- change to always use the SG create mipmap function as it works better (no purple clouds) - when enabled always generate a mipmap even if the file couldn't be compressed - adjust level of log messages - move lru_cache into its own header file.
909 lines
35 KiB
C++
909 lines
35 KiB
C++
// ModelRegistry.cxx -- interface to the OSG model registry
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//
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// Copyright (C) 2005-2007 Mathias Froehlich
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// Copyright (C) 2007 Tim Moore <timoore@redhat.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "ModelRegistry.hxx"
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#include <simgear/scene/util/SGImageUtils.hxx>
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#include "../material/mipmap.hxx"
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#include <algorithm>
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#include <utility>
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#include <vector>
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#include <OpenThreads/ScopedLock>
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#include <osg/ref_ptr>
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#include <osg/Group>
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#include <osg/NodeCallback>
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#include <osg/Switch>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osg/Version>
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#include <osgDB/Archive>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/Registry>
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#include <osgDB/SharedStateManager>
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#include <osgUtil/Optimizer>
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#include <osg/Texture>
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#include <simgear/sg_inlines.h>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
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#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/NodeAndDrawableVisitor.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/io/sg_file.hxx>
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#include <simgear/threads/SGGuard.hxx>
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#include <simgear/misc/lru_cache.hxx>
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#include "BoundingVolumeBuildVisitor.hxx"
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#include "model.hxx"
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#include <boost/lexical_cast.hpp>
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#include <boost/tuple/tuple.hpp>
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#include <boost/tuple/tuple_comparison.hpp>
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using namespace std;
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using namespace osg;
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using namespace osgUtil;
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using namespace osgDB;
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using namespace simgear;
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namespace {
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// Set the name of a Texture to the simple name of its image
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// file. This can be used to do livery substitution after the image
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// has been deallocated.
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class TextureNameVisitor : public NodeAndDrawableVisitor {
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public:
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TextureNameVisitor(NodeVisitor::TraversalMode tm = NodeVisitor::TRAVERSE_ALL_CHILDREN) :
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NodeAndDrawableVisitor(tm)
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{
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}
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virtual void apply(Node& node)
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{
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nameTextures(node.getStateSet());
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traverse(node);
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}
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virtual void apply(Drawable& drawable)
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{
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nameTextures(drawable.getStateSet());
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}
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protected:
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void nameTextures(StateSet* stateSet)
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{
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if (!stateSet)
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return;
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int numUnits = stateSet->getTextureAttributeList().size();
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for (int i = 0; i < numUnits; ++i) {
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StateAttribute* attr
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= stateSet->getTextureAttribute(i, StateAttribute::TEXTURE);
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Texture2D* texture = dynamic_cast<Texture2D*>(attr);
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if (!texture || !texture->getName().empty())
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continue;
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const Image *image = texture->getImage();
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if (!image)
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continue;
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texture->setName(image->getFileName());
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}
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}
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};
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class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
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public:
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virtual void apply(int, StateSet::RefAttributePair& refAttr)
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{
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Texture2D* texture;
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texture = dynamic_cast<Texture2D*>(refAttr.first.get());
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if (!texture)
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return;
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// Do not touch dynamically generated textures.
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if (texture->getReadPBuffer())
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return;
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if (texture->getDataVariance() == osg::Object::DYNAMIC)
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return;
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// If no image attached, we assume this one is dynamically generated
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Image* image = texture->getImage(0);
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if (!image)
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return;
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int s = image->s();
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int t = image->t();
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if (s <= t && 32 <= s) {
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SGSceneFeatures::instance()->setTextureCompression(texture);
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} else if (t < s && 32 <= t) {
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SGSceneFeatures::instance()->setTextureCompression(texture);
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}
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}
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};
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class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
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public:
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virtual void apply(int, StateSet::RefAttributePair& refAttr)
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{
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Texture* texture;
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texture = dynamic_cast<Texture*>(refAttr.first.get());
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if (!texture)
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return;
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// Cannot be static if this is a render to texture thing
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if (texture->getReadPBuffer())
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return;
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if (texture->getDataVariance() == osg::Object::DYNAMIC)
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return;
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// If no image attached, we assume this one is dynamically generated
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Image* image = texture->getImage(0);
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if (!image)
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return;
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texture->setDataVariance(Object::STATIC);
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}
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virtual void apply(StateSet* stateSet)
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{
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if (!stateSet)
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return;
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stateSet->setDataVariance(Object::STATIC);
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SGTextureStateAttributeVisitor::apply(stateSet);
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}
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};
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} // namespace
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static int nearestPowerOfTwo(int _v)
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{
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// uint v; // compute the next highest power of 2 of 32-bit v
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unsigned int v = (unsigned int)_v;
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bool neg = _v < 0;
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if (neg)
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v = (unsigned int)(-_v);
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v &= (2 << 16) - 1; // make +ve
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// bit twiddle to round up to nearest pot.
