Files
simgear/simgear/scene/model/ModelRegistry.cxx
T
Richard Harrison a68c4e9434 DDS Texture cache improvements
- change to always use the SG create mipmap function as it works better (no purple clouds)
- when enabled always generate a mipmap even if the file couldn't be compressed
- adjust level of log messages
- move lru_cache into its own header file.
2019-06-08 15:38:22 +02:00

909 lines
35 KiB
C++

// ModelRegistry.cxx -- interface to the OSG model registry
//
// Copyright (C) 2005-2007 Mathias Froehlich
// Copyright (C) 2007 Tim Moore <timoore@redhat.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "ModelRegistry.hxx"
#include <simgear/scene/util/SGImageUtils.hxx>
#include "../material/mipmap.hxx"
#include <algorithm>
#include <utility>
#include <vector>
#include <OpenThreads/ScopedLock>
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/NodeCallback>
#include <osg/Switch>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/Version>
#include <osgDB/Archive>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/Registry>
#include <osgDB/SharedStateManager>
#include <osgUtil/Optimizer>
#include <osg/Texture>
#include <simgear/sg_inlines.h>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/io/sg_file.hxx>
#include <simgear/threads/SGGuard.hxx>
#include <simgear/misc/lru_cache.hxx>
#include "BoundingVolumeBuildVisitor.hxx"
#include "model.hxx"
#include <boost/lexical_cast.hpp>
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
using namespace std;
using namespace osg;
using namespace osgUtil;
using namespace osgDB;
using namespace simgear;
namespace {
// Set the name of a Texture to the simple name of its image
// file. This can be used to do livery substitution after the image
// has been deallocated.
class TextureNameVisitor : public NodeAndDrawableVisitor {
public:
TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
NodeAndDrawableVisitor(tm)
{
}
virtual void apply(Node& node)
{
nameTextures(node.getStateSet());
traverse(node);
}
virtual void apply(Drawable& drawable)
{
nameTextures(drawable.getStateSet());
}
protected:
void nameTextures(StateSet* stateSet)
{
if (!stateSet)
return;
int numUnits = stateSet->getTextureAttributeList().size();
for (int i = 0; i < numUnits; ++i) {
StateAttribute* attr
= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
Texture2D* texture = dynamic_cast<Texture2D*>(attr);
if (!texture || !texture->getName().empty())
continue;
const Image *image = texture->getImage();
if (!image)
continue;
texture->setName(image->getFileName());
}
}
};
class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
public:
virtual void apply(int, StateSet::RefAttributePair& refAttr)
{
Texture2D* texture;
texture = dynamic_cast<Texture2D*>(refAttr.first.get());
if (!texture)
return;
// Do not touch dynamically generated textures.
if (texture->getReadPBuffer())
return;
if (texture->getDataVariance() == osg::Object::DYNAMIC)
return;
// If no image attached, we assume this one is dynamically generated
Image* image = texture->getImage(0);
if (!image)
return;
int s = image->s();
int t = image->t();
if (s <= t && 32 <= s) {
SGSceneFeatures::instance()->setTextureCompression(texture);
} else if (t < s && 32 <= t) {
SGSceneFeatures::instance()->setTextureCompression(texture);
}
}
};
class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
public:
virtual void apply(int, StateSet::RefAttributePair& refAttr)
{
Texture* texture;
texture = dynamic_cast<Texture*>(refAttr.first.get());
if (!texture)
return;
// Cannot be static if this is a render to texture thing
if (texture->getReadPBuffer())
return;
if (texture->getDataVariance() == osg::Object::DYNAMIC)
return;
// If no image attached, we assume this one is dynamically generated
Image* image = texture->getImage(0);
if (!image)
return;
texture->setDataVariance(Object::STATIC);
}
virtual void apply(StateSet* stateSet)
{
if (!stateSet)
return;
stateSet->setDataVariance(Object::STATIC);
SGTextureStateAttributeVisitor::apply(stateSet);
}
};
} // namespace
static int nearestPowerOfTwo(int _v)
{
// uint v; // compute the next highest power of 2 of 32-bit v
unsigned int v = (unsigned int)_v;
bool neg = _v < 0;
if (neg)
v = (unsigned int)(-_v);
v &= (2 << 16) - 1; // make +ve
// bit twiddle to round up to nearest pot.
