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simgear/simgear/props/props.hxx
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/**
* \file props.hxx
* Interface definition for a property list.
* Started Fall 2000 by David Megginson, david@megginson.com
* This code is released into the Public Domain.
*
* See props.html for documentation [replace with URL when available].
*
* $Id$
*/
#ifndef __PROPS_HXX
#define __PROPS_HXX
#ifndef PROPS_STANDALONE
#define PROPS_STANDALONE 0
#endif
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
#include <typeinfo>
#include <simgear/compiler.h>
#if PROPS_STANDALONE
// taken from: boost/utility/enable_if.hpp
#ifndef SG_LOG
# define SG_GENERAL 0
# define SG_ALERT 0
# define SG_WARN 1
# define SG_LOG(type, level, message) (type) ? (std::cerr <<message << endl) : (std::cout <<message << endl)
#endif
namespace boost {
template <bool B, class T = void>
struct enable_if_c {
typedef T type;
};
template <class T>
struct enable_if_c<false, T> {};
template <class Cond, class T = void>
struct enable_if : public enable_if_c<Cond::value, T> {};
template <bool B, class T = void>
struct disable_if_c {
typedef T type;
};
template <class T>
struct disable_if_c<true, T> {};
template <class Cond, class T = void>
struct disable_if : public disable_if_c<Cond::value, T> {};
}
#else
# include <boost/utility.hpp>
# include <boost/type_traits/is_enum.hpp>
# include <simgear/debug/logstream.hxx>
# include <simgear/math/SGMathFwd.hxx>
# include <simgear/math/sg_types.hxx>
#endif
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
// XXX This whole file should be in the simgear namespace, but I don't
// have the guts yet...
using namespace std;
namespace simgear
{
class PropertyInterpolationMgr;
template<typename T>
std::istream& readFrom(std::istream& stream, T& result)
{
stream >> result;
return stream;
}
/**
* Parse a string as an object of a given type.
* XXX no error behavior yet.
*
* @tparam T the return type
* @param str the string
* @return the object.
*/
template<typename T>
inline T parseString(const std::string& str)
{
std::istringstream stream(str);
T result;
readFrom(stream, result);
return result;
}
//
// Property value types
//
#ifdef NONE
#pragma warn A sloppy coder has defined NONE as a macro!
#undef NONE
#endif
#ifdef ALIAS
#pragma warn A sloppy coder has defined ALIAS as a macro!
#undef ALIAS
#endif
#ifdef UNSPECIFIED
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
#undef UNSPECIFIED
#endif
#ifdef BOOL
#pragma warn A sloppy coder has defined BOOL as a macro!
#undef BOOL
#endif
#ifdef INT
#pragma warn A sloppy coder has defined INT as a macro!
#undef INT
#endif
#ifdef LONG
#pragma warn A sloppy coder has defined LONG as a macro!
#undef LONG
#endif
#ifdef FLOAT
#pragma warn A sloppy coder has defined FLOAT as a macro!
#undef FLOAT
#endif
#ifdef DOUBLE
#pragma warn A sloppy coder has defined DOUBLE as a macro!
#undef DOUBLE
#endif
#ifdef STRING
#pragma warn A sloppy coder has defined STRING as a macro!
#undef STRING
#endif
/// Property system which associates property names with values.
namespace props
{
/**
* The possible types of an SGPropertyNode. Types that appear after
* EXTENDED are not stored in the SGPropertyNode itself.
*/
enum Type {
NONE = 0, /**< The node hasn't been assigned a value yet. */
ALIAS, /**< The node "points" to another node. */
BOOL,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
UNSPECIFIED,
EXTENDED, /**< The node's value is not stored in the property;
* the actual value and type is retrieved from an
* SGRawValue node. This type is never returned by @see
* SGPropertyNode::getType.
*/
// Extended properties
VEC3D,
VEC4D
};
template<typename T> struct PropertyTraits;
#define DEFINTERNALPROP(TYPE, PROP) \
template<> \
struct PropertyTraits<TYPE> \
{ \
static const Type type_tag = PROP; \
enum { Internal = 1 }; \
}
DEFINTERNALPROP(bool, BOOL);
DEFINTERNALPROP(int, INT);
DEFINTERNALPROP(long, LONG);
DEFINTERNALPROP(float, FLOAT);
DEFINTERNALPROP(double, DOUBLE);
DEFINTERNALPROP(const char *, STRING);
DEFINTERNALPROP(const char[], STRING);
#undef DEFINTERNALPROP
}
}
////////////////////////////////////////////////////////////////////////
// A raw value.
//
// This is the mechanism that information-providing routines can
// use to link their own values to the property manager. Any
// SGValue can be tied to a raw value and then untied again.
//
// Note: we are forced to use inlined methods here to ensure
// that the templates will be instantiated. We're probably taking
// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
/**
* Base class for SGRawValue classes that holds no type
* information. This allows some generic manipulation of the
* SGRawValue object.
*/
class SGRaw
{
public:
/**
* Get the type enumeration for the raw value.
*
* @return the type.
*/
virtual simgear::props::Type getType() const = 0;
virtual ~SGRaw() {}
/**
* Create a new deep copy of this raw value.
*
* The copy will contain its own version of the underlying value
* as well, and will be the same type.
*
* @return A deep copy of the current object.
*/
virtual SGRaw* clone() const = 0;
};
class SGRawExtended : public SGRaw
{
public:
/**
* Make an SGRawValueContainer from the SGRawValue.
*
* This is a virtual function of SGRawExtended so that
* SGPropertyNode::untie doesn't need to know the type of an
* extended property.
