Detect whether we support pubuffers at runtime using the GLX extension string. Erik: Add support to compile TestRenderTexture if GLUT is installed.
2399 lines
76 KiB
C++
2399 lines
76 KiB
C++
// File : RenderTexture.cpp
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//---------------------------------------------------------------------------
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// Copyright (c) 2002-2004 Mark J. Harris
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//---------------------------------------------------------------------------
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any
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// damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any
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// purpose, including commercial applications, and to alter it and
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// redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you
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// must not claim that you wrote the original software. If you use
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// this software in a product, an acknowledgment in the product
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// documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and
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// must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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// --------------------------------------------------------------------------
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// Credits:
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// Original RenderTexture class: Mark J. Harris
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// Original Render to Depth Texture support: Thorsten Scheuermann
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// Linux Copy-to-texture: Eric Werness
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// Various Bug Fixes: Daniel (Redge) Sperl
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// Bill Baxter
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//
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// --------------------------------------------------------------------------
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/**
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* @file RenderTexture.cpp
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*
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* Implementation of class RenderTexture. A multi-format render to
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* texture wrapper.
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*/
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#pragma warning(disable:4786)
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/*
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* Changelog:
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*
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* Jan. 2005, Removed GLEW dependencies, Erik Hofman, Fred Bouvier
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* Nov. 2005, Use the simgear logging facility, Erik Hofman
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*/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/screen/RenderTexture.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <stdarg.h>
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#ifdef _WIN32
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#pragma comment(lib, "gdi32.lib") // required for GetPixelFormat()
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#endif
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using namespace std;
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#ifdef _WIN32
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static bool fctPtrInited = false;
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/* WGL_ARB_pixel_format */
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static wglChoosePixelFormatARBProc wglChoosePixelFormatARBPtr = 0;
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static wglGetPixelFormatAttribivARBProc wglGetPixelFormatAttribivARBPtr = 0;
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/* WGL_ARB_pbuffer */
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static wglCreatePbufferARBProc wglCreatePbufferARBPtr = 0;
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static wglGetPbufferDCARBProc wglGetPbufferDCARBPtr = 0;
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static wglQueryPbufferARBProc wglQueryPbufferARBPtr = 0;
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static wglReleasePbufferDCARBProc wglReleasePbufferDCARBPtr = 0;
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static wglDestroyPbufferARBProc wglDestroyPbufferARBPtr = 0;
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/* WGL_ARB_render_texture */
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static wglBindTexImageARBProc wglBindTexImageARBPtr = 0;
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static wglReleaseTexImageARBProc wglReleaseTexImageARBPtr = 0;
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#elif defined( __APPLE__ )
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#else /* !_WIN32 */
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static bool glXVersion1_3Present = false;
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static glXChooseFBConfigProc glXChooseFBConfigPtr = 0;
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static glXCreatePbufferProc glXCreatePbufferPtr = 0;
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static glXCreateGLXPbufferProc glXCreateGLXPbufferPtr = 0;
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static glXGetVisualFromFBConfigProc glXGetVisualFromFBConfigPtr = 0;
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static glXCreateContextProc glXCreateContextPtr = 0;
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static glXCreateContextWithConfigProc glXCreateContextWithConfigPtr = 0;
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static glXDestroyPbufferProc glXDestroyPbufferPtr = 0;
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static glXQueryDrawableProc glXQueryDrawablePtr = 0;
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static glXQueryGLXPbufferSGIXProc glXQueryGLXPbufferSGIXPtr = 0;
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#endif
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//---------------------------------------------------------------------------
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// Function : RenderTexture::RenderTexture
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// Description :
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//---------------------------------------------------------------------------
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/**
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* @fn RenderTexture::RenderTexture()
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* @brief Mode-string-based Constructor.
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*/
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RenderTexture::RenderTexture(const char *strMode)
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: _iWidth(0),
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_iHeight(0),
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_bIsTexture(false),
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_bIsDepthTexture(false),
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_bHasARBDepthTexture(true), // [Redge]
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#ifdef _WIN32
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_eUpdateMode(RT_RENDER_TO_TEXTURE),
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#else
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_eUpdateMode(RT_COPY_TO_TEXTURE),
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#endif
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_bInitialized(false),
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_iNumAuxBuffers(0),
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_bIsBufferBound(false),
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_iCurrentBoundBuffer(0),
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_iNumDepthBits(0),
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_iNumStencilBits(0),
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_bFloat(false),
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_bDoubleBuffered(false),
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_bPowerOf2(true),
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_bRectangle(false),
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_bMipmap(false),
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_bShareObjects(false),
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_bCopyContext(false),
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#ifdef _WIN32
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_hDC(NULL),
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_hGLContext(NULL),
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_hPBuffer(NULL),
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_hPreviousDC(0),
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_hPreviousContext(0),
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#elif defined( __APPLE__ )
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#else
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_pDisplay(NULL),
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_hGLContext(NULL),
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_hPBuffer(0),
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_hPreviousContext(0),
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_hPreviousDrawable(0),
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#endif
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_iTextureTarget(GL_NONE),
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_iTextureID(0),
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_iDepthTextureID(0),
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_pPoorDepthTexture(0) // [Redge]
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{
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_iNumColorBits[0] = _iNumColorBits[1] =
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_iNumColorBits[2] = _iNumColorBits[3] = 0;
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#ifdef _WIN32
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_pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB);
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_pixelFormatAttribs.push_back(true);
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_pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB);
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_pixelFormatAttribs.push_back(true);
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_pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB);
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_pbufferAttribs.push_back(true);
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#elif defined( __APPLE__ )
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#else
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_pbufferAttribs.push_back(GLX_RENDER_TYPE_SGIX);
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_pbufferAttribs.push_back(GLX_RGBA_BIT_SGIX);
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_pbufferAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX);
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_pbufferAttribs.push_back(GLX_PBUFFER_BIT_SGIX);
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#endif
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_ParseModeString(strMode, _pixelFormatAttribs, _pbufferAttribs);
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#ifdef _WIN32
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_pixelFormatAttribs.push_back(0);
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_pbufferAttribs.push_back(0);
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#else
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_pixelFormatAttribs.push_back(None);
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#endif
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}
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//---------------------------------------------------------------------------
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// Function : RenderTexture::~RenderTexture
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// Description :
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//---------------------------------------------------------------------------
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/**
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* @fn RenderTexture::~RenderTexture()
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* @brief Destructor.
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*/
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RenderTexture::~RenderTexture()
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{
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_Invalidate();
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}
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//---------------------------------------------------------------------------
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// Function : _wglGetLastError
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// Description :
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//---------------------------------------------------------------------------
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/**
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* @fn wglGetLastError()
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* @brief Returns the last windows error generated.
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*/
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#ifdef _WIN32
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void _wglGetLastError()
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{
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#ifdef _DEBUG
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DWORD err = GetLastError();
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switch(err)
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{
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case ERROR_INVALID_PIXEL_FORMAT:
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Win32 Error: ERROR_INVALID_PIXEL_FORMAT");
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break;
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case ERROR_NO_SYSTEM_RESOURCES:
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Win32 Error: ERROR_NO_SYSTEM_RESOURCES");
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break;
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case ERROR_INVALID_DATA:
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Win32 Error: ERROR_INVALID_DATA");
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break;
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case ERROR_INVALID_WINDOW_HANDLE:
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Win32 Error: ERROR_INVALID_WINDOW_HANDLE");
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break;
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case ERROR_RESOURCE_TYPE_NOT_FOUND:
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Win32 Error: ERROR_RESOURCE_TYPE_NOT_FOUND");
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break;
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case ERROR_SUCCESS:
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// no error
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break;
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default:
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LPVOID lpMsgBuf;
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FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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err,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL);
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SG_LOG(SG_GL, SG_ALERT, "RenderTexture Win32 Error " << err << ":" << lpMsgBuf);
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LocalFree( lpMsgBuf );
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break;
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}
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SetLastError(0);
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#endif // _DEBUG
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}
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#endif
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//---------------------------------------------------------------------------
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// Function : PrintExtensionError
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// Description :
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//---------------------------------------------------------------------------
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/**
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* @fn PrintExtensionError( char* strMsg, ... )
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* @brief Prints an error about missing OpenGL extensions.
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*/
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void PrintExtensionError( char* strMsg, ... )
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{
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SG_LOG(SG_GL, SG_ALERT,
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"Error: RenderTexture requires the following unsupported "
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"OpenGL extensions: ");
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char strBuffer[512];
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va_list args;
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va_start(args, strMsg);
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#if defined _WIN32 && !defined __CYGWIN__
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_vsnprintf( strBuffer, 512, strMsg, args );
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#else
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vsnprintf( strBuffer, 512, strMsg, args );
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#endif
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va_end(args);
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SG_LOG(SG_GL, SG_ALERT, strMsg);
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}
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//---------------------------------------------------------------------------
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// Function : RenderTexture::Initialize
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// Description :
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//---------------------------------------------------------------------------
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/**
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* @fn RenderTexture::Initialize(int width, int height, bool shareObjects, bool copyContext);
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* @brief Initializes the RenderTexture, sharing display lists and textures if specified.
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*
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* This function creates of the p-buffer. It can only be called once a GL
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* context has already been created.
