65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/**
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* @file precipitation.hxx
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* @author Nicolas VIVIEN
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* @date 2008-02-10
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*
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* @note Copyright (C) 2008 Nicolas VIVIEN
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*
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* @brief Precipitation effects to draw rain and snow.
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*
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* @par Licences
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef _PRECIPITATION_HXX
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#define _PRECIPITATION_HXX
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#include <osg/Group>
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#include <osg/Referenced>
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#include <osgParticle/PrecipitationEffect>
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class SGPrecipitation : public osg::Referenced
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{
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private:
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bool _freeze;
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bool _enabled;
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float _snow_intensity;
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float _rain_intensity;
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float _clip_distance;
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osg::Vec3 _wind_vec;
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osg::ref_ptr<osgParticle::PrecipitationEffect> _precipitationEffect;
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public:
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SGPrecipitation();
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virtual ~SGPrecipitation() {}
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osg::Group* build(void);
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bool update(void);
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void setWindProperty(double, double);
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void setFreezing(bool);
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void setRainIntensity(float);
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void setSnowIntensity(float);
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void setEnabled( bool );
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bool getEnabled() const;
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};
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#endif
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