node's simple name as a string.
|
|
*/
|
|
const std::string& getNameString () const { return _name; }
|
|
|
|
/**
|
|
* Get the node's pretty display name, with subscript when needed.
|
|
*/
|
|
std::string getDisplayName (bool simplify = false) const;
|
|
|
|
|
|
/**
|
|
* Get the node's integer index.
|
|
*/
|
|
int getIndex () const { return _index; }
|
|
|
|
|
|
/**
|
|
* Get a non-const pointer to the node's parent.
|
|
*/
|
|
SGPropertyNode * getParent () { return _parent; }
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the node's parent.
|
|
*/
|
|
const SGPropertyNode * getParent () const { return _parent; }
|
|
|
|
/**
|
|
* Get node's position in parent (*NOT* index)
|
|
*/
|
|
unsigned int getPosition() const;
|
|
|
|
//
|
|
// Children.
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the number of child nodes.
|
|
*/
|
|
int nChildren () const { return (int)_children.size(); }
|
|
|
|
|
|
/**
|
|
* Get a child node by position (*NOT* index).
|
|
*/
|
|
SGPropertyNode * getChild (int position);
|
|
|
|
|
|
/**
|
|
* Get a const child node by position (*NOT* index).
|
|
*/
|
|
const SGPropertyNode * getChild (int position) const;
|
|
|
|
|
|
/**
|
|
* Test whether a named child exists.
|
|
*/
|
|
bool hasChild (const char * name, int index = 0) const
|
|
{
|
|
return (getChild(name, index) != 0);
|
|
}
|
|
|
|
/**
|
|
* Test whether a named child exists.
|
|
*/
|
|
bool hasChild (const std::string& name, int index = 0) const
|
|
{
|
|
return (getChild(name, index) != 0);
|
|
}
|
|
|
|
/**
|
|
* Create a new child node with the given name and an unused index
|
|
*
|
|
* @param min_index Minimal index for new node (skips lower indices)
|
|
* @param append Whether to simply use the index after the last used index
|
|
* or use a lower, unused index if it exists
|
|
*/
|
|
SGPropertyNode * addChild ( const char* name,
|
|
int min_index = 0,
|
|
bool append = true );
|
|
SGPropertyNode * addChild ( const std::string& name,
|
|
int min_index = 0,
|
|
bool append = true )
|
|
{ return addChild(name.c_str(), min_index, append); }
|
|
|
|
/**
|
|
* Create multiple child nodes with the given name an unused indices
|
|
*
|
|
* @param count The number of nodes create
|
|
* @param min_index Minimal index for new nodes (skips lower indices)
|
|
* @param append Whether to simply use the index after the last used index
|
|
* or use a lower, unused index if it exists
|
|
*/
|
|
simgear::PropertyList addChildren ( const std::string& name,
|
|
size_t count,
|
|
int min_index = 0,
|
|
bool append = true );
|
|
|
|
/**
|
|
* Get a child node by name and index.
|
|
*/
|
|
SGPropertyNode * getChild (const char* name, int index = 0,
|
|
bool create = false);
|
|
SGPropertyNode * getChild (const std::string& name, int index = 0,
|
|
bool create = false);
|
|
/**
|
|
* Get a const child node by name and index.
|
|
*/
|
|
const SGPropertyNode * getChild (const char * name, int index = 0) const;
|
|
|
|
/**
|
|
* Get a const child node by name and index.
|
|
*/
|
|
const SGPropertyNode * getChild (const std::string& name, int index = 0) const
|
|
{ return getChild(name.c_str(), index); }
|
|
|
|
|
|
/**
|
|
* Get a vector of all children with the specified name.
|
|
*/
|
|
simgear::PropertyList getChildren (const char * name) const;
|
|
|
|
/**
|
|
* Get a vector of all children with the specified name.
|
|
*/
|
|
simgear::PropertyList getChildren (const std::string& name) const
|
|
{ return getChildren(name.c_str()); }
|
|
|
|
/**
|
|
* Remove child by pointer (if it is a child of this node).
|
|
*
|
|
* @return true, if the node was deleted.
|
|
*/
|
|
bool removeChild(SGPropertyNode* node);
|
|
|
|
// TODO do we need the removeXXX methods to return the deleted nodes?
|
|
/**
|
|
* Remove child by position.
|
|
*/
|
|
SGPropertyNode_ptr removeChild(int pos);
|
|
|
|
|
|
/**
|
|
* Remove a child node
|
|
*/
|
|
SGPropertyNode_ptr removeChild(const char * name, int index = 0);
|
|
|
|
/**
|
|
* Remove a child node
|
|
*/
|
|
SGPropertyNode_ptr removeChild(const std::string& name, int index = 0)
|
|
{ return removeChild(name.c_str(), index); }
|
|
|
|
/**
|
|
* Remove all children with the specified name.