*/
virtual SGRawExtended* makeContainer() const = 0;
/**
* Write value out to a stream
*/
virtual std::ostream& printOn(std::ostream& stream) const = 0;
/**
* Read value from a stream and store it.
*/
virtual std::istream& readFrom(std::istream& stream) = 0;
};
// Choose between different base classes based on whether the value is
// stored internal to the property node. This frees us from defining
// the virtual functions in the SGRawExtended interface where they
// don't make sense, e.g. readFrom for the const char* type.
template<typename T, int internal = simgear::props::PropertyTraits<T>::Internal>
class SGRawBase;
template<typename T>
class SGRawBase<T, 1> : public SGRaw
{
};
template<typename T>
class SGRawBase<T, 0> : public SGRawExtended
{
virtual SGRawExtended* makeContainer() const;
virtual std::ostream& printOn(std::ostream& stream) const;
virtual std::istream& readFrom(std::istream& stream);
};
/**
* Abstract base class for a raw value.
*
* The property manager is implemented in two layers. The SGPropertyNode is the
* highest and most abstract layer, representing an LValue/RValue pair: it
* records the position of the property in the property tree and contains
* facilities for navigation to other nodes. It is guaranteed to be persistent:
* the SGPropertyNode will not change during a session, even if the property is
* bound and unbound multiple times.
*
* When the property value is not managed internally in the
* SGPropertyNode, the SGPropertyNode will contain a reference to an
* SGRawValue (this class), which provides an abstract way to get,
* set, and clone the underlying value. The SGRawValue may change
* frequently during a session as a value is retyped or bound and
* unbound to various data source, but the abstract SGPropertyNode
* layer insulates the application from those changes.
*
* The SGPropertyNode class always keeps a *copy* of a raw value, not the
* original one passed to it; if you override a derived class but do not replace
* the {@link SGRaw::clone clone()} method, strange things will happen.
*
* All derived SGRawValue classes must implement getValue(), setValue(), and
* {@link SGRaw::clone clone()} for the appropriate type.
*
* @see SGPropertyNode
* @see SGRawValuePointer
* @see SGRawValueFunctions
* @see SGRawValueFunctionsIndexed
* @see SGRawValueMethods
* @see SGRawValueMethodsIndexed
* @see SGRawValueContainer
*/
template <class T>
class SGRawValue : public SGRawBase<T>
{
public:
/**
* The default underlying value for this type.
*
* Every raw value has a default; the default is false for a
* boolean, 0 for the various numeric values, and "" for a string.
* If additional types of raw values are added in the future, they
* may need different kinds of default values (such as epoch for a
* date type). The default value is used when creating new values.
*/
static T DefaultValue()
{
return T();
}
/**
* Constructor.
*
* Use the default value for this type.
*/
SGRawValue () {}
/**
* Destructor.
*/
virtual ~SGRawValue () {}
/**
* Return the underlying value.
*
* @return The actual value for the property.
* @see #setValue
*/
virtual T getValue () const = 0;
/**
* Assign a new underlying value.
*
* If the new value cannot be set (because this is a read-only
* raw value, or because the new value is not acceptable for
* some reason) this method returns false and leaves the original
* value unchanged.
*
* @param value The actual value for the property.
* @return true if the value was set successfully, false otherwise.
* @see #getValue
*/
virtual bool setValue (T value) = 0;
/**
* Return the type tag for this raw value type.
*/
virtual simgear::props::Type getType() const
{
return simgear::props::PropertyTraits<T>::type_tag;
}
};
////////////////////////////////////////////////////////////////////////
// Default values for every type.
////////////////////////////////////////////////////////////////////////
template<> inline bool SGRawValue<bool>::DefaultValue()
{
return false;
}
template<> inline const char * SGRawValue<const char *>::DefaultValue()
{
return "";
}
/**
* A raw value bound to a pointer.
*
* This is the most efficient way to tie an external value, but also
* the most dangerous, because there is no way for the supplier to
* perform bounds checking and derived calculations except by polling
* the variable to see if it has changed. There is no default
* constructor, because this class would be meaningless without a
* pointer.
*/
template <class T>
class SGRawValuePointer : public SGRawValue<T>
{
public:
/**
* Explicit pointer constructor.
*
* Create a new raw value bound to the value of the variable
* referenced by the pointer.
*
* @param ptr The pointer to the variable to which this raw value
* will be bound.
*/
SGRawValuePointer (T * ptr) : _ptr(ptr) {}
/**
* Destructor.
*/
virtual ~SGRawValuePointer () {}
/**
* Get the underlying value.
*
* This method will dereference the pointer and return the
* variable's value.
*/
virtual T getValue () const { return *_ptr; }
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue (T value) { *_ptr = value; return true; }
/**
* Create a copy of this raw value.
*
* The copy will use the same external pointer as the original.
*/
virtual SGRaw* clone () const {
return new SGRawValuePointer(_ptr);
}
private:
T * _ptr;
};
/**
* A value managed through static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class T>
class SGRawValueFunctions : public SGRawValue<T>
{
public:
/**
* The template type of a static getter function.
*/
typedef T (*getter_t)();
/**
* The template type of a static setter function.
*/
typedef void (*setter_t)(T);
/**
* Explicit constructor.
*
* Create a new raw value bound to the getter and setter supplied.
*
* @param getter A static function for getting a value, or 0
* to read-disable the value.
* @param setter A static function for setting a value, or 0
* to write-disable the value.
*/
SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
: _getter(getter), _setter(setter) {}
/**
* Destructor.