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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if (neg)
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_v = -(int)v;
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else
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_v = (int)v;
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return v;
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}
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static bool isPowerOfTwo(int v)
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{
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return ((v & (v - 1)) == 0);
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}
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osg::Node* DefaultProcessPolicy::process(osg::Node* node, const std::string& filename,
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const Options* opt)
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{
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TextureNameVisitor nameVisitor;
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node->accept(nameVisitor);
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return node;
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}
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//#define LOCAL_IMAGE_CACHE
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#ifdef LOCAL_IMAGE_CACHE
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typedef std::map<std::string, osg::ref_ptr<Image>> ImageMap;
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ImageMap _imageMap;
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//typedef std::map<std::string, osg::ref_ptr<osg::Image> > ImageMap;
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//ImageMap _imageMap;
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osg::Image* getImageByName(const std::string& filename)
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{
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ImageMap::iterator itr = _imageMap.find(filename);
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if (itr != _imageMap.end()) return itr->second.get();
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return nullptr;
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}
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#endif
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// least recently used cache to speed up the process of finding a file
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// after the first time - otherwise each time we'll have to generate a hash
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// of the contents.
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static lru_cache < std::string, std::string> filename_hash_cache(100000);
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// experimental (incomplete) features to allow maintenance of the filecache.
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//lru_cache < std::string, bool> filesCleaned(100000);
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//static bool refreshCache = false;
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ReaderWriter::ReadResult
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ModelRegistry::readImage(const string& fileName,
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const Options* opt)
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{
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// experimental feature to see if we can reload textures during model load
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// as otherwise texture creation/editting requires a restart or a change to
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// a different filenaem
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//if (SGSceneFeatures::instance()->getReloadCache()) {
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// SG_LOG(SG_IO, SG_INFO, "Clearing DDS-TC LRU Cache");
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// filename_hash_cache.clear();
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// SGSceneFeatures::instance()->setReloadCache(false);
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//}
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/*
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* processor is the interface to the osg_nvtt plugin
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*/
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static bool init = false;
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static osgDB::ImageProcessor *processor = 0;
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int max_texture_size = SGSceneFeatures::instance()->getMaxTextureSize();
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if (!init) {
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processor = osgDB::Registry::instance()->getImageProcessor();
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init = true;
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}
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bool cache_active = SGSceneFeatures::instance()->getTextureCacheActive();
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bool compress_solid = SGSceneFeatures::instance()->getTextureCacheCompressionActive();
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bool compress_transparent = SGSceneFeatures::instance()->getTextureCacheCompressionActiveTransparent();
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//
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// heuristically less than 2048 is more likely to be a badly reported size rather than
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// something that is valid so we'll have a minimum size of 2048.