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*/
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bool RenderTexture::Initialize(int width, int height,
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bool shareObjects /* = true */,
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bool copyContext /* = false */)
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{
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assert(width > 0 && height > 0);
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_iWidth = width; _iHeight = height;
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_bPowerOf2 = IsPowerOfTwo(width) && IsPowerOfTwo(height);
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_bShareObjects = shareObjects;
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_bCopyContext = copyContext;
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// Check if this is an NVXX GPU and verify necessary extensions.
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if (!_VerifyExtensions())
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return false;
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if (_bInitialized)
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_Invalidate();
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#ifdef _WIN32
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// Get the current context.
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HDC hdc = wglGetCurrentDC();
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if (NULL == hdc)
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_wglGetLastError();
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HGLRC hglrc = wglGetCurrentContext();
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if (NULL == hglrc)
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_wglGetLastError();
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int iFormat = 0;
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unsigned int iNumFormats;
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if (_bCopyContext)
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{
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// Get the pixel format for the on-screen window.
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iFormat = GetPixelFormat(hdc);
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if (iFormat == 0)
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: GetPixelFormat() failed.");
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return false;
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}
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}
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else
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{
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if (!wglChoosePixelFormatARBPtr(hdc, &_pixelFormatAttribs[0], NULL,
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1, &iFormat, &iNumFormats))
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: wglChoosePixelFormatARB() failed.");
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_wglGetLastError();
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return false;
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}
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if ( iNumFormats <= 0 )
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: Couldn't find a suitable "
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"pixel format.");
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_wglGetLastError();
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return false;
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}
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}
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// Create the p-buffer.
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_hPBuffer = wglCreatePbufferARBPtr(hdc, iFormat, _iWidth, _iHeight,
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&_pbufferAttribs[0]);
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if (!_hPBuffer)
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: wglCreatePbufferARB() failed.");
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_wglGetLastError();
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return false;
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}
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// Get the device context.
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_hDC = wglGetPbufferDCARBPtr( _hPBuffer);
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if ( !_hDC )
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: wglGetGetPbufferDCARB() failed.");
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_wglGetLastError();
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return false;
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}
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// Create a gl context for the p-buffer.
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if (_bCopyContext)
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{
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// Let's use the same gl context..
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// Since the device contexts are compatible (i.e. same pixelformat),
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// we should be able to use the same gl rendering context.
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_hGLContext = hglrc;
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}
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else
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{
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_hGLContext = wglCreateContext( _hDC );
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if ( !_hGLContext )
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: wglCreateContext() failed.");
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_wglGetLastError();
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return false;
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}
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}
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// Share lists, texture objects, and program objects.
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if( _bShareObjects )
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{
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if( !wglShareLists(hglrc, _hGLContext) )
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{
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SG_LOG(SG_GL, SG_ALERT,
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"RenderTexture Error: wglShareLists() failed.");
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_wglGetLastError();
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return false;
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}
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}
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// Determine the actual width and height we were able to create.
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wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth );
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wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight );
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_bInitialized = true;
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// get the actual number of bits allocated:
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int attrib = WGL_RED_BITS_ARB;
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//int bits[6];
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int value;
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_iNumColorBits[0] =
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_GREEN_BITS_ARB;
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_iNumColorBits[1] =
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_BLUE_BITS_ARB;
|
|
_iNumColorBits[2] =
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
|
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? value : 0;
|
|
attrib = WGL_ALPHA_BITS_ARB;
|
|
_iNumColorBits[3] =
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
|
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? value : 0;
|
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attrib = WGL_DEPTH_BITS_ARB;
|
|
_iNumDepthBits =
|
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
|
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? value : 0;
|
|
attrib = WGL_STENCIL_BITS_ARB;
|
|
_iNumStencilBits =
|
|
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
|
|
? value : 0;
|
|
attrib = WGL_DOUBLE_BUFFER_ARB;
|
|
_bDoubleBuffered =
|
|
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
|
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? (value?true:false) : false;
|
|
|
|
#if defined(_DEBUG) | defined(DEBUG)
|
|
SG_LOG(SG_GL, SG_ALERT, "Created a " << _iWidth << "x" << _iHeight <<
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" RenderTexture with BPP(" <<
|
|
_iNumColorBits[0] << "," << _iNumColorBits[1] << "," <<
|
|
_iNumColorBits[2] << "," << _iNumColorBits[3] << ")");
|
|
if (_iNumDepthBits) SG_LOG(SG_GL, SG_ALERT, " depth=" << _iNumDepthBits);
|
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if (_iNumStencilBits) SG_LOG(SG_GL, SG_ALERT, " stencil=" << _iNumStencilBits);
|
|
if (_bDoubleBuffered) SG_LOG(SG_GL, SG_ALERT, " double buffered");
|
|
#endif
|
|
|
|
#elif defined( __APPLE__ )
|
|
#else // !_WIN32
|
|
_pDisplay = glXGetCurrentDisplay();
|
|
GLXContext context = glXGetCurrentContext();
|
|
int screen = DefaultScreen(_pDisplay);
|
|
XVisualInfo *visInfo;
|
|
|
|
GLXFBConfig *fbConfigs;
|
|
int nConfigs;
|
|
|
|
fbConfigs = glXChooseFBConfigPtr(_pDisplay, screen,
|
|
&_pixelFormatAttribs[0], &nConfigs);
|
|
|
|
if (nConfigs == 0 || !fbConfigs)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: Couldn't find a suitable pixel format.");
|
|
return false;
|
|
}
|
|
|
|
// Pick the first returned format that will return a pbuffer
|
|
if (glXVersion1_3Present)
|
|
{
|
|
int pbufAttrib[] = {
|
|
GLX_PBUFFER_WIDTH, _iWidth,
|
|
GLX_PBUFFER_HEIGHT, _iHeight,
|
|
GLX_LARGEST_PBUFFER, False,
|
|
None
|
|
};
|
|
for (int i=0;i<nConfigs;i++)
|
|
{
|
|
_hPBuffer = glXCreatePbufferPtr(_pDisplay, fbConfigs[i], pbufAttrib);
|
|
if (_hPBuffer)
|
|
{
|
|
XVisualInfo *visInfo = glXGetVisualFromFBConfigPtr(_pDisplay, fbConfigs[i]);
|
|
|
|
_hGLContext = glXCreateContextPtr(_pDisplay, visInfo,
|
|
_bShareObjects ? context : NULL,
|
|
True);
|
|
if (!_hGLContext)
|
|
{
|
|
return false;
|
|
}
|
|
XFree( visInfo );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int iFormat = 0;
|
|
int iNumFormats;
|
|
int attrib = 0;
|
|
for (int i=0;i<nConfigs;i++)
|
|
{
|
|
_hPBuffer = glXCreateGLXPbufferPtr(_pDisplay, fbConfigs[i],
|
|
_iWidth, _iHeight, NULL);
|
|
if (_hPBuffer)
|
|
{
|
|
_hGLContext = glXCreateContextWithConfigPtr(_pDisplay,
|
|
fbConfigs[i],
|
|
GLX_RGBA_TYPE,
|
|
_bShareObjects ? context : NULL,
|
|
True);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
XFree( fbConfigs );
|
|
|
|
if (!_hPBuffer)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: glXCreateGLXPbufferPtr() failed.");
|
|
return false;
|
|
}
|
|
|
|
if(!_hGLContext)
|
|
{
|
|
// Try indirect
|
|
_hGLContext = glXCreateContext(_pDisplay, visInfo,
|
|
_bShareObjects ? context : NULL, False);
|
|
if ( !_hGLContext )
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: glXCreateContext() failed.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!glXVersion1_3Present)
|
|
{
|
|
glXQueryGLXPbufferSGIXPtr(_pDisplay, _hPBuffer, GLX_WIDTH_SGIX,
|
|
(GLuint*)&_iWidth);
|
|
glXQueryGLXPbufferSGIXPtr(_pDisplay, _hPBuffer, GLX_HEIGHT_SGIX,
|
|
(GLuint*)&_iHeight);
|
|
}
|
|
|
|
_bInitialized = true;
|
|
|
|
// XXX Query the color format
|
|
|
|
#endif
|
|
|
|
|
|
// Now that the pbuffer is created, allocate any texture objects needed,
|
|
// and initialize them (for CTT updates only). These must be allocated
|
|
// in the context of the pbuffer, though, or the RT won't work without
|
|
// wglShareLists.
|
|
#ifdef _WIN32
|
|
if (false == wglMakeCurrent( _hDC, _hGLContext))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_hPreviousContext = glXGetCurrentContext();
|
|
_hPreviousDrawable = glXGetCurrentDrawable();
|
|
|
|
if (False == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
bool result = _InitializeTextures();
|
|
#ifdef _WIN32
|
|
BindBuffer(WGL_FRONT_LEFT_ARB);
|
|
_BindDepthBuffer();
|
|
#endif
|
|
|
|
|
|
#ifdef _WIN32
|
|
// make the previous rendering context current
|
|
if (false == wglMakeCurrent( hdc, hglrc))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if (False == glXMakeCurrent(_pDisplay,
|
|
_hPreviousDrawable, _hPreviousContext))
|
|
{
|
|
return false;
|
|
}
|
|
if (glXVersion1_3Present)
|
|
{
|
|
GLXDrawable draw = glXGetCurrentDrawable();
|
|
glXQueryDrawablePtr(_pDisplay, draw, GLX_WIDTH, (unsigned int*)&_iWidth);
|
|
glXQueryDrawablePtr(_pDisplay, draw, GLX_HEIGHT, (unsigned int*)&_iHeight);
|
|
}
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_Invalidate
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_Invalidate()
|
|
* @brief Returns the pbuffer memory to the graphics device.