*/
virtual ~SGRawValueFunctions () {}
/**
* Get the underlying value.
*
* This method will invoke the getter function to get a value.
* If no getter function was supplied, this method will always
* return the default value for the type.
*/
virtual T getValue () const {
if (_getter) return (*_getter)();
else return SGRawValue<T>::DefaultValue();
}
/**
* Set the underlying value.
*
* This method will invoke the setter function to change the
* underlying value. If no setter function was supplied, this
* method will return false.
*/
virtual bool setValue (T value) {
if (_setter) { (*_setter)(value); return true; }
else return false;
}
/**
* Create a copy of this raw value, bound to the same functions.
*/
virtual SGRaw* clone () const {
return new SGRawValueFunctions(_getter,_setter);
}
private:
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value bound to static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter. An indexed value is useful for binding one
* of a list of possible values (such as multiple engines for a
* plane). The index is hard-coded at creation time.
*
* @see SGRawValue
*/
template <class T>
class SGRawValueFunctionsIndexed : public SGRawValue<T>
{
public:
typedef T (*getter_t)(int);
typedef void (*setter_t)(int,T);
SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
: _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueFunctionsIndexed () {}
virtual T getValue () const {
if (_getter) return (*_getter)(_index);
else return SGRawValue<T>::DefaultValue();
}
virtual bool setValue (T value) {
if (_setter) { (*_setter)(_index, value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueFunctionsIndexed(_index, _getter, _setter);
}
private:
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethods : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)() const;
typedef void (C::*setter_t)(T);
SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethods () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(); }
else { return SGRawValue<T>::DefaultValue(); }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueMethods(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
};
/**
* A string value managed through an object and access methods.
*
* This class stores the std::string returned by the getter, so that
* the value returned by c_str() is still valid.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C>
class SGStringValueMethods : public SGRawValue<const char*>
{
public:
typedef std::string (C::*getter_t)() const;
typedef void (C::*setter_t)(const std::string&);
SGStringValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter) {}
virtual ~SGStringValueMethods () {}
virtual const char* getValue () const {
SGStringValueMethods* pthis = const_cast<SGStringValueMethods*>(this);
if (_getter) { pthis->_value = (_obj.*_getter)();
return pthis->_value.c_str(); }
else { return SGRawValue<const char*>::DefaultValue(); }
}
virtual bool setValue (const char* value) {
if (_setter) { (_obj.*_setter)(value ? value : ""); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGStringValueMethods(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
std::string _value;
};
/**
* An indexed value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethodsIndexed : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)(int) const;
typedef void (C::*setter_t)(int, T);
SGRawValueMethodsIndexed (C &obj, int index,
getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethodsIndexed () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(_index); }
else { return SGRawValue<T>::DefaultValue(); }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(_index, value); return true; }
else return false;
}
virtual SGRaw* clone () const {
return new SGRawValueMethodsIndexed(_obj, _index, _getter, _setter);
}
private:
C &_obj;
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A raw value that contains its value. This provides a way for
* property nodes to contain values that shouldn't be stored in the
* property node itself.
*/
template <class T>
class SGRawValueContainer : public SGRawValue<T>
{
public:
/**
* Explicit constructor.
*/
SGRawValueContainer(const T& obj) : _obj(obj) {}
/**
* Destructor.
*/
virtual ~SGRawValueContainer() {}
/**
* Get the underlying value.
*/
virtual T getValue() const { return _obj; }
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue (T value) { _obj = value; return true; }
/**
* Create a copy of this raw value.
*/
virtual SGRaw* clone () const {
return new SGRawValueContainer(_obj);
}
private:
T _obj;
};
template<typename T>
SGRawExtended* SGRawBase<T, 0>::makeContainer() const
{
return new SGRawValueContainer<T>(static_cast<const SGRawValue<T>*>(this)
->getValue());
}
template<typename T>
std::ostream& SGRawBase<T, 0>::printOn(std::ostream& stream) const
{
return stream << static_cast<SGRawValue<T>*>(this)->getValue();
}
template<typename T>
std::istream& SGRawBase<T, 0>::readFrom(std::istream& stream)
{
T value;
simgear::readFrom(stream, value);
static_cast<SGRawValue<T>*>(this)->setValue(value);
return stream;
}
/**
* The smart pointer that manage reference counting
*/
class SGPropertyNode;
typedef SGSharedPtr<SGPropertyNode> SGPropertyNode_ptr;
typedef SGSharedPtr<const SGPropertyNode> SGConstPropertyNode_ptr;
namespace simgear
{
using PropertyList = std::vector<SGPropertyNode_ptr>;
}
/**
* The property change listener interface.
*
* <p>Any class that needs to listen for property changes must implement
* this interface.</p>
*/
class SGPropertyChangeListener
{
public:
virtual ~SGPropertyChangeListener ();
/// Called if value of \a node has changed.
virtual void valueChanged(SGPropertyNode * node);
/// Called if \a child has been added to the given \a parent.
virtual void childAdded(SGPropertyNode * parent, SGPropertyNode * child);
/// Called if \a child has been removed from its \a parent.
virtual void childRemoved(SGPropertyNode * parent, SGPropertyNode * child);
protected:
SGPropertyChangeListener(bool recursive = false);
friend class SGPropertyNode;
virtual void register_property (SGPropertyNode * node);
virtual void unregister_property (SGPropertyNode * node);
private:
std::vector<SGPropertyNode *> _properties;
};
/**
* A node in a property tree.
*/
class SGPropertyNode : public SGReferenced
{
public:
/**
* Public constants.
