E.g. allows:
SG_LOG(SG_VIEW, SG_ALERT, "returning:\n" << writePropertiesInline(config, true /*write_all*/));
920 lines
24 KiB
C++
920 lines
24 KiB
C++
/**
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* \file props_io.cxx
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* Started Fall 2000 by David Megginson, david@megginson.com
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* This code is released into the Public Domain.
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*
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* See props.html for documentation [replace with URL when available].
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*
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* $Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include <stdlib.h> // atof() atoi()
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#include <simgear/sg_inlines.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/xml/easyxml.hxx>
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#include <simgear/misc/ResourceManager.hxx>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include "props.hxx"
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#include "props_io.hxx"
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#include "vectorPropTemplates.hxx"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <cstring> // strcmp()
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#include <vector>
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#include <map>
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using std::istream;
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using std::ifstream;
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using std::ostream;
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using std::ofstream;
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using std::string;
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using std::vector;
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using std::map;
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using std::endl;
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#define DEFAULT_MODE (SGPropertyNode::READ|SGPropertyNode::WRITE)
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// Name of special node containing unused attributes
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const std::string ATTR = "_attr_";
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////////////////////////////////////////////////////////////////////////
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// Property list visitor, for XML parsing.
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////////////////////////////////////////////////////////////////////////
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class PropsVisitor : public XMLVisitor
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{
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public:
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PropsVisitor (SGPropertyNode * root, const string &base, int default_mode = 0,
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bool extended = false)
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: _default_mode(default_mode), _root(root), _level(0), _base(base),
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_hasException(false), _extended(extended)
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{}
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virtual ~PropsVisitor () {}
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void startXML ();
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void endXML ();
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void startElement (const char * name, const XMLAttributes &atts);
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void endElement (const char * name);
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void data (const char * s, int length);
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void warning (const char * message, int line, int column);
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bool hasException () const { return _hasException; }
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sg_io_exception &getException () { return _exception; }
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void setException (const sg_io_exception &exception) {
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_exception = exception;
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_hasException = true;
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}
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private:
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struct State
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{
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State () : node(0), type(""), mode(DEFAULT_MODE), omit(false) {}
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State (SGPropertyNode * _node, const char * _type, int _mode, bool _omit)
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: node(_node), type(_type), mode(_mode), omit(_omit) {}
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bool hasChildren() const
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{
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int n_children = node->nChildren();
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return n_children > 1
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|| (n_children == 1 && node->getChild(0)->getNameString() != ATTR);
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}
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SGPropertyNode * node;
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string type;
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int mode;
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bool omit;
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map<string,int> counters;
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};
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State &state () { return _state_stack[_state_stack.size() - 1]; }
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void push_state (SGPropertyNode * node, const char * type, int mode, bool omit = false) {
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if (type == 0)
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_state_stack.push_back(State(node, "unspecified", mode, omit));
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else
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_state_stack.push_back(State(node, type, mode, omit));
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_level++;
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_data = "";
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}
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void pop_state () {
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_state_stack.pop_back();
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_level--;
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}
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int _default_mode;
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string _data;
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SGPropertyNode * _root;
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SGPropertyNode null;
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int _level;
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vector<State> _state_stack;
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string _base;
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sg_io_exception _exception;
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bool _hasException;
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bool _extended;
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};
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void
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PropsVisitor::startXML ()
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{
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_level = 0;
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_state_stack.resize(0);
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}
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void
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PropsVisitor::endXML ()
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{
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_level = 0;
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_state_stack.resize(0);
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}
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/**
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* Set/unset a yes/no flag.
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*/
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static void
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setFlag( int& mode,
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int mask,
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const std::string& flag,
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const sg_location& location )
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{
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if( flag == "y" )
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mode |= mask;
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else if( flag == "n" )
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mode &= ~mask;
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else
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{
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string message = "Unrecognized flag value '";
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message += flag;
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message += '\'';
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throw sg_io_exception(message, location, SG_ORIGIN);
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}
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}
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void
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PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
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{
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const char * attval;
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const sg_location location(getPath(), getLine(), getColumn());
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if (_level == 0) {
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if (strcmp(name, "PropertyList")) {
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string message = "Root element name is ";
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message += name;
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message += "; expected PropertyList";
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throw sg_io_exception(message, location, SG_ORIGIN);
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}
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// Check for an include.
