Files
simgear/simgear/scene/tgdb/ReaderWriterSTG.hxx
T
Mathias Froehlich f1201eaebc scene: Reorganize stg loading.
This is in preparation loading the non btg objects
in a seperate page node. Reorganize this code again.
2012-08-26 15:08:20 +02:00

47 lines
1.3 KiB
C++

// tileentry.hxx -- routines to handle an individual scenery tile
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _READERWRITERSTG_HXX
#define _READERWRITERSTG_HXX
#include <osgDB/ReaderWriter>
class SGBucket;
namespace simgear {
class ReaderWriterSTG : public osgDB::ReaderWriter {
public:
ReaderWriterSTG();
virtual ~ReaderWriterSTG();
virtual const char* className() const;
virtual ReadResult
readNode(const std::string&, const osgDB::Options*) const;
private:
struct _ModelBin;
};
}
#endif // _READERWRITERSTG_HXX