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simgear/simgear/scene/model/location.hxx
T
ehofman 00ab198c9f Mathias Fröhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.
2005-09-05 13:23:55 +00:00

163 lines
5.4 KiB
C++

// location.hxx -- class for determining model location in the flightgear world.
//
// Written by Jim Wilson, David Megginson, started April 2002.
//
// Copyright (C) 2002 Jim Wilson, David Megginson
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SG_LOCATION_HXX
#define _SG_LOCATION_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include <plib/sg.h> // plib include
// Define a structure containing view information
class SGLocation
{
public:
// Constructor
SGLocation( void );
// Destructor
virtual ~SGLocation( void );
//////////////////////////////////////////////////////////////////////
// Part 2: user settings.
//////////////////////////////////////////////////////////////////////
// Geodetic position of model...
virtual double getLongitude_deg () const { return _lon_deg; }
virtual double getLatitude_deg () const { return _lat_deg; }
virtual double getAltitudeASL_ft () const { return _alt_ft; }
virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
// Reference orientation rotations...
// These are rotations that represent the plane attitude effect on
// the view (in Pilot view). IE The view frustrum rotates as the plane
// turns, pitches, and rolls.
// In model view (lookat/chaseview) these end up changing the angle that
// the eye is looking at the ojbect (ie the model).
// FIXME: the FGModel class should have its own version of these so that
// it can generate it's own model rotations.
virtual double getRoll_deg () const { return _roll_deg; }
virtual double getPitch_deg () const {return _pitch_deg; }
virtual double getHeading_deg () const {return _heading_deg; }
virtual void setOrientation (double roll_deg, double pitch_deg, double heading_deg);
//////////////////////////////////////////////////////////////////////
// Part 3: output vectors and matrices in FlightGear coordinates.
//////////////////////////////////////////////////////////////////////
// Vectors and positions...
//! Get the absolute view position in fgfs coordinates.
virtual double * get_absolute_view_pos( );
//! Return the position relative to the given scenery center.
virtual float * get_view_pos( const Point3D& scenery_center );
// Get world up vector
virtual float *get_world_up()
{ recalcAbsolutePosition(); return _world_up; }
// Get surface east vector
virtual float *get_surface_east()
{ recalcAbsolutePosition(); return _surface_east; }
// Get surface south vector
virtual float *get_surface_south()
{ recalcAbsolutePosition(); return _surface_south; }
// Elevation of ground under location (based on scenery output)...
void set_cur_elev_m ( double elev ) { _cur_elev_m = elev; }
inline double get_cur_elev_m () { return _cur_elev_m; }
// Matrices...
virtual const sgVec4 *getTransformMatrix() {
recalcOrientation();
return TRANS;
}
virtual const sgVec4 *getCachedTransformMatrix() { return TRANS; }
virtual const sgVec4 *getUpMatrix(const Point3D& scenery_center) {
recalcAbsolutePosition();
return UP;
}
virtual const sgVec4 *getCachedUpMatrix() { return UP; }
private:
//////////////////////////////////////////////////////////////////
// private data //
//////////////////////////////////////////////////////////////////
// flag forcing a recalc of derived view parameters
mutable bool _orientation_dirty, _position_dirty;
mutable sgdVec3 _absolute_view_pos;
mutable sgVec3 _relative_view_pos;
double _lon_deg;
double _lat_deg;
double _alt_ft;
double _roll_deg;
double _pitch_deg;
double _heading_deg;
// elevation of ground under this location...
double _cur_elev_m;
// surface vector heading south
mutable sgVec3 _surface_south;
// surface vector heading east (used to unambiguously align sky
// with sun)
mutable sgVec3 _surface_east;
// world up vector (normal to the plane tangent to the earth's
// surface at the spot we are directly above)
mutable sgVec3 _world_up;
// sg versions of our friendly matrices
mutable sgMat4 TRANS, UP;
//////////////////////////////////////////////////////////////////
// private functions //
//////////////////////////////////////////////////////////////////
void recalcOrientation() const;
void recalcAbsolutePosition() const;
};
#endif // _SG_LOCATION_HXX