|
|
*
|
|
*/
|
|
bool RenderTexture::_Invalidate()
|
|
{
|
|
_iNumColorBits[0] = _iNumColorBits[1] =
|
|
_iNumColorBits[2] = _iNumColorBits[3] = 0;
|
|
_iNumDepthBits = 0;
|
|
_iNumStencilBits = 0;
|
|
|
|
if (_bIsTexture)
|
|
glDeleteTextures(1, &_iTextureID);
|
|
if (_bIsDepthTexture)
|
|
{
|
|
// [Redge]
|
|
if (!_bHasARBDepthTexture) delete[] _pPoorDepthTexture;
|
|
// [/Redge]
|
|
glDeleteTextures(1, &_iDepthTextureID);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if ( _hPBuffer )
|
|
{
|
|
// Check if we are currently rendering in the pbuffer
|
|
if (wglGetCurrentContext() == _hGLContext)
|
|
wglMakeCurrent(0,0);
|
|
if (!_bCopyContext)
|
|
wglDeleteContext( _hGLContext);
|
|
wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
|
|
wglDestroyPbufferARBPtr( _hPBuffer );
|
|
_hPBuffer = 0;
|
|
return true;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if ( _hPBuffer )
|
|
{
|
|
if(glXGetCurrentContext() == _hGLContext)
|
|
// XXX I don't know if this is right at all
|
|
glXMakeCurrent(_pDisplay, _hPBuffer, 0);
|
|
glXDestroyPbufferPtr(_pDisplay, _hPBuffer);
|
|
_hPBuffer = 0;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// [WVB] do we need to call _ReleaseBoundBuffers() too?
|
|
return false;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::Reset
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::Reset()
|
|
* @brief Resets the resolution of the offscreen buffer.
|
|
*
|
|
* Causes the buffer to delete itself. User must call Initialize() again
|
|
* before use.
|
|
*/
|
|
bool RenderTexture::Reset(const char *strMode, ...)
|
|
{
|
|
_iWidth = 0; _iHeight = 0;
|
|
_bIsTexture = false; _bIsDepthTexture = false,
|
|
_bHasARBDepthTexture = true;
|
|
#ifdef _WIN32
|
|
_eUpdateMode = RT_RENDER_TO_TEXTURE;
|
|
#else
|
|
_eUpdateMode = RT_COPY_TO_TEXTURE;
|
|
#endif
|
|
_bInitialized = false;
|
|
_iNumAuxBuffers = 0;
|
|
_bIsBufferBound = false;
|
|
_iCurrentBoundBuffer = 0;
|
|
_iNumDepthBits = 0; _iNumStencilBits = 0;
|
|
_bDoubleBuffered = false;
|
|
_bFloat = false; _bPowerOf2 = true;
|
|
_bRectangle = false; _bMipmap = false;
|
|
_bShareObjects = false; _bCopyContext = false;
|
|
_iTextureTarget = GL_NONE; _iTextureID = 0;
|
|
_iDepthTextureID = 0;
|
|
_pPoorDepthTexture = 0;
|
|
_pixelFormatAttribs.clear();
|
|
_pbufferAttribs.clear();
|
|
|
|
if (IsInitialized() && !_Invalidate())
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
|
|
return false;
|
|
}
|
|
|
|
_iNumColorBits[0] = _iNumColorBits[1] =
|
|
_iNumColorBits[2] = _iNumColorBits[3] = 0;
|
|
|
|
#ifdef _WIN32
|
|
_pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB);
|
|
_pixelFormatAttribs.push_back(true);
|
|
_pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB);
|
|
_pixelFormatAttribs.push_back(true);
|
|
|
|
_pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB);
|
|
_pbufferAttribs.push_back(true);
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_pbufferAttribs.push_back(GLX_RENDER_TYPE_SGIX);
|
|
_pbufferAttribs.push_back(GLX_RGBA_BIT_SGIX);
|
|
_pbufferAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX);
|
|
_pbufferAttribs.push_back(GLX_PBUFFER_BIT_SGIX);
|
|
#endif
|
|
|
|
va_list args;
|
|
char strBuffer[256];
|
|
va_start(args,strMode);
|
|
#if defined _WIN32 && !defined __CYGWIN__
|
|
_vsnprintf( strBuffer, 256, strMode, args );
|
|
#else
|
|
vsnprintf( strBuffer, 256, strMode, args );
|
|
#endif
|
|
va_end(args);
|
|
|
|
_ParseModeString(strBuffer, _pixelFormatAttribs, _pbufferAttribs);
|
|
|
|
#ifdef _WIN32
|
|
_pixelFormatAttribs.push_back(0);
|
|
_pbufferAttribs.push_back(0);
|
|
#else
|
|
_pixelFormatAttribs.push_back(None);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Function : RenderTexture::Resize
|
|
// Description :
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::Resize(int iWidth, int iHeight)
|
|
* @brief Changes the size of the offscreen buffer.
|
|
*
|
|
* Like Reset() this causes the buffer to delete itself.
|
|
* But unlike Reset(), this call re-initializes the RenderTexture.
|
|
* Note that Resize() will not work after calling Reset(), or before
|
|
* calling Initialize() the first time.
|
|
*/
|
|
bool RenderTexture::Resize(int iWidth, int iHeight)
|
|
{
|
|
if (!_bInitialized) {
|
|
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Resize(): must Initialize() first.");
|
|
return false;
|
|
}
|
|
if (iWidth == _iWidth && iHeight == _iHeight) {
|
|
return true;
|
|
}
|
|
|
|
// Do same basic work as _Invalidate, but don't reset all our flags
|
|
if (_bIsTexture)
|
|
glDeleteTextures(1, &_iTextureID);
|
|
if (_bIsDepthTexture)
|
|
glDeleteTextures(1, &_iDepthTextureID);
|
|
#ifdef _WIN32
|
|
if ( _hPBuffer )
|
|
{
|
|
// Check if we are currently rendering in the pbuffer
|
|
if (wglGetCurrentContext() == _hGLContext)
|
|
wglMakeCurrent(0,0);
|
|
if (!_bCopyContext)
|
|
wglDeleteContext( _hGLContext);
|
|
wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
|
|
wglDestroyPbufferARBPtr( _hPBuffer );
|
|
_hPBuffer = 0;
|
|
return true;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if ( _hPBuffer )
|
|
{
|
|
if(glXGetCurrentContext() == _hGLContext)
|
|
// XXX I don't know if this is right at all
|
|
glXMakeCurrent(_pDisplay, _hPBuffer, 0);
|
|
glXDestroyPbufferPtr(_pDisplay, _hPBuffer);
|
|
_hPBuffer = 0;
|
|
}
|
|
#endif
|
|
else {
|
|
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Resize(): failed to resize.");
|
|
return false;
|
|
}
|
|
_bInitialized = false;
|
|
return Initialize(iWidth, iHeight, _bShareObjects, _bCopyContext);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::BeginCapture
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::BeginCapture()
|
|
* @brief Activates rendering to the RenderTexture.
|
|
*/
|
|
bool RenderTexture::BeginCapture()
|
|
{
|
|
if (!_bInitialized)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture::BeginCapture(): Texture is not initialized!");
|
|
return false;
|
|
}
|
|
#ifdef _WIN32
|
|
// cache the current context so we can reset it when EndCapture() is called.
|
|
_hPreviousDC = wglGetCurrentDC();
|
|
if (NULL == _hPreviousDC)
|
|
_wglGetLastError();
|
|
_hPreviousContext = wglGetCurrentContext();
|
|
if (NULL == _hPreviousContext)
|
|
_wglGetLastError();
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_hPreviousContext = glXGetCurrentContext();
|
|
_hPreviousDrawable = glXGetCurrentDrawable();
|
|
#endif
|
|
|
|
_ReleaseBoundBuffers();
|
|
|
|
return _MakeCurrent();
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::EndCapture
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::EndCapture()
|
|
* @brief Ends rendering to the RenderTexture.
|
|
*/
|
|
bool RenderTexture::EndCapture()
|
|
{
|
|
if (!_bInitialized)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture::EndCapture() : Texture is not initialized!");
|
|
return false;
|
|
}
|
|
|
|
_MaybeCopyBuffer();
|
|
|
|
#ifdef _WIN32
|
|
// make the previous rendering context current
|
|
if (FALSE == wglMakeCurrent( _hPreviousDC, _hPreviousContext))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if (False == glXMakeCurrent(_pDisplay, _hPreviousDrawable,
|
|
_hPreviousContext))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// rebind the textures to a buffers for RTT
|
|
BindBuffer(_iCurrentBoundBuffer);
|
|
_BindDepthBuffer();
|
|
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::BeginCapture(RenderTexture*)
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::BeginCapture(RenderTexture* other)
|
|
* @brief Ends capture of 'other', begins capture on 'this'
|
|
*
|
|
* When performing a series of operations where you modify one texture after
|
|
* another, it is more efficient to use this method instead of the equivalent
|
|
* 'EndCapture'/'BeginCapture' pair. This method switches directly to the
|
|
* new context rather than changing to the default context, and then to the
|
|
* new context.