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attval = atts.getValue("include");
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if (attval != 0) {
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try {
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SGPath path = simgear::ResourceManager::instance()->findPath(attval, SGPath(_base).dir());
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if (path.isNull())
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{
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string message ="Cannot open file ";
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message += attval;
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throw sg_io_exception(message, location, SG_ORIGIN);
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}
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readProperties(path, _root, 0, _extended);
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} catch (sg_io_exception &e) {
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setException(e);
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}
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}
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push_state(_root, "", DEFAULT_MODE);
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}
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else {
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State &st = state();
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// Get the index.
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attval = atts.getValue("n");
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int index = 0;
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string strName(name);
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if (attval != 0) {
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index = atoi(attval);
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st.counters[strName] = SG_MAX2(st.counters[strName], index+1);
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} else {
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index = st.counters[strName];
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st.counters[strName]++;
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}
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// Got the index, so grab the node.
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SGPropertyNode * node = st.node->getChild(strName, index, true);
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if (!node->getAttribute(SGPropertyNode::WRITE)) {
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SG_LOG(SG_INPUT, SG_ALERT, "Not overwriting write-protected property "
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<< node->getPath(true) << "\n at " << location.asString());
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node = &null;
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}
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// TODO use correct default mode (keep for now to match past behavior)
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int mode = _default_mode | SGPropertyNode::READ | SGPropertyNode::WRITE;
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int omit = false;
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const char* type = 0;
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SGPropertyNode* attr_node = NULL;
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for(int i = 0; i < atts.size(); ++i)
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{
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const std::string att_name = atts.getName(i);
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const std::string val = atts.getValue(i);
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// Get the access-mode attributes,
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// but don't set yet (in case they
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// prevent us from recording the value).
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if( att_name == "read" )
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setFlag(mode, SGPropertyNode::READ, val, location);
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else if( att_name == "write" )
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setFlag(mode, SGPropertyNode::WRITE, val, location);
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else if( att_name == "archive" )
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setFlag(mode, SGPropertyNode::ARCHIVE, val, location);
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else if( att_name == "trace-read" )
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setFlag(mode, SGPropertyNode::TRACE_READ, val, location);
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else if( att_name == "trace-write" )
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setFlag(mode, SGPropertyNode::TRACE_WRITE, val, location);
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else if( att_name == "userarchive" )
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setFlag(mode, SGPropertyNode::USERARCHIVE, val, location);
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else if( att_name == "preserve" )
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setFlag(mode, SGPropertyNode::PRESERVE, val, location);
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// note we intentionally don't handle PROTECTED here, it's
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// designed to be only set from compiled code, not loaded
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// dynamically.
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// Check for an alias.
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else if( att_name == "alias" )
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{
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if( !node->alias(val) )
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SG_LOG
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(
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SG_INPUT,
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SG_ALERT,
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"Failed to set alias to " << val << "\n at " << location.asString()
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);
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}
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// Check for an include.
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else if( att_name == "include" )
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{
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try
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{
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SGPath path = simgear::ResourceManager::instance()
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->findPath(val, SGPath(_base).dir());
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if (path.isNull())
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{
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string message ="Cannot open file ";
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message += val;
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throw sg_io_exception(message, location, SG_ORIGIN);
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}
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readProperties(path, node, 0, _extended);
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}
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catch (sg_io_exception &e)
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{
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setException(e);
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}
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}
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else if( att_name == "omit-node" )
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setFlag(omit, 1, val, location);
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else if( att_name == "type" )
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{
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type = atts.getValue(i);
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// if a type is given and the node is tied,
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// don't clear the value because
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// clearValue() unties the property
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if( !node->isTied() )
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node->clearValue();
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}
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else if( att_name != "n" )
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{
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// Store all additional attributes in a special node named _attr_
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if( !attr_node )
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attr_node = node->getChild(ATTR, 0, true);
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attr_node->setUnspecifiedValue(att_name.c_str(), val.c_str());
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}
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}
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push_state(node, type, mode, omit);
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}
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}
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void
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PropsVisitor::endElement (const char * name)
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{
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State &st = state();
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bool ret;
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const sg_location location(getPath(), getLine(), getColumn());
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// If there are no children and it's
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// not an alias, then it's a leaf value.
