Files
simgear/simgear/route/route.cxx
T
mfranz a354c841f1 Csaba HALASZ:
- fix bug that messed up leg distances after inserting and deleting waypoints
  not at the end of the route
- move add_waypoint() and delete_waypoint from hxx to cxx
- beef up routetest
2007-04-06 09:54:35 +00:00

118 lines
3.2 KiB
C++

// route.cxx -- Class to manage a list of waypoints (route)
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@hfrl.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <plib/sg.h>
#include <simgear/math/vector.hxx>
#include "route.hxx"
// constructor
SGRoute::SGRoute() {
route.clear();
}
// destructor
SGRoute::~SGRoute() {
}
// Calculate perpendicular distance from the current route segment
// This routine assumes all points are laying on a flat plane and
// ignores the altitude (or Z) dimension. For best results, use with
// CARTESIAN way points.
double SGRoute::distance_off_route( double x, double y ) const {
if ( current_wp > 0 ) {
int n0 = current_wp - 1;
int n1 = current_wp;
sgdVec3 p, p0, p1, d;
sgdSetVec3( p, x, y, 0.0 );
sgdSetVec3( p0,
route[n0].get_target_lon(), route[n0].get_target_lat(),
0.0 );
sgdSetVec3( p1,
route[n1].get_target_lon(), route[n1].get_target_lat(),
0.0 );
sgdSubVec3( d, p0, p1 );
return sqrt( sgdClosestPointToLineDistSquared( p, p0, d ) );
} else {
// We are tracking the first waypoint so there is no route
// segment. If you add the current location as the first
// waypoint and the actual waypoint as the second, then we
// will have a route segment and calculate distance from it.
return 0;
}
}
/** Update the length of the leg ending at waypoint index */
void SGRoute::update_distance(int index)
{
SGWayPoint& curr = route[ index ];
double course, dist;
if ( index == 0 ) {
dist = 0;
} else {
const SGWayPoint& prev = route[ index - 1 ];
curr.CourseAndDistance( prev, &course, &dist );
}
curr.set_distance( dist );
}
/**
* Add waypoint (default), or insert waypoint at position n.
* @param wp a waypoint
*/
void SGRoute::add_waypoint( const SGWayPoint &wp, int n ) {
int size = route.size();
if ( n < 0 || n >= size ) {
n = size;
route.push_back( wp );
} else {
route.insert( route.begin() + n, 1, wp );
// update distance of next leg if not at end of route
update_distance( n + 1 );
}
update_distance( n );
}
/** Delete waypoint with index n (last one if n < 0) */
void SGRoute::delete_waypoint( int n ) {
int size = route.size();
if ( size == 0 )
return;
if ( n < 0 || n >= size )
n = size - 1;
route.erase( route.begin() + n );
// update distance of next leg if not at end of route
if ( n < size - 1 )
update_distance( n );
}