|
|
*
|
|
* RenderTexture doesn't have any mechanism for determining if
|
|
* 'current' really is currently active, so no error will be thrown
|
|
* if it is not.
|
|
*/
|
|
bool RenderTexture::BeginCapture(RenderTexture* current)
|
|
{
|
|
bool bContextReset = false;
|
|
|
|
if (current == this) {
|
|
return true; // no switch necessary
|
|
}
|
|
if (!current) {
|
|
// treat as normal Begin if current is 0.
|
|
return BeginCapture();
|
|
}
|
|
if (!_bInitialized)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture::BeginCapture(RenderTexture*): Texture is not initialized!");
|
|
return false;
|
|
}
|
|
if (!current->_bInitialized)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture::BeginCapture(RenderTexture): 'current' texture is not initialized!");
|
|
return false;
|
|
}
|
|
|
|
// Sync current pbuffer with its CTT texture if necessary
|
|
current->_MaybeCopyBuffer();
|
|
|
|
// pass along the previous context so we can reset it when
|
|
// EndCapture() is called.
|
|
#ifdef _WIN32
|
|
_hPreviousDC = current->_hPreviousDC;
|
|
if (NULL == _hPreviousDC)
|
|
_wglGetLastError();
|
|
_hPreviousContext = current->_hPreviousContext;
|
|
if (NULL == _hPreviousContext)
|
|
_wglGetLastError();
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_hPreviousContext = current->_hPreviousContext;
|
|
_hPreviousDrawable = current->_hPreviousDrawable;
|
|
#endif
|
|
|
|
// Unbind textures before making context current
|
|
if (!_ReleaseBoundBuffers())
|
|
return false;
|
|
|
|
// Make the pbuffer context current
|
|
if (!_MakeCurrent())
|
|
return false;
|
|
|
|
// Rebind buffers of initial RenderTexture
|
|
current->BindBuffer(_iCurrentBoundBuffer);
|
|
current->_BindDepthBuffer();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::Bind
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::Bind()
|
|
* @brief Binds RGB texture.
|
|
*/
|
|
void RenderTexture::Bind() const
|
|
{
|
|
if (_bInitialized && _bIsTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::BindDepth
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::BindDepth()
|
|
* @brief Binds depth texture.
|
|
*/
|
|
void RenderTexture::BindDepth() const
|
|
{
|
|
if (_bInitialized && _bIsDepthTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::BindBuffer
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::BindBuffer()
|
|
* @brief Associate the RTT texture id with 'iBuffer' (e.g. WGL_FRONT_LEFT_ARB)
|
|
*/
|
|
bool RenderTexture::BindBuffer( int iBuffer )
|
|
{
|
|
// Must bind the texture too
|
|
if (_bInitialized && _bIsTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
|
|
#ifdef _WIN32
|
|
if (RT_RENDER_TO_TEXTURE == _eUpdateMode && _bIsTexture &&
|
|
(!_bIsBufferBound || _iCurrentBoundBuffer != iBuffer))
|
|
{
|
|
if (FALSE == wglBindTexImageARBPtr(_hPBuffer, iBuffer))
|
|
{
|
|
// WVB: WGL API considers binding twice to the same buffer
|
|
// to be an error. But we don't want to
|
|
//_wglGetLastError();
|
|
//return false;
|
|
SetLastError(0);
|
|
}
|
|
_bIsBufferBound = true;
|
|
_iCurrentBoundBuffer = iBuffer;
|
|
}
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::BindBuffer
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_BindDepthBuffer()
|
|
* @brief Associate the RTT depth texture id with the depth buffer
|
|
*/
|
|
bool RenderTexture::_BindDepthBuffer() const
|
|
{
|
|
#ifdef WIN32
|
|
if (_bInitialized && _bIsDepthTexture &&
|
|
RT_RENDER_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
if (FALSE == wglBindTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_ParseModeString
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_ParseModeString()
|
|
* @brief Parses the user-specified mode string for RenderTexture parameters.
|
|
*/
|
|
void RenderTexture::_ParseModeString(const char *modeString,
|
|
vector<int> &pfAttribs,
|
|
vector<int> &pbAttribs)
|
|
{
|
|
if (!modeString || strcmp(modeString, "") == 0)
|
|
return;
|
|
|
|
_iNumComponents = 0;
|
|
#ifdef _WIN32
|
|
_eUpdateMode = RT_RENDER_TO_TEXTURE;
|
|
#else
|
|
_eUpdateMode = RT_COPY_TO_TEXTURE;
|
|
#endif
|
|
|
|
int iDepthBits = 0;
|
|
bool bHasStencil = false;
|
|
bool bBind2D = false;
|
|
bool bBindRECT = false;
|
|
bool bBindCUBE = false;
|
|
|
|
char *mode = strdup(modeString);
|
|
|
|
|
|
vector<string> tokens;
|
|
char *buf = strtok(mode, " ");
|
|
while (buf != NULL)
|
|
{
|
|
tokens.push_back(buf);
|
|
buf = strtok(NULL, " ");
|
|
}
|
|
|
|
for (unsigned int i = 0; i < tokens.size(); i++)
|
|
{
|
|
string token = tokens[i];
|
|
|
|
KeyVal kv = _GetKeyValuePair(token);
|
|
|
|
|
|
if (kv.first == "rgb" && (_iNumComponents <= 1))
|
|
{
|
|
if (kv.second.find("f") != kv.second.npos)
|
|
_bFloat = true;
|
|
|
|
vector<int> bitVec = _ParseBitVector(kv.second);
|
|
|
|
if (bitVec.size() < 3) // expand the scalar to a vector
|
|
{
|
|
bitVec.push_back(bitVec[0]);
|
|
bitVec.push_back(bitVec[0]);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_RED_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(WGL_GREEN_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(WGL_BLUE_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(AGL_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(AGL_BLUE_SIZE);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
#else
|
|
pfAttribs.push_back(GLX_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(GLX_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(GLX_BLUE_SIZE);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
#endif
|
|
_iNumComponents += 3;
|
|
continue;
|
|
}
|
|
else if (kv.first == "rgb")
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: mistake in components definition "
|
|
"(rgb + " << _iNumComponents << ").");
|
|
|
|
if (kv.first == "rgba" && (_iNumComponents == 0))
|
|
{
|
|
if (kv.second.find("f") != kv.second.npos)
|
|
_bFloat = true;
|
|
|
|
vector<int> bitVec = _ParseBitVector(kv.second);
|
|
|
|
if (bitVec.size() < 4) // expand the scalar to a vector
|
|
{
|
|
bitVec.push_back(bitVec[0]);
|
|
bitVec.push_back(bitVec[0]);
|
|
bitVec.push_back(bitVec[0]);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_RED_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(WGL_GREEN_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(WGL_BLUE_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
pfAttribs.push_back(WGL_ALPHA_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[3]);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(AGL_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(AGL_BLUE_SIZE);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
pfAttribs.push_back(AGL_ALPHA_SIZE);
|
|
pfAttribs.push_back(bitVec[3]);
|
|
#else
|
|
pfAttribs.push_back(GLX_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(GLX_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
pfAttribs.push_back(GLX_BLUE_SIZE);
|
|
pfAttribs.push_back(bitVec[2]);
|
|
pfAttribs.push_back(GLX_ALPHA_SIZE);
|
|
pfAttribs.push_back(bitVec[3]);
|
|
#endif
|
|
_iNumComponents = 4;
|
|
continue;
|
|
}
|
|
else if (kv.first == "rgba")
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: mistake in components definition "
|
|
"(rgba + " << _iNumComponents << ").");
|
|
|
|
if (kv.first == "r" && (_iNumComponents <= 1))
|
|
{
|
|
if (kv.second.find("f") != kv.second.npos)
|
|
_bFloat = true;
|
|
|
|
vector<int> bitVec = _ParseBitVector(kv.second);
|
|
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_RED_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
#else
|
|
pfAttribs.push_back(GLX_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
#endif
|
|
_iNumComponents++;
|
|
continue;
|
|
}
|
|
else if (kv.first == "r")
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: mistake in components definition "
|
|
"(r + " << _iNumComponents << ").");
|
|
|
|
if (kv.first == "rg" && (_iNumComponents <= 1))
|
|
{
|
|
if (kv.second.find("f") != kv.second.npos)
|
|
_bFloat = true;
|
|
|
|
vector<int> bitVec = _ParseBitVector(kv.second);
|
|
|
|
if (bitVec.size() < 2) // expand the scalar to a vector
|
|
{
|
|
bitVec.push_back(bitVec[0]);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_RED_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(WGL_GREEN_BITS_ARB);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(AGL_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
#else
|
|
pfAttribs.push_back(GLX_RED_SIZE);
|
|
pfAttribs.push_back(bitVec[0]);
|
|
pfAttribs.push_back(GLX_GREEN_SIZE);
|
|
pfAttribs.push_back(bitVec[1]);
|
|
#endif
|
|
_iNumComponents += 2;
|
|
continue;
|
|
}
|
|
else if (kv.first == "rg")
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: mistake in components definition "
|
|
"(rg + " << _iNumComponents << ").");
|
|
|
|
if (kv.first == "depth")
|
|
{
|
|
if (kv.second == "")
|
|
iDepthBits = 24;
|
|
else
|
|
iDepthBits = strtol(kv.second.c_str(), 0, 10);
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "stencil")
|
|
{
|
|
bHasStencil = true;