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if (max_texture_size < 2048)
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max_texture_size = 2048;
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std::string fileExtension = getFileExtension(fileName);
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CallbackMap::iterator iter = imageCallbackMap.find(fileExtension);
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if (iter != imageCallbackMap.end() && iter->second.valid())
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return iter->second->readImage(fileName, opt);
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string absFileName = SGModelLib::findDataFile(fileName, opt);
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string originalFileName = absFileName;
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if (!fileExists(absFileName)) {
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SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
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<< fileName << "\"");
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return ReaderWriter::ReadResult::FILE_NOT_FOUND;
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}
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Registry* registry = Registry::instance();
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ReaderWriter::ReadResult res;
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if (cache_active) {
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if (fileExtension != "dds" && fileExtension != "gz") {
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const SGReaderWriterOptions* sgoptC = dynamic_cast<const SGReaderWriterOptions*>(opt);
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std::string root = getPathRoot(absFileName);
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std::string prr = getPathRelative(root, absFileName);
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std::string cache_root = SGSceneFeatures::instance()->getTextureCompressionPath().c_str();
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std::string newName = cache_root + "/" + prr;
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SGPath file(absFileName);
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std::stringstream tstream;
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// calucate and use hash for storing cached image. This also
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// helps with sharing of identical images between models.
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if (fileExists(absFileName)) {
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SGFile f(absFileName);
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std::string hash;
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// std::string attr = "";
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// if (sgoptC && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED) {
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// attr += " effnorm";
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// }
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// else if (sgoptC && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
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// attr += " eff";
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// // can_compress = false;
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// }
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// SG_LOG(SG_IO, SG_INFO, absFileName << attr);
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boost::optional<std::string> cachehash = filename_hash_cache.get(absFileName);
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if (cachehash) {
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hash = *cachehash;
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}
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else {
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try {
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hash = f.computeHash();
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}
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catch (sg_io_exception &e) {
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SG_LOG(SG_INPUT, SG_ALERT, "Modelregistry::failed to compute filehash '" << absFileName << "' " << e.getFormattedMessage());
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hash = std::string();
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}
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}
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if (hash != std::string()) {
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filename_hash_cache.insert(absFileName, hash);
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boost::optional<std::string> cacheFilename = filename_hash_cache.findValue(hash);
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// possibly a shared texture - but warn the user to allow investigation.
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if (cacheFilename && *cacheFilename != absFileName) {
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SG_LOG(SG_IO, SG_INFO, " Already have " + hash + " : " + *cacheFilename + " not " + absFileName);
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}
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}
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newName = cache_root + "/" + hash.substr(0, 2) + "/" + hash + ".cache.dds";
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}
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else
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{
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tstream << std::hex << file.modTime();
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newName += "." + tstream.str();
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newName += ".cache.dds";
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}
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//bool doRefresh = refreshCache;
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//if (newName != std::string() && fileExists(newName) && doRefresh) {
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// if (!filesCleaned.contains(newName)) {
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// SG_LOG(SG_IO, SG_INFO, "Removing previously cached effects image " + newName);
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// SGPath(newName).remove();
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// filesCleaned.insert(newName, true);
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// }
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//}
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if (newName != std::string() && !fileExists(newName)) {
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res = registry->readImageImplementation(absFileName, opt);
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if (res.validImage()) {
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osg::ref_ptr<osg::Image> srcImage = res.getImage();
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int width = srcImage->s();
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bool transparent = srcImage->isImageTranslucent();
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bool isNormalMap = false;
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bool isEffect = false;
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/*
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* decide if we need to compress this.
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*/
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bool can_compress = (transparent && compress_transparent) || (!transparent && compress_solid);
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int height = srcImage->t();
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// use the new file origin to determine any special processing
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// we handle the following
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// - normal maps
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// - images loaded from effects
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if (sgoptC && transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS_NORMALIZED) {
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isNormalMap = true;
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}
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else if (sgoptC && transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
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SG_LOG(SG_IO, SG_INFO, "From effects transparent " + absFileName + " will generate mipmap only");
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isEffect = true;
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can_compress = false;
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}
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else if (sgoptC && !transparent && sgoptC->getLoadOriginHint() == SGReaderWriterOptions::LoadOriginHint::ORIGIN_EFFECTS) {
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SG_LOG(SG_IO, SG_INFO, "From effects " + absFileName + " will generate mipmap only");
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isEffect = true;
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// can_compress = false;
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}
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if (can_compress)
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{
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std::string pot_message;
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bool resize = false;
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if (!isPowerOfTwo(width)) {
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width = nearestPowerOfTwo(width);
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resize = true;
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pot_message += std::string(" not POT: resized width to ") + std::to_string(width);
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}
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if (!isPowerOfTwo(height)) {
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height = nearestPowerOfTwo(height);
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resize = true;
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pot_message += std::string(" not POT: resized height to ") + std::to_string(height);
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}
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if (pot_message.size())
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SG_LOG(SG_IO, SG_WARN, pot_message << " " << absFileName);
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// unlikely that after resizing in height the width will still be outside of the max texture size.
