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simgear/simgear/scene/tgdb/obj.cxx
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// obj.cxx -- routines to handle loading scenery and building the plib
// scene graph.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include "obj.hxx"
#include <simgear/debug/logstream.hxx>
#include <simgear/io/sg_binobj.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/scene/util/OrthophotoManager.hxx>
#include "SGTileGeometryBin.hxx" // for original tile loading
#include "SGTileDetailsCallback.hxx" // for tile details ( random objects, and lighting )
using namespace simgear;
osg::Node*
SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options)
{
SGBinObject tile;
if (!tile.read_bin(path))
return NULL;
SGMaterialLibPtr matlib;
osg::ref_ptr<SGMaterialCache> matcache;
bool useVBOs = false;
double object_range = SG_OBJECT_RANGE_ROUGH;
double tile_min_expiry = SG_TILE_MIN_EXPIRY;
bool usePhotoscenery = false;
if (options) {
matlib = options->getMaterialLib();
useVBOs = (options->getPluginStringData("SimGear::USE_VBOS") == "ON");
SGPropertyNode* propertyNode = options->getPropertyNode().get();
object_range = propertyNode->getDoubleValue("/sim/rendering/static-lod/rough", object_range);
tile_min_expiry= propertyNode->getDoubleValue("/sim/rendering/plod-minimum-expiry-time-secs", tile_min_expiry);
usePhotoscenery = propertyNode->getBoolValue("/sim/rendering/photoscenery/enabled", usePhotoscenery);
}
SGVec3d center = tile.get_gbs_center();
SGGeod geodPos = SGGeod::fromCart(center);
SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);
if (matlib)
matcache = matlib->generateMatCache(geodPos, options);
std::vector<SGVec3d> nodes = tile.get_wgs84_nodes();
std::vector<SGVec2f> satellite_overlay_coords;
osg::ref_ptr<Orthophoto> orthophoto = nullptr;
if (usePhotoscenery) {
try {
const long index = lexical_cast<long>(osgDB::getSimpleFileName(osgDB::getNameLessExtension(path)));
orthophoto = OrthophotoManager::instance()->getOrthophoto(index);
} catch (bad_lexical_cast&) {
orthophoto = OrthophotoManager::instance()->getOrthophoto(nodes, center);
}
}
// rotate the tiles so that the bounding boxes get nearly axis aligned.
// this will help the collision tree's bounding boxes a bit ...
for (unsigned i = 0; i < nodes.size(); ++i) {
if (orthophoto) {
// Generate TexCoords for Overlay
const SGGeod node_geod = SGGeod::fromCart(nodes[i] + center);
const OrthophotoBounds actual_bbox = orthophoto->getBbox();
const SGVec2f coords = actual_bbox.getTexCoord(node_geod);
satellite_overlay_coords.push_back(coords);
} else {
satellite_overlay_coords.push_back(SGVec2f(0.0, 0.0));
}
nodes[i] = hlOr.transform(nodes[i]);
}
tile.set_wgs84_nodes(nodes);
tile.set_overlaycoords(satellite_overlay_coords);
SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]);
std::vector<SGVec3f> normals = tile.get_normals();
for (unsigned i = 0; i < normals.size(); ++i)
normals[i] = hlOrf.transform(normals[i]);
tile.set_normals(normals);
// tile surface
osg::ref_ptr<SGTileGeometryBin> tileGeometryBin = new SGTileGeometryBin();
if (!tileGeometryBin->insertSurfaceGeometry(tile, matcache))
return NULL;
osg::Node* node = tileGeometryBin->getSurfaceGeometry(matcache, useVBOs);
if (node) {
// Get base node stateset
osg::StateSet *stateSet = node->getOrCreateStateSet();
osg::ref_ptr<osg::Uniform> orthophotoAvailable = new osg::Uniform("orthophotoAvailable", false);
stateSet->addUniform(orthophotoAvailable, osg::StateAttribute::ON);
// Add satellite texture (if orthophoto exists)
if (usePhotoscenery && orthophoto) {
stateSet->setTextureAttributeAndModes(15, orthophoto->getTexture(), osg::StateAttribute::ON);
orthophotoAvailable->set(true);
SG_LOG(SG_OSG, SG_INFO, "Applying satellite orthophoto to terrain object with path " << path);
}
}
// The toplevel transform for that tile.
osg::MatrixTransform* transform = new osg::MatrixTransform;
transform->setName(path);
transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))*
osg::Matrix::translate(toOsg(center)));
if (node) {
// tile points
SGTileDetailsCallback* tileDetailsCallback = new SGTileDetailsCallback;
tileDetailsCallback->insertPtGeometry( tile, matcache );
// PagedLOD for the random objects so we don't need to generate
// them all on tile loading.
osg::PagedLOD* pagedLOD = new osg::PagedLOD;
pagedLOD->setCenterMode(osg::PagedLOD::USE_BOUNDING_SPHERE_CENTER);
pagedLOD->setName("pagedObjectLOD");
osg::Group* terrainGroup = new osg::Group;
terrainGroup->setName("BTGTerrainGroup");
terrainGroup->addChild(node);
transform->addChild(terrainGroup);
osg::ref_ptr<SGReaderWriterOptions> opt;
opt = SGReaderWriterOptions::copyOrCreate(options);
// we just need to know about the read file callback that itself holds the data
tileDetailsCallback->_options = opt;
tileDetailsCallback->_path = std::string(path);
tileDetailsCallback->_gbs_center = center;
tileDetailsCallback->_rootNode = node;
tileDetailsCallback->_randomSurfaceLightsComputed = false;
tileDetailsCallback->_tileRandomObjectsComputed = false;
osg::ref_ptr<osgDB::Options> callbackOptions = new osgDB::Options;
callbackOptions->setObjectCacheHint(osgDB::Options::CACHE_ALL);
callbackOptions->setReadFileCallback(tileDetailsCallback);
pagedLOD->setDatabaseOptions(callbackOptions.get());
// Ensure that the random objects aren't expired too quickly
pagedLOD->setMinimumExpiryTime(pagedLOD->getNumChildren(), tile_min_expiry);
pagedLOD->setFileName(pagedLOD->getNumChildren(), "Dummy filename for random objects callback");
// LOD Range is 2x the object range plus the tile radius because we display some objects up to 2x the
// range to reduce popping.
pagedLOD->setRange(pagedLOD->getNumChildren(), 0, 2 *object_range + SG_TILE_RADIUS);
transform->addChild(pagedLOD);
}
transform->setNodeMask( ~(simgear::CASTSHADOW_BIT | simgear::MODELLIGHT_BIT) );
return transform;
}