Files
simgear/simgear/scene/sky/cloudfield.cxx
T
2012-06-19 22:04:17 +01:00

414 lines
14 KiB
C++

// a layer of 3d clouds
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <osg/Fog>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/Vec4f>
#include <osgSim/Impostor>
#include <simgear/compiler.h>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <algorithm>
#include <vector>
#include <iostream>
using namespace std;
using std::vector;
//#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include "sky.hxx"
#include "newcloud.hxx"
#include "cloudfield.hxx"
#if defined(__MINGW32__)
#define isnan(x) _isnan(x)
#endif
#if defined (__FreeBSD__)
# if __FreeBSD_version < 500000
extern "C" {
inline int isnan(double r) { return !(r <= 0 || r >= 0); }
}
# endif
#endif
using namespace simgear;
float SGCloudField::fieldSize = 50000.0f;
double SGCloudField::timer_dt = 0.0;
float SGCloudField::view_distance = 20000.0f;
bool SGCloudField::wrap = true;
float SGCloudField::MAX_CLOUD_DEPTH = 2000.0f;
bool SGCloudField::use_impostors = false;
float SGCloudField::lod1_range = 8000.0f;
float SGCloudField::lod2_range = 4000.0f;
float SGCloudField::impostor_distance = 15000.0f;
int impostorcount = 0;
int lodcount = 0;
int cloudcount = 0;
SGVec3f SGCloudField::view_vec, SGCloudField::view_X, SGCloudField::view_Y;
// Reposition the cloud layer at the specified origin and orientation
bool SGCloudField::reposition( const SGVec3f& p, const SGVec3f& up, double lon, double lat,
double dt, int asl, float speed, float direction ) {
// Determine any movement of the placed clouds
if (placed_root->getNumChildren() == 0) return false;
SGVec3<double> cart;
SGGeod new_pos = SGGeod::fromRadFt(lon, lat, 0.0f);
SGGeodesy::SGGeodToCart(new_pos, cart);
osg::Vec3f osg_pos = toOsg(cart);
osg::Quat orient = toOsg(SGQuatd::fromLonLatRad(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
// Always update the altitude transform, as this allows
// the clouds to rise and fall smoothly depending on environment updates.
altitude_transform->setPosition(osg::Vec3f(0.0f, 0.0f, (float) asl));
// Similarly, always determine the effects of the wind
osg::Vec3f wind = osg::Vec3f(-cos((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
sin((direction + 180)* SGD_DEGREES_TO_RADIANS) * speed * dt,
0.0f);
osg::Vec3f windosg = field_transform->getAttitude() * wind;
field_transform->setPosition(field_transform->getPosition() + windosg);
if (!wrap) {
// If we're not wrapping the cloudfield, then we make no effort to reposition
return false;
}
if ((old_pos - osg_pos).length() > fieldSize*2) {
// Big movement - reposition centered to current location.
field_transform->setPosition(osg_pos);
field_transform->setAttitude(orient);
old_pos = osg_pos;
} else {
osg::Quat fta = field_transform->getAttitude();
osg::Quat ftainv = field_transform->getAttitude().inverse();
// delta is the vector from the old position to the new position in cloud-coords
// osg::Vec3f delta = ftainv * (osg_pos - old_pos);
old_pos = osg_pos;
// Check if any of the clouds should be moved.
for(CloudHash::const_iterator itr = cloud_hash.begin(), end = cloud_hash.end();
itr != end;
++itr) {
osg::ref_ptr<osg::PositionAttitudeTransform> pat = itr->second;
if (pat == 0) {
continue;
}
osg::Vec3f currpos = field_transform->getPosition() + fta * pat->getPosition();
// Determine the vector from the new position to the cloud in cloud-space.
osg::Vec3f w = ftainv * (currpos - toOsg(cart));
// Determine a course if required. Note that this involves some axis translation.
float x = 0.0;
float y = 0.0;
if (w.x() > 0.6*fieldSize) { y = fieldSize; }
if (w.x() < -0.6*fieldSize) { y = -fieldSize; }
if (w.y() > 0.6*fieldSize) { x = -fieldSize; }
if (w.y() < -0.6*fieldSize) { x = fieldSize; }
if ((x != 0.0) || (y != 0.0)) {
removeCloudFromTree(pat);
SGGeod p = SGGeod::fromCart(toSG(field_transform->getPosition() +
fta * pat->getPosition()));
addCloudToTree(pat, p, x, y);
}
}
}
// Render the clouds in order from farthest away layer to nearest one.