|
|
*/
|
|
simgear::PropertyList removeChildren(const char * name);
|
|
|
|
/**
|
|
* Remove all children with the specified name.
|
|
*/
|
|
simgear::PropertyList removeChildren(const std::string& name)
|
|
{ return removeChildren(name.c_str()); }
|
|
|
|
/**
|
|
* Remove all children (does not change the value of the node)
|
|
*/
|
|
void removeAllChildren();
|
|
|
|
//
|
|
// Alias support.
|
|
//
|
|
|
|
|
|
/**
|
|
* Alias this node's leaf value to another's.
|
|
*/
|
|
bool alias (SGPropertyNode * target);
|
|
|
|
|
|
/**
|
|
* Alias this node's leaf value to another's by relative path.
|
|
*/
|
|
bool alias (const char * path);
|
|
|
|
/**
|
|
* Alias this node's leaf value to another's by relative path.
|
|
*/
|
|
bool alias (const std::string& path)
|
|
{ return alias(path.c_str()); }
|
|
|
|
|
|
/**
|
|
* Remove any alias for this node.
|
|
*/
|
|
bool unalias ();
|
|
|
|
|
|
/**
|
|
* Test whether the node's leaf value is aliased to another's.
|
|
*/
|
|
bool isAlias () const { return (_type == simgear::props::ALIAS); }
|
|
|
|
|
|
/**
|
|
* Get a non-const pointer to the current alias target, if any.
|
|
*/
|
|
SGPropertyNode * getAliasTarget ();
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the current alias target, if any.
|
|
*/
|
|
const SGPropertyNode * getAliasTarget () const;
|
|
|
|
|
|
//
|
|
// Path information.
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the path to this node from the root.
|
|
*/
|
|
std::string getPath (bool simplify = false) const;
|
|
|
|
|
|
/**
|
|
* Get a pointer to the root node.
|
|
*/
|
|
SGPropertyNode * getRootNode ();
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the root node.
|
|
*/
|
|
const SGPropertyNode * getRootNode () const;
|
|
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*/
|
|
SGPropertyNode * getNode (const char * relative_path, bool create = false);
|
|
|
|
/**
|
|
* deep copy one node to another.
|
|
*/
|
|
void copy(SGPropertyNode *to);
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*/
|
|
SGPropertyNode * getNode (const std::string& relative_path, bool create = false)
|
|
{ return getNode(relative_path.c_str(), create); }
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separately (and save some
|
|
* string building). For example, getNode("/bar[1]/foo", 3) is
|
|
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
|
|
* provided overrides any given in the path itself for the last
|
|
* component.
|
|
*/
|
|
SGPropertyNode * getNode (const char * relative_path, int index,
|
|
bool create = false);
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separately (and save some
|
|
* string building). For example, getNode("/bar[1]/foo", 3) is
|
|
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
|
|
* provided overrides any given in the path itself for the last
|
|
* component.
|
|
*/
|
|
SGPropertyNode * getNode (const std::string& relative_path, int index,
|
|
bool create = false)
|
|
{ return getNode(relative_path.c_str(), index, create); }
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*/
|
|
const SGPropertyNode * getNode (const char * relative_path) const;
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*/
|
|
const SGPropertyNode * getNode (const std::string& relative_path) const
|
|
{ return getNode(relative_path.c_str()); }
|
|
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separate.
|
|
*/
|
|
const SGPropertyNode * getNode (const char * relative_path,
|
|
int index) const;
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separate.
|
|
*/
|
|
const SGPropertyNode * getNode (const std::string& relative_path,
|
|
int index) const
|
|
{ return getNode(relative_path.c_str(), index); }
|
|
|
|
//
|
|
// Access Mode.
|
|
//
|
|
|
|
/**
|
|
* Check a single mode attribute for the property node.
|
|
*/
|
|
bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
|
|
|
|
|
|
/**
|
|
* Set a single mode attribute for the property node.
|
|
*/
|
|
void setAttribute (Attribute attr, bool state) {
|
|
(state ? _attr |= attr : _attr &= ~attr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get all of the mode attributes for the property node.
|
|
*/
|
|
int getAttributes () const { return _attr; }
|
|
|
|
|
|
/**
|
|
* Set all of the mode attributes for the property node.
|
|
*/
|
|
void setAttributes (int attr) { _attr = attr; }
|
|
|
|
|
|
//
|
|
// Leaf Value (primitive).
