This is in preparation loading the non btg objects in a seperate page node. Reorganize this code again.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// tileentry.hxx -- routines to handle an individual scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _READERWRITERSTG_HXX
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#define _READERWRITERSTG_HXX
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#include <osgDB/ReaderWriter>
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class SGBucket;
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namespace simgear {
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class ReaderWriterSTG : public osgDB::ReaderWriter {
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public:
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ReaderWriterSTG();
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virtual ~ReaderWriterSTG();
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virtual const char* className() const;
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virtual ReadResult
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readNode(const std::string&, const osgDB::Options*) const;
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private:
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struct _ModelBin;
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};
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}
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#endif // _READERWRITERSTG_HXX
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