flightgear, especially when this occurs in a simgear .hxx file. This is now expressly forbidden, and will cause problems anyways because we now changed the name to <simgear_config.h> which isn't installed, so you can't include it in an installed header file.
167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
/**
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* \file vector.hxx
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* Additional vector routines.
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*/
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// Written by Curtis Olson, started December 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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//
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// $Id$
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#ifndef _VECTOR_HXX
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#define _VECTOR_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h>
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#include <plib/sg.h>
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/**
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* Map a vector onto a plane.
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* @param normal (in) normal vector for the plane
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* @param v0 (in) a point on the plane
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* @param vec (in) the vector to map onto the plane
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* @param result (out) the result vector
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*/
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inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
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sgVec3 v0,
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sgVec3 vec,
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sgVec3 result )
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{
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sgVec3 u1, v, tmp;
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// calculate a vector "u1" representing the shortest distance from
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// the plane specified by normal and v0 to a point specified by
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// "vec". "u1" represents both the direction and magnitude of
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// this desired distance.
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// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
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sgScaleVec3( u1,
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normal,
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( sgScalarProductVec3(normal, vec) /
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sgScalarProductVec3(normal, normal)
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)
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);
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// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
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// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
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// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
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// calculate the vector "v" which is the vector "vec" mapped onto
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// the plane specified by "normal" and "v0".
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// v = v0 + vec - u1
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sgAddVec3(tmp, v0, vec);
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sgSubVec3(v, tmp, u1);
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// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
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// Calculate the vector "result" which is "v" - "v0" which is a
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// directional vector pointing from v0 towards v
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// result = v - v0
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sgSubVec3(result, v, v0);
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// printf(" result = %.2f, %.2f, %.2f\n",
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// result[0], result[1], result[2]);
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}
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/**
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* Copy and negate a vector.
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* @param dst (out) result vector
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* @param src (in) input vector
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*/
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inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
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{
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dst [ 0 ] = -src [ 0 ] ;
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dst [ 1 ] = -src [ 1 ] ;
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dst [ 2 ] = -src [ 2 ] ;
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dst [ 3 ] = -src [ 3 ] ;
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}
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/**
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* Given a point p, and a line through p0 with direction vector d,
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* find the closest point (p1) on the line (float version).
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* @param p1 (out) closest point to p on the line
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* @param p (in) original point
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* @param p0 (in) point on the line
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* @param d (in) vector defining line direction
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*/
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void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
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const sgVec3 d );
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/**
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* Given a point p, and a line through p0 with direction vector d,
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* find the closest point (p1) on the line (double version).
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* @param p1 (out) closest point to p on the line
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* @param p (in) original point
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* @param p0 (in) point on the line
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* @param d (in) vector defining line direction
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*/
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void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
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const sgdVec3 d );
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/**
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* Given a point p, and a line through p0 with direction vector d,
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* find the shortest distance (squared) from the point to the line (float
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* version.)
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* @param p (in) original point
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* @param p0 (in) point on the line
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* @param d (in) vector defining line direction
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* @return shortest distance (squared) from p to line
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*/
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double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
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const sgVec3 d );
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/**
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* Given a point p, and a line through p0 with direction vector d,
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* find the shortest distance (squared) from the point to the line (double
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* version.)
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* @param p (in) original point
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* @param p0 (in) point on the line
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* @param d (in) vector defining line direction
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* @return shortest distance (squared) from p to line
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*/
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double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
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const sgdVec3 d );
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/**
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* This is same as:
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*
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* <li> sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
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* <li> sgPostMultMat4( sgMat4 src, sgTRANS );
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*
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* @param src starting sgMat4 matrix
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* @param trans translation vector
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*/
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void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans );
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#endif // _VECTOR_HXX
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