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the type of leaf value, if any, for this node.
|
|
*/
|
|
simgear::props::Type getType () const;
|
|
|
|
|
|
/**
|
|
* Get a bool value for this node.
|
|
*/
|
|
bool getBoolValue () const;
|
|
|
|
|
|
/**
|
|
* Get an int value for this node.
|
|
*/
|
|
int getIntValue () const;
|
|
|
|
|
|
/**
|
|
* Get a long int value for this node.
|
|
*/
|
|
long getLongValue () const;
|
|
|
|
|
|
/**
|
|
* Get a float value for this node.
|
|
*/
|
|
float getFloatValue () const;
|
|
|
|
|
|
/**
|
|
* Get a double value for this node.
|
|
*/
|
|
double getDoubleValue () const;
|
|
|
|
|
|
/**
|
|
* Get a string value for this node.
|
|
*/
|
|
const char * getStringValue () const;
|
|
|
|
/**
|
|
* Get a value from a node. If the actual type of the node doesn't
|
|
* match the desired type, a conversion isn't guaranteed.
|
|
*/
|
|
template<typename T>
|
|
T getValue(typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
|
|
::type* dummy = 0) const;
|
|
// Getter for extended property
|
|
template<typename T>
|
|
T getValue(typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
|
|
::type* dummy = 0) const;
|
|
|
|
/**
|
|
* Get a list of values from all children with the given name
|
|
*/
|
|
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
|
|
std::vector<T> getChildValues(const std::string& name) const;
|
|
|
|
/**
|
|
* Get a list of values from all children with the given name
|
|
*/
|
|
template<typename T>
|
|
std::vector<T> getChildValues(const std::string& name) const;
|
|
|
|
/**
|
|
* Set a bool value for this node.
|
|
*/
|
|
bool setBoolValue (bool value);
|
|
|
|
|
|
/**
|
|
* Set an int value for this node.
|
|
*/
|
|
bool setIntValue (int value);
|
|
|
|
|
|
/**
|
|
* Set a long int value for this node.
|
|
*/
|
|
bool setLongValue (long value);
|
|
|
|
|
|
/**
|
|
* Set a float value for this node.
|
|
*/
|
|
bool setFloatValue (float value);
|
|
|
|
|
|
/**
|
|
* Set a double value for this node.
|
|
*/
|
|
bool setDoubleValue (double value);
|
|
|
|
|
|
/**
|
|
* Set a string value for this node.
|
|
*/
|
|
bool setStringValue (const char * value);
|
|
|
|
/**
|
|
* Set a string value for this node.
|
|
*/
|
|
bool setStringValue (const std::string& value)
|
|
{ return setStringValue(value.c_str()); }
|
|
|
|
|
|
/**
|
|
* Set a value of unspecified type for this node.
|
|
*/
|
|
bool setUnspecifiedValue (const char * value);
|
|
|
|
template<typename T>
|
|
bool setValue(const T& val,
|
|
typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
|
|
::type* dummy = 0);
|
|
|
|
template<typename T>
|
|
bool setValue(const T& val,
|
|
typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
|
|
::type* dummy = 0);
|
|
|
|
template<int N>
|
|
bool setValue(const char (&val)[N])
|
|
{
|
|
return setValue(&val[0]);
|
|
}
|
|
|
|
/**
|
|
* Set relative node to given value and afterwards make read only.
|
|
*
|
|
* @param relative_path Path to node
|
|
* @param value Value to set
|
|
*
|
|
* @return whether value could be set
|
|
*/
|
|
template<typename T>
|
|
bool setValueReadOnly(const std::string& relative_path, const T& value)
|
|
{
|
|
SGPropertyNode* node = getNode(relative_path, true);
|
|
bool ret = node->setValue(value);
|
|
node->setAttributes(READ);
|
|
return ret;
|
|
}
|
|
|
|
#if !PROPS_STANDALONE
|
|
/**
|
|
* Interpolate current value to target value within given time.
|
|
*
|
|
* @param type Type of interpolation ("numeric", "color", etc.)
|
|
* @param target Node containing target value
|
|
* @param duration Duration of interpolation (in seconds)
|
|
* @param easing Easing function (http://easings.net/)
|
|
*/
|
|
bool interpolate( const std::string& type,
|
|
const SGPropertyNode& target,
|
|
double duration = 0.6,
|
|
const std::string& easing = "swing" );
|
|
|
|
/**
|
|
* Interpolate current value to a series of values within given durations.
|
|
*
|
|
* @param type Type of interpolation ("numeric", "color", etc.)
|
|
* @param values Nodes containing intermediate and target values
|
|
* @param deltas Durations for each interpolation step (in seconds)
|
|
* @param easing Easing function (http://easings.net/)
|
|
*/
|
|
bool interpolate( const std::string& type,
|
|
const simgear::PropertyList& values,
|
|
const double_list& deltas,
|
|
const std::string& easing = "swing" );
|
|
|
|
/**
|
|
* Set the interpolation manager used by the interpolate methods.
|
|
*/
|
|
static void setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr);
|
|
|
|
/**
|
|
* Get the interpolation manager
|
|
*/
|
|
static simgear::PropertyInterpolationMgr* getInterpolationMgr();
|
|
#endif
|
|
|
|
/**
|
|
* Print the value of the property to a stream.
|
|
*/
|
|
std::ostream& printOn(std::ostream& stream) const;
|
|
|
|
//
|
|
// Data binding.