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if( !st.hasChildren() && !st.node->isAlias() )
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{
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if (st.type == "bool") {
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if (_data == "true" || atoi(_data.c_str()) != 0)
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ret = st.node->setBoolValue(true);
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else
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ret = st.node->setBoolValue(false);
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} else if (st.type == "int") {
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ret = st.node->setIntValue(atoi(_data.c_str()));
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} else if (st.type == "long") {
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ret = st.node->setLongValue(strtol(_data.c_str(), 0, 0));
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} else if (st.type == "float") {
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ret = st.node->setFloatValue(atof(_data.c_str()));
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} else if (st.type == "double") {
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ret = st.node->setDoubleValue(strtod(_data.c_str(), 0));
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} else if (st.type == "string") {
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ret = st.node->setStringValue(_data.c_str());
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} else if (st.type == "vec3d" && _extended) {
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ret = st.node
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->setValue(simgear::parseString<SGVec3d>(_data));
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} else if (st.type == "vec4d" && _extended) {
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ret = st.node
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->setValue(simgear::parseString<SGVec4d>(_data));
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} else if (st.type == "unspecified") {
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ret = st.node->setUnspecifiedValue(_data.c_str());
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} else if (_level == 1) {
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ret = true; // empty <PropertyList>
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} else {
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string message = "Unrecognized data type '";
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message += st.type;
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message += '\'';
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throw sg_io_exception(message, location, SG_ORIGIN);
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}
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if( !ret )
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SG_LOG
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(
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SG_INPUT,
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SG_ALERT,
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"readProperties: Failed to set " << st.node->getPath()
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<< " to value \"" << _data
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<< "\" with type " << st.type
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<< "\n at " << location.asString()
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);
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}
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// Set the access-mode attributes now,
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// once the value has already been
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// assigned.
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st.node->setAttributes(st.mode);
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if (st.omit) {
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State &parent = _state_stack[_state_stack.size() - 2];
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int nChildren = st.node->nChildren();
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for (int i = 0; i < nChildren; i++) {
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SGPropertyNode *src = st.node->getChild(i);
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const char *name = src->getName();
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int index = parent.counters[name];
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parent.counters[name]++;
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SGPropertyNode *dst = parent.node->getChild(name, index, true);
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copyProperties(src, dst);
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}
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parent.node->removeChild(st.node->getName(), st.node->getIndex());
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}
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pop_state();
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}
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void
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PropsVisitor::data (const char * s, int length)
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{
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if( !state().hasChildren() )
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_data.append(string(s, length));
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}
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void
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PropsVisitor::warning (const char * message, int line, int column)
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{
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SG_LOG(SG_INPUT, SG_ALERT, "readProperties: warning: "
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<< message << " at line " << line << ", column " << column);
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}
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////////////////////////////////////////////////////////////////////////
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// Property list reader.
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////////////////////////////////////////////////////////////////////////
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/**
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* Read properties from an input stream.
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*
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* @param input The input stream containing an XML property file.
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* @param start_node The root node for reading properties.
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* @param base A base path for resolving external include references.
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* @return true if the read succeeded, false otherwise.
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*/
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void
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readProperties (istream &input, SGPropertyNode * start_node,
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const string &base, int default_mode, bool extended)
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{
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PropsVisitor visitor(start_node, base, default_mode, extended);
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readXML(input, visitor, base);
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if (visitor.hasException())
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throw visitor.getException();
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}
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|
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/**
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* Read properties from a file.
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*
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* @param file A string containing the file path.
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* @param start_node The root node for reading properties.
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* @return true if the read succeeded, false otherwise.
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*/
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void
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readProperties (const SGPath &file, SGPropertyNode * start_node,
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int default_mode, bool extended)
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{
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PropsVisitor visitor(start_node, file.utf8Str(), default_mode, extended);
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readXML(file, visitor);
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if (visitor.hasException())
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throw visitor.getException();
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}
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|
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/**
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* Read properties from an in-memory buffer.
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*
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* @param buf A character buffer containing the xml data.
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* @param size The size/length of the buffer in bytes
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* @param start_node The root node for reading properties.
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* @return true if the read succeeded, false otherwise.
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*/
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void readProperties (const char *buf, const int size,
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SGPropertyNode * start_node, int default_mode,
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bool extended)
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{
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PropsVisitor visitor(start_node, "", default_mode, extended);
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readXML(buf, size, visitor);
|
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if (visitor.hasException())
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throw visitor.getException();
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}
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|
|
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|
////////////////////////////////////////////////////////////////////////
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|
// Property list writer.
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|
////////////////////////////////////////////////////////////////////////
|
|
|
|
#define INDENT_STEP 2
|
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|
|
/**
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|
* Return the type name.