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
if (neg)
_v = -(int)v;
else
_v = (int)v;
return v;
}
static bool isPowerOfTwo(int v)
{
return ((v & (v - 1)) == 0);
}
osg::Node* DefaultProcessPolicy::process(osg::Node* node, const std::string& filename,
const Options* opt)
{
TextureNameVisitor nameVisitor;
node->accept(nameVisitor);
return node;
}
//#define LOCAL_IMAGE_CACHE
#ifdef LOCAL_IMAGE_CACHE
typedef std::map<std::string, osg::ref_ptr<Image>> ImageMap;
ImageMap _imageMap;
//typedef std::map<std::string, osg::ref_ptr<osg::Image> > ImageMap;
//ImageMap _imageMap;
osg::Image* getImageByName(const std::string& filename)
{
ImageMap::iterator itr = _imageMap.find(filename);
if (itr != _imageMap.end()) return itr->second.get();
return nullptr;
}
#endif
// least recently used cache to speed up the process of finding a file
// after the first time - otherwise each time we'll have to generate a hash
// of the contents.
static lru_cache < std::string, std::string> filename_hash_cache(100000);
// experimental (incomplete) features to allow maintenance of the filecache.
//lru_cache < std::string, bool> filesCleaned(100000);
//static bool refreshCache = false;
ReaderWriter::ReadResult
ModelRegistry::readImage(const string& fileName,
const Options* opt)
{
// experimental feature to see if we can reload textures during model load
// as otherwise texture creation/editting requires a restart or a change to
// a different filenaem
//if (SGSceneFeatures::instance()->getReloadCache()) {
// SG_LOG(SG_IO, SG_INFO, "Clearing DDS-TC LRU Cache");
// filename_hash_cache.clear();
// SGSceneFeatures::instance()->setReloadCache(false);
//}
/*
* processor is the interface to the osg_nvtt plugin
*/
static bool init = false;
static osgDB::ImageProcessor *processor = 0;
int max_texture_size = SGSceneFeatures::instance()->getMaxTextureSize();
if (!init) {
processor = osgDB::Registry::instance()->getImageProcessor();
init = true;
}
bool cache_active = SGSceneFeatures::instance()->getTextureCacheActive();
bool compress_solid = SGSceneFeatures::instance()->getTextureCacheCompressionActive();
bool compress_transparent = SGSceneFeatures::instance()->getTextureCacheCompressionActiveTransparent();
//
// heuristically less than 2048 is more likely to be a badly reported size rather than
// something that is valid so we'll have a minimum size of 2048.
if (max_texture_size < 2048)
max_texture_size = 2048;
std::string fileExtension = getFileExtension(fileName);
CallbackMap::iterator iter = imageCallbackMap.find(fileExtension);
if (iter != imageCallbackMap.end() && iter->second.valid())
return iter->second->readImage(fileName, opt);
string absFileName = SGModelLib::findDataFile(fileName, opt);
string originalFileName = absFileName;
if (!fileExists(absFileName)) {
SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
<< fileName << "\"");
return ReaderWriter::ReadResult::FILE_NOT_FOUND;
}
Registry* registry = Registry::instance();
ReaderWriter::ReadResult res;
if (cache_active) {
if (fileExtension != "dds" && fileExtension != "gz") {
const SGReaderWriterOptions* sgoptC = dynamic_cast<const SGReaderWriterOptions*>(opt);
std::string root = getPathRoot(absFileName);
std::string prr = getPathRelative(root, absFileName);
std::string cache_root = SGSceneFeatures::instance()->getTextureCompressionPath().c_str();
std::string newName = cache_root + "/" + prr;
SGPath file(absFileName);
std::stringstream tstream;
// calucate and use hash for storing cached image. This also
// helps with sharing of identical images between models.
if (fileExists(absFileName)) {
SGFile f(absFileName);
std::string hash;
// std::string attr = "";
// if (sgoptC && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED) {
// attr += " effnorm";
// }
// else if (sgoptC && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
// attr += " eff";
// // can_compress = false;
// }
// SG_LOG(SG_IO, SG_INFO, absFileName << attr);
boost::optional<std::string> cachehash = filename_hash_cache.get(absFileName);
if (cachehash) {
hash = *cachehash;
}
else {
try {
hash = f.computeHash();
}
catch (sg_io_exception &e) {
SG_LOG(SG_INPUT, SG_ALERT, "Modelregistry::failed to compute filehash '" << absFileName << "' " << e.getFormattedMessage());
hash = std::string();
}
}
if (hash != std::string()) {
filename_hash_cache.insert(absFileName, hash);
boost::optional<std::string> cacheFilename = filename_hash_cache.findValue(hash);
// possibly a shared texture - but warn the user to allow investigation.