|
|
//
|
|
|
|
|
|
/**
|
|
* Test whether this node is bound to an external data source.
|
|
*/
|
|
bool isTied () const { return _tied; }
|
|
|
|
/**
|
|
* Bind this node to an external source.
|
|
*/
|
|
template<typename T>
|
|
bool tie(const SGRawValue<T> &rawValue, bool useDefault = true);
|
|
|
|
/**
|
|
* Unbind this node from any external data source.
|
|
*/
|
|
bool untie ();
|
|
|
|
|
|
//
|
|
// Convenience methods using paths.
|
|
// TODO: add attribute methods
|
|
//
|
|
|
|
|
|
/**
|
|
* Get another node's type.
|
|
*/
|
|
simgear::props::Type getType (const char * relative_path) const;
|
|
|
|
/**
|
|
* Get another node's type.
|
|
*/
|
|
simgear::props::Type getType (const std::string& relative_path) const
|
|
{ return getType(relative_path.c_str()); }
|
|
|
|
/**
|
|
* Test whether another node has a leaf value.
|
|
*/
|
|
bool hasValue (const char * relative_path) const;
|
|
|
|
/**
|
|
* Test whether another node has a leaf value.
|
|
*/
|
|
bool hasValue (const std::string& relative_path) const
|
|
{ return hasValue(relative_path.c_str()); }
|
|
|
|
/**
|
|
* Get another node's value as a bool.
|
|
*/
|
|
bool getBoolValue (const char * relative_path,
|
|
bool defaultValue = false) const;
|
|
|
|
/**
|
|
* Get another node's value as a bool.
|
|
*/
|
|
bool getBoolValue (const std::string& relative_path,
|
|
bool defaultValue = false) const
|
|
{ return getBoolValue(relative_path.c_str(), defaultValue); }
|
|
|
|
/**
|
|
* Get another node's value as an int.
|
|
*/
|
|
int getIntValue (const char * relative_path,
|
|
int defaultValue = 0) const;
|
|
|
|
/**
|
|
* Get another node's value as an int.
|
|
*/
|
|
int getIntValue (const std::string& relative_path,
|
|
int defaultValue = 0) const
|
|
{ return getIntValue(relative_path.c_str(), defaultValue); }
|
|
|
|
|
|
/**
|
|
* Get another node's value as a long int.
|
|
*/
|
|
long getLongValue (const char * relative_path,
|
|
long defaultValue = 0L) const;
|
|
|
|
/**
|
|
* Get another node's value as a long int.
|
|
*/
|
|
long getLongValue (const std::string& relative_path,
|
|
long defaultValue = 0L) const
|
|
{ return getLongValue(relative_path.c_str(), defaultValue); }
|
|
|
|
/**
|
|
* Get another node's value as a float.
|
|
*/
|
|
float getFloatValue (const char * relative_path,
|
|
float defaultValue = 0.0f) const;
|
|
|
|
/**
|
|
* Get another node's value as a float.
|
|
*/
|
|
float getFloatValue (const std::string& relative_path,
|
|
float defaultValue = 0.0f) const
|
|
{ return getFloatValue(relative_path.c_str(), defaultValue); }
|
|
|
|
|
|
/**
|
|
* Get another node's value as a double.
|
|
*/
|
|
double getDoubleValue (const char * relative_path,
|
|
double defaultValue = 0.0) const;
|
|
|
|
/**
|
|
* Get another node's value as a double.
|
|
*/
|
|
double getDoubleValue (const std::string& relative_path,
|
|
double defaultValue = 0.0) const
|
|
{ return getDoubleValue(relative_path.c_str(), defaultValue); }
|
|
|
|
/**
|
|
* Get another node's value as a string.
|
|
*/
|
|
const char * getStringValue (const char * relative_path,
|
|
const char * defaultValue = "") const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a string.
|
|
*/
|
|
const char * getStringValue (const std::string& relative_path,
|
|
const char * defaultValue = "") const
|
|
{ return getStringValue(relative_path.c_str(), defaultValue); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as a bool.
|
|
*/
|
|
bool setBoolValue (const char * relative_path, bool value);
|
|
|
|
/**
|
|
* Set another node's value as a bool.
|
|
*/
|
|
bool setBoolValue (const std::string& relative_path, bool value)
|
|
{ return setBoolValue(relative_path.c_str(), value); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as an int.
|
|
*/
|
|
bool setIntValue (const char * relative_path, int value);
|
|
|
|
/**
|
|
* Set another node's value as an int.
|
|
*/
|
|
bool setIntValue (const std::string& relative_path, int value)
|
|
{ return setIntValue(relative_path.c_str(), value); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as a long int.
|
|
*/
|
|
bool setLongValue (const char * relative_path, long value);
|
|
|
|
/**
|
|
* Set another node's value as a long int.