*/
enum {
MAX_STRING_LEN = 1024
};
/**
* Access mode attributes.
*
* <p>The ARCHIVE attribute is strictly advisory, and controls
* whether the property should normally be saved and restored.</p>
*/
enum Attribute {
NO_ATTR = 0,
READ = 1,
WRITE = 2,
ARCHIVE = 4,
REMOVED = 8,
TRACE_READ = 16,
TRACE_WRITE = 32,
USERARCHIVE = 64,
PRESERVE = 128,
PROTECTED = 1 << 8,
// beware: if you add another attribute here,
// also update value of "LAST_USED_ATTRIBUTE".
};
/**
* Last used attribute
* Update as needed when enum Attribute is changed
*/
static const int LAST_USED_ATTRIBUTE;
/**
* Default constructor.
*/
SGPropertyNode ();
/**
* Copy constructor.
*/
SGPropertyNode (const SGPropertyNode &node);
/**
* Destructor.
*/
virtual ~SGPropertyNode ();
//
// Basic properties.
//
/**
* Test whether this node contains a primitive leaf value.
*/
bool hasValue () const { return (_type != simgear::props::NONE); }
/**
* Get the node's simple (XML) name.
*/
const char * getName () const { return _name.c_str(); }
/**
* Get the node's simple name as a string.
*/
const std::string& getNameString () const { return _name; }
/**
* Get the node's pretty display name, with subscript when needed.
*/
std::string getDisplayName (bool simplify = false) const;
/**
* Get the node's integer index.
*/
int getIndex () const { return _index; }
/**
* Get a non-const pointer to the node's parent.
*/
SGPropertyNode * getParent () { return _parent; }
/**
* Get a const pointer to the node's parent.
*/
const SGPropertyNode * getParent () const { return _parent; }
/**
* Get node's position in parent (*NOT* index)
*/
unsigned int getPosition() const;
//
// Children.
//
/**
* Get the number of child nodes.
*/
int nChildren () const { return (int)_children.size(); }
/**
* Get a child node by position (*NOT* index).
*/
SGPropertyNode * getChild (int position);
/**
* Get a const child node by position (*NOT* index).
*/
const SGPropertyNode * getChild (int position) const;
/**
* Test whether a named child exists.
*/
bool hasChild (const char * name, int index = 0) const
{
return (getChild(name, index) != 0);
}
/**
* Test whether a named child exists.
*/
bool hasChild (const std::string& name, int index = 0) const
{
return (getChild(name, index) != 0);
}
/**
* Create a new child node with the given name and an unused index
*
* @param min_index Minimal index for new node (skips lower indices)
* @param append Whether to simply use the index after the last used index
* or use a lower, unused index if it exists
*/
SGPropertyNode * addChild ( const char* name,
int min_index = 0,
bool append = true );
SGPropertyNode * addChild ( const std::string& name,
int min_index = 0,
bool append = true )
{ return addChild(name.c_str(), min_index, append); }
/**
* Create multiple child nodes with the given name an unused indices
*
* @param count The number of nodes create
* @param min_index Minimal index for new nodes (skips lower indices)
* @param append Whether to simply use the index after the last used index
* or use a lower, unused index if it exists
*/
simgear::PropertyList addChildren ( const std::string& name,
size_t count,
int min_index = 0,
bool append = true );
/**
* Get a child node by name and index.
*/
SGPropertyNode * getChild (const char* name, int index = 0,
bool create = false);
SGPropertyNode * getChild (const std::string& name, int index = 0,
bool create = false);
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const char * name, int index = 0) const;
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const std::string& name, int index = 0) const
{ return getChild(name.c_str(), index); }
/**
* Get a vector of all children with the specified name.
*/
simgear::PropertyList getChildren (const char * name) const;
/**
* Get a vector of all children with the specified name.
*/
simgear::PropertyList getChildren (const std::string& name) const
{ return getChildren(name.c_str()); }
/**
* Remove child by pointer (if it is a child of this node).
*
* @return true, if the node was deleted.
*/
bool removeChild(SGPropertyNode* node);
// TODO do we need the removeXXX methods to return the deleted nodes?
/**
* Remove child by position.
*/
SGPropertyNode_ptr removeChild(int pos);
/**
* Remove a child node
*/
SGPropertyNode_ptr removeChild(const char * name, int index = 0);
/**
* Remove a child node
*/
SGPropertyNode_ptr removeChild(const std::string& name, int index = 0)
{ return removeChild(name.c_str(), index); }
/**
* Remove all children with the specified name.
*/
simgear::PropertyList removeChildren(const char * name);
/**
* Remove all children with the specified name.
*/
simgear::PropertyList removeChildren(const std::string& name)
{ return removeChildren(name.c_str()); }
/**
* Remove all children (does not change the value of the node)
*/
void removeAllChildren();
//
// Alias support.
//
/**
* Alias this node's leaf value to another's.
*/
bool alias (SGPropertyNode * target);
/**
* Alias this node's leaf value to another's by relative path.
*/
bool alias (const char * path);
/**
* Alias this node's leaf value to another's by relative path.
*/
bool alias (const std::string& path)
{ return alias(path.c_str()); }
/**
* Remove any alias for this node.
*/
bool unalias ();
/**
* Test whether the node's leaf value is aliased to another's.
*/
bool isAlias () const { return (_type == simgear::props::ALIAS); }
/**
* Get a non-const pointer to the current alias target, if any.
*/
SGPropertyNode * getAliasTarget ();
/**
* Get a const pointer to the current alias target, if any.