if (cacheFilename && *cacheFilename != absFileName) {
SG_LOG(SG_IO, SG_INFO, " Already have " + hash + " : " + *cacheFilename + " not " + absFileName);
}
}
newName = cache_root + "/" + hash.substr(0, 2) + "/" + hash + ".cache.dds";
}
else
{
tstream << std::hex << file.modTime();
newName += "." + tstream.str();
newName += ".cache.dds";
}
//bool doRefresh = refreshCache;
//if (newName != std::string() && fileExists(newName) && doRefresh) {
// if (!filesCleaned.contains(newName)) {
// SG_LOG(SG_IO, SG_INFO, "Removing previously cached effects image " + newName);
// SGPath(newName).remove();
// filesCleaned.insert(newName, true);
// }
//}
if (newName != std::string() && !fileExists(newName)) {
res = registry->readImageImplementation(absFileName, opt);
if (res.validImage()) {
osg::ref_ptr<osg::Image> srcImage = res.getImage();
int width = srcImage->s();
bool transparent = srcImage->isImageTranslucent();
bool isNormalMap = false;
bool isEffect = false;
/*
* decide if we need to compress this.
*/
bool can_compress = (transparent && compress_transparent) || (!transparent && compress_solid);
int height = srcImage->t();
// use the new file origin to determine any special processing
// we handle the following
// - normal maps
// - images loaded from effects
if (sgoptC && transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED) {
isNormalMap = true;
}
else if (sgoptC && transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
SG_LOG(SG_IO, SG_INFO, "From effects transparent " + absFileName + " will generate mipmap only");
isEffect = true;
can_compress = false;
}
else if (sgoptC && !transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
SG_LOG(SG_IO, SG_INFO, "From effects " + absFileName + " will generate mipmap only");
isEffect = true;
// can_compress = false;
}
if (can_compress)
{
std::string pot_message;
bool resize = false;
if (!isPowerOfTwo(width)) {
width = nearestPowerOfTwo(width);
resize = true;
pot_message += std::string(" not POT: resized width to ") + std::to_string(width);
}
if (!isPowerOfTwo(height)) {
height = nearestPowerOfTwo(height);
resize = true;
pot_message += std::string(" not POT: resized height to ") + std::to_string(height);
}
if (pot_message.size())
SG_LOG(SG_IO, SG_WARN, pot_message << " " << absFileName);
// unlikely that after resizing in height the width will still be outside of the max texture size.
if (height > max_texture_size)
{
SG_LOG(SG_IO, SG_WARN, "Image texture too high (max " << max_texture_size << ") " << width << "," << height << " " << absFileName);
int factor = height / max_texture_size;
height /= factor;
width /= factor;
resize = true;
}
if (width > max_texture_size)
{
SG_LOG(SG_IO, SG_WARN, "Image texture too wide (max " << max_texture_size << ") " << width << "," << height << " " << absFileName);
int factor = width / max_texture_size;
height /= factor;
width /= factor;
resize = true;
}
if (resize) {
osg::ref_ptr<osg::Image> resizedImage;
if (ImageUtils::resizeImage(srcImage, width, height, resizedImage))
srcImage = resizedImage;
}
//
// only cache power of two textures that are of a reasonable size
if (width >= 4 && height >= 4) {
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
SGPath filePath(newName);
filePath.create_dir();
// setup the options string for saving the texture as we don't want OSG to auto flip the texture
// as this complicates loading as it requires a flag to flip it back which will preclude the
// image from being cached because we will have to clone the options to set the flag and thus lose
// the link to the cache in the options from the caller.