|
|
*/
|
|
bool setLongValue (const std::string& relative_path, long value)
|
|
{ return setLongValue(relative_path.c_str(), value); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as a float.
|
|
*/
|
|
bool setFloatValue (const char * relative_path, float value);
|
|
|
|
/**
|
|
* Set another node's value as a float.
|
|
*/
|
|
bool setFloatValue (const std::string& relative_path, float value)
|
|
{ return setFloatValue(relative_path.c_str(), value); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as a double.
|
|
*/
|
|
bool setDoubleValue (const char * relative_path, double value);
|
|
|
|
/**
|
|
* Set another node's value as a double.
|
|
*/
|
|
bool setDoubleValue (const std::string& relative_path, double value)
|
|
{ return setDoubleValue(relative_path.c_str(), value); }
|
|
|
|
|
|
/**
|
|
* Set another node's value as a string.
|
|
*/
|
|
bool setStringValue (const char * relative_path, const char * value);
|
|
|
|
bool setStringValue(const char * relative_path, const std::string& value)
|
|
{ return setStringValue(relative_path, value.c_str()); }
|
|
/**
|
|
* Set another node's value as a string.
|
|
*/
|
|
bool setStringValue (const std::string& relative_path, const char * value)
|
|
{ return setStringValue(relative_path.c_str(), value); }
|
|
|
|
bool setStringValue (const std::string& relative_path,
|
|
const std::string& value)
|
|
{ return setStringValue(relative_path.c_str(), value.c_str()); }
|
|
|
|
/**
|
|
* Set another node's value with no specified type.
|
|
*/
|
|
bool setUnspecifiedValue (const char * relative_path, const char * value);
|
|
|
|
|
|
/**
|
|
* Test whether another node is bound to an external data source.
|
|
*/
|
|
bool isTied (const char * relative_path) const;
|
|
|
|
/**
|
|
* Test whether another node is bound to an external data source.
|
|
*/
|
|
bool isTied (const std::string& relative_path) const
|
|
{ return isTied(relative_path.c_str()); }
|
|
|
|
/**
|
|
* Bind another node to an external bool source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external bool source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<bool> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Bind another node to an external int source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external int source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<int> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Bind another node to an external long int source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external long int source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<long> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Bind another node to an external float source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external float source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<float> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Bind another node to an external double source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external double source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<double> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Bind another node to an external string source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
/**
|
|
* Bind another node to an external string source.
|
|
*/
|
|
bool tie (const std::string& relative_path, const SGRawValue<const char*> &rawValue,
|
|
bool useDefault = true)
|
|
{ return tie(relative_path.c_str(), rawValue, useDefault); }
|
|
|
|
|
|
/**
|
|
* Unbind another node from any external data source.
|
|
*/
|
|
bool untie (const char * relative_path);
|
|
|
|
/**
|
|
* Unbind another node from any external data source.
|
|
*/
|
|
bool untie (const std::string& relative_path)
|
|
{ return untie(relative_path.c_str()); }
|
|
|
|
|
|
/**
|
|
* Add a change listener to the property. If "initial" is set call the
|
|
* listener initially.
|
|
*/
|
|
void addChangeListener (SGPropertyChangeListener * listener,
|
|
bool initial = false);
|
|
|
|
|
|
/**
|
|
* Remove a change listener from the property.
|
|
*/
|
|
void removeChangeListener (SGPropertyChangeListener * listener);
|
|
|
|
|
|
/**
|
|
* Get the number of listeners.
|
|
*/
|
|
int nListeners () const { return _listeners ? (int)_listeners->size() : 0; }
|
|
|
|
|
|
/**
|
|
* Fire a value change event to all listeners.
|
|
*/
|
|
void fireValueChanged ();
|
|
|
|
|
|
/**
|
|
* Fire a child-added event to all listeners.
|
|
*/
|
|
void fireChildAdded (SGPropertyNode * child);
|
|
|
|
/**
|
|
* Trigger a child-added and value-changed event for every child (Unlimited
|
|
* depth).
|
|
*
|
|
* @param fire_self Whether to trigger the events also for the node itself.
|
|
*
|
|
* It can be used to simulating the creation of a property tree, eg. for
|
|
* (re)initializing a subsystem which is controlled through the property tree.
|
|
*/
|
|
void fireCreatedRecursive(bool fire_self = false);
|
|
|
|
/**
|
|
* Fire a child-removed event to all listeners.
|
|
*/
|
|
void fireChildRemoved (SGPropertyNode * child);
|
|
|
|
/**
|
|
* Fire a child-removed event for every child of this node (Unlimited depth)
|
|
*
|
|
* Upon removal of a child node only for this single node a child-removed
|
|
* event is triggered. If eg. resource cleanup relies on receiving a
|
|
* child-removed event for every child this method can be used.
|
|
*/
|
|
void fireChildrenRemovedRecursive();
|
|
|
|
|
|
/**
|
|
* Clear any existing value and set the type to NONE.
