111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
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// Written by James Turner, started July 2010.
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//
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// Copyright (C) 2010 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _SG_DIR_HXX
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#define _SG_DIR_HXX
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#include <sys/types.h>
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#include <simgear/compiler.h>
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#include <string>
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#include <simgear/math/sg_types.hxx>
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#include <simgear/misc/sg_path.hxx>
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#ifdef _MSC_VER
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typedef int mode_t;
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#endif
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namespace simgear
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{
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typedef std::vector<SGPath> PathList;
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class Dir
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{
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public:
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Dir();
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~Dir();
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/**
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* when this directory object is destroyed, remove the corresponding
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* diretory (and its contents) from the disk. Often used with temporary
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* directories to ensure they are cleaned up.
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*/
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void setRemoveOnDestroy();
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static Dir current();
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/**
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* create a temporary directory, using the supplied name
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*/
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static Dir tempDir(const std::string& templ);
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Dir(const SGPath& path);
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Dir(const Dir& rel, const SGPath& relPath);
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enum FileTypes
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{
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TYPE_FILE = 1,
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TYPE_DIR = 2,
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NO_DOT_OR_DOTDOT = 1 << 12,
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INCLUDE_HIDDEN = 1 << 13
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};
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PathList children(int types = 0, const std::string& nameGlob = "") const;
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SGPath file(const std::string& name) const;
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SGPath path() const
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{ return _path; }
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/**
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* create the directory (and any parents as required) with the
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* request mode, or return failure
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*/
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bool create(mode_t mode);
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/**
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* remove the directory.
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* If recursive is true, contained files and directories are
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* recursively removed
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*/
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bool remove(bool recursive = false);
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/**
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* Check that the directory at the path exists (and is a directory!)
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*/
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bool exists() const;
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/**
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* parent directory, if one exists
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*/
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Dir parent() const;
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private:
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mutable SGPath _path;
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bool _removeOnDestroy;
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};
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} // of namespace simgear
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#endif // _SG_DIR_HXX
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