256 lines
7.7 KiB
C++
256 lines
7.7 KiB
C++
// Subsystem that manages interpolation of properties.
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//
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// Copyright (C) 2013 Thomas Geymayer <tomgey@gmail.com>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#include "PropertyInterpolationMgr.hxx"
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#include "PropertyInterpolator.hxx"
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#include "props.hxx"
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#include <algorithm>
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namespace simgear
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{
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//----------------------------------------------------------------------------
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PropertyInterpolationMgr::PropertyInterpolationMgr()
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{
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addInterpolatorFactory<NumericInterpolator>("numeric");
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for( size_t i = 0; easing_functions[i].name; ++i )
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addEasingFunction
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(
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easing_functions[i].name,
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easing_functions[i].func
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);
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}
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//----------------------------------------------------------------------------
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void PropertyInterpolationMgr::update(double dt)
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{
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if( _rt_prop )
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dt = _rt_prop->getDoubleValue();
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for( InterpolatorList::iterator it = _interpolators.begin();
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it != _interpolators.end();
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++it )
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{
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for(double unused_time = dt;;)
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{
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PropertyInterpolatorRef interp = it->second;
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unused_time = interp->update(*it->first, unused_time);
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if( unused_time <= 0.0 )
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// No time left for next animation
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break;
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if( interp->_next )
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{
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// Step to next animation. Note that we do not invalidate or delete
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// the current interpolator to allow for looped animations.
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it->second = interp->_next;
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}
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else
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{
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// No more animations so just remove it
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it = _interpolators.erase(it);
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break;
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}
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}
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}
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}
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//----------------------------------------------------------------------------
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struct PropertyInterpolationMgr::PredicateIsSameProp
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{
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public:
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PredicateIsSameProp(SGPropertyNode* node):
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_node(node)
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{}
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bool operator()(const PropertyInterpolatorPair& interp) const
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{
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return interp.first == _node;
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}
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protected:
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SGPropertyNode *_node;
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};
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//----------------------------------------------------------------------------
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PropertyInterpolator*
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PropertyInterpolationMgr::createInterpolator( const std::string& type,
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const SGPropertyNode& target,
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double duration,
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const std::string& easing )
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{
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InterpolatorFactoryMap::iterator interpolator_factory =
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_interpolator_factories.find(type);
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if( interpolator_factory == _interpolator_factories.end() )
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{
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SG_LOG
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(
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SG_GENERAL,
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SG_WARN,
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"PropertyInterpolationMgr: no factory found for type '" << type << "'"
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);
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return 0;
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}
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EasingFunctionMap::iterator easing_func = _easing_functions.find(easing);
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if( easing_func == _easing_functions.end() )
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{
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SG_LOG
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(
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SG_GENERAL,
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SG_WARN,
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"PropertyInterpolationMgr: no such easing '" << type << "'"
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);
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return 0;
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}
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PropertyInterpolator* interp;
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interp = (*interpolator_factory->second)();
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interp->reset(target);
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interp->_type = type;
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interp->_duration = duration;
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interp->_easing = easing_func->second;
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return interp;
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}
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//----------------------------------------------------------------------------
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bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
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PropertyInterpolatorRef interp )
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{
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if( !prop )
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return false;
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// Search for active interpolator on given property
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InterpolatorList::iterator it = std::find_if
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(
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_interpolators.begin(),
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_interpolators.end(),
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PredicateIsSameProp(prop)
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);
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if( !interp )
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{
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// Without new interpolator just remove old one
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if( it != _interpolators.end() )
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_interpolators.erase(it);
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return true;
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}
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if( it != _interpolators.end() )
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{
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// Ensure no circular reference is left
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it->second->_next = 0;
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// and now safely replace old interpolator
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// TODO maybe cache somewhere for reuse or use allocator?
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it->second = interp;
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}
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else
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_interpolators.push_front( std::make_pair(prop, interp) );
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return true;
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}
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//----------------------------------------------------------------------------
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bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
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const std::string& type,
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const SGPropertyNode& target,
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double duration,
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const std::string& easing )
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{
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return interpolate
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(
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prop,
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createInterpolator(type, target, duration, easing)
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);
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}
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//----------------------------------------------------------------------------
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bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
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const std::string& type,
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const PropertyList& values,
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const double_list& deltas,
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const std::string& easing )
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{
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if( values.size() != deltas.size() )
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SG_LOG(SG_GENERAL, SG_WARN, "interpolate: sizes do not match");
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size_t num_values = std::min(values.size(), deltas.size());
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PropertyInterpolatorRef first_interp, cur_interp;
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for(size_t i = 0; i < num_values; ++i)
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{
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assert(values[i]);
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PropertyInterpolator* interp =
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createInterpolator(type, *values[i], deltas[i], easing);
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if( !first_interp )
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first_interp = interp;
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else
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cur_interp->_next = interp;
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cur_interp = interp;
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}
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return interpolate(prop, first_interp);
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}
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//----------------------------------------------------------------------------
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void PropertyInterpolationMgr::addInterpolatorFactory
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(
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const std::string& type,
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InterpolatorFactory factory
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)
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{
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if( _interpolator_factories.find(type) != _interpolator_factories.end() )
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SG_LOG
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(
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SG_GENERAL,
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SG_WARN,
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"PropertyInterpolationMgr: replace existing factor for type " << type
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);
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_interpolator_factories[type] = factory;
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}
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//----------------------------------------------------------------------------
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void PropertyInterpolationMgr::addEasingFunction( const std::string& type,
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easing_func_t func )
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{
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// TODO it's probably time for a generic factory map
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if( _easing_functions.find(type) != _easing_functions.end() )
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SG_LOG
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(
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SG_GENERAL,
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SG_WARN,
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"PropertyInterpolationMgr: replace existing easing function " << type
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);
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_easing_functions[type] = func;
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}
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//----------------------------------------------------------------------------
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void PropertyInterpolationMgr::setRealtimeProperty(SGPropertyNode* node)
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{
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_rt_prop = node;
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}
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} // namespace simgear
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