There was a patch from Manuel Masing a few months ago which cleaned up SGLocation's way depending on input values. That means that with that patch SGLocation does no longer have calls with unneeded input arguments. I took his patch and integrated that into flightgear and made maximum use of that changes.
163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
// location.hxx -- class for determining model location in the flightgear world.
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//
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// Written by Jim Wilson, David Megginson, started April 2002.
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//
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// Copyright (C) 2002 Jim Wilson, David Megginson
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _SG_LOCATION_HXX
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#define _SG_LOCATION_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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#include <simgear/math/point3d.hxx>
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#include <plib/sg.h> // plib include
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// Define a structure containing view information
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class SGLocation
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{
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public:
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// Constructor
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SGLocation( void );
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// Destructor
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virtual ~SGLocation( void );
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//////////////////////////////////////////////////////////////////////
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// Part 2: user settings.
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//////////////////////////////////////////////////////////////////////
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// Geodetic position of model...
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virtual double getLongitude_deg () const { return _lon_deg; }
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virtual double getLatitude_deg () const { return _lat_deg; }
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virtual double getAltitudeASL_ft () const { return _alt_ft; }
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virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
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// Reference orientation rotations...
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// These are rotations that represent the plane attitude effect on
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// the view (in Pilot view). IE The view frustrum rotates as the plane
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// turns, pitches, and rolls.
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// In model view (lookat/chaseview) these end up changing the angle that
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// the eye is looking at the ojbect (ie the model).
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// FIXME: the FGModel class should have its own version of these so that
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// it can generate it's own model rotations.
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virtual double getRoll_deg () const { return _roll_deg; }
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virtual double getPitch_deg () const {return _pitch_deg; }
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virtual double getHeading_deg () const {return _heading_deg; }
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virtual void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
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//////////////////////////////////////////////////////////////////////
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// Part 3: output vectors and matrices in FlightGear coordinates.
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//////////////////////////////////////////////////////////////////////
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// Vectors and positions...
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//! Get the absolute view position in fgfs coordinates.
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virtual double * get_absolute_view_pos( );
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//! Return the position relative to the given scenery center.
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virtual float * get_view_pos( const Point3D& scenery_center );
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// Get world up vector
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virtual float *get_world_up()
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{ recalcAbsolutePosition(); return _world_up; }
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// Get surface east vector
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virtual float *get_surface_east()
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{ recalcAbsolutePosition(); return _surface_east; }
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// Get surface south vector
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virtual float *get_surface_south()
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{ recalcAbsolutePosition(); return _surface_south; }
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// Elevation of ground under location (based on scenery output)...
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void set_cur_elev_m ( double elev ) { _cur_elev_m = elev; }
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inline double get_cur_elev_m () { return _cur_elev_m; }
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// Matrices...
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virtual const sgVec4 *getTransformMatrix() {
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recalcOrientation();
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return TRANS;
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}
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virtual const sgVec4 *getCachedTransformMatrix() { return TRANS; }
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virtual const sgVec4 *getUpMatrix(const Point3D& scenery_center) {
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recalcAbsolutePosition();
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return UP;
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}
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virtual const sgVec4 *getCachedUpMatrix() { return UP; }
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private:
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//////////////////////////////////////////////////////////////////
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// private data //
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//////////////////////////////////////////////////////////////////
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// flag forcing a recalc of derived view parameters
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mutable bool _orientation_dirty, _position_dirty;
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mutable sgdVec3 _absolute_view_pos;
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mutable sgVec3 _relative_view_pos;
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double _lon_deg;
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double _lat_deg;
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double _alt_ft;
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double _roll_deg;
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double _pitch_deg;
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double _heading_deg;
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// elevation of ground under this location...
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double _cur_elev_m;
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// surface vector heading south
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mutable sgVec3 _surface_south;
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// surface vector heading east (used to unambiguously align sky
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// with sun)
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mutable sgVec3 _surface_east;
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// world up vector (normal to the plane tangent to the earth's
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// surface at the spot we are directly above)
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mutable sgVec3 _world_up;
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// sg versions of our friendly matrices
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mutable sgMat4 TRANS, UP;
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//////////////////////////////////////////////////////////////////
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// private functions //
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//////////////////////////////////////////////////////////////////
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void recalcOrientation() const;
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void recalcAbsolutePosition() const;
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};
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#endif // _SG_LOCATION_HXX
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