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simgear/simgear/props/PropertyInterpolationMgr.cxx
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// Subsystem that manages interpolation of properties.
//
// Copyright (C) 2013 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "PropertyInterpolationMgr.hxx"
#include "PropertyInterpolator.hxx"
#include "props.hxx"
#include <algorithm>
namespace simgear
{
//----------------------------------------------------------------------------
PropertyInterpolationMgr::PropertyInterpolationMgr()
{
addInterpolatorFactory<NumericInterpolator>("numeric");
for( size_t i = 0; easing_functions[i].name; ++i )
addEasingFunction
(
easing_functions[i].name,
easing_functions[i].func
);
}
//----------------------------------------------------------------------------
void PropertyInterpolationMgr::update(double dt)
{
if( _rt_prop )
dt = _rt_prop->getDoubleValue();
for( InterpolatorList::iterator it = _interpolators.begin();
it != _interpolators.end();
++it )
{
for(double unused_time = dt;;)
{
PropertyInterpolatorRef interp = it->second;
unused_time = interp->update(*it->first, unused_time);
if( unused_time <= 0.0 )
// No time left for next animation
break;
if( interp->_next )
{
// Step to next animation. Note that we do not invalidate or delete
// the current interpolator to allow for looped animations.
it->second = interp->_next;
}
else
{
// No more animations so just remove it
it = _interpolators.erase(it);
break;
}
}
}
}
//----------------------------------------------------------------------------
struct PropertyInterpolationMgr::PredicateIsSameProp
{
public:
PredicateIsSameProp(SGPropertyNode* node):
_node(node)
{}
bool operator()(const PropertyInterpolatorPair& interp) const
{
return interp.first == _node;
}
protected:
SGPropertyNode *_node;
};
//----------------------------------------------------------------------------
PropertyInterpolator*
PropertyInterpolationMgr::createInterpolator( const std::string& type,
const SGPropertyNode& target,
double duration,
const std::string& easing )
{
InterpolatorFactoryMap::iterator interpolator_factory =
_interpolator_factories.find(type);
if( interpolator_factory == _interpolator_factories.end() )
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"PropertyInterpolationMgr: no factory found for type '" << type << "'"
);
return 0;
}
EasingFunctionMap::iterator easing_func = _easing_functions.find(easing);
if( easing_func == _easing_functions.end() )
{
SG_LOG
(
SG_GENERAL,
SG_WARN,
"PropertyInterpolationMgr: no such easing '" << type << "'"
);
return 0;
}
PropertyInterpolator* interp;
interp = (*interpolator_factory->second)();
interp->reset(target);
interp->_type = type;
interp->_duration = duration;
interp->_easing = easing_func->second;
return interp;
}
//----------------------------------------------------------------------------
bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
PropertyInterpolatorRef interp )
{
if( !prop )
return false;
// Search for active interpolator on given property
InterpolatorList::iterator it = std::find_if
(
_interpolators.begin(),
_interpolators.end(),
PredicateIsSameProp(prop)
);
if( !interp )
{
// Without new interpolator just remove old one
if( it != _interpolators.end() )
_interpolators.erase(it);
return true;
}
if( it != _interpolators.end() )
{
// Ensure no circular reference is left
it->second->_next = 0;
// and now safely replace old interpolator
// TODO maybe cache somewhere for reuse or use allocator?
it->second = interp;
}
else
_interpolators.push_front( std::make_pair(prop, interp) );
return true;
}
//----------------------------------------------------------------------------
bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
const std::string& type,
const SGPropertyNode& target,
double duration,
const std::string& easing )
{
return interpolate
(
prop,
createInterpolator(type, target, duration, easing)
);
}
//----------------------------------------------------------------------------
bool PropertyInterpolationMgr::interpolate( SGPropertyNode* prop,
const std::string& type,
const PropertyList& values,
const double_list& deltas,
const std::string& easing )
{
if( values.size() != deltas.size() )
SG_LOG(SG_GENERAL, SG_WARN, "interpolate: sizes do not match");
size_t num_values = std::min(values.size(), deltas.size());
PropertyInterpolatorRef first_interp, cur_interp;
for(size_t i = 0; i < num_values; ++i)
{
assert(values[i]);
PropertyInterpolator* interp =
createInterpolator(type, *values[i], deltas[i], easing);
if( !first_interp )
first_interp = interp;
else
cur_interp->_next = interp;
cur_interp = interp;
}
return interpolate(prop, first_interp);
}
//----------------------------------------------------------------------------
void PropertyInterpolationMgr::addInterpolatorFactory
(
const std::string& type,
InterpolatorFactory factory
)
{
if( _interpolator_factories.find(type) != _interpolator_factories.end() )
SG_LOG
(
SG_GENERAL,
SG_WARN,
"PropertyInterpolationMgr: replace existing factor for type " << type
);
_interpolator_factories[type] = factory;
}
//----------------------------------------------------------------------------
void PropertyInterpolationMgr::addEasingFunction( const std::string& type,
easing_func_t func )
{
// TODO it's probably time for a generic factory map
if( _easing_functions.find(type) != _easing_functions.end() )
SG_LOG
(
SG_GENERAL,
SG_WARN,
"PropertyInterpolationMgr: replace existing easing function " << type
);
_easing_functions[type] = func;
}
//----------------------------------------------------------------------------
void PropertyInterpolationMgr::setRealtimeProperty(SGPropertyNode* node)
{
_rt_prop = node;
}
} // namespace simgear