Move point lights to render bin 8, clouds to render bin 9. Turn on AlphaFunc for cloud layers. Create a StateAttributeFactory object to create and share common state objects.
31 lines
639 B
Makefile
31 lines
639 B
Makefile
includedir = @includedir@/scene/util
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lib_LIBRARIES = libsgutil.a
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noinst_HEADERS =
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include_HEADERS = \
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SGNodeMasks.hxx \
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SGUpdateVisitor.hxx \
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SGEnlargeBoundingBox.hxx \
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SGDebugDrawCallback.hxx \
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SGPickCallback.hxx \
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SGSceneFeatures.hxx \
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SGSceneUserData.hxx \
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SGStateAttributeVisitor.hxx \
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SGTextureStateAttributeVisitor.hxx \
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RenderConstants.hxx \
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StateAttributeFactory.hxx \
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VectorArrayAdapter.hxx
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libsgutil_a_SOURCES = \
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SGEnlargeBoundingBox.cxx \
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SGSceneFeatures.cxx \
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SGSceneUserData.cxx \
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SGStateAttributeVisitor.cxx \
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SGTextureStateAttributeVisitor.cxx \
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StateAttributeFactory.cxx
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INCLUDES = -I$(top_srcdir)
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