*/
const SGPropertyNode * getAliasTarget () const;
//
// Path information.
//
/**
* Get the path to this node from the root.
*/
std::string getPath (bool simplify = false) const;
/**
* Get a pointer to the root node.
*/
SGPropertyNode * getRootNode ();
/**
* Get a const pointer to the root node.
*/
const SGPropertyNode * getRootNode () const;
/**
* Get a pointer to another node by relative path.
*/
SGPropertyNode * getNode (const char * relative_path, bool create = false);
/**
* deep copy one node to another.
*/
void copy(SGPropertyNode *to);
/**
* Get a pointer to another node by relative path.
*/
SGPropertyNode * getNode (const std::string& relative_path, bool create = false)
{ return getNode(relative_path.c_str(), create); }
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode * getNode (const char * relative_path, int index,
bool create = false);
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode * getNode (const std::string& relative_path, int index,
bool create = false)
{ return getNode(relative_path.c_str(), index, create); }
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const char * relative_path) const;
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const std::string& relative_path) const
{ return getNode(relative_path.c_str()); }
/**
* Get a const pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separate.
*/
const SGPropertyNode * getNode (const char * relative_path,
int index) const;
/**
* Get a const pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separate.
*/
const SGPropertyNode * getNode (const std::string& relative_path,
int index) const
{ return getNode(relative_path.c_str(), index); }
//
// Access Mode.
//
/**
* Check a single mode attribute for the property node.
*/
bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
/**
* Set a single mode attribute for the property node.
*/
void setAttribute (Attribute attr, bool state) {
(state ? _attr |= attr : _attr &= ~attr);
}
/**
* Get all of the mode attributes for the property node.
*/
int getAttributes () const { return _attr; }
/**
* Set all of the mode attributes for the property node.
*/
void setAttributes (int attr) { _attr = attr; }
//
// Leaf Value (primitive).
//
/**
* Get the type of leaf value, if any, for this node.
*/
simgear::props::Type getType () const;
/**
* Get a bool value for this node.
*/
bool getBoolValue () const;
/**
* Get an int value for this node.
*/
int getIntValue () const;
/**
* Get a long int value for this node.
*/
long getLongValue () const;
/**
* Get a float value for this node.
*/
float getFloatValue () const;
/**
* Get a double value for this node.
*/
double getDoubleValue () const;
/**
* Get a string value for this node.
*/
const char * getStringValue () const;
/**
* Get a value from a node. If the actual type of the node doesn't
* match the desired type, a conversion isn't guaranteed.
*/
template<typename T>
T getValue(typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
// Getter for extended property
template<typename T>
T getValue(typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
/**
* Get a list of values from all children with the given name
*/
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
std::vector<T> getChildValues(const std::string& name) const;
/**
* Get a list of values from all children with the given name
*/
template<typename T>
std::vector<T> getChildValues(const std::string& name) const;
/**
* Set a bool value for this node.
*/
bool setBoolValue (bool value);
/**
* Set an int value for this node.
*/
bool setIntValue (int value);
/**
* Set a long int value for this node.
*/
bool setLongValue (long value);
/**
* Set a float value for this node.
*/
bool setFloatValue (float value);
/**
* Set a double value for this node.
*/
bool setDoubleValue (double value);
/**
* Set a string value for this node.
*/
bool setStringValue (const char * value);
/**
* Set a string value for this node.
*/
bool setStringValue (const std::string& value)
{ return setStringValue(value.c_str()); }
/**
* Set a value of unspecified type for this node.
*/
bool setUnspecifiedValue (const char * value);
template<typename T>
bool setValue(const T& val,
typename boost::enable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0);
template<typename T>
bool setValue(const T& val,
typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0);
template<int N>
bool setValue(const char (&val)[N])
{
return setValue(&val[0]);
}
/**
* Set relative node to given value and afterwards make read only.
*
* @param relative_path Path to node
* @param value Value to set
*
* @return whether value could be set
*/
template<typename T>
bool setValueReadOnly(const std::string& relative_path, const T& value)
{
SGPropertyNode* node = getNode(relative_path, true);
bool ret = node->setValue(value);
node->setAttributes(READ);
return ret;
}
#if !PROPS_STANDALONE
/**
* Interpolate current value to target value within given time.
*
* @param type Type of interpolation ("numeric", "color", etc.)
* @param target Node containing target value
* @param duration Duration of interpolation (in seconds)
* @param easing Easing function (http://easings.net/)
*/
bool interpolate( const std::string& type,
const SGPropertyNode& target,
double duration = 0.6,
const std::string& easing = "swing" );
/**
* Interpolate current value to a series of values within given durations.
*
* @param type Type of interpolation ("numeric", "color", etc.)
* @param values Nodes containing intermediate and target values
* @param deltas Durations for each interpolation step (in seconds)
* @param easing Easing function (http://easings.net/)
*/
bool interpolate( const std::string& type,
const simgear::PropertyList& values,
const double_list& deltas,
const std::string& easing = "swing" );
/**
* Set the interpolation manager used by the interpolate methods.
*/
static void setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr);
/**
* Get the interpolation manager
*/
static simgear::PropertyInterpolationMgr* getInterpolationMgr();
#endif
/**
* Print the value of the property to a stream.
*/
std::ostream& printOn(std::ostream& stream) const;
//
// Data binding.
//
/**
* Test whether this node is bound to an external data source.
*/
bool isTied () const { return _tied; }
/**
* Bind this node to an external source.