osg::ref_ptr<Options> nopt;
nopt = opt->cloneOptions();
std::string optionstring = nopt->getOptionString();
if (!optionstring.empty())
optionstring += " ";
nopt->setOptionString(optionstring + "ddsNoAutoFlipWrite");
//GLenum srcImageType = srcImage->getDataType();
// printf("--- %-80s --> f=%8x t=%8x\n", newName.c_str(), srcImage->getPixelFormat(), srcImageType);
try
{
if (can_compress) {
osg::Texture::InternalFormatMode targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
if (isNormalMap) {
if (transparent) {
targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
}
else
targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
}
else if (isEffect)
{
if (transparent) {
targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
}
else
targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
}
else{
if (transparent) {
targetFormat = osg::Texture::USE_S3TC_DXT3_COMPRESSION;
}
else
targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
}
if (processor)
{
SG_LOG(SG_IO, SG_ALERT, "Creating " << targetFormat << " for " + absFileName);
// normal maps:
// nvdxt.exe - quality_highest - rescaleKaiser - Kaiser - dxt5nm - norm
processor->compress(*srcImage, targetFormat, true, true, osgDB::ImageProcessor::USE_CPU, osgDB::ImageProcessor::PRODUCTION);
SG_LOG(SG_IO, SG_INFO, "-- finished creating DDS: " + newName);
//processor->generateMipMap(*srcImage, true, osgDB::ImageProcessor::USE_CPU);
}
else {
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
SG_LOG(SG_IO, SG_INFO, "Texture compression plugin (osg_nvtt) not available; storing uncompressed image: " << absFileName);
srcImage = simgear::effect::computeMipmap(srcImage, mipmapFunctions);
}
}
else {
SG_LOG(SG_IO, SG_INFO, "Creating uncompressed DDS for " + absFileName);
//if (processor) {
// processor->generateMipMap(*srcImage, true, osgDB::ImageProcessor::USE_CPU);
//}
//else
{
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
srcImage = simgear::effect::computeMipmap(srcImage, mipmapFunctions);
}
}
//}
//else
// printf("--- no compress or mipmap of format %s\n", newName.c_str());
registry->writeImage(*srcImage, newName, nopt);
{
std::string mdlDirectory = cache_root + "/cache-index.txt";
FILE *f = ::fopen(mdlDirectory.c_str(), "a");
if (f)
{
::fprintf(f, "%s, %s\n", absFileName.c_str(), newName.c_str());
::fclose(f);
}
}
absFileName = newName;
}
catch (...) {
SG_LOG(SG_IO, SG_ALERT, "Exception processing " << absFileName << " may be corrupted");
}
}
else
SG_LOG(SG_IO, SG_WARN, absFileName + " too small " << width << "," << height);
}
}
}
else {
if (newName != std::string())
absFileName = newName;
}
}
}
res = registry->readImageImplementation(absFileName, opt);
if (!res.success()) {
SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
return res;
}
osg::ref_ptr<osg::Image> srcImage1 = res.getImage();
/*
* Fixup the filename - as when loading from eg. dds.gz the originating filename is lost in the conversion due to the way the OSG loader works
*/
//if (srcImage1->getFileName().empty()) {
// srcImage1->setFileName(absFileName);
//}
srcImage1->setFileName(originalFileName);
if(cache_active && getFileExtension(absFileName) != "dds"&& getFileExtension(absFileName) != "gz")
{
// In testing the internal mipmap generation works better than the external nvtt one
// (less artefacts); it might be that there are flags we can use to make this better
// but for now we'll just using the built in one
//if (processor) {
// processor->generateMipMap(*srcImage1, true, osgDB::ImageProcessor::USE_CPU);
// SG_LOG(SG_IO, SG_INFO, "Created nvtt mipmaps DDS for " + absFileName);
// }
// else
{
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
srcImage1 = simgear::effect::computeMipmap(srcImage1, mipmapFunctions);
SG_LOG(SG_IO, SG_DEBUG, "Created sg mipmaps DDS for " + absFileName);
}
}
if (res.loadedFromCache())
SG_LOG(SG_IO, SG_BULK, "Returning cached image \""
<< res.getImage()->getFileName() << "\"");
else
SG_LOG(SG_IO, SG_BULK, "Reading image \""
<< res.getImage()->getFileName() << "\"");
return res;
}
osg::ref_ptr<osg::Node> DefaultCachePolicy::find(const string& fileName, const Options* opt)
{
Registry* registry = Registry::instance();
#if OSG_VERSION_LESS_THAN(3,4,0)
osg::ref_ptr<osg::Object> cachedObject = registry->getFromObjectCache(fileName);
#else
osg::ref_ptr<osg::Object> cachedObject = registry->getRefFromObjectCache(fileName);
#endif
ref_ptr<osg::Node> cachedNode = dynamic_cast<osg::Node*>(cachedObject.get());
if (cachedNode.valid())
SG_LOG(SG_IO, SG_BULK, "Got cached model \"" << fileName << "\"");
else
SG_LOG(SG_IO, SG_BULK, "Reading model \"" << fileName << "\"");
return cachedNode;
}
void DefaultCachePolicy::addToCache(const string& fileName,
osg::Node* node)
{
Registry::instance()->addEntryToObjectCache(fileName, node);
}
// Optimizations we don't use:
// Don't use this one. It will break animation names ...
// opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
//
// opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
// opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
// opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
// opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
// opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
// opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
// opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
_osgOptions(Optimizer::SHARE_DUPLICATE_STATE
| Optimizer::MERGE_GEOMETRY
| Optimizer::FLATTEN_STATIC_TRANSFORMS
| Optimizer::INDEX_MESH
| Optimizer::VERTEX_POSTTRANSFORM
| Optimizer::VERTEX_PRETRANSFORM)
{
}
osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
const string& fileName,
const osgDB::Options* opt)
{
osgUtil::Optimizer optimizer;
optimizer.optimize(node, _osgOptions);
// Make sure the data variance of sharable objects is set to
// STATIC so that textures will be globally shared.
SGTexDataVarianceVisitor dataVarianceVisitor;
node->accept(dataVarianceVisitor);
SGTexCompressionVisitor texComp;
node->accept(texComp);
return node;
}
string OSGSubstitutePolicy::substitute(const string& name,
const Options* opt)
{
string fileSansExtension = getNameLessExtension(name);
string osgFileName = fileSansExtension + ".osg";
string absFileName = SGModelLib::findDataFile(osgFileName, opt);
return absFileName;
}
void
BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
{
SG_LOG(SG_IO, SG_BULK, "Building leaf attached boundingvolume tree for \""
<< fileName << "\".");
BoundingVolumeBuildVisitor bvBuilder(true);
node->accept(bvBuilder);
}
void
BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
{
SG_LOG(SG_IO, SG_BULK, "Building group attached boundingvolume tree for \""
<< fileName << "\".");
BoundingVolumeBuildVisitor bvBuilder(false);
node->accept(bvBuilder);
}
void
NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
{
SG_LOG(SG_IO, SG_BULK, "Omitting boundingvolume tree for \""
<< fileName << "\".");
}
ModelRegistry::ModelRegistry() :
_defaultCallback(new DefaultCallback(""))
{
}
void
ModelRegistry::addImageCallbackForExtension(const string& extension,
Registry::ReadFileCallback* callback)
{
imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
}
void
ModelRegistry::addNodeCallbackForExtension(const string& extension,
Registry::ReadFileCallback* callback)
{
nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
}
ReaderWriter::ReadResult
ModelRegistry::readNode(const string& fileName,
const Options* opt)
{
ReaderWriter::ReadResult res;
CallbackMap::iterator iter
= nodeCallbackMap.find(getFileExtension(fileName));
ReaderWriter::ReadResult result;
if (iter != nodeCallbackMap.end() && iter->second.valid())
result = iter->second->readNode(fileName, opt);
else
result = _defaultCallback->readNode(fileName, opt);
return result;
}
class SGReadCallbackInstaller {
public:
SGReadCallbackInstaller()
{
// XXX I understand why we want this, but this seems like a weird
// place to set this option.
#if OSG_VERSION_LESS_THAN(3,5,4)
//RJH - see OSG 11ddd53eb46d15903d036b594bfa3826d9e89393 -
// Removed redundent Referenced::s/getThreadSafeReferenceCounting() and associated static and env vars
// as there are now inapprorpiate and no longer supported
Referenced::setThreadSafeReferenceCounting(true);
#endif
Registry* registry = Registry::instance();
Options* options = new Options;
int cacheOptions = Options::CACHE_ALL;
options->
setObjectCacheHint((Options::CacheHintOptions)cacheOptions);
registry->setOptions(options);
registry->getOrCreateSharedStateManager()->
setShareMode(SharedStateManager::SHARE_ALL);
registry->setReadFileCallback(ModelRegistry::instance());
}
};
static SGReadCallbackInstaller readCallbackInstaller;
// we get optimal geometry from the loader (Hah!).