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if (height > max_texture_size)
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{
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SG_LOG(SG_IO, SG_WARN, "Image texture too high (max " << max_texture_size << ") " << width << "," << height << " " << absFileName);
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int factor = height / max_texture_size;
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height /= factor;
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width /= factor;
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resize = true;
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}
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if (width > max_texture_size)
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{
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SG_LOG(SG_IO, SG_WARN, "Image texture too wide (max " << max_texture_size << ") " << width << "," << height << " " << absFileName);
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int factor = width / max_texture_size;
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height /= factor;
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width /= factor;
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resize = true;
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}
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if (resize) {
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osg::ref_ptr<osg::Image> resizedImage;
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if (ImageUtils::resizeImage(srcImage, width, height, resizedImage))
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srcImage = resizedImage;
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}
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//
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// only cache power of two textures that are of a reasonable size
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if (width >= 4 && height >= 4) {
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simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
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SGPath filePath(newName);
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filePath.create_dir();
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// setup the options string for saving the texture as we don't want OSG to auto flip the texture
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// as this complicates loading as it requires a flag to flip it back which will preclude the
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// image from being cached because we will have to clone the options to set the flag and thus lose
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// the link to the cache in the options from the caller.
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osg::ref_ptr<Options> nopt;
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nopt = opt->cloneOptions();
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std::string optionstring = nopt->getOptionString();
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if (!optionstring.empty())
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optionstring += " ";
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nopt->setOptionString(optionstring + "ddsNoAutoFlipWrite");
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//GLenum srcImageType = srcImage->getDataType();
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// printf("--- %-80s --> f=%8x t=%8x\n", newName.c_str(), srcImage->getPixelFormat(), srcImageType);
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try
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{
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if (can_compress) {
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osg::Texture::InternalFormatMode targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
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if (isNormalMap) {
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if (transparent) {
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targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
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}
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else
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targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
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}
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else if (isEffect)
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{
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if (transparent) {
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targetFormat = osg::Texture::USE_S3TC_DXT5_COMPRESSION;
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}
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else
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targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
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}
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else{
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if (transparent) {