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|
*/
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|
static const char *
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getTypeName (simgear::props::Type type)
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|
{
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using namespace simgear;
|
|
switch (type) {
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case props::UNSPECIFIED:
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return "unspecified";
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case props::BOOL:
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return "bool";
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case props::INT:
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return "int";
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case props::LONG:
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return "long";
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|
case props::FLOAT:
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return "float";
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|
case props::DOUBLE:
|
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return "double";
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case props::STRING:
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return "string";
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case props::VEC3D:
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return "vec3d";
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case props::VEC4D:
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return "vec4d";
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|
case props::ALIAS:
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case props::NONE:
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return "unspecified";
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default: // avoid compiler warning
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break;
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}
|
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|
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// keep the compiler from squawking
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|
return "unspecified";
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|
}
|
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|
|
|
|
/**
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|
* Escape characters for output.
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|
*/
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|
static void
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writeData (ostream &output, const string &data)
|
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{
|
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for (int i = 0; i < (int)data.size(); i++) {
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switch (data[i]) {
|
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case '&':
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output << "&";
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break;
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case '<':
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output << "<";
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break;
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case '>':
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output << ">";
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break;
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default:
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output << data[i];
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break;
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}
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}
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}
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|
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static void
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doIndent (ostream &output, int indent)
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{
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while (indent-- > 0) {
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output << ' ';
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}
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}
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|
|
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static void
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writeAtts( std::ostream &output,
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const SGPropertyNode* node,
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bool forceindex,
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const SGPropertyNode* attr = NULL )
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{
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int index = node->getIndex();
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|
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if (index != 0 || forceindex)
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output << " n=\"" << index << '"';
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|
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if( attr )
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for(int i = 0; i < attr->nChildren(); ++i)
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{
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output << ' ' << attr->getChild(i)->getName() << "=\"";
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const std::string data = attr->getChild(i)->getStringValue();
|
|
for(int j = 0; j < (int)data.size(); ++j)
|
|
{
|
|
switch(data[j])
|
|
{
|
|
case '"':
|
|
output << "\\\"";
|
|
break;
|
|
case '\\':
|
|
output << "\\\\";
|
|
break;
|
|
default:
|
|
output << data[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
output << '"';
|
|
}
|
|
|
|
#if 0
|
|
if (!node->getAttribute(SGPropertyNode::READ))
|
|
output << " read=\"n\"";
|
|
|
|
if (!node->getAttribute(SGPropertyNode::WRITE))
|
|
output << " write=\"n\"";
|
|
|
|
if (node->getAttribute(SGPropertyNode::ARCHIVE))
|
|
output << " archive=\"y\"";
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* Test whether a node is archivable or has archivable descendants.
|
|
*/
|
|
static bool
|
|
isArchivable (const SGPropertyNode * node, SGPropertyNode::Attribute archive_flag)
|
|
{
|
|
// FIXME: it's inefficient to do this all the time
|
|
if (node->getAttribute(archive_flag))
|
|
return true;
|
|
else {
|
|
int nChildren = node->nChildren();
|
|
for (int i = 0; i < nChildren; i++)
|
|
if (isArchivable(node->getChild(i), archive_flag))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
static bool
|
|
writeNode( std::ostream &output,
|
|
const SGPropertyNode * node,
|
|
bool write_all,
|
|
int indent,
|
|
SGPropertyNode::Attribute archive_flag )
|
|
{
|
|
// Don't write the node or any of
|
|
// its descendants unless it is
|
|
// allowed to be archived.
|
|
if (!write_all && !isArchivable(node, archive_flag))
|
|
return true; // Everything's OK, but we won't write.
|
|
|
|
const string name = node->getName();
|
|
int nChildren = node->nChildren();
|
|
const SGPropertyNode* attr_node = node->getChild(ATTR, 0);
|
|
bool attr_written = false,
|
|
node_has_value = false;
|
|
|
|
// If there is a literal value,
|
|
// write it first.
|
|
if (node->hasValue() && (write_all || node->getAttribute(archive_flag))) {
|
|
doIndent(output, indent);
|
|
output << '<' << name;
|
|
writeAtts(output, node, nChildren != 0, attr_node);
|
|
attr_written = true;
|
|
if (node->isAlias() && node->getAliasTarget() != 0) {
|
|
output << " alias=\"" << node->getAliasTarget()->getPath()
|
|
<< "\"/>" << endl;
|
|
} else {
|
|
if (node->getType() != simgear::props::UNSPECIFIED)
|
|
output << " type=\"" << getTypeName(node->getType()) << '"';
|
|
output << '>';
|
|
writeData(output, node->getStringValue());
|
|
output << "</" << name << '>' << endl;
|
|
}
|
|
node_has_value = true;
|
|
}
|
|
|
|
// If there are children, write them next.