|
|
*/
|
|
void clearValue ();
|
|
|
|
/**
|
|
* Compare two property trees. The property trees are equal if: 1)
|
|
* They have no children, and have the same type and the values are
|
|
* equal, or 2) have the same number of children, and the
|
|
* corresponding children in each tree are equal. "corresponding"
|
|
* means have the same name and index.
|
|
*
|
|
* Attributes, removed children, and aliases aren't considered.
|
|
*/
|
|
static bool compare (const SGPropertyNode& lhs, const SGPropertyNode& rhs);
|
|
|
|
protected:
|
|
|
|
void fireValueChanged (SGPropertyNode * node);
|
|
void fireChildAdded (SGPropertyNode * parent, SGPropertyNode * child);
|
|
void fireChildRemoved (SGPropertyNode * parent, SGPropertyNode * child);
|
|
|
|
SGPropertyNode_ptr eraseChild(simgear::PropertyList::iterator child);
|
|
|
|
/**
|
|
* Protected constructor for making new nodes on demand.
|
|
*/
|
|
SGPropertyNode (const std::string& name, int index, SGPropertyNode * parent);
|
|
template<typename Itr>
|
|
SGPropertyNode (Itr begin, Itr end, int index, SGPropertyNode * parent);
|
|
|
|
static simgear::PropertyInterpolationMgr* _interpolation_mgr;
|
|
|
|
private:
|
|
|
|
// Get the raw value
|
|
bool get_bool () const;
|
|
int get_int () const;
|
|
long get_long () const;
|
|
float get_float () const;
|
|
double get_double () const;
|
|
const char * get_string () const;
|
|
|
|
// Set the raw value
|
|
bool set_bool (bool value);
|
|
bool set_int (int value);
|
|
bool set_long (long value);
|
|
bool set_float (float value);
|
|
bool set_double (double value);
|
|
bool set_string (const char * value);
|
|
|
|
|
|
/**
|
|
* Get the value as a string.
|
|
*/
|
|
const char * make_string () const;
|
|
|
|
/**
|
|
* Trace a read access.
|
|
*/
|
|
void trace_read () const;
|
|
|
|
|
|
/**
|
|
* Trace a write access.
|
|
*/
|
|
void trace_write () const;
|
|
|
|
int _index;
|
|
std::string _name;
|
|
/// To avoid cyclic reference counting loops this shall not be a reference
|
|
/// counted pointer
|
|
SGPropertyNode * _parent;
|
|
simgear::PropertyList _children;
|
|
mutable std::string _buffer;
|
|
simgear::props::Type _type;
|
|
bool _tied;
|
|
int _attr = NO_ATTR;
|
|
|
|
// The right kind of pointer...
|
|
union {
|
|
SGPropertyNode * alias;
|
|
SGRaw* val;
|
|
} _value;
|
|
|
|
union {
|
|
bool bool_val;
|
|
int int_val;
|
|
long long_val;
|
|
float float_val;
|
|
double double_val;
|
|
char * string_val;
|
|
} _local_val;
|
|
|
|
std::vector<SGPropertyChangeListener *> * _listeners;
|
|
|
|
// Pass name as a pair of iterators
|
|
template<typename Itr>
|
|
SGPropertyNode * getChildImpl (Itr begin, Itr end, int index = 0, bool create = false);
|
|
// very internal method
|
|
template<typename Itr>
|
|
SGPropertyNode* getExistingChild (Itr begin, Itr end, int index);
|
|
// very internal path parsing function
|
|
template<typename SplitItr>
|
|
friend SGPropertyNode* find_node_aux(SGPropertyNode * current, SplitItr& itr,
|
|
bool create, int last_index);
|
|
// For boost
|
|
friend size_t hash_value(const SGPropertyNode& node);
|
|
};
|
|
|
|
// Convenience functions for use in templates
|
|
template<typename T>
|
|
#if PROPS_STANDALONE
|
|
T
|
|
#else
|
|
typename boost::disable_if<boost::is_enum<T>, T>::type
|
|
#endif
|
|
getValue(const SGPropertyNode*);
|
|
|
|
template<>
|
|
inline bool getValue<bool>(const SGPropertyNode* node) { return node->getBoolValue(); }
|
|
|
|
template<>
|
|
inline int getValue<int>(const SGPropertyNode* node) { return node->getIntValue(); }
|
|
|
|
template<>
|
|
inline long getValue<long>(const SGPropertyNode* node) { return node->getLongValue(); }
|
|
|
|
template<>
|
|
inline float getValue<float>(const SGPropertyNode* node)
|
|
{
|
|
return node->getFloatValue();
|
|
}
|
|
|
|
template<>
|
|
inline double getValue<double>(const SGPropertyNode* node)
|
|
{
|
|
return node->getDoubleValue();
|
|
}
|
|
|
|
template<>
|
|
inline const char * getValue<const char*>(const SGPropertyNode* node)
|
|
{
|
|
return node->getStringValue ();
|
|
}
|
|
|
|
template<>
|
|
inline std::string getValue<std::string>(const SGPropertyNode* node)
|
|
{
|
|
return node->getStringValue();
|
|
}
|
|
|
|
namespace simgear
|
|
{
|
|
/**
|
|
* Default trait for extracting enum values from SGPropertyNode. Create your
|
|
* own specialization for specific enum types to enable validation of values.