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_STENCIL_BITS_ARB);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_STENCIL_SIZE);
|
|
#else
|
|
pfAttribs.push_back(GLX_STENCIL_SIZE);
|
|
#endif
|
|
if (kv.second == "")
|
|
pfAttribs.push_back(8);
|
|
else
|
|
pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10));
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "samples")
|
|
{
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_SAMPLE_BUFFERS_ARB);
|
|
pfAttribs.push_back(1);
|
|
pfAttribs.push_back(WGL_SAMPLES_ARB);
|
|
pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10));
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_SAMPLE_BUFFERS_ARB);
|
|
pfAttribs.push_back(1);
|
|
pfAttribs.push_back(AGL_SAMPLES_ARB);
|
|
pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10));
|
|
#else
|
|
pfAttribs.push_back(GLX_SAMPLE_BUFFERS_ARB);
|
|
pfAttribs.push_back(1);
|
|
pfAttribs.push_back(GLX_SAMPLES_ARB);
|
|
pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10));
|
|
#endif
|
|
continue;
|
|
|
|
}
|
|
|
|
if (kv.first == "doublebuffer" || kv.first == "double")
|
|
{
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_DOUBLE_BUFFER_ARB);
|
|
pfAttribs.push_back(true);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_DOUBLEBUFFER);
|
|
pfAttribs.push_back(True);
|
|
#else
|
|
pfAttribs.push_back(GLX_DOUBLEBUFFER);
|
|
pfAttribs.push_back(True);
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "aux")
|
|
{
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_AUX_BUFFERS_ARB);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_AUX_BUFFERS);
|
|
#else
|
|
pfAttribs.push_back(GLX_AUX_BUFFERS);
|
|
#endif
|
|
if (kv.second == "")
|
|
pfAttribs.push_back(0);
|
|
else
|
|
pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10));
|
|
continue;
|
|
}
|
|
|
|
if (token.find("tex") == 0)
|
|
{
|
|
_bIsTexture = true;
|
|
|
|
if ((kv.first == "texRECT") && GL_NV_texture_rectangle)
|
|
{
|
|
_bRectangle = true;
|
|
bBindRECT = true;
|
|
}
|
|
else if (kv.first == "texCUBE")
|
|
{
|
|
bBindCUBE = true;
|
|
}
|
|
else
|
|
{
|
|
bBind2D = true;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (token.find("depthTex") == 0)
|
|
{
|
|
_bIsDepthTexture = true;
|
|
|
|
if ((kv.first == "depthTexRECT") && GL_NV_texture_rectangle)
|
|
{
|
|
_bRectangle = true;
|
|
bBindRECT = true;
|
|
}
|
|
else if (kv.first == "depthTexCUBE")
|
|
{
|
|
bBindCUBE = true;
|
|
}
|
|
else
|
|
{
|
|
bBind2D = true;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "mipmap")
|
|
{
|
|
_bMipmap = true;
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "rtt")
|
|
{
|
|
_eUpdateMode = RT_RENDER_TO_TEXTURE;
|
|
continue;
|
|
}
|
|
|
|
if (kv.first == "ctt")
|
|
{
|
|
_eUpdateMode = RT_COPY_TO_TEXTURE;
|
|
continue;
|
|
}
|
|
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: Unknown pbuffer attribute: " <<
|
|
token.c_str());
|
|
}
|
|
|
|
// Processing of some options must be last because of interactions.
|
|
|
|
// Check for inconsistent texture targets
|
|
if (_bIsTexture && _bIsDepthTexture && !(bBind2D ^ bBindRECT ^ bBindCUBE))
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Depth and Color texture targets "
|
|
"should match.");
|
|
}
|
|
|
|
// Apply default bit format if none specified
|
|
#ifdef _WIN32
|
|
if (0 == _iNumComponents)
|
|
{
|
|
pfAttribs.push_back(WGL_RED_BITS_ARB);
|
|
pfAttribs.push_back(8);
|
|
pfAttribs.push_back(WGL_GREEN_BITS_ARB);
|
|
pfAttribs.push_back(8);
|
|
pfAttribs.push_back(WGL_BLUE_BITS_ARB);
|
|
pfAttribs.push_back(8);
|
|
pfAttribs.push_back(WGL_ALPHA_BITS_ARB);
|
|
pfAttribs.push_back(8);
|
|
_iNumComponents = 4;
|
|
}
|
|
#endif
|
|
|
|
// Depth bits
|
|
if (_bIsDepthTexture && !iDepthBits)
|
|
iDepthBits = 24;
|
|
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_DEPTH_BITS_ARB);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_DEPTH_SIZE);
|
|
#else
|
|
pfAttribs.push_back(GLX_DEPTH_SIZE);
|
|
#endif
|
|
pfAttribs.push_back(iDepthBits); // default
|
|
|
|
if (!bHasStencil)
|
|
{
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_STENCIL_BITS_ARB);
|
|
pfAttribs.push_back(0);
|
|
#elif defined( __APPLE__ )
|
|
pfAttribs.push_back(AGL_STENCIL_SIZE);
|
|
pfAttribs.push_back(0);
|
|
#else
|
|
pfAttribs.push_back(GLX_STENCIL_SIZE);
|
|
pfAttribs.push_back(0);
|
|
#endif
|
|
|
|
}
|
|
if (_iNumComponents < 4)
|
|
{
|
|
// Can't do this right now -- on NVIDIA drivers, currently get
|
|
// a non-functioning pbuffer if ALPHA_BITS=0 and
|
|
// WGL_BIND_TO_TEXTURE_RGB_ARB=true
|
|
|
|
//pfAttribs.push_back(WGL_ALPHA_BITS_ARB);
|
|
//pfAttribs.push_back(0);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (!WGL_NV_render_depth_texture && _bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode))
|
|
{
|
|
#if defined(DEBUG) || defined(_DEBUG)
|
|
SG_LOG(SG_GL, SG_ALERT, "RenderTexture Warning: No support found for "
|
|
"render to depth texture.");
|
|
#endif
|
|
_bIsDepthTexture = false;
|
|
}
|
|
#endif
|
|
|
|
if ((_bIsTexture || _bIsDepthTexture) &&
|
|
(RT_RENDER_TO_TEXTURE == _eUpdateMode))
|
|
{
|
|
#ifdef _WIN32
|
|
if (bBindRECT)
|
|
{
|
|
pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_RECTANGLE_NV);
|
|
}
|
|
else if (bBindCUBE)
|
|
{
|
|
pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_CUBE_MAP_ARB);
|
|
}
|
|
else if (bBind2D)
|
|
{
|
|
pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_2D_ARB);
|
|
}
|
|
|
|
if (_bMipmap)
|
|
{
|
|
pbAttribs.push_back(WGL_MIPMAP_TEXTURE_ARB);
|
|
pbAttribs.push_back(true);
|
|
}
|
|
|
|
#elif defined(DEBUG) || defined(_DEBUG)
|
|
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: Render to Texture not "
|
|
"supported in Linux or MacOS");
|
|
#endif
|
|
}
|
|
|
|
// Set the pixel type
|
|
if (_bFloat)
|
|
{
|
|
#ifdef _WIN32
|
|
if (WGL_NV_float_buffer)
|
|
{
|
|
pfAttribs.push_back(WGL_PIXEL_TYPE_ARB);
|
|
pfAttribs.push_back(WGL_TYPE_RGBA_ARB);
|
|
|
|
pfAttribs.push_back(WGL_FLOAT_COMPONENTS_NV);
|
|
pfAttribs.push_back(true);
|
|
}
|
|
else
|
|
{
|
|
pfAttribs.push_back(WGL_PIXEL_TYPE_ARB);
|
|
pfAttribs.push_back(WGL_TYPE_RGBA_FLOAT_ATI);
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if (GLX_NV_float_buffer)
|
|
{
|
|
pfAttribs.push_back(GLX_FLOAT_COMPONENTS_NV);
|
|
pfAttribs.push_back(1);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef _WIN32
|
|
pfAttribs.push_back(WGL_PIXEL_TYPE_ARB);
|
|
pfAttribs.push_back(WGL_TYPE_RGBA_ARB);
|
|
#endif
|
|
}
|
|
|
|
// Set up texture binding for render to texture
|
|
if (_bIsTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode))
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
if (_bFloat)
|
|
{
|
|
if (WGL_NV_float_buffer)
|
|
{
|
|
switch(_iNumComponents)
|
|
{
|
|
case 1:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_FLOAT_R_NV);
|
|
break;
|
|
case 2:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_FLOAT_RG_NV);
|
|
break;
|
|
case 3:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGB_NV);
|
|
break;
|
|
case 4:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGBA_NV);
|
|
break;
|
|
default:
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Bad number of components "
|
|
"(r=1,rg=2,rgb=3,rgba=4): " <<
|
|
_iNumComponents);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (4 == _iNumComponents)
|
|
{
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB);
|
|
}
|
|
else
|
|
{
|
|
// standard ARB_render_texture only supports 3 or 4 channels
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_RGB_ARB);
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
switch(_iNumComponents)
|
|
{
|
|
case 3:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_RGB_ARB);
|
|
break;
|
|
case 4:
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB);
|
|
pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB);
|
|
break;
|
|
default:
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Bad number of components "
|
|
"(r=1,rg=2,rgb=3,rgba=4): " << _iNumComponents);
|
|
break;
|
|
}
|
|
}
|
|
#elif defined(DEBUG) || defined(_DEBUG)
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: Render to Texture not supported in "
|
|
"Linux or MacOS\ n");
|
|
#endif
|
|
}
|
|
|
|
if (_bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode))
|
|
{
|
|
#ifdef _WIN32
|
|
if (_bRectangle)
|
|
{
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV);
|
|
pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV);
|
|
}
|
|
else
|
|
{
|
|
pfAttribs.push_back(WGL_BIND_TO_TEXTURE_DEPTH_NV);
|
|
pfAttribs.push_back(true);
|
|
|
|
pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV);
|
|
pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV);
|
|
}
|
|
#elif defined(DEBUG) || defined(_DEBUG)
|
|
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: Render to Texture not supported in "
|
|
"Linux or MacOS");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_GetKeyValuePair
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_GetKeyValuePair()
|
|
* @brief Parses expressions of the form "X=Y" into a pair (X,Y).
