Files
simgear/simgear/scene/model/CheckSceneryVisitor.cxx
T
Mathias Froehlich ad079b8ed4 modellib: Add method for deferred model loading.
Add method that schedules a ProxyNode to do
just deferred model loading instead of full scenery paging.
Add support for ProxyNodes to CheckSceneryVisitor.
Use PagedLOD instead of our own derived method.
2011-11-08 21:31:18 +01:00

108 lines
3.8 KiB
C++

// Copyright (C) 2008 Till Busch buti@bux.at
// Copyright (C) 2011 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <osg/Transform>
#include <osg/ProxyNode>
#include <osgDB/DatabasePager>
#include <simgear/debug/logstream.hxx>
#include "CheckSceneryVisitor.hxx"
#include <simgear/math/SGMath.hxx>
using namespace simgear;
CheckSceneryVisitor::CheckSceneryVisitor(osgDB::DatabasePager* dbp, const osg::Vec3 &position, double range,
osg::FrameStamp* framestamp)
:osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN),
_position(position), _range(range), _loaded(true), _matrix(osg::Matrix::identity())
{
setDatabaseRequestHandler(dbp);
setFrameStamp(framestamp);
}
void CheckSceneryVisitor::apply(osg::Node& node)
{
traverse(node);
}
void CheckSceneryVisitor::apply(osg::ProxyNode& node)
{
osg::Vec3 pos = node.getCenter() * _matrix;
double dist = (pos - _position).length();
if (dist < _range) {
for (unsigned i = 0; i < node.getNumFileNames(); ++i) {
if (node.getFileName(i).empty())
continue;
// Check if this is already loaded.
if (i < node.getNumChildren() && node.getChild(i))
continue;
// if the DatabasePager would load LODs while the splashscreen
// is there, we could just wait for the models to be loaded
// by only setting setLoaded(false) here
osg::NodePath nodePath = getNodePath();
DatabaseRequestHandler* db = getDatabaseRequestHandler();
const osg::FrameStamp* fs = getFrameStamp();
db->requestNodeFile(node.getFileName(i), nodePath, 1.0 /*priority*/, fs,
node.getDatabaseRequest(i), node.getDatabaseOptions());
setLoaded(false);
}
}
traverse(node);
}
void CheckSceneryVisitor::apply(osg::PagedLOD& node)
{
osg::Vec3 pos = node.getCenter() * _matrix;
double dist = (pos - _position).length();
if (dist < _range) {
for (unsigned i = 0; i < node.getNumFileNames(); ++i) {
if (node.getFileName(i).empty())
continue;
// Check if this is already loaded.
if (i < node.getNumChildren() && node.getChild(i))
continue;
// if the DatabasePager would load LODs while the splashscreen
// is there, we could just wait for the models to be loaded
// by only setting setLoaded(false) here
osg::NodePath nodePath = getNodePath();
DatabaseRequestHandler* db = getDatabaseRequestHandler();
const osg::FrameStamp* fs = getFrameStamp();
db->requestNodeFile(node.getFileName(i), nodePath, 1.0 /*priority*/, fs,
node.getDatabaseRequest(i), node.getDatabaseOptions());
setLoaded(false);
}
}
traverse(node);
}
void CheckSceneryVisitor::apply(osg::Transform &node)
{
osg::Matrix matrix = _matrix;
node.computeLocalToWorldMatrix(_matrix, this);
traverse(node);
_matrix = matrix;
}