struct ACOptimizePolicy : public OptimizeModelPolicy {
ACOptimizePolicy(const string& extension) :
OptimizeModelPolicy(extension)
{
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
}
Node* optimize(Node* node, const string& fileName,
const Options* opt)
{
ref_ptr<Node> optimized
= OptimizeModelPolicy::optimize(node, fileName, opt);
Group* group = dynamic_cast<Group*>(optimized.get());
MatrixTransform* transform
= dynamic_cast<MatrixTransform*>(optimized.get());
if (((transform && transform->getMatrix().isIdentity()) || group)
&& group->getName().empty()
&& group->getNumChildren() == 1) {
optimized = static_cast<Node*>(group->getChild(0));
group = dynamic_cast<Group*>(optimized.get());
if (group && group->getName().empty()
&& group->getNumChildren() == 1)
optimized = static_cast<Node*>(group->getChild(0));
}
const SGReaderWriterOptions* sgopt
= dynamic_cast<const SGReaderWriterOptions*>(opt);
if (sgopt && sgopt->getInstantiateMaterialEffects()) {
optimized = instantiateMaterialEffects(optimized.get(), sgopt);
} else if (sgopt && sgopt->getInstantiateEffects()) {
optimized = instantiateEffects(optimized.get(), sgopt);
}
return optimized.release();
}
};
struct ACProcessPolicy {
ACProcessPolicy(const string& extension) {}
Node* process(Node* node, const string& filename,
const Options* opt)
{
Matrix m(1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
// XXX Does there need to be a Group node here to trick the
// optimizer into optimizing the static transform?
osg::Group* root = new Group;
MatrixTransform* transform = new MatrixTransform;
root->addChild(transform);
transform->setDataVariance(Object::STATIC);
transform->setMatrix(m);
transform->addChild(node);
return root;
}
};
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
ACOptimizePolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
ACCallback;
struct OBJProcessPolicy {
OBJProcessPolicy(const string& extension) {}
Node* process(Node* node, const string& filename,
const Options* opt)
{
SG_UNUSED(filename);
SG_UNUSED(opt);
return node;
}
};
typedef ModelRegistryCallback<OBJProcessPolicy,
DefaultCachePolicy,
ACOptimizePolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
OBJCallback;
// we get optimal geometry from the loader (Hah!).
struct IVEOptimizePolicy : public OptimizeModelPolicy {
IVEOptimizePolicy(const string& extension) :
OptimizeModelPolicy(extension)
{
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
}
Node* optimize(Node* node, const string& fileName,
const Options* opt)
{
ref_ptr<Node> optimized
= OptimizeModelPolicy::optimize(node, fileName, opt);
Group* group = dynamic_cast<Group*>(optimized.get());
MatrixTransform* transform
= dynamic_cast<MatrixTransform*>(optimized.get());
if (((transform && transform->getMatrix().isIdentity()) || group)
&& group->getName().empty()
&& group->getNumChildren() == 1) {
optimized = static_cast<Node*>(group->getChild(0));
group = dynamic_cast<Group*>(optimized.get());
if (group && group->getName().empty()
&& group->getNumChildren() == 1)
optimized = static_cast<Node*>(group->getChild(0));
}
const SGReaderWriterOptions* sgopt
= dynamic_cast<const SGReaderWriterOptions*>(opt);
if (sgopt && sgopt->getInstantiateMaterialEffects()) {
optimized = instantiateMaterialEffects(optimized.get(), sgopt);
}
else if (sgopt && sgopt->getInstantiateEffects()) {
optimized = instantiateEffects(optimized.get(), sgopt);
}
return optimized.release();
}
};
struct IVEProcessPolicy {
IVEProcessPolicy(const string& extension) {}
Node* process(Node* node, const string& filename,
const Options* opt)
{
Matrix m(1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
// XXX Does there need to be a Group node here to trick the
// optimizer into optimizing the static transform?
osg::Group* root = new Group;
MatrixTransform* transform = new MatrixTransform;
root->addChild(transform);
transform->setDataVariance(Object::STATIC);
transform->setMatrix(m);
transform->addChild(node);
return root;
}
};
typedef ModelRegistryCallback<IVEProcessPolicy, DefaultCachePolicy,
IVEOptimizePolicy,
OSGSubstitutePolicy, BuildLeafBVHPolicy>
IVECallback;
namespace
{
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
ModelRegistryCallbackProxy<OBJCallback> g_objRegister("obj");
ModelRegistryCallbackProxy<IVECallback> g_iveRegister("ive");
ModelRegistryCallbackProxy<IVECallback> g_osgtRegister("osgt");
ModelRegistryCallbackProxy<IVECallback> g_osgbRegister("osgb");
}