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simgear/simgear/canvas/Canvas.hxx
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// The canvas for rendering with the 2d API
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef CANVAS_HXX_
#define CANVAS_HXX_
#include "canvas_fwd.hxx"
#include "ODGauge.hxx"
#include <simgear/canvas/elements/CanvasGroup.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
#include <memory>
#include <string>
namespace simgear
{
namespace canvas
{
class CanvasMgr;
class MouseEvent;
class Canvas:
public PropertyBasedElement
{
public:
enum StatusFlags
{
STATUS_OK,
STATUS_DIRTY = 1,
MISSING_SIZE_X = STATUS_DIRTY << 1,
MISSING_SIZE_Y = MISSING_SIZE_X << 1,
CREATE_FAILED = MISSING_SIZE_Y << 1
};
/**
* This callback is installed on every placement of the canvas in the
* scene to only render the canvas if at least one placement is visible
*/
class CullCallback:
public osg::NodeCallback
{
public:
CullCallback(const CanvasWeakPtr& canvas);
private:
CanvasWeakPtr _canvas;
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
Canvas(SGPropertyNode* node);
virtual ~Canvas();
void setSystemAdapter(const SystemAdapterPtr& system_adapter);
SystemAdapterPtr getSystemAdapter() const;
void setCanvasMgr(CanvasMgr* canvas_mgr);
CanvasMgr* getCanvasMgr() const;
/**
* Add a canvas which should be mared as dirty upon any change to this
* canvas.
*
* This mechanism is used to eg. redraw a canvas if it's displaying
* another canvas (recursive canvases)
*/
void addDependentCanvas(const CanvasWeakPtr& canvas);
/**
* Stop notifying the given canvas upon changes
*/
void removeDependentCanvas(const CanvasWeakPtr& canvas);
GroupPtr createGroup(const std::string& name = "");
/**
* Enable rendering for the next frame
*
* @param force Force redraw even if nothing has changed (if dirty flag
* is not set)
*/
void enableRendering(bool force = false);
void update(double delta_time_sec);
naRef addEventListener(const nasal::CallContext& ctx);
void setSizeX(int sx);
void setSizeY(int sy);
int getSizeX() const;
int getSizeY() const;
void setViewWidth(int w);
void setViewHeight(int h);
int getViewWidth() const;
int getViewHeight() const;
bool handleMouseEvent(const MouseEventPtr& event);
virtual void childAdded( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void childRemoved( SGPropertyNode * parent,
SGPropertyNode * child );
virtual void valueChanged (SGPropertyNode * node);
osg::Texture2D* getTexture() const;
CullCallbackPtr getCullCallback() const;
static void addPlacementFactory( const std::string& type,
PlacementFactory factory );
protected:
SystemAdapterPtr _system_adapter;
CanvasMgr *_canvas_mgr;
std::auto_ptr<EventManager> _event_manager;
int _size_x,
_size_y,
_view_width,
_view_height;
PropertyObject<int> _status;
PropertyObject<std::string> _status_msg;
bool _sampling_dirty,
_render_dirty,
_visible;
ODGauge _texture;
GroupPtr _root_group;
CullCallbackPtr _cull_callback;
bool _render_always; //<! Used to disable automatic lazy rendering (culling)
std::vector<SGPropertyNode*> _dirty_placements;
std::vector<Placements> _placements;
std::set<CanvasWeakPtr> _dependent_canvases; //<! Canvases which use this
// canvas and should be
// notified about changes
typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
virtual void setSelf(const PropertyBasedElementPtr& self);
void setStatusFlags(unsigned int flags, bool set = true);
private:
Canvas(const Canvas&); // = delete;
Canvas& operator=(const Canvas&); // = delete;
};
} // namespace canvas
} // namespace simgear
#endif /* CANVAS_HXX_ */