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targetFormat = osg::Texture::USE_S3TC_DXT3_COMPRESSION;
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}
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else
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targetFormat = osg::Texture::USE_S3TC_DXT1_COMPRESSION;
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}
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if (processor)
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{
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SG_LOG(SG_IO, SG_ALERT, "Creating " << targetFormat << " for " + absFileName);
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// normal maps:
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// nvdxt.exe - quality_highest - rescaleKaiser - Kaiser - dxt5nm - norm
|
|
processor->compress(*srcImage, targetFormat, true, true, osgDB::ImageProcessor::USE_CPU, osgDB::ImageProcessor::PRODUCTION);
|
|
SG_LOG(SG_IO, SG_INFO, "-- finished creating DDS: " + newName);
|
|
//processor->generateMipMap(*srcImage, true, osgDB::ImageProcessor::USE_CPU);
|
|
}
|
|
else {
|
|
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
|
|
SG_LOG(SG_IO, SG_INFO, "Texture compression plugin (osg_nvtt) not available; storing uncompressed image: " << absFileName);
|
|
srcImage = simgear::effect::computeMipmap(srcImage, mipmapFunctions);
|
|
}
|
|
}
|
|
else {
|
|
SG_LOG(SG_IO, SG_INFO, "Creating uncompressed DDS for " + absFileName);
|
|
//if (processor) {
|
|
// processor->generateMipMap(*srcImage, true, osgDB::ImageProcessor::USE_CPU);
|
|
//}
|
|
//else
|
|
{
|
|
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
|
|
srcImage = simgear::effect::computeMipmap(srcImage, mipmapFunctions);
|
|
}
|
|
}
|
|
//}
|
|
//else
|
|
// printf("--- no compress or mipmap of format %s\n", newName.c_str());
|
|
registry->writeImage(*srcImage, newName, nopt);
|
|
{
|
|
std::string mdlDirectory = cache_root + "/cache-index.txt";
|
|
FILE *f = ::fopen(mdlDirectory.c_str(), "a");
|
|
if (f)
|
|
{
|
|
::fprintf(f, "%s, %s\n", absFileName.c_str(), newName.c_str());
|
|
::fclose(f);
|
|
}
|
|
}
|
|
absFileName = newName;
|
|
}
|
|
catch (...) {
|
|
SG_LOG(SG_IO, SG_ALERT, "Exception processing " << absFileName << " may be corrupted");
|
|
}
|
|
}
|
|
else
|
|
SG_LOG(SG_IO, SG_WARN, absFileName + " too small " << width << "," << height);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (newName != std::string())
|
|
absFileName = newName;
|
|
}
|
|
}
|
|
}
|
|
|
|
res = registry->readImageImplementation(absFileName, opt);
|
|
|
|
if (!res.success()) {
|
|
SG_LOG(SG_IO, SG_WARN, "Image loading failed:" << res.message());
|
|
return res;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Image> srcImage1 = res.getImage();
|
|
|
|
/*
|
|
* Fixup the filename - as when loading from eg. dds.gz the originating filename is lost in the conversion due to the way the OSG loader works
|
|
*/
|
|
//if (srcImage1->getFileName().empty()) {
|
|
// srcImage1->setFileName(absFileName);
|
|
//}
|
|
srcImage1->setFileName(originalFileName);
|
|
|
|
if(cache_active && getFileExtension(absFileName) != "dds"&& getFileExtension(absFileName) != "gz")
|
|
{
|
|
// In testing the internal mipmap generation works better than the external nvtt one
|
|
// (less artefacts); it might be that there are flags we can use to make this better
|
|
// but for now we'll just using the built in one
|
|
//if (processor) {
|
|
// processor->generateMipMap(*srcImage1, true, osgDB::ImageProcessor::USE_CPU);
|
|
// SG_LOG(SG_IO, SG_INFO, "Created nvtt mipmaps DDS for " + absFileName);
|
|
// }
|
|
// else
|
|
{
|
|
simgear::effect::MipMapTuple mipmapFunctions(simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE, simgear::effect::AVERAGE);
|
|
srcImage1 = simgear::effect::computeMipmap(srcImage1, mipmapFunctions);
|
|
SG_LOG(SG_IO, SG_DEBUG, "Created sg mipmaps DDS for " + absFileName);
|
|
}
|
|
}
|
|
|
|
if (res.loadedFromCache())
|
|
SG_LOG(SG_IO, SG_BULK, "Returning cached image \""
|
|
<< res.getImage()->getFileName() << "\"");
|
|
else
|
|
SG_LOG(SG_IO, SG_BULK, "Reading image \""
|
|
<< res.getImage()->getFileName() << "\"");
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
osg::ref_ptr<osg::Node> DefaultCachePolicy::find(const string& fileName, const Options* opt)
|
|
{
|
|
Registry* registry = Registry::instance();
|
|
#if OSG_VERSION_LESS_THAN(3,4,0)
|
|
osg::ref_ptr<osg::Object> cachedObject = registry->getFromObjectCache(fileName);
|
|
#else
|
|
osg::ref_ptr<osg::Object> cachedObject = registry->getRefFromObjectCache(fileName);
|
|
#endif
|
|
|
|
ref_ptr<osg::Node> cachedNode = dynamic_cast<osg::Node*>(cachedObject.get());
|
|
if (cachedNode.valid())
|
|
SG_LOG(SG_IO, SG_BULK, "Got cached model \"" << fileName << "\"");
|
|
else
|
|
SG_LOG(SG_IO, SG_BULK, "Reading model \"" << fileName << "\"");
|
|
return cachedNode;
|
|
}
|
|
|
|
void DefaultCachePolicy::addToCache(const string& fileName,
|
|
osg::Node* node)
|
|
{
|
|
Registry::instance()->addEntryToObjectCache(fileName, node);
|
|
}
|
|
|
|
// Optimizations we don't use:
|
|
// Don't use this one. It will break animation names ...
