Files
simgear/simgear/embedded_resources/EmbeddedResourceManager_private.hxx
Florent Rougon 27786d709d EmbeddedResourceManager: better API with respect to rehashing
Add a rehash() method to EmbeddedResourceManager::Impl to update
'poolSearchList'. Introduce a 'dirty' flag so that
EmbeddedResourceManager::Impl::rehash() is automatically called whenever
needed. It is not necessary anymore to call
EmbeddedResourceManager::selectLocale() after adding resources: changing
the EmbeddedResourceManager's locale or adding resources are both
operations that set the dirty flag. Whenever someone tries to fetch a
resource for the selected locale and the dirty flag is set, a rehash is
triggered before the actual fetching so as to ensure it is correct.
2017-08-16 23:49:19 +02:00

103 lines
4.3 KiB
C++

// -*- coding: utf-8 -*-
//
// EmbeddedResourceManager_private.hxx --- Private implementation class for
// SimGear's EmbeddedResourceManager
// Copyright (C) 2017 Florent Rougon
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301 USA.
#ifndef FG_EMBEDDEDRESOURCEMANAGERPRIVATE_HXX
#define FG_EMBEDDEDRESOURCEMANAGERPRIVATE_HXX
#include <string>
#include <memory> // std::unique_ptr, std::shared_ptr
#include <unordered_map>
#include <vector>
#include "EmbeddedResource.hxx"
namespace simgear
{
class EmbeddedResourceManager::Impl
{
public:
explicit Impl();
// Each “locale” for which addResource() has been used has an associated
// resource pool, that is a sort of directory of all resources declared in
// this locale. The resource pool for a given locale (e.g., 'fr' or 'de_DE')
// maps resource virtual paths to the corresponding resource descriptors
// (via std::shared_ptr<const AbstractEmbeddedResource> instances).
//
// Note: for optimal lookup performance, a tree would probably be better,
// since the expected use for each key here is to store a virtual
// path. But such an optimization is likely unneeded in most cases.
typedef std::unordered_map< std::string,
std::shared_ptr<const AbstractEmbeddedResource> >
ResourcePool;
// Return the list of “locales” to scan to implement fallback behavior when
// fetching a resource for the specified locale. This list will be searched
// from left to right. Examples:
//
// "" -> [""]
// "fr" -> ["fr", ""]
// "fr_FR" -> ["fr_FR", "fr", ""]
static std::vector<std::string> localesSearchList(const std::string& locale);
// Same as localesSearchList(), except it returns the resource pools instead
// of the “locale” strings, and only those pools that are not empty.
std::vector< std::shared_ptr<ResourcePool> > listOfResourcePoolsToSearch(
const std::string& locale) const;
// Look up, in each of the pools referred to by 'poolSearchList', the
// resource associated to 'virtualPath'. Return the first match.
static std::shared_ptr<const AbstractEmbeddedResource> lookupResourceInPools(
const std::string& virtualPath,
const std::vector< std::shared_ptr<ResourcePool> >& poolSearchList);
// Recompute p->poolSearchList. This method is automatically called whenever
// needed (lazily), so it doesn't need to be part of the public interface.
void rehash();
// Implement the corresponding EmbeddedResourceManager public methods
std::string getLocale() const;
std::string selectLocale(const std::string& locale);
// Ditto
void addResource(const std::string& virtualPath,
std::unique_ptr<const AbstractEmbeddedResource> resourcePtr,
const std::string& locale);
std::string selectedLocale;
// Each call to rehash() updates this member to contain precisely the
// (ordered) list of pools to search for a resource in the selected
// “locale”. This allows relatively cheap resource lookups, assuming the
// desired “locale” doesn't change all the time.
std::vector< std::shared_ptr<ResourcePool> > poolSearchList;
// Indicate whether 'poolSearchList' must be updated (i.e., resources have
// been added or the selected locale was changed without rehash() being
// called afterwards).
bool dirty;
// Maps each “locale name” to the corresponding resource pool.
std::unordered_map< std::string,
std::shared_ptr<ResourcePool> > localeToResourcePoolMap;
};
} // of namespace simgear
#endif // of FG_EMBEDDEDRESOURCEMANAGERPRIVATE_HXX