|
|
*/
|
|
template<class T>
|
|
struct enum_traits
|
|
{
|
|
/**
|
|
* Typename of the enum
|
|
*/
|
|
static const char* name() { return typeid(T).name(); }
|
|
|
|
/**
|
|
* @return Default value (will be used if validation fails)
|
|
*/
|
|
static T defVal() { return T(); }
|
|
|
|
/**
|
|
* @return Whether the given integer value has an enum value defined
|
|
*/
|
|
static bool validate(int) { return true; }
|
|
};
|
|
} // namespace simgear
|
|
|
|
/** Extract enum from SGPropertyNode */
|
|
template<typename T>
|
|
#if PROPS_STANDALONE
|
|
inline T
|
|
#else
|
|
inline typename boost::enable_if<boost::is_enum<T>, T>::type
|
|
#endif
|
|
getValue(const SGPropertyNode* node)
|
|
{
|
|
typedef simgear::enum_traits<T> Traits;
|
|
int val = node->getIntValue();
|
|
if( !Traits::validate(val) )
|
|
{
|
|
SG_LOG
|
|
(
|
|
SG_GENERAL,
|
|
SG_WARN,
|
|
"Invalid value for enum (" << Traits::name() << ", val = " << val << ")"
|
|
);
|
|
return Traits::defVal();
|
|
}
|
|
return static_cast<T>(node->getIntValue());
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, bool value)
|
|
{
|
|
return node->setBoolValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, int value)
|
|
{
|
|
return node->setIntValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, long value)
|
|
{
|
|
return node->setLongValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, float value)
|
|
{
|
|
return node->setFloatValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, double value)
|
|
{
|
|
return node->setDoubleValue(value);
|
|
}
|
|
|
|
inline bool setValue(SGPropertyNode* node, const char* value)
|
|
{
|
|
return node->setStringValue(value);
|
|
}
|
|
|
|
inline bool setValue (SGPropertyNode* node, const std::string& value)
|
|
{
|
|
return node->setStringValue(value.c_str());
|
|
}
|
|
|
|
template<typename T>
|
|
bool SGPropertyNode::tie(const SGRawValue<T> &rawValue, bool useDefault)
|
|
{
|
|
using namespace simgear::props;
|
|
if (_type == ALIAS || _tied)
|
|
return false;
|
|
|
|
useDefault = useDefault && hasValue();
|
|
T old_val = SGRawValue<T>::DefaultValue();
|
|
if (useDefault)
|
|
old_val = getValue<T>(this);
|
|
clearValue();
|
|
if (PropertyTraits<T>::Internal)
|
|
_type = PropertyTraits<T>::type_tag;
|
|
else
|
|
_type = EXTENDED;
|
|
_tied = true;
|
|
_value.val = rawValue.clone();
|
|
if (useDefault) {
|
|
int save_attributes = getAttributes();
|
|
setAttribute( WRITE, true );
|
|
setValue(old_val);
|
|
setAttributes( save_attributes );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template<>
|
|
bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
|
|
bool useDefault);
|
|
|
|
template<typename T>
|
|
T SGPropertyNode::getValue(typename boost::disable_if_c<simgear::props
|
|
::PropertyTraits<T>::Internal>::type* dummy) const
|
|
{
|
|
using namespace simgear::props;
|
|
if (_attr == (READ|WRITE) && _type == EXTENDED
|
|
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
|
|
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
|
|
}
|
|
if (getAttribute(TRACE_READ))
|
|
trace_read();
|
|
if (!getAttribute(READ))
|
|
return SGRawValue<T>::DefaultValue();
|
|
switch (_type) {
|
|
case EXTENDED:
|
|
if (_value.val->getType() == PropertyTraits<T>::type_tag)
|
|
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
|
|
break;
|
|
case STRING:
|
|
case UNSPECIFIED:
|
|
return simgear::parseString<T>(make_string());
|
|
break;
|
|
default: // avoid compiler warning
|
|
break;
|
|
}
|
|
return SGRawValue<T>::DefaultValue();
|
|
}
|
|
|
|
template<typename T>
|
|
inline T SGPropertyNode::getValue(typename boost::enable_if_c<simgear::props
|
|
::PropertyTraits<T>::Internal>::type* dummy) const
|
|
{
|
|
return ::getValue<T>(this);
|
|
}
|
|
|
|
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
|
|
std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
|
|
{
|
|
const simgear::PropertyList& props = getChildren(name);
|
|
std::vector<T> values( props.size() );
|
|
|
|