*/
template<typename T>
bool tie(const SGRawValue<T> &rawValue, bool useDefault = true);
/**
* Unbind this node from any external data source.
*/
bool untie ();
//
// Convenience methods using paths.
// TODO: add attribute methods
//
/**
* Get another node's type.
*/
simgear::props::Type getType (const char * relative_path) const;
/**
* Get another node's type.
*/
simgear::props::Type getType (const std::string& relative_path) const
{ return getType(relative_path.c_str()); }
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const char * relative_path) const;
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const std::string& relative_path) const
{ return hasValue(relative_path.c_str()); }
/**
* Get another node's value as a bool.
*/
bool getBoolValue (const char * relative_path,
bool defaultValue = false) const;
/**
* Get another node's value as a bool.
*/
bool getBoolValue (const std::string& relative_path,
bool defaultValue = false) const
{ return getBoolValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as an int.
*/
int getIntValue (const char * relative_path,
int defaultValue = 0) const;
/**
* Get another node's value as an int.
*/
int getIntValue (const std::string& relative_path,
int defaultValue = 0) const
{ return getIntValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a long int.
*/
long getLongValue (const char * relative_path,
long defaultValue = 0L) const;
/**
* Get another node's value as a long int.
*/
long getLongValue (const std::string& relative_path,
long defaultValue = 0L) const
{ return getLongValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a float.
*/
float getFloatValue (const char * relative_path,
float defaultValue = 0.0f) const;
/**
* Get another node's value as a float.
*/
float getFloatValue (const std::string& relative_path,
float defaultValue = 0.0f) const
{ return getFloatValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a double.
*/
double getDoubleValue (const char * relative_path,
double defaultValue = 0.0) const;
/**
* Get another node's value as a double.
*/
double getDoubleValue (const std::string& relative_path,
double defaultValue = 0.0) const
{ return getDoubleValue(relative_path.c_str(), defaultValue); }
/**
* Get another node's value as a string.
*/
const char * getStringValue (const char * relative_path,
const char * defaultValue = "") const;
/**
* Get another node's value as a string.
*/
const char * getStringValue (const std::string& relative_path,
const char * defaultValue = "") const
{ return getStringValue(relative_path.c_str(), defaultValue); }
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const char * relative_path, bool value);
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const std::string& relative_path, bool value)
{ return setBoolValue(relative_path.c_str(), value); }
/**
* Set another node's value as an int.
*/
bool setIntValue (const char * relative_path, int value);
/**
* Set another node's value as an int.
*/
bool setIntValue (const std::string& relative_path, int value)
{ return setIntValue(relative_path.c_str(), value); }
/**
* Set another node's value as a long int.
*/
bool setLongValue (const char * relative_path, long value);
/**
* Set another node's value as a long int.
*/
bool setLongValue (const std::string& relative_path, long value)
{ return setLongValue(relative_path.c_str(), value); }
/**
* Set another node's value as a float.
*/
bool setFloatValue (const char * relative_path, float value);
/**
* Set another node's value as a float.
*/
bool setFloatValue (const std::string& relative_path, float value)
{ return setFloatValue(relative_path.c_str(), value); }
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const char * relative_path, double value);
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const std::string& relative_path, double value)
{ return setDoubleValue(relative_path.c_str(), value); }
/**
* Set another node's value as a string.
*/
bool setStringValue (const char * relative_path, const char * value);
bool setStringValue(const char * relative_path, const std::string& value)
{ return setStringValue(relative_path, value.c_str()); }
/**
* Set another node's value as a string.
*/
bool setStringValue (const std::string& relative_path, const char * value)
{ return setStringValue(relative_path.c_str(), value); }
bool setStringValue (const std::string& relative_path,
const std::string& value)
{ return setStringValue(relative_path.c_str(), value.c_str()); }
/**
* Set another node's value with no specified type.
*/
bool setUnspecifiedValue (const char * relative_path, const char * value);
/**
* Test whether another node is bound to an external data source.
*/
bool isTied (const char * relative_path) const;
/**
* Test whether another node is bound to an external data source.
*/
bool isTied (const std::string& relative_path) const
{ return isTied(relative_path.c_str()); }
/**
* Bind another node to an external bool source.
*/
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external bool source.
*/
bool tie (const std::string& relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external int source.
*/
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external int source.
*/
bool tie (const std::string& relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external long int source.
*/
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external long int source.
*/
bool tie (const std::string& relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external float source.
*/
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external float source.
*/
bool tie (const std::string& relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external double source.
*/
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external double source.
*/
bool tie (const std::string& relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Bind another node to an external string source.
*/
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external string source.
*/
bool tie (const std::string& relative_path, const SGRawValue<const char*> &rawValue,
bool useDefault = true)
{ return tie(relative_path.c_str(), rawValue, useDefault); }
/**
* Unbind another node from any external data source.
*/
bool untie (const char * relative_path);
/**
* Unbind another node from any external data source.
*/
bool untie (const std::string& relative_path)
{ return untie(relative_path.c_str()); }
/**
* Add a change listener to the property. If "initial" is set call the
* listener initially.
*/
void addChangeListener (SGPropertyChangeListener * listener,
bool initial = false);
/**
* Remove a change listener from the property.
*/
void removeChangeListener (SGPropertyChangeListener * listener);
/**
* Get the number of listeners.
*/
int nListeners () const { return _listeners ? (int)_listeners->size() : 0; }
/**
* Fire a value change event to all listeners.
*/
void fireValueChanged ();
/**
* Fire a child-added event to all listeners.
