Files
simgear/simgear/math/point3d.hxx
T
ehofman cd72eb20c6 Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:20 +00:00

439 lines
9.6 KiB
C++

/**
* \file point3d.hxx
* A 3d point class (depricated). This class is depricated and we are
* in the process of removing all usage of it in favor of plib's "sg"
* library of point, vector, and math routines. Plib's sg lib is less
* object oriented, but integrates more seamlessly with opengl.
*
* Adapted from algebra3 by Jean-Francois Doue, started October 1998.
*/
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <ostream>
#include <istream>
#include <cassert>
#include <cmath>
#include "SGMath.hxx"
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
class Point3D;
std::istream& operator>> ( std::istream&, Point3D& );
std::ostream& operator<< ( std::ostream&, const Point3D& );
Point3D operator- (const Point3D& p); // -p1
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
/**
* 3D Point class.
*/
class Point3D {
protected:
double n[3];
public:
/** Default constructor */
Point3D();
Point3D(const double x, const double y, const double z);
explicit Point3D(const double d);
Point3D(const Point3D &p);
static Point3D fromSGGeod(const SGGeod& geod);
static Point3D fromSGGeoc(const SGGeoc& geoc);
static Point3D fromSGVec3(const SGVec3<double>& cart);
static Point3D fromSGVec3(const SGVec3<float>& cart);
static Point3D fromSGVec2(const SGVec2<double>& cart);
// Assignment operators
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setx(const double x);
void sety(const double y);
void setz(const double z);
void setlon(const double x);
void setlat(const double y);
void setradius(const double z);
void setelev(const double z);
// Queries
double& operator [] ( int i); // indexing
double operator[] (int i) const; // read-only indexing
inline const double *get_n() const { return n; };
double x() const; // cartesian x
double y() const; // cartesian y
double z() const; // cartesian z
double lon() const; // polar longitude
double lat() const; // polar latitude
double radius() const; // polar radius
double elev() const; // geodetic elevation (if specifying a surface point)
SGGeod toSGGeod(void) const;
SGGeoc toSGGeoc(void) const;
SGVec3d toSGVec3d(void) const;
SGVec3f toSGVec3f(void) const;
SGVec2f toSGVec2f(void) const;
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend std::istream& operator>> ( std::istream&, Point3D& );
friend std::ostream& operator<< ( std::ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a) const; // distance between
double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
};
// input from stream
inline std::istream&
operator >> ( std::istream& in, Point3D& p)
{
char c;
in >> p.n[PX];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PY];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PZ];
return in;
}
inline std::ostream&
operator<< ( std::ostream& out, const Point3D& p )
{
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
}
///////////////////////////
//
// Point3D Member functions
//
///////////////////////////
// CONSTRUCTORS
inline Point3D::Point3D()
{
n[PX] = n[PY] = 0.0;
n[PZ] = -9999.0;
}
inline Point3D::Point3D(const double x, const double y, const double z)
{
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline Point3D::Point3D(const double d)
{
n[PX] = n[PY] = n[PZ] = d;
}
inline Point3D::Point3D(const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
}
inline Point3D Point3D::fromSGGeod(const SGGeod& geod)
{
Point3D pt;
pt.setlon(geod.getLongitudeRad());
pt.setlat(geod.getLatitudeRad());
pt.setelev(geod.getElevationM());
return pt;
}
inline Point3D Point3D::fromSGGeoc(const SGGeoc& geoc)
{
Point3D pt;
pt.setlon(geoc.getLongitudeRad());
pt.setlat(geoc.getLatitudeRad());
pt.setradius(geoc.getRadiusM());
return pt;
}
inline Point3D Point3D::fromSGVec3(const SGVec3<double>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(cart.z());
return pt;
}
inline Point3D Point3D::fromSGVec3(const SGVec3<float>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(cart.z());
return pt;
}
inline Point3D Point3D::fromSGVec2(const SGVec2<double>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(0);
return pt;
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator += ( const Point3D& p )
{
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator -= ( const Point3D& p )
{
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator *= ( const double d )
{
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
}
inline Point3D& Point3D::operator /= ( const double d )
{
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
return *this;
}
inline void Point3D::setx(const double x) {
n[PX] = x;
}
inline void Point3D::sety(const double y) {
n[PY] = y;
}
inline void Point3D::setz(const double z) {
n[PZ] = z;
}
inline void Point3D::setlon(const double x) {
n[PX] = x;
}
inline void Point3D::setlat(const double y) {
n[PY] = y;
}
inline void Point3D::setradius(const double z) {
n[PZ] = z;
}
inline void Point3D::setelev(const double z) {
n[PZ] = z;
}
// QUERIES
inline double& Point3D::operator [] ( int i)
{
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::operator [] ( int i) const {
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::x() const { return n[PX]; }
inline double Point3D::y() const { return n[PY]; }
inline double Point3D::z() const { return n[PZ]; }
inline double Point3D::lon() const { return n[PX]; }
inline double Point3D::lat() const { return n[PY]; }
inline double Point3D::radius() const { return n[PZ]; }
inline double Point3D::elev() const { return n[PZ]; }
inline SGGeod Point3D::toSGGeod(void) const
{
SGGeod geod;
geod.setLongitudeRad(lon());
geod.setLatitudeRad(lat());
geod.setElevationM(elev());
return geod;
}
inline SGGeoc Point3D::toSGGeoc(void) const
{
SGGeoc geoc;
geoc.setLongitudeRad(lon());
geoc.setLatitudeRad(lat());
geoc.setRadiusM(radius());
return geoc;
}
inline SGVec3d Point3D::toSGVec3d(void) const
{
return SGVec3d(x(), y(), z());
}
inline SGVec3f Point3D::toSGVec3f(void) const
{
return SGVec3f(x(), y(), z());
}
inline SGVec2f Point3D::toSGVec2f(void) const
{
return SGVec2f(x(), y());
}
// FRIENDS
inline Point3D operator - (const Point3D& a)
{
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
}
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a) += b;
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a) -= b;
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(a) *= d;
}
inline Point3D operator * (const double d, const Point3D& a)
{
return a*d;
}
inline Point3D operator / (const Point3D& a, const double d)
{
return Point3D(a) *= (1.0 / d );
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
}
inline bool operator != (const Point3D& a, const Point3D& b)
{
return !(a == b);
}
// Special functions
inline double
Point3D::distance3D(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return sqrt(x*x + y*y + z*z);
}
inline double
Point3D::distance3Dsquared(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return(x*x + y*y + z*z);
}
#endif // _POINT3D_HXX