for( size_t i = 0; i < props.size(); ++i )
|
|
values[i] = props[i]->getValue<T_get>();
|
|
|
|
return values;
|
|
}
|
|
|
|
template<typename T>
|
|
inline
|
|
std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
|
|
{
|
|
return getChildValues<T, T>(name);
|
|
}
|
|
|
|
template<typename T>
|
|
bool SGPropertyNode::setValue(const T& val,
|
|
typename boost::disable_if_c<simgear::props
|
|
::PropertyTraits<T>::Internal>::type* dummy)
|
|
{
|
|
using namespace simgear::props;
|
|
if (_attr == (READ|WRITE) && _type == EXTENDED
|
|
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
|
|
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
|
|
return true;
|
|
}
|
|
if (getAttribute(WRITE)
|
|
&& ((_type == EXTENDED
|
|
&& _value.val->getType() == PropertyTraits<T>::type_tag)
|
|
|| _type == NONE || _type == UNSPECIFIED)) {
|
|
if (_type == NONE || _type == UNSPECIFIED) {
|
|
clearValue();
|
|
_type = EXTENDED;
|
|
_value.val = new SGRawValueContainer<T>(val);
|
|
} else {
|
|
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
|
|
}
|
|
if (getAttribute(TRACE_WRITE))
|
|
trace_write();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template<typename T>
|
|
inline bool SGPropertyNode::setValue(const T& val,
|
|
typename boost::enable_if_c<simgear::props
|
|
::PropertyTraits<T>::Internal>::type* dummy)
|
|
{
|
|
return ::setValue(this, val);
|
|
}
|
|
|
|
/**
|
|
* Utility function for creation of a child property node.
|
|
*/
|
|
inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name,
|
|
int index = 0)
|
|
{
|
|
return parent->getChild(name, index, true);
|
|
}
|
|
|
|
namespace simgear
|
|
{
|
|
/**
|
|
* Utility function for creation of a child property node using a
|
|
* relative path.
|
|
*/
|
|
template<typename StringType>
|
|
inline SGPropertyNode*
|
|
makeNode(SGPropertyNode* parent, const StringType& name)
|
|
{
|
|
return parent->getNode(name, true);
|
|
}
|
|
}
|
|
|
|
// For boost::hash
|
|
size_t hash_value(const SGPropertyNode& node);
|
|
|
|
// Helper comparison and hash functions for common cases
|
|
|
|
namespace simgear
|
|
{
|
|
namespace props
|
|
{
|
|
struct Compare
|
|
{
|
|
bool operator()(const SGPropertyNode* lhs, const SGPropertyNode* rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(SGPropertyNode_ptr lhs, const SGPropertyNode* rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(const SGPropertyNode* lhs, SGPropertyNode_ptr rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
bool operator()(SGPropertyNode_ptr lhs, SGPropertyNode_ptr rhs) const
|
|
{
|
|
return SGPropertyNode::compare(*lhs, *rhs);
|
|
}
|
|
};
|
|
|
|
struct Hash
|
|
{
|
|
size_t operator()(const SGPropertyNode* node) const
|
|
{
|
|
return hash_value(*node);
|
|
}
|
|
size_t operator()(SGPropertyNode_ptr node) const
|
|
{
|
|
return hash_value(*node);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
/** Convenience class for change listener callbacks without
|
|
* creating a derived class implementing a "valueChanged" method.
|
|
* Also removes listener on destruction automatically.
|
|
*/
|
|
template<class T>
|
|
class SGPropertyChangeCallback
|
|
: public SGPropertyChangeListener
|
|
{
|
|
public:
|
|
SGPropertyChangeCallback(T* obj, void (T::*method)(SGPropertyNode*),
|
|
SGPropertyNode_ptr property,bool initial=false)
|
|
: _obj(obj), _callback(method), _property(property)
|
|
{
|
|
_property->addChangeListener(this,initial);
|
|
}
|
|
|
|
SGPropertyChangeCallback(const SGPropertyChangeCallback<T>& other) :
|
|
_obj(other._obj), _callback(other._callback), _property(other._property)
|
|
{
|
|
_property->addChangeListener(this,false);
|
|
}
|
|
|
|
virtual ~SGPropertyChangeCallback()
|
|
{
|
|
_property->removeChangeListener(this);
|
|
}
|
|
void valueChanged (SGPropertyNode * node)
|
|
{
|
|
(_obj->*_callback)(node);
|
|
}
|
|
private:
|
|
T* _obj;
|
|
void (T::*_callback)(SGPropertyNode*);
|
|
SGPropertyNode_ptr _property;
|
|
};
|
|
|
|
#endif // __PROPS_HXX
|
|
|
|
// end of props.hxx
|