Files
simgear/simgear/math/vector.hxx
curt e2b4c0787a Attempt to resolve ambiguity between #include <config.h> for simgear vs.
flightgear, especially when this occurs in a simgear .hxx file.  This is
now expressly forbidden, and will cause problems anyways because we now
changed the name to <simgear_config.h> which isn't installed, so you can't
include it in an installed header file.
2001-05-15 19:26:22 +00:00

167 lines
4.9 KiB
C++

/**
* \file vector.hxx
* Additional vector routines.
*/
// Written by Curtis Olson, started December 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// $Id$
#ifndef _VECTOR_HXX
#define _VECTOR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <plib/sg.h>
/**
* Map a vector onto a plane.
* @param normal (in) normal vector for the plane
* @param v0 (in) a point on the plane
* @param vec (in) the vector to map onto the plane
* @param result (out) the result vector
*/
inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
sgVec3 v0,
sgVec3 vec,
sgVec3 result )
{
sgVec3 u1, v, tmp;
// calculate a vector "u1" representing the shortest distance from
// the plane specified by normal and v0 to a point specified by
// "vec". "u1" represents both the direction and magnitude of
// this desired distance.
// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
sgScaleVec3( u1,
normal,
( sgScalarProductVec3(normal, vec) /
sgScalarProductVec3(normal, normal)
)
);
// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
// calculate the vector "v" which is the vector "vec" mapped onto
// the plane specified by "normal" and "v0".
// v = v0 + vec - u1
sgAddVec3(tmp, v0, vec);
sgSubVec3(v, tmp, u1);
// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
// Calculate the vector "result" which is "v" - "v0" which is a
// directional vector pointing from v0 towards v
// result = v - v0
sgSubVec3(result, v, v0);
// printf(" result = %.2f, %.2f, %.2f\n",
// result[0], result[1], result[2]);
}
/**
* Copy and negate a vector.
* @param dst (out) result vector
* @param src (in) input vector
*/
inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
{
dst [ 0 ] = -src [ 0 ] ;
dst [ 1 ] = -src [ 1 ] ;
dst [ 2 ] = -src [ 2 ] ;
dst [ 3 ] = -src [ 3 ] ;
}
/**
* Given a point p, and a line through p0 with direction vector d,
* find the closest point (p1) on the line (float version).
* @param p1 (out) closest point to p on the line
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
*/
void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
const sgVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the closest point (p1) on the line (double version).
* @param p1 (out) closest point to p on the line
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
*/
void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the shortest distance (squared) from the point to the line (float
* version.)
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
* @return shortest distance (squared) from p to line
*/
double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
const sgVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the shortest distance (squared) from the point to the line (double
* version.)
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
* @return shortest distance (squared) from p to line
*/
double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d );
/**
* This is same as:
*
* <li> sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
* <li> sgPostMultMat4( sgMat4 src, sgTRANS );
*
* @param src starting sgMat4 matrix
* @param trans translation vector
*/
void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans );
#endif // _VECTOR_HXX