|
|
if( nChildren > (attr_node ? 1 : 0) )
|
|
{
|
|
doIndent(output, indent);
|
|
output << '<' << name;
|
|
writeAtts(output, node, node_has_value, attr_written ? attr_node : NULL);
|
|
output << '>' << endl;
|
|
for(int i = 0; i < nChildren; i++)
|
|
{
|
|
if( node->getChild(i)->getNameString() != ATTR )
|
|
writeNode( output,
|
|
node->getChild(i),
|
|
write_all,
|
|
indent + INDENT_STEP,
|
|
archive_flag );
|
|
}
|
|
doIndent(output, indent);
|
|
output << "</" << name << '>' << endl;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void
|
|
writeProperties (ostream &output, const SGPropertyNode * start_node,
|
|
bool write_all, SGPropertyNode::Attribute archive_flag)
|
|
{
|
|
int nChildren = start_node->nChildren();
|
|
|
|
output << "<?xml version=\"1.0\"?>" << endl << endl;
|
|
output << "<PropertyList>" << endl;
|
|
|
|
for (int i = 0; i < nChildren; i++) {
|
|
writeNode(output, start_node->getChild(i), write_all, INDENT_STEP, archive_flag);
|
|
}
|
|
|
|
output << "</PropertyList>" << endl;
|
|
}
|
|
|
|
writePropertiesInline::writePropertiesInline(
|
|
const SGPropertyNode * start_node,
|
|
bool write_all,
|
|
SGPropertyNode::Attribute archive_flag
|
|
)
|
|
:
|
|
m_start_node(start_node),
|
|
m_write_all(write_all),
|
|
m_archive_flag(archive_flag)
|
|
{
|
|
}
|
|
|
|
std::ostream& operator<< (std::ostream& out, const writePropertiesInline& wpm)
|
|
{
|
|
writeProperties(out, wpm.m_start_node, wpm.m_write_all, wpm.m_archive_flag);
|
|
return out;
|
|
}
|
|
|
|
|
|
void
|
|
writeProperties (const SGPath &path, const SGPropertyNode * start_node,
|
|
bool write_all, SGPropertyNode::Attribute archive_flag)
|
|
{
|
|
SGPath dpath(path);
|
|
dpath.create_dir(0755);
|
|
|
|
sg_ofstream output(path);
|
|
if (output.good()) {
|
|
writeProperties(output, start_node, write_all, archive_flag);
|
|
} else {
|
|
throw sg_io_exception("Cannot open file", sg_location(path.utf8Str()));
|
|
}
|
|
}
|
|
|
|
// Another variation, useful when called from gdb
|
|
void
|
|
writeProperties (const char* file, const SGPropertyNode * start_node)
|
|
{
|
|
writeProperties(string(file), start_node, true);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Copy properties from one tree to another.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
bool
|
|
copyPropertyValue(const SGPropertyNode *in, SGPropertyNode *out)
|
|
{
|
|
using namespace simgear;
|
|
bool retval = true;
|
|
|
|
if (!in->hasValue()) {
|
|
return true;
|
|
}
|
|
|
|
switch (in->getType()) {
|
|
case props::BOOL:
|
|
if (!out->setBoolValue(in->getBoolValue()))
|
|
retval = false;
|
|
break;
|
|
case props::INT:
|
|
if (!out->setIntValue(in->getIntValue()))
|
|
retval = false;
|
|
break;
|
|
case props::LONG:
|
|
if (!out->setLongValue(in->getLongValue()))
|
|
retval = false;
|
|
break;
|
|
case props::FLOAT:
|
|
if (!out->setFloatValue(in->getFloatValue()))
|
|
retval = false;
|
|
break;
|
|
case props::DOUBLE:
|
|
if (!out->setDoubleValue(in->getDoubleValue()))
|
|
retval = false;
|
|
break;
|
|
case props::STRING:
|
|
if (!out->setStringValue(in->getStringValue()))
|
|
retval = false;
|
|
break;
|
|
case props::UNSPECIFIED:
|
|
if (!out->setUnspecifiedValue(in->getStringValue()))
|
|
retval = false;
|
|
break;
|
|
case props::VEC3D:
|
|
if (!out->setValue(in->getValue<SGVec3d>()))
|
|
retval = false;
|
|
break;
|
|
case props::VEC4D:
|
|
if (!out->setValue(in->getValue<SGVec4d>()))
|
|
retval = false;
|
|
break;
|
|
default:
|
|
if (in->isAlias())
|
|
break;
|
|
string message = "Unknown internal SGPropertyNode type";
|
|
message += in->getType();
|
|
throw sg_error(message, SG_ORIGIN);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* Copy one property tree to another.