|
|
// opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
|
|
//
|
|
// opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
|
|
// opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
|
|
// opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
|
|
// opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
|
|
// opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
|
|
// opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
|
|
// opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
|
|
|
|
OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
|
|
_osgOptions(Optimizer::SHARE_DUPLICATE_STATE
|
|
| Optimizer::MERGE_GEOMETRY
|
|
| Optimizer::FLATTEN_STATIC_TRANSFORMS
|
|
| Optimizer::INDEX_MESH
|
|
| Optimizer::VERTEX_POSTTRANSFORM
|
|
| Optimizer::VERTEX_PRETRANSFORM)
|
|
{
|
|
}
|
|
|
|
osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
|
|
const string& fileName,
|
|
const osgDB::Options* opt)
|
|
{
|
|
osgUtil::Optimizer optimizer;
|
|
optimizer.optimize(node, _osgOptions);
|
|
|
|
// Make sure the data variance of sharable objects is set to
|
|
// STATIC so that textures will be globally shared.
|
|
SGTexDataVarianceVisitor dataVarianceVisitor;
|
|
node->accept(dataVarianceVisitor);
|
|
|
|
SGTexCompressionVisitor texComp;
|
|
node->accept(texComp);
|
|
return node;
|
|
}
|
|
|
|
string OSGSubstitutePolicy::substitute(const string& name,
|
|
const Options* opt)
|
|
{
|
|
string fileSansExtension = getNameLessExtension(name);
|
|
string osgFileName = fileSansExtension + ".osg";
|
|
string absFileName = SGModelLib::findDataFile(osgFileName, opt);
|
|
return absFileName;
|
|
}
|
|
|
|
|
|
void
|
|
BuildLeafBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
|
|
{
|
|
SG_LOG(SG_IO, SG_BULK, "Building leaf attached boundingvolume tree for \""
|
|
<< fileName << "\".");
|
|
BoundingVolumeBuildVisitor bvBuilder(true);
|
|
node->accept(bvBuilder);
|
|
}
|
|
|
|
void
|
|
BuildGroupBVHPolicy::buildBVH(const std::string& fileName, osg::Node* node)
|
|
{
|
|
SG_LOG(SG_IO, SG_BULK, "Building group attached boundingvolume tree for \""
|
|
<< fileName << "\".");
|
|
BoundingVolumeBuildVisitor bvBuilder(false);
|
|
node->accept(bvBuilder);
|
|
}
|
|
|
|
void
|
|
NoBuildBVHPolicy::buildBVH(const std::string& fileName, osg::Node*)
|
|
{
|
|
SG_LOG(SG_IO, SG_BULK, "Omitting boundingvolume tree for \""
|
|
<< fileName << "\".");
|
|
}
|
|
|
|
ModelRegistry::ModelRegistry() :
|
|
_defaultCallback(new DefaultCallback(""))
|
|
{
|
|
}
|
|
|
|
void
|
|
ModelRegistry::addImageCallbackForExtension(const string& extension,
|
|
Registry::ReadFileCallback* callback)
|
|
{
|
|
imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
|
|
}
|
|
|
|
void
|
|
ModelRegistry::addNodeCallbackForExtension(const string& extension,
|
|
Registry::ReadFileCallback* callback)
|
|
{
|
|
nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
|
|
}
|
|
|
|
ReaderWriter::ReadResult
|
|
ModelRegistry::readNode(const string& fileName,
|
|
const Options* opt)
|
|
{
|
|
ReaderWriter::ReadResult res;
|
|
CallbackMap::iterator iter
|
|
= nodeCallbackMap.find(getFileExtension(fileName));
|
|
ReaderWriter::ReadResult result;
|
|
if (iter != nodeCallbackMap.end() && iter->second.valid())
|
|
result = iter->second->readNode(fileName, opt);
|
|
else
|
|
result = _defaultCallback->readNode(fileName, opt);
|
|
|
|
return result;
|
|
}
|
|
|
|
class SGReadCallbackInstaller {
|
|
public:
|
|
SGReadCallbackInstaller()
|
|
{
|
|
// XXX I understand why we want this, but this seems like a weird
|
|
// place to set this option.