*/
void fireChildAdded (SGPropertyNode * child);
/**
* Trigger a child-added and value-changed event for every child (Unlimited
* depth).
*
* @param fire_self Whether to trigger the events also for the node itself.
*
* It can be used to simulating the creation of a property tree, eg. for
* (re)initializing a subsystem which is controlled through the property tree.
*/
void fireCreatedRecursive(bool fire_self = false);
/**
* Fire a child-removed event to all listeners.
*/
void fireChildRemoved (SGPropertyNode * child);
/**
* Fire a child-removed event for every child of this node (Unlimited depth)
*
* Upon removal of a child node only for this single node a child-removed
* event is triggered. If eg. resource cleanup relies on receiving a
* child-removed event for every child this method can be used.
*/
void fireChildrenRemovedRecursive();
/**
* Clear any existing value and set the type to NONE.
*/
void clearValue ();
/**
* Compare two property trees. The property trees are equal if: 1)
* They have no children, and have the same type and the values are
* equal, or 2) have the same number of children, and the
* corresponding children in each tree are equal. "corresponding"
* means have the same name and index.
*
* Attributes, removed children, and aliases aren't considered.
*/
static bool compare (const SGPropertyNode& lhs, const SGPropertyNode& rhs);
protected:
void fireValueChanged (SGPropertyNode * node);
void fireChildAdded (SGPropertyNode * parent, SGPropertyNode * child);
void fireChildRemoved (SGPropertyNode * parent, SGPropertyNode * child);
SGPropertyNode_ptr eraseChild(simgear::PropertyList::iterator child);
/**
* Protected constructor for making new nodes on demand.
*/
SGPropertyNode (const std::string& name, int index, SGPropertyNode * parent);
template<typename Itr>
SGPropertyNode (Itr begin, Itr end, int index, SGPropertyNode * parent);
static simgear::PropertyInterpolationMgr* _interpolation_mgr;
private:
// Get the raw value
bool get_bool () const;
int get_int () const;
long get_long () const;
float get_float () const;
double get_double () const;
const char * get_string () const;
// Set the raw value
bool set_bool (bool value);
bool set_int (int value);
bool set_long (long value);
bool set_float (float value);
bool set_double (double value);
bool set_string (const char * value);
/**
* Get the value as a string.
*/
const char * make_string () const;
/**
* Trace a read access.
*/
void trace_read () const;
/**
* Trace a write access.
*/
void trace_write () const;
int _index;
std::string _name;
/// To avoid cyclic reference counting loops this shall not be a reference
/// counted pointer
SGPropertyNode * _parent;
simgear::PropertyList _children;
mutable std::string _buffer;
simgear::props::Type _type;
bool _tied;
int _attr = NO_ATTR;
// The right kind of pointer...
union {
SGPropertyNode * alias;
SGRaw* val;
} _value;
union {
bool bool_val;
int int_val;
long long_val;
float float_val;
double double_val;
char * string_val;
} _local_val;
std::vector<SGPropertyChangeListener *> * _listeners;
// Pass name as a pair of iterators
template<typename Itr>
SGPropertyNode * getChildImpl (Itr begin, Itr end, int index = 0, bool create = false);
// very internal method
template<typename Itr>
SGPropertyNode* getExistingChild (Itr begin, Itr end, int index);
// very internal path parsing function
template<typename SplitItr>
friend SGPropertyNode* find_node_aux(SGPropertyNode * current, SplitItr& itr,
bool create, int last_index);
// For boost
friend size_t hash_value(const SGPropertyNode& node);
};
// Convenience functions for use in templates
template<typename T>
#if PROPS_STANDALONE
T
#else
typename boost::disable_if<boost::is_enum<T>, T>::type
#endif
getValue(const SGPropertyNode*);
template<>
inline bool getValue<bool>(const SGPropertyNode* node) { return node->getBoolValue(); }
template<>
inline int getValue<int>(const SGPropertyNode* node) { return node->getIntValue(); }
template<>
inline long getValue<long>(const SGPropertyNode* node) { return node->getLongValue(); }
template<>
inline float getValue<float>(const SGPropertyNode* node)
{
return node->getFloatValue();
}
template<>
inline double getValue<double>(const SGPropertyNode* node)
{
return node->getDoubleValue();
}
template<>
inline const char * getValue<const char*>(const SGPropertyNode* node)
{
return node->getStringValue ();
}
template<>
inline std::string getValue<std::string>(const SGPropertyNode* node)
{
return node->getStringValue();
}
namespace simgear
{
/**
* Default trait for extracting enum values from SGPropertyNode. Create your
* own specialization for specific enum types to enable validation of values.
