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simgear/simgear/sound/sample_openal.hxx
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// sample.hxx -- Sound sample encapsulation class
//
// Written by Curtis Olson, started April 2004.
//
// Copyright (C) 2004 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
/**
* \file sample.hxx
* Provides a sound sample encapsulation
*/
#ifndef _SG_SAMPLE_HXX
#define _SG_SAMPLE_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <simgear/debug/logstream.hxx>
#include <plib/sg.h>
#if defined(__APPLE__)
# define AL_ILLEGAL_ENUM AL_INVALID_ENUM
# define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
# include <OpenAL/al.h>
# include <OpenAL/alut.h>
#else
# include <AL/al.h>
# include <AL/alut.h>
#endif
SG_USING_STD(string);
/**
* manages everything we need to know for an individual sound sample
*/
class SGSoundSample {
private:
string sample_name;
// Buffers hold sound data.
ALuint buffer;
// Sources are points emitting sound.
ALuint source;
// Position of the source sound.
ALfloat source_pos[3];
// A constant offset to be applied to the final source_pos
ALfloat offset_pos[3];
// The orientation of the sound (direction and cut-off angles)
ALfloat direction[3];
ALfloat inner, outer, outergain;
// Velocity of the source sound.
ALfloat source_vel[3];
// configuration values
ALenum format;
ALsizei size;
ALvoid* data;
ALsizei freq;
double pitch;
double volume;
double reference_dist;
double max_dist;
ALboolean loop;
public:
/**
* Constructor
* @param path Path name to sound
* @param file File name of sound
* @param cleanup Request clean up the intermediate data (this
should usually be true unless you want to manipulate the data
later.)
*/
SGSoundSample( const char *path, const char *file, bool cleanup );
/**
* Constructor.
* @param _data Pointer to a memory buffer containing the sample data
* @param len Byte length of array
* @param _freq Frequency of the provided data (bytes per second)
* @param cleanup Request clean up the intermediate data (this
should usually be true unless you want to manipulate the data
later.)
*/
SGSoundSample( unsigned char *_data, int len, int _freq, bool cleanup );
~SGSoundSample();
/**
* Start playing this sample.
*
* @param _loop Define wether the sound should be played in a loop.
*/
void play( bool _loop );
/**
* Stop playing this sample.
*
* @param sched A pointer to the appropriate scheduler.
*/
void stop();
/**
* Play this sample once.
* @see #play
*/
inline void play_once() { play(false); }
/**
* Play this sample looped.
* @see #play
*/
inline void play_looped() { play(true); }
/**
* Test if a sample is curretnly playing.
* @return true if is is playing, false otherwise.
*/
inline bool is_playing( ) {
ALint result;
alGetSourcei( source, AL_SOURCE_STATE, &result );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample is_playing(): " << sample_name );
}
return (result == AL_PLAYING) ;
}
/**
* Get the current pitch setting of this sample.
*/
inline double get_pitch() const { return pitch; }
/**
* Set the pitch of this sample.
*/
inline void set_pitch( double p ) {
// clamp in the range of 0.01 to 2.0
if ( p < 0.01 ) { p = 0.01; }
if ( p > 2.0 ) { p = 2.0; }
pitch = p;
alSourcef( source, AL_PITCH, pitch );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample set_pitch()! " << p
<< " for " << sample_name );
}
}
/**
* Get the current volume setting of this sample.
*/
inline double get_volume() const { return volume; }
/**
* Set the volume of this sample.
*/
inline void set_volume( double v ) {
volume = v;
alSourcef( source, AL_GAIN, volume );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample set_volume()! " << v
<< " for " << sample_name );
}
}
/**
* Returns the size of the sounds sample
*/
inline int get_size() {
return size;
}
/**
* Return a pointer to the raw data
*/
inline char *get_data() {
return (char *)data;
}
/**
* Set position of sound source (uses same coordinate system as opengl)
*/
inline void set_source_pos( ALfloat *pos ) {
source_pos[0] = pos[0];
source_pos[1] = pos[1];
source_pos[2] = pos[2];
sgVec3 final_pos;
sgAddVec3( final_pos, source_pos, offset_pos );
alSourcefv( source, AL_POSITION, final_pos );
}
/**
* Set "constant" offset position of sound source (uses same
* coordinate system as opengl)
*/
inline void set_offset_pos( ALfloat *pos ) {
offset_pos[0] = pos[0];
offset_pos[1] = pos[1];
offset_pos[2] = pos[2];
sgVec3 final_pos;
sgAddVec3( final_pos, source_pos, offset_pos );
alSourcefv( source, AL_POSITION, final_pos );
}
/**
* Set the orientation of the sound source, both for direction
* and audio cut-off angles.
*/
inline void set_orientation( ALfloat *dir, ALfloat inner_angle=360.0,
ALfloat outer_angle=360.0,
ALfloat outer_gain=0.0)
{
inner = inner_angle;
outer = outer_angle;
outergain = outer_gain;
alSourcefv( source, AL_DIRECTION, dir);
alSourcef( source, AL_CONE_INNER_ANGLE, inner );
alSourcef( source, AL_CONE_OUTER_ANGLE, outer );
alSourcef( source, AL_CONE_OUTER_GAIN, outergain );
}
/**
* Set velocity of sound source (uses same coordinate system as opengl)
*/
inline void set_source_vel( ALfloat *vel ) {
source_vel[0] = vel[0];
source_vel[1] = vel[1];
source_vel[2] = vel[2];
alSourcefv( source, AL_VELOCITY, source_vel );
}
/**
* Set reference distance of sound (the distance where the gain
* will be half.)
*/
inline void set_reference_dist( ALfloat dist ) {
reference_dist = dist;
alSourcef( source, AL_REFERENCE_DISTANCE, reference_dist );
}
/**
* Set maximume distance of sound (the distance where the sound is
* no longer audible.
*/
inline void set_max_dist( ALfloat dist ) {
max_dist = dist;
alSourcef( source, AL_MAX_DISTANCE, max_dist );
}
};
#endif // _SG_SAMPLE_HXX