|
|
#if OSG_VERSION_LESS_THAN(3,5,4)
|
|
//RJH - see OSG 11ddd53eb46d15903d036b594bfa3826d9e89393 -
|
|
// Removed redundent Referenced::s/getThreadSafeReferenceCounting() and associated static and env vars
|
|
// as there are now inapprorpiate and no longer supported
|
|
Referenced::setThreadSafeReferenceCounting(true);
|
|
#endif
|
|
|
|
Registry* registry = Registry::instance();
|
|
Options* options = new Options;
|
|
int cacheOptions = Options::CACHE_ALL;
|
|
options->
|
|
setObjectCacheHint((Options::CacheHintOptions)cacheOptions);
|
|
registry->setOptions(options);
|
|
registry->getOrCreateSharedStateManager()->
|
|
setShareMode(SharedStateManager::SHARE_ALL);
|
|
registry->setReadFileCallback(ModelRegistry::instance());
|
|
}
|
|
};
|
|
|
|
static SGReadCallbackInstaller readCallbackInstaller;
|
|
|
|
// we get optimal geometry from the loader (Hah!).
|
|
struct ACOptimizePolicy : public OptimizeModelPolicy {
|
|
ACOptimizePolicy(const string& extension) :
|
|
OptimizeModelPolicy(extension)
|
|
{
|
|
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
|
|
}
|
|
Node* optimize(Node* node, const string& fileName,
|
|
const Options* opt)
|
|
{
|
|
ref_ptr<Node> optimized
|
|
= OptimizeModelPolicy::optimize(node, fileName, opt);
|
|
Group* group = dynamic_cast<Group*>(optimized.get());
|
|
MatrixTransform* transform
|
|
= dynamic_cast<MatrixTransform*>(optimized.get());
|
|
if (((transform && transform->getMatrix().isIdentity()) || group)
|
|
&& group->getName().empty()
|
|
&& group->getNumChildren() == 1) {
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
group = dynamic_cast<Group*>(optimized.get());
|
|
if (group && group->getName().empty()
|
|
&& group->getNumChildren() == 1)
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
}
|
|
const SGReaderWriterOptions* sgopt
|
|
= dynamic_cast<const SGReaderWriterOptions*>(opt);
|
|
|
|
if (sgopt && sgopt->getInstantiateMaterialEffects()) {
|
|
optimized = instantiateMaterialEffects(optimized.get(), sgopt);
|
|
} else if (sgopt && sgopt->getInstantiateEffects()) {
|
|
optimized = instantiateEffects(optimized.get(), sgopt);
|
|
}
|
|
|
|
return optimized.release();
|
|
}
|
|
};
|
|
|
|
struct ACProcessPolicy {
|
|
ACProcessPolicy(const string& extension) {}
|
|
Node* process(Node* node, const string& filename,
|
|
const Options* opt)
|
|
{
|
|
Matrix m(1, 0, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, -1, 0, 0,
|
|
0, 0, 0, 1);
|
|
// XXX Does there need to be a Group node here to trick the
|
|
// optimizer into optimizing the static transform?