|
|
*/
|
|
RenderTexture::KeyVal RenderTexture::_GetKeyValuePair(string token)
|
|
{
|
|
string::size_type pos = 0;
|
|
if ((pos = token.find("=")) != token.npos)
|
|
{
|
|
string key = token.substr(0, pos);
|
|
string value = token.substr(pos+1, token.length()-pos+1);
|
|
return KeyVal(key, value);
|
|
}
|
|
else
|
|
return KeyVal(token, "");
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_ParseBitVector
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_ParseBitVector()
|
|
* @brief Parses expressions of the form "=r,g,b,a" into a vector: (r,g,b,a)
|
|
*/
|
|
vector<int> RenderTexture::_ParseBitVector(string bitVector)
|
|
{
|
|
vector<string> pieces;
|
|
vector<int> bits;
|
|
|
|
if (bitVector == "")
|
|
{
|
|
bits.push_back(8); // if a depth isn't specified, use default 8 bits
|
|
return bits;
|
|
}
|
|
|
|
string::size_type pos = 0;
|
|
string::size_type nextpos = 0;
|
|
do
|
|
{
|
|
nextpos = bitVector.find_first_of(", ", pos);
|
|
pieces.push_back(string(bitVector, pos, nextpos - pos));
|
|
pos = nextpos+1;
|
|
} while (nextpos != bitVector.npos );
|
|
|
|
for ( vector<string>::iterator it = pieces.begin(); it != pieces.end(); it++)
|
|
{
|
|
bits.push_back(strtol(it->c_str(), 0, 10));
|
|
}
|
|
|
|
return bits;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_VerifyExtensions
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_VerifyExtensions()
|
|
* @brief Checks that the necessary extensions are available based on RT mode.
|
|
*/
|
|
bool RenderTexture::_VerifyExtensions()
|
|
{
|
|
#ifdef _WIN32
|
|
// a second call to _VerifyExtensions will allways return true, causing a crash
|
|
// if the extension is not supported
|
|
if ( true || !fctPtrInited )
|
|
{
|
|
fctPtrInited = true;
|
|
wglGetExtensionsStringARBProc wglGetExtensionsStringARBPtr = (wglGetExtensionsStringARBProc)wglGetProcAddress( "wglGetExtensionsStringARB" );
|
|
if ( wglGetExtensionsStringARBPtr == 0 )
|
|
{
|
|
PrintExtensionError("WGL_ARB_extensions_string");
|
|
return false;
|
|
}
|
|
string wglExtensionsString = wglGetExtensionsStringARBPtr( wglGetCurrentDC() );
|
|
if ( SGSearchExtensionsString( wglExtensionsString.c_str(), "WGL_ARB_pixel_format" ) )
|
|
{
|
|
wglChoosePixelFormatARBPtr = (wglChoosePixelFormatARBProc)SGLookupFunction("wglChoosePixelFormatARB");
|
|
wglGetPixelFormatAttribivARBPtr = (wglGetPixelFormatAttribivARBProc)SGLookupFunction("wglGetPixelFormatAttribivARB");
|
|
}
|
|
else
|
|
{
|
|
PrintExtensionError("WGL_ARB_pixel_format");
|
|
return false;
|
|
}
|
|
if ( SGSearchExtensionsString( wglExtensionsString.c_str(), "WGL_ARB_pbuffer" ) )
|
|
{
|
|
wglCreatePbufferARBPtr = (wglCreatePbufferARBProc)SGLookupFunction("wglCreatePbufferARB");
|
|
wglGetPbufferDCARBPtr = (wglGetPbufferDCARBProc)SGLookupFunction("wglGetPbufferDCARB");
|
|
wglQueryPbufferARBPtr = (wglQueryPbufferARBProc)SGLookupFunction("wglQueryPbufferARB");
|
|
wglReleasePbufferDCARBPtr = (wglReleasePbufferDCARBProc)SGLookupFunction("wglReleasePbufferDCARB");
|
|
wglDestroyPbufferARBPtr = (wglDestroyPbufferARBProc)SGLookupFunction("wglDestroyPbufferARB");
|
|
}
|
|
else
|
|
{
|
|
PrintExtensionError("WGL_ARB_pbuffer");
|
|
return false;
|
|
}
|
|
if ( SGSearchExtensionsString( wglExtensionsString.c_str(), "WGL_ARB_render_texture" ) )
|
|
{
|
|
wglBindTexImageARBPtr = (wglBindTexImageARBProc)SGLookupFunction("wglBindTexImageARB");
|
|
wglReleaseTexImageARBPtr = (wglReleaseTexImageARBProc)SGLookupFunction("wglReleaseTexImageARB");
|
|
}
|
|
else if ( _bIsTexture )
|
|
{
|
|
PrintExtensionError("WGL_ARB_render_texture");
|
|
return false;
|
|
}
|
|
if (_bRectangle && !SGIsOpenGLExtensionSupported( "GL_NV_texture_rectangle" ))
|
|
{
|
|
PrintExtensionError("GL_NV_texture_rectangle");
|
|
return false;
|
|
}
|
|
if (_bFloat && !(SGIsOpenGLExtensionSupported( "GL_NV_float_buffer" ) ||
|
|
SGSearchExtensionsString( wglExtensionsString.c_str(), "WGL_ATI_pixel_format_float" )))
|
|
{
|
|
PrintExtensionError("GL_NV_float_buffer or GL_ATI_pixel_format_float");
|
|
return false;
|
|
|
|
}
|
|
if (_bFloat && _bIsTexture && !(SGIsOpenGLExtensionSupported( "GL_NV_float_buffer" ) || SGIsOpenGLExtensionSupported( "GL_ATI_texture_float" )))
|
|
{
|
|
PrintExtensionError("NV_float_buffer or ATI_texture_float");
|
|
}
|
|
if (_bIsDepthTexture && !SGIsOpenGLExtensionSupported( "GL_ARB_depth_texture" ))
|
|
{
|
|
// [Redge]
|
|
#if defined(_DEBUG) | defined(DEBUG)
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: "
|
|
"OpenGL extension GL_ARB_depth_texture not available."
|
|
" Using glReadPixels() to emulate behavior.");
|
|
#endif
|
|
_bHasARBDepthTexture = false;
|
|
//PrintExtensionError("GL_ARB_depth_texture");
|
|
//return false;
|
|
// [/Redge]
|
|
}
|
|
SetLastError(0);
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
Display* dpy = glXGetCurrentDisplay();
|
|
int minor = 0, major = 0;
|
|
if (!glXQueryVersion(dpy, &major, &minor))
|
|
return false;
|
|
|
|
int screen = DefaultScreen(dpy);
|
|
const char* extString = glXQueryExtensionsString(dpy, screen);
|
|
if (!SGSearchExtensionsString(extString, "GLX_SGIX_fbconfig") ||
|
|
!SGSearchExtensionsString(extString, "GLX_SGIX_pbuffer"))
|
|
return false;
|
|
|
|
// First try the glX version 1.3 functions.
