simgear/bucket/newbucket.cxx simgear/bucket/newbucket.hxx simgear/io/decode_binobj.cxx simgear/io/sg_binobj.cxx simgear/io/sg_binobj.hxx simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx simgear/math/SGVec4.hxx simgear/scene/material/mat.hxx simgear/scene/material/matlib.cxx simgear/scene/material/matlib.hxx simgear/scene/model/Makefile.am simgear/scene/tgdb/Makefile.am simgear/scene/tgdb/obj.cxx simgear/scene/tgdb/obj.hxx simgear/scene/tgdb/pt_lights.cxx simgear/scene/tgdb/pt_lights.hxx simgear/scene/util/Makefile.am simgear/scene/util/SGNodeMasks.hxx simgear/scene/util/SGTextureStateAttributeVisitor.cxx Added Files: simgear/scene/model/SGOffsetTransform.cxx simgear/scene/model/SGOffsetTransform.hxx simgear/scene/tgdb/SGDirectionalLightBin.hxx simgear/scene/tgdb/SGLightBin.hxx simgear/scene/tgdb/SGOceanTile.cxx simgear/scene/tgdb/SGOceanTile.hxx simgear/scene/tgdb/SGTexturedTriangleBin.hxx simgear/scene/tgdb/SGTriangleBin.hxx simgear/scene/tgdb/SGVasiDrawable.cxx simgear/scene/tgdb/SGVasiDrawable.hxx simgear/scene/tgdb/SGVertexArrayBin.hxx simgear/scene/util/SGEnlargeBoundingBox.cxx simgear/scene/util/SGEnlargeBoundingBox.hxx simgear/scene/util/SGSceneFeatures.cxx simgear/scene/util/SGSceneFeatures.hxx Removed Files: simgear/scene/tgdb/leaf.hxx simgear/scene/tgdb/vasi.hxx: Reorganize tile loaders. Build bigger leafs for the tiles. Move runway light colors into materials.xml. Split out classes that might be useful at other places. Avoid static storage on binobject loading.
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/* -*-c++-*-
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*
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* Copyright (C) 2006 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "SGTextureStateAttributeVisitor.hxx"
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SGTextureStateAttributeVisitor::SGTextureStateAttributeVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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void
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SGTextureStateAttributeVisitor::apply(int textureUnit, osg::StateSet::RefAttributePair& refAttr)
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{
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}
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void
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SGTextureStateAttributeVisitor::apply(int textureUnit, osg::StateSet::AttributeList& attrList)
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{
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osg::StateSet::AttributeList::iterator i;
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i = attrList.begin();
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while (i != attrList.end()) {
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apply(textureUnit, i->second);
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++i;
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}
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::StateSet::TextureAttributeList& attrList)
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{
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for (unsigned i = 0; i < attrList.size(); ++i)
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apply(i, attrList[i]);
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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apply(stateSet->getTextureAttributeList());
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::Geode& node)
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{
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unsigned nDrawables = node.getNumDrawables();
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for (unsigned i = 0; i < nDrawables; ++i)
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apply(node.getDrawable(i)->getStateSet());
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apply(node.getStateSet());
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traverse(node);
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}
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