Files
simgear/simgear/scene/model/SGPickAnimation.hxx
T
James Turner 4fa530354d Knob/slider - clean up internals.
Add support for a global sensitivity parameter to scale drag response.
2013-03-08 16:31:02 +00:00

102 lines
2.9 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2013 James Turner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_PICK_ANIMATION_HXX
#define SG_SCENE_PICK_ANIMATION_HXX
#include <simgear/scene/model/animation.hxx>
// forward decls
class SGPickCallback;
//////////////////////////////////////////////////////////////////////
// Pick animation
//////////////////////////////////////////////////////////////////////
class SGPickAnimation : public SGAnimation {
public:
SGPickAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
virtual osg::Group* createAnimationGroup(osg::Group& parent);
protected:
void innerSetupPickGroup(osg::Group* commonGroup, osg::Group& parent);
private:
class PickCallback;
class VncCallback;
};
class SGKnobAnimation : public SGPickAnimation
{
public:
SGKnobAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
virtual osg::Group* createAnimationGroup(osg::Group& parent);
/**
* by default mouse wheel up corresponds to increment (CW)
* and mouse-wheel down corresponds to decrement (CCW).
* Since no one can agree on that, make it a global toggle.
*/
static void setAlternateMouseWheelDirection(bool aToggle);
/**
* by default mouse is dragged left-right to change knobs.
* set this to true to default to up-down. Individual knobs
* can overrider this,
*/
static void setAlternateDragAxis(bool aToggle);
/**
* Scale the drag sensitivity. This provides a global hook for
* the user to scale the senstivity of dragging according to
* personal preference.
*/
static void setDragSensitivity(double aFactor);
private:
class UpdateCallback;
SGVec3d _axis;
SGVec3d _center;
SGSharedPtr<SGExpressiond const> _animationValue;
};
class SGSliderAnimation : public SGPickAnimation
{
public:
SGSliderAnimation(const SGPropertyNode* configNode,
SGPropertyNode* modelRoot);
virtual osg::Group* createAnimationGroup(osg::Group& parent);
private:
class UpdateCallback;
SGVec3d _axis;
SGSharedPtr<SGExpressiond const> _animationValue;
};
#endif // of SG_SCENE_PICK_ANIMATION_HXX