|
|
glXChooseFBConfigPtr = (glXChooseFBConfigProc)SGLookupFunction("glXChooseFBConfig");
|
|
glXCreatePbufferPtr = (glXCreatePbufferProc)SGLookupFunction("glXCreatePbuffer");
|
|
glXGetVisualFromFBConfigPtr = (glXGetVisualFromFBConfigProc)SGLookupFunction("glXGetVisualFromFBConfig");
|
|
glXCreateContextPtr = (glXCreateContextProc)SGLookupFunction("glXCreateContext");
|
|
glXDestroyPbufferPtr = (glXDestroyPbufferProc)SGLookupFunction("glXDestroyPbuffer");
|
|
glXQueryDrawablePtr = (glXQueryDrawableProc)SGLookupFunction("glXQueryDrawable");
|
|
|
|
if (((1 <= major && 3 <= minor) || 2 <= major) &&
|
|
glXChooseFBConfigPtr &&
|
|
glXCreatePbufferPtr &&
|
|
glXGetVisualFromFBConfigPtr &&
|
|
glXCreateContextPtr &&
|
|
glXDestroyPbufferPtr &&
|
|
glXQueryDrawablePtr)
|
|
glXVersion1_3Present = true;
|
|
else
|
|
{
|
|
glXChooseFBConfigPtr = (glXChooseFBConfigProc)SGLookupFunction("glXChooseFBConfigSGIX");
|
|
glXCreateGLXPbufferPtr = (glXCreateGLXPbufferProc)SGLookupFunction("glXCreateGLXPbufferSGIX");
|
|
glXGetVisualFromFBConfigPtr = (glXGetVisualFromFBConfigProc)SGLookupFunction("glXGetVisualFromFBConfigSGIX");
|
|
glXCreateContextWithConfigPtr = (glXCreateContextWithConfigProc)SGLookupFunction("glXCreateContextWithConfigSGIX");
|
|
glXDestroyPbufferPtr = (glXDestroyPbufferProc)SGLookupFunction("glXDestroyGLXPbufferSGIX");
|
|
glXQueryGLXPbufferSGIXPtr = (glXQueryGLXPbufferSGIXProc)SGLookupFunction("glXQueryGLXPbufferSGIX");
|
|
|
|
|
|
if (!glXChooseFBConfigPtr ||
|
|
!glXCreateGLXPbufferPtr ||
|
|
!glXGetVisualFromFBConfigPtr ||
|
|
!glXCreateContextWithConfigPtr ||
|
|
!glXDestroyPbufferPtr ||
|
|
!glXQueryGLXPbufferSGIXPtr)
|
|
return false;
|
|
}
|
|
|
|
if (_bIsDepthTexture && !GL_ARB_depth_texture)
|
|
{
|
|
PrintExtensionError("GL_ARB_depth_texture");
|
|
return false;
|
|
}
|
|
if (_bFloat && _bIsTexture && !GLX_NV_float_buffer)
|
|
{
|
|
PrintExtensionError("GLX_NV_float_buffer");
|
|
return false;
|
|
}
|
|
if (_eUpdateMode == RT_RENDER_TO_TEXTURE)
|
|
{
|
|
PrintExtensionError("Some GLX render texture extension: Please implement me!");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_InitializeTextures
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_InitializeTextures()
|
|
* @brief Initializes the state of textures used by the RenderTexture.
|
|
*/
|
|
bool RenderTexture::_InitializeTextures()
|
|
{
|
|
// Determine the appropriate texture formats and filtering modes.
|
|
if (_bIsTexture || _bIsDepthTexture)
|
|
{
|
|
if (_bRectangle && GL_NV_texture_rectangle)
|
|
_iTextureTarget = GL_TEXTURE_RECTANGLE_NV;
|
|
else
|
|
_iTextureTarget = GL_TEXTURE_2D;
|
|
}
|
|
|
|
if (_bIsTexture)
|
|
{
|
|
glGenTextures(1, (GLuint*)&_iTextureID);
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
|
|
// Use clamp to edge as the default texture wrap mode for all tex
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
// Use NEAREST as the default texture filtering mode.
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
|
if (RT_COPY_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
GLuint iInternalFormat;
|
|
GLuint iFormat;
|
|
|
|
if (_bFloat)
|
|
{
|
|
if (_bMipmap)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Error: mipmapped float textures not "
|
|
"supported.");
|
|
return false;
|
|
}
|
|
|
|
switch(_iNumComponents)
|
|
{
|
|
case 1:
|
|
if (GL_NV_float_buffer)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_FLOAT_R32_NV : GL_FLOAT_R16_NV;
|
|
}
|
|
else if (GL_ATI_texture_float)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_LUMINANCE_FLOAT32_ATI :
|
|
GL_LUMINANCE_FLOAT16_ATI;
|
|
}
|
|
iFormat = GL_LUMINANCE;
|
|
break;
|
|
case 2:
|
|
if (GL_NV_float_buffer)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_FLOAT_RG32_NV : GL_FLOAT_RG16_NV;
|
|
}
|
|
else if (GL_ATI_texture_float)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_LUMINANCE_ALPHA_FLOAT32_ATI :
|
|
GL_LUMINANCE_ALPHA_FLOAT16_ATI;
|
|
}
|
|
iFormat = GL_LUMINANCE_ALPHA;
|
|
break;
|
|
case 3:
|
|
if (GL_NV_float_buffer)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_FLOAT_RGB32_NV : GL_FLOAT_RGB16_NV;
|
|
}
|
|
else if (GL_ATI_texture_float)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_RGB_FLOAT32_ATI : GL_RGB_FLOAT16_ATI;
|
|
}
|
|
iFormat = GL_RGB;
|
|
break;
|
|
case 4:
|
|
if (GL_NV_float_buffer)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_FLOAT_RGBA32_NV : GL_FLOAT_RGBA16_NV;
|
|
}
|
|
else if (GL_ATI_texture_float)
|
|
{
|
|
iInternalFormat = (_iNumColorBits[0] > 16) ?
|
|
GL_RGBA_FLOAT32_ATI : GL_RGBA_FLOAT16_ATI;
|
|
}
|
|
iFormat = GL_RGBA;
|
|
break;
|
|
default:
|
|
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: "
|
|
"Invalid number of components: " <<
|
|
_iNumComponents);
|
|
return false;
|
|
}
|
|
}
|
|
else // non-float
|
|
{
|
|
if (4 == _iNumComponents)
|
|
{
|
|
iInternalFormat = GL_RGBA8;
|
|
iFormat = GL_RGBA;
|
|
}
|
|
else
|
|
{
|
|
iInternalFormat = GL_RGB8;
|
|
iFormat = GL_RGB;
|
|
}
|
|
}
|
|
|
|
// Allocate the texture image (but pass it no data for now).
|
|
glTexImage2D(_iTextureTarget, 0, iInternalFormat,
|
|
_iWidth, _iHeight, 0, iFormat, GL_FLOAT, NULL);
|
|
}
|
|
}
|
|
|
|
if (_bIsDepthTexture)
|
|
{
|
|
glGenTextures(1, (GLuint*)&_iDepthTextureID);
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
|
|
// Use clamp to edge as the default texture wrap mode for all tex
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
// Use NEAREST as the default texture filtering mode.
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
if (RT_COPY_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
// [Redge]
|
|
if (_bHasARBDepthTexture)
|
|
{
|
|
// Allocate the texture image (but pass it no data for now).
|
|
glTexImage2D(_iTextureTarget, 0, GL_DEPTH_COMPONENT,
|
|
_iWidth, _iHeight, 0, GL_DEPTH_COMPONENT,
|
|
GL_FLOAT, NULL);
|
|
}
|
|
else
|
|
{
|
|
// allocate memory for depth texture
|
|
// Since this is slow, we warn the user in debug mode. (above)
|
|
_pPoorDepthTexture = new unsigned short[_iWidth * _iHeight];
|
|
glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16,
|
|
_iWidth, _iHeight, 0, GL_LUMINANCE,
|
|
GL_UNSIGNED_SHORT, _pPoorDepthTexture);
|
|
}
|
|
// [/Redge]
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_MaybeCopyBuffer
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_MaybeCopyBuffer()
|
|
* @brief Does the actual copying for RenderTextures with RT_COPY_TO_TEXTURE
|
|
*/
|
|
void RenderTexture::_MaybeCopyBuffer()
|
|
{
|
|
#ifdef _WIN32
|
|
if (RT_COPY_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
if (_bIsTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
glCopyTexSubImage2D(_iTextureTarget,
|
|
0, 0, 0, 0, 0, _iWidth, _iHeight);
|
|
}
|
|
if (_bIsDepthTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
// HOW TO COPY DEPTH TEXTURE??? Supposedly this just magically works...
|
|
// [Redge]
|
|
if (_bHasARBDepthTexture)
|
|
{
|
|
glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0,
|
|
_iWidth, _iHeight);
|
|
}
|
|
else
|
|
{
|
|
// no 'real' depth texture available, so behavior has to be emulated
|
|
// using glReadPixels (beware, this is (naturally) slow ...)