field_root->getStateSet()->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
return true;
}
SGCloudField::SGCloudField() :
field_root(new osg::Group),
field_transform(new osg::PositionAttitudeTransform),
altitude_transform(new osg::PositionAttitudeTransform)
{
old_pos = osg::Vec3f(0.0f, 0.0f, 0.0f);
field_root->addChild(field_transform.get());
field_root->setName("3D Cloud field root");
osg::StateSet *rootSet = field_root->getOrCreateStateSet();
rootSet->setRenderBinDetails(CLOUDS_BIN, "DepthSortedBin");
rootSet->setAttributeAndModes(getFog());
field_transform->addChild(altitude_transform.get());
placed_root = new osg::Group();
altitude_transform->addChild(placed_root);
impostorcount = 0;
lodcount = 0;
cloudcount = 0;
}
SGCloudField::~SGCloudField() {
}
void SGCloudField::clear(void) {
for(CloudHash::const_iterator itr = cloud_hash.begin(), end = cloud_hash.end();
itr != end;
++itr) {
removeCloudFromTree(itr->second);
}
cloud_hash.clear();
}
void SGCloudField::applyVisAndLoDRange(void)
{
for (unsigned int i = 0; i < placed_root->getNumChildren(); i++) {
osg::ref_ptr<osg::LOD> lodnode1 = (osg::LOD*) placed_root->getChild(i);
for (unsigned int j = 0; j < lodnode1->getNumChildren(); j++) {
lodnode1->setRange(j, 0.0f, lod1_range + lod2_range + view_distance + MAX_CLOUD_DEPTH);
osg::ref_ptr<osg::LOD> lodnode2 = (osg::LOD*) lodnode1->getChild(j);
for (unsigned int k = 0; k < lodnode2->getNumChildren(); k++) {
lodnode2->setRange(k, 0.0f, view_distance + MAX_CLOUD_DEPTH);
}
}
}
}
bool SGCloudField::addCloud(float lon, float lat, float alt, int index, osg::ref_ptr<EffectGeode> geode) {
return addCloud(lon, lat, alt, 0.0f, 0.0f, index, geode);
}
bool SGCloudField::addCloud(float lon, float lat, float alt, float x, float y, int index, osg::ref_ptr<EffectGeode> geode) {
// If this cloud index already exists, don't replace it.
if (cloud_hash[index]) return false;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->addChild(geode.get());
addCloudToTree(transform, lon, lat, alt, x, y);
cloud_hash[index] = transform;
return true;
}
// Remove a give cloud from inside the tree, without removing it from the cloud hash
void SGCloudField::removeCloudFromTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform)
{
if (transform == 0)
{
// Ooops!
return;
}
osg::ref_ptr<osg::Group> lodnode = transform->getParent(0);
lodnode->removeChild(transform);
cloudcount--;
if (lodnode->getNumChildren() == 0) {
osg::ref_ptr<osg::Group> lodnode1 = lodnode->getParent(0);
osg::ref_ptr<osgSim::Impostor> impostornode = (osgSim::Impostor*) lodnode1->getParent(0);
lodnode1->removeChild(lodnode);
lodcount--;
if (lodnode1->getNumChildren() == 0) {
impostornode->removeChild(lodnode1);
placed_root->removeChild(impostornode);
impostorcount--;
}
}
}
void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
float lon, float lat, float alt, float x, float y) {
// Get the base position
SGGeod loc = SGGeod::fromDegFt(lon, lat, alt);
addCloudToTree(transform, loc, x, y);
}
void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
SGGeod loc, float x, float y) {
float alt = loc.getElevationFt();
// Determine any shift by x/y
if ((x != 0.0f) || (y != 0.0f)) {
double crs = 90.0 - SG_RADIANS_TO_DEGREES * atan2(y, x);
double dst = sqrt(x*x + y*y);
double endcrs;
SGGeod base_pos = SGGeod::fromGeodFt(loc, 0.0f);
SGGeodesy::direct(base_pos, crs, dst, loc, endcrs);
}
// The direct call provides the position at 0 alt, so adjust as required.
loc.setElevationFt(alt);
addCloudToTree(transform, loc);
}
void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform, SGGeod loc) {
// Work out where this cloud should go in OSG coordinates.