|
|
osg::Group* root = new Group;
|
|
MatrixTransform* transform = new MatrixTransform;
|
|
root->addChild(transform);
|
|
|
|
transform->setDataVariance(Object::STATIC);
|
|
transform->setMatrix(m);
|
|
transform->addChild(node);
|
|
|
|
return root;
|
|
}
|
|
};
|
|
|
|
typedef ModelRegistryCallback<ACProcessPolicy, DefaultCachePolicy,
|
|
ACOptimizePolicy,
|
|
OSGSubstitutePolicy, BuildLeafBVHPolicy>
|
|
ACCallback;
|
|
|
|
struct OBJProcessPolicy {
|
|
OBJProcessPolicy(const string& extension) {}
|
|
Node* process(Node* node, const string& filename,
|
|
const Options* opt)
|
|
{
|
|
SG_UNUSED(filename);
|
|
SG_UNUSED(opt);
|
|
return node;
|
|
}
|
|
};
|
|
|
|
|
|
typedef ModelRegistryCallback<OBJProcessPolicy,
|
|
DefaultCachePolicy,
|
|
ACOptimizePolicy,
|
|
OSGSubstitutePolicy, BuildLeafBVHPolicy>
|
|
OBJCallback;
|
|
|
|
|
|
// we get optimal geometry from the loader (Hah!).
|
|
struct IVEOptimizePolicy : public OptimizeModelPolicy {
|
|
IVEOptimizePolicy(const string& extension) :
|
|
OptimizeModelPolicy(extension)
|
|
{
|
|
_osgOptions &= ~Optimizer::TRISTRIP_GEOMETRY;
|
|
}
|
|
Node* optimize(Node* node, const string& fileName,
|
|
const Options* opt)
|
|
{
|
|
ref_ptr<Node> optimized
|
|
= OptimizeModelPolicy::optimize(node, fileName, opt);
|
|
Group* group = dynamic_cast<Group*>(optimized.get());
|
|
MatrixTransform* transform
|
|
= dynamic_cast<MatrixTransform*>(optimized.get());
|
|
if (((transform && transform->getMatrix().isIdentity()) || group)
|
|
&& group->getName().empty()
|
|
&& group->getNumChildren() == 1) {
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
group = dynamic_cast<Group*>(optimized.get());
|
|
if (group && group->getName().empty()
|
|
&& group->getNumChildren() == 1)
|
|
optimized = static_cast<Node*>(group->getChild(0));
|
|
}
|
|
const SGReaderWriterOptions* sgopt
|
|
= dynamic_cast<const SGReaderWriterOptions*>(opt);
|
|
|
|
if (sgopt && sgopt->getInstantiateMaterialEffects()) {
|
|
optimized = instantiateMaterialEffects(optimized.get(), sgopt);
|
|
}
|
|
else if (sgopt && sgopt->getInstantiateEffects()) {
|
|
optimized = instantiateEffects(optimized.get(), sgopt);
|
|
}
|
|
|
|
return optimized.release();
|
|
}
|
|
};
|
|
|
|
struct IVEProcessPolicy {
|
|
IVEProcessPolicy(const string& extension) {}
|
|
Node* process(Node* node, const string& filename,
|
|
const Options* opt)
|
|
{
|
|
Matrix m(1, 0, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, -1, 0, 0,
|
|
0, 0, 0, 1);
|
|
// XXX Does there need to be a Group node here to trick the
|
|
// optimizer into optimizing the static transform?
|
|
osg::Group* root = new Group;
|
|
MatrixTransform* transform = new MatrixTransform;
|
|
root->addChild(transform);
|
|
|
|
transform->setDataVariance(Object::STATIC);
|
|
transform->setMatrix(m);
|
|
transform->addChild(node);
|
|
|
|
return root;
|
|
}
|
|
};
|
|
|
|
typedef ModelRegistryCallback<IVEProcessPolicy, DefaultCachePolicy,
|
|
IVEOptimizePolicy,
|
|
OSGSubstitutePolicy, BuildLeafBVHPolicy>
|
|
IVECallback;
|
|
|
|
namespace
|
|
{
|
|
ModelRegistryCallbackProxy<ACCallback> g_acRegister("ac");
|
|
ModelRegistryCallbackProxy<OBJCallback> g_objRegister("obj");
|
|
ModelRegistryCallbackProxy<IVECallback> g_iveRegister("ive");
|
|
ModelRegistryCallbackProxy<IVECallback> g_osgtRegister("osgt");
|
|
ModelRegistryCallbackProxy<IVECallback> g_osgbRegister("osgb");
|
|
|
|
}
|