*/
template<class T>
struct enum_traits
{
/**
* Typename of the enum
*/
static const char* name() { return typeid(T).name(); }
/**
* @return Default value (will be used if validation fails)
*/
static T defVal() { return T(); }
/**
* @return Whether the given integer value has an enum value defined
*/
static bool validate(int) { return true; }
};
} // namespace simgear
/** Extract enum from SGPropertyNode */
template<typename T>
#if PROPS_STANDALONE
inline T
#else
inline typename boost::enable_if<boost::is_enum<T>, T>::type
#endif
getValue(const SGPropertyNode* node)
{
typedef simgear::enum_traits<T> Traits;
int val = node->getIntValue();
if( !Traits::validate(val) )
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"Invalid value for enum (" << Traits::name() << ", val = " << val << ")"
);
return Traits::defVal();
}
return static_cast<T>(node->getIntValue());
}
inline bool setValue(SGPropertyNode* node, bool value)
{
return node->setBoolValue(value);
}
inline bool setValue(SGPropertyNode* node, int value)
{
return node->setIntValue(value);
}
inline bool setValue(SGPropertyNode* node, long value)
{
return node->setLongValue(value);
}
inline bool setValue(SGPropertyNode* node, float value)
{
return node->setFloatValue(value);
}
inline bool setValue(SGPropertyNode* node, double value)
{
return node->setDoubleValue(value);
}
inline bool setValue(SGPropertyNode* node, const char* value)
{
return node->setStringValue(value);
}
inline bool setValue (SGPropertyNode* node, const std::string& value)
{
return node->setStringValue(value.c_str());
}
template<typename T>
bool SGPropertyNode::tie(const SGRawValue<T> &rawValue, bool useDefault)
{
using namespace simgear::props;
if (_type == ALIAS || _tied)
return false;
useDefault = useDefault && hasValue();
T old_val = SGRawValue<T>::DefaultValue();
if (useDefault)
old_val = getValue<T>(this);
clearValue();
if (PropertyTraits<T>::Internal)
_type = PropertyTraits<T>::type_tag;
else
_type = EXTENDED;
_tied = true;
_value.val = rawValue.clone();
if (useDefault) {
int save_attributes = getAttributes();
setAttribute( WRITE, true );
setValue(old_val);
setAttributes( save_attributes );
}
return true;
}
template<>
bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
bool useDefault);
template<typename T>
T SGPropertyNode::getValue(typename boost::disable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy) const
{
using namespace simgear::props;
if (_attr == (READ|WRITE) && _type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
}
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
return SGRawValue<T>::DefaultValue();
switch (_type) {
case EXTENDED:
if (_value.val->getType() == PropertyTraits<T>::type_tag)
return static_cast<SGRawValue<T>*>(_value.val)->getValue();
break;
case STRING:
case UNSPECIFIED:
return simgear::parseString<T>(make_string());
break;
default: // avoid compiler warning
break;
}
return SGRawValue<T>::DefaultValue();
}
template<typename T>
inline T SGPropertyNode::getValue(typename boost::enable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy) const
{
return ::getValue<T>(this);
}
template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
{
const simgear::PropertyList& props = getChildren(name);
std::vector<T> values( props.size() );
for( size_t i = 0; i < props.size(); ++i )
values[i] = props[i]->getValue<T_get>();
return values;
}
template<typename T>
inline
std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
{
return getChildValues<T, T>(name);
}
template<typename T>
bool SGPropertyNode::setValue(const T& val,
typename boost::disable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy)
{
using namespace simgear::props;
if (_attr == (READ|WRITE) && _type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag) {
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
return true;
}
if (getAttribute(WRITE)
&& ((_type == EXTENDED
&& _value.val->getType() == PropertyTraits<T>::type_tag)
|| _type == NONE || _type == UNSPECIFIED)) {
if (_type == NONE || _type == UNSPECIFIED) {
clearValue();
_type = EXTENDED;
_value.val = new SGRawValueContainer<T>(val);
} else {
static_cast<SGRawValue<T>*>(_value.val)->setValue(val);
}
if (getAttribute(TRACE_WRITE))
trace_write();
return true;
}
return false;
}
template<typename T>
inline bool SGPropertyNode::setValue(const T& val,
typename boost::enable_if_c<simgear::props
::PropertyTraits<T>::Internal>::type* dummy)
{
return ::setValue(this, val);
}
/**
* Utility function for creation of a child property node.
*/
inline SGPropertyNode* makeChild(SGPropertyNode* parent, const char* name,
int index = 0)
{
return parent->getChild(name, index, true);
}
namespace simgear
{
/**
* Utility function for creation of a child property node using a
* relative path.
*/
template<typename StringType>
inline SGPropertyNode*
makeNode(SGPropertyNode* parent, const StringType& name)
{
return parent->getNode(name, true);
}
}
// For boost::hash
size_t hash_value(const SGPropertyNode& node);
// Helper comparison and hash functions for common cases
namespace simgear
{
namespace props
{
struct Compare
{
bool operator()(const SGPropertyNode* lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, const SGPropertyNode* rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(const SGPropertyNode* lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
bool operator()(SGPropertyNode_ptr lhs, SGPropertyNode_ptr rhs) const
{
return SGPropertyNode::compare(*lhs, *rhs);
}
};
struct Hash
{
size_t operator()(const SGPropertyNode* node) const
{
return hash_value(*node);
}
size_t operator()(SGPropertyNode_ptr node) const
{
return hash_value(*node);
}
};
}
}
/** Convenience class for change listener callbacks without
* creating a derived class implementing a "valueChanged" method.
* Also removes listener on destruction automatically.
*/
template<class T>
class SGPropertyChangeCallback
: public SGPropertyChangeListener
{
public:
SGPropertyChangeCallback(T* obj, void (T::*method)(SGPropertyNode*),
SGPropertyNode_ptr property,bool initial=false)
: _obj(obj), _callback(method), _property(property)
{
_property->addChangeListener(this,initial);
}
SGPropertyChangeCallback(const SGPropertyChangeCallback<T>& other) :
_obj(other._obj), _callback(other._callback), _property(other._property)
{
_property->addChangeListener(this,false);
}
virtual ~SGPropertyChangeCallback()
{
_property->removeChangeListener(this);
}
void valueChanged (SGPropertyNode * node)
{
(_obj->*_callback)(node);
}
private:
T* _obj;
void (T::*_callback)(SGPropertyNode*);
SGPropertyNode_ptr _property;
};
#endif // __PROPS_HXX
// end of props.hxx