|
|
glReadPixels(0, 0, _iWidth, _iHeight, GL_DEPTH_COMPONENT,
|
|
GL_UNSIGNED_SHORT, _pPoorDepthTexture);
|
|
glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16,
|
|
_iWidth, _iHeight, 0, GL_LUMINANCE,
|
|
GL_UNSIGNED_SHORT, _pPoorDepthTexture);
|
|
}
|
|
// [/Redge]
|
|
}
|
|
}
|
|
|
|
#else
|
|
if (_bIsTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight);
|
|
}
|
|
if (_bIsDepthTexture)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
assert(_bHasARBDepthTexture);
|
|
glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_ReleaseBoundBuffers
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_ReleaseBoundBuffers()
|
|
* @brief Releases buffer bindings on RenderTextures with RT_RENDER_TO_TEXTURE
|
|
*/
|
|
bool RenderTexture::_ReleaseBoundBuffers()
|
|
{
|
|
#ifdef _WIN32
|
|
if (_bIsTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iTextureID);
|
|
|
|
// release the pbuffer from the render texture object
|
|
if (0 != _iCurrentBoundBuffer && _bIsBufferBound)
|
|
{
|
|
if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, _iCurrentBoundBuffer))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
_bIsBufferBound = false;
|
|
}
|
|
}
|
|
|
|
if (_bIsDepthTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode)
|
|
{
|
|
glBindTexture(_iTextureTarget, _iDepthTextureID);
|
|
|
|
// release the pbuffer from the render texture object
|
|
if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#else
|
|
// textures can't be bound in Linux
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::_MakeCurrent
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::_MakeCurrent()
|
|
* @brief Makes the RenderTexture's context current
|
|
*/
|
|
|
|
bool RenderTexture::_MakeCurrent()
|
|
{
|
|
#ifdef _WIN32
|
|
// make the pbuffer's rendering context current.
|
|
if (FALSE == wglMakeCurrent( _hDC, _hGLContext))
|
|
{
|
|
_wglGetLastError();
|
|
return false;
|
|
}
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
if (false == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext))
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Begin Deprecated Interface
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::RenderTexture
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::RenderTexture()
|
|
* @brief Constructor.
|
|
*/
|
|
RenderTexture::RenderTexture(int width, int height,
|
|
bool bIsTexture /* = true */,
|
|
bool bIsDepthTexture /* = false */)
|
|
: _iWidth(width),
|
|
_iHeight(height),
|
|
_bIsTexture(bIsTexture),
|
|
_bIsDepthTexture(bIsDepthTexture),
|
|
_bHasARBDepthTexture(true), // [Redge]
|
|
_eUpdateMode(RT_RENDER_TO_TEXTURE),
|
|
_bInitialized(false),
|
|
_iNumAuxBuffers(0),
|
|
_iCurrentBoundBuffer(0),
|
|
_iNumDepthBits(0),
|
|
_iNumStencilBits(0),
|
|
_bDoubleBuffered(false),
|
|
_bFloat(false),
|
|
_bPowerOf2(true),
|
|
_bRectangle(false),
|
|
_bMipmap(false),
|
|
_bShareObjects(false),
|
|
_bCopyContext(false),
|
|
#ifdef _WIN32
|
|
_hDC(NULL),
|
|
_hGLContext(NULL),
|
|
_hPBuffer(NULL),
|
|
_hPreviousDC(0),
|
|
_hPreviousContext(0),
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_pDisplay(NULL),
|
|
_hGLContext(NULL),
|
|
_hPBuffer(0),
|
|
_hPreviousContext(0),
|
|
_hPreviousDrawable(0),
|
|
#endif
|
|
_iTextureTarget(GL_NONE),
|
|
_iTextureID(0),
|
|
_iDepthTextureID(0),
|
|
_pPoorDepthTexture(0) // [Redge]
|
|
{
|
|
assert(width > 0 && height > 0);
|
|
#if defined DEBUG || defined _DEBUG
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Deprecated Contructor interface used.");
|
|
#endif
|
|
|
|
_iNumColorBits[0] = _iNumColorBits[1] =
|
|
_iNumColorBits[2] = _iNumColorBits[3] = 0;
|
|
_bPowerOf2 = IsPowerOfTwo(width) && IsPowerOfTwo(height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Function : RenderTexture::Initialize
|
|
// Description :
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::Initialize(bool bShare, bool bDepth, bool bStencil, bool bMipmap, unsigned int iRBits, unsigned int iGBits, unsigned int iBBits, unsigned int iABits);
|
|
* @brief Initializes the RenderTexture, sharing display lists and textures if specified.
|
|
*
|
|
* This function actually does the creation of the p-buffer. It can only be called
|
|
* once a GL context has already been created. Note that if the texture is not
|
|
* power of two dimensioned, or has more than 8 bits per channel, enabling mipmapping
|
|
* will cause an error.
|
|
*/
|
|
bool RenderTexture::Initialize(bool bShare /* = true */,
|
|
bool bDepth /* = false */,
|
|
bool bStencil /* = false */,
|
|
bool bMipmap /* = false */,
|
|
bool bAnisoFilter /* = false */,
|
|
unsigned int iRBits /* = 8 */,
|
|
unsigned int iGBits /* = 8 */,
|
|
unsigned int iBBits /* = 8 */,
|
|
unsigned int iABits /* = 8 */,
|
|
UpdateMode updateMode /* = RT_RENDER_TO_TEXTURE */)
|
|
{
|
|
if (0 == _iWidth || 0 == _iHeight)
|
|
return false;
|
|
|
|
#if defined DEBUG || defined _DEBUG
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Deprecated Initialize() interface used.");
|
|
#endif
|
|
|
|
// create a mode string.
|
|
string mode = "";
|
|
if (bDepth)
|
|
mode.append("depth ");
|
|
if (bStencil)
|
|
mode.append("stencil ");
|
|
if (bMipmap)
|
|
mode.append("mipmap ");
|
|
if (iRBits + iGBits + iBBits + iABits > 0)
|
|
{
|
|
if (iRBits > 0)
|
|
mode.append("r");
|
|
if (iGBits > 0)
|
|
mode.append("g");
|
|
if (iBBits > 0)
|
|
mode.append("b");
|
|
if (iABits > 0)
|
|
mode.append("a");
|
|
mode.append("=");
|
|
char bitVector[100];
|
|
snprintf( bitVector, 100,
|
|
"%d%s,%d%s,%d%s,%d%s",
|
|
iRBits, (iRBits >= 16) ? "f" : "",
|
|
iGBits, (iGBits >= 16) ? "f" : "",
|
|
iBBits, (iBBits >= 16) ? "f" : "",
|
|
iABits, (iABits >= 16) ? "f" : "");
|
|
mode.append(bitVector);
|
|
mode.append(" ");
|
|
}
|
|
if (_bIsTexture)
|
|
{
|
|
if (GL_NV_texture_rectangle &&
|
|
((!IsPowerOfTwo(_iWidth) || !IsPowerOfTwo(_iHeight))
|
|
|| iRBits >= 16 || iGBits > 16 || iBBits > 16 || iABits >= 16))
|
|
mode.append("texRECT ");
|
|
else
|
|
mode.append("tex2D ");
|
|
}
|
|
if (_bIsDepthTexture)
|
|
{
|
|
if (GL_NV_texture_rectangle &&
|
|
((!IsPowerOfTwo(_iWidth) || !IsPowerOfTwo(_iHeight))
|
|
|| iRBits >= 16 || iGBits > 16 || iBBits > 16 || iABits >= 16))
|
|
mode.append("texRECT ");
|
|
else
|
|
mode.append("tex2D ");
|
|
}
|
|
if (RT_COPY_TO_TEXTURE == updateMode)
|
|
mode.append("ctt");
|
|
|
|
_pixelFormatAttribs.clear();
|
|
_pbufferAttribs.clear();
|
|
|
|
#ifdef _WIN32
|
|
_pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB);
|
|
_pixelFormatAttribs.push_back(true);
|
|
_pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB);
|
|
_pixelFormatAttribs.push_back(true);
|
|
|
|
_pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB);
|
|
_pbufferAttribs.push_back(true);
|
|
#elif defined( __APPLE__ )
|
|
#else
|
|
_pixelFormatAttribs.push_back(GLX_RENDER_TYPE_SGIX);
|
|
_pixelFormatAttribs.push_back(GLX_RGBA_BIT_SGIX);
|
|
_pixelFormatAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX);
|
|
_pixelFormatAttribs.push_back(GLX_PBUFFER_BIT_SGIX);
|
|
#endif
|
|
|
|
_ParseModeString(mode.c_str(), _pixelFormatAttribs, _pbufferAttribs);
|
|
|
|
#ifdef _WIN32
|
|
_pixelFormatAttribs.push_back(0);
|
|
_pbufferAttribs.push_back(0);
|
|
#else
|
|
_pixelFormatAttribs.push_back(None);
|
|
#endif
|
|
|
|
Initialize(_iWidth, _iHeight, bShare);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Function : RenderTexture::Reset
|
|
// Description :
|
|
//---------------------------------------------------------------------------
|
|
/**
|
|
* @fn RenderTexture::Reset(int iWidth, int iHeight, unsigned int iMode, bool bIsTexture, bool bIsDepthTexture)
|
|
* @brief Resets the resolution of the offscreen buffer.
|
|
*
|
|
* Causes the buffer to delete itself. User must call Initialize() again
|
|
* before use.
|
|
*/
|
|
bool RenderTexture::Reset(int iWidth, int iHeight)
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT,
|
|
"RenderTexture Warning: Deprecated Reset() interface used.");
|
|
|
|
if (!_Invalidate())
|
|
{
|
|
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
|
|
return false;
|
|
}
|
|
_iWidth = iWidth;
|
|
_iHeight = iHeight;
|
|
|
|
return true;
|
|
}
|