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(loc, cart);
osg::Vec3f pos = toOsg(cart);
if (old_pos == osg::Vec3f(0.0f, 0.0f, 0.0f)) {
// First setup.
SGVec3<double> fieldcenter;
SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(loc.getLongitudeDeg(), loc.getLatitudeDeg(), 0.0f), fieldcenter);
// Convert to the scenegraph orientation where we just rotate around
// the y axis 180 degrees.
osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(loc.getLongitudeDeg(), loc.getLatitudeDeg()) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
osg::Vec3f osg_pos = toOsg(fieldcenter);
field_transform->setPosition(osg_pos);
field_transform->setAttitude(orient);
old_pos = osg_pos;
}
// Convert position to cloud-coordinates
pos = pos - field_transform->getPosition();
pos = field_transform->getAttitude().inverse() * pos;
// We have a two level dynamic quad tree which the cloud will be added
// to. If there are no appropriate nodes in the quad tree, they are
// created as required.
bool found = false;
osg::ref_ptr<osg::LOD> lodnode1;
osg::ref_ptr<osg::LOD> lodnode;
osg::ref_ptr<osgSim::Impostor> impostornode;
for (unsigned int i = 0; (!found) && (i < placed_root->getNumChildren()); i++) {
lodnode1 = (osg::LOD*) placed_root->getChild(i);
if ((lodnode1->getCenter() - pos).length2() < lod1_range*lod1_range) {
// New cloud is within RADIUS_LEVEL_1 of the center of the LOD node.
found = true;
}
}
if (!found) {
if (use_impostors) {
impostornode = new osgSim::Impostor();
impostornode->setImpostorThreshold(impostor_distance);
//impostornode->setImpostorThresholdToBound();
//impostornode->setCenter(pos);
placed_root->addChild(impostornode.get());
lodnode1 = (osg::ref_ptr<osg::LOD>) impostornode;
} else {
lodnode1 = new osg::LOD();
placed_root->addChild(lodnode1.get());
}
impostorcount++;
}
// Now check if there is a second level LOD node at an appropriate distance
found = false;
for (unsigned int j = 0; (!found) && (j < lodnode1->getNumChildren()); j++) {
lodnode = (osg::LOD*) lodnode1->getChild(j);
if ((lodnode->getCenter() - pos).length2() < lod2_range*lod2_range) {
// We've found the right leaf LOD node
found = true;
}
}
if (!found) {
// No suitable leaf node was found, so we need to add one.
lodnode = new osg::LOD();
lodnode1->addChild(lodnode, 0.0f, lod1_range + lod2_range + view_distance + MAX_CLOUD_DEPTH);
lodcount++;
}
transform->setPosition(pos);
lodnode->addChild(transform.get(), 0.0f, view_distance + MAX_CLOUD_DEPTH);
cloudcount++;
SG_LOG(SG_ENVIRONMENT, SG_DEBUG, "Impostors: " << impostorcount <<
" LoD: " << lodcount <<
" Clouds: " << cloudcount);
lodnode->dirtyBound();
lodnode1->dirtyBound();
field_root->dirtyBound();
}
bool SGCloudField::deleteCloud(int identifier) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform = cloud_hash[identifier];
if (transform == 0) return false;
removeCloudFromTree(transform);
cloud_hash.erase(identifier);
return true;
}
bool SGCloudField::repositionCloud(int identifier, float lon, float lat, float alt) {
return repositionCloud(identifier, lon, lat, alt, 0.0f, 0.0f);
}
bool SGCloudField::repositionCloud(int identifier, float lon, float lat, float alt, float x, float y) {
osg::ref_ptr<osg::PositionAttitudeTransform> transform = cloud_hash[identifier];
if (transform == NULL) return false;
removeCloudFromTree(transform);
addCloudToTree(transform, lon, lat, alt, x, y);
return true;
}
bool SGCloudField::isDefined3D(void) {
return (cloud_hash.size() > 0);
}
SGCloudField::CloudFog::CloudFog() {
fog = new osg::Fog;
fog->setMode(osg::Fog::EXP2);
fog->setDataVariance(osg::Object::DYNAMIC);
}
void SGCloudField::updateFog(double visibility, const osg::Vec4f& color) {
const double sqrt_m_log01 = sqrt(-log(0.01));
osg::Fog* fog = CloudFog::instance()->fog.get();
fog->setColor(color);
fog->setDensity(sqrt_m_log01 / visibility);
}