|
|
*
|
|
* @param in The source property tree.
|
|
* @param out The destination property tree.
|
|
* @return true if all properties were copied, false if some failed
|
|
* (for example, if the property's value is tied read-only).
|
|
*/
|
|
bool
|
|
copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
|
|
{
|
|
using namespace simgear;
|
|
bool retval = copyPropertyValue(in, out);
|
|
if (!retval) {
|
|
return false;
|
|
}
|
|
|
|
// copy the attributes.
|
|
out->setAttributes( in->getAttributes() );
|
|
|
|
// Next, copy the children.
|
|
int nChildren = in->nChildren();
|
|
for (int i = 0; i < nChildren; i++) {
|
|
const SGPropertyNode * in_child = in->getChild(i);
|
|
SGPropertyNode * out_child = out->getChild(in_child->getNameString(),
|
|
in_child->getIndex(),
|
|
false);
|
|
if (!out_child)
|
|
{
|
|
out_child = out->getChild(in_child->getNameString(),
|
|
in_child->getIndex(),
|
|
true);
|
|
}
|
|
|
|
if (out_child && !copyProperties(in_child, out_child))
|
|
retval = false;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
bool
|
|
copyPropertiesWithAttribute(const SGPropertyNode *in, SGPropertyNode *out,
|
|
SGPropertyNode::Attribute attr)
|
|
{
|
|
bool retval = copyPropertyValue(in, out);
|
|
if (!retval) {
|
|
return false;
|
|
}
|
|
out->setAttributes( in->getAttributes() );
|
|
|
|
// if attribute is set directly on this node, we don't require it on
|
|
// descendent nodes. (Allows setting an attribute on an entire sub-tree
|
|
// of nodes)
|
|
if ((attr != SGPropertyNode::NO_ATTR) && out->getAttribute(attr)) {
|
|
attr = SGPropertyNode::NO_ATTR;
|
|
}
|
|
|
|
int nChildren = in->nChildren();
|
|
for (int i = 0; i < nChildren; i++) {
|
|
const SGPropertyNode* in_child = in->getChild(i);
|
|
if ((attr != SGPropertyNode::NO_ATTR) && !isArchivable(in_child, attr))
|
|
continue;
|
|
|
|
SGPropertyNode* out_child = out->getChild(in_child->getNameString(),
|
|
in_child->getIndex(),
|
|
true);
|
|
|
|
bool ok = copyPropertiesWithAttribute(in_child, out_child, attr);
|
|
if (!ok) {
|
|
return false;
|
|
}
|
|
}// of children iteration
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
|
|
// for normal recursion we want to call the predicate *before* creating children
|
|
bool _inner_copyPropertiesIf(const SGPropertyNode *in, SGPropertyNode *out,
|
|
PropertyPredicate predicate)
|
|
{
|
|
bool retval = copyPropertyValue(in, out);
|
|
if (!retval) {
|
|
return false;
|
|
}
|
|
out->setAttributes( in->getAttributes() );
|
|
|
|
int nChildren = in->nChildren();
|
|
for (int i = 0; i < nChildren; i++) {
|
|
const SGPropertyNode* in_child = in->getChild(i);
|
|
// skip this child
|
|
if (!predicate(in_child)) {
|
|
continue;
|
|
}
|
|
|
|
SGPropertyNode* out_child = out->getChild(in_child->getNameString(),
|
|
in_child->getIndex(),
|
|
true);
|
|
|
|
bool ok = copyPropertiesIf(in_child, out_child, predicate);
|
|
if (!ok) {
|
|
return false;
|
|
}
|
|
} // of children iteration
|
|
return true;
|
|
}
|
|
|
|
} // of anonymous namespace
|
|
|
|
bool copyPropertiesIf(const SGPropertyNode *in, SGPropertyNode *out,
|
|
PropertyPredicate predicate)
|
|
{
|
|
// allow the *entire* copy to be a no-op
|
|
bool doCopy = predicate(in);
|
|
if (!doCopy)
|
|
return true; // doesn't count as failure
|
|
|
|
return _inner_copyPropertiesIf(in, out, predicate);
|
|
}
|
|
// end of props_io.cxx
|