451 lines
11 KiB
C++
451 lines
11 KiB
C++
#include "HTTPClient.hxx"
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#include <sstream>
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#include <cassert>
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#include <list>
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#include <boost/foreach.hpp>
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#include <boost/algorithm/string/case_conv.hpp>
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#include <simgear/io/sg_netChat.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/timing/timestamp.hxx>
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#if defined( HAVE_VERSION_H ) && HAVE_VERSION_H
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#include "version.h"
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#else
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# if !defined(SIMGEAR_VERSION)
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# define SIMGEAR_VERSION "simgear-development"
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# endif
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#endif
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using std::string;
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using std::stringstream;
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using std::vector;
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//#include <iostream>
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//using namespace std;
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namespace simgear
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{
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namespace HTTP
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{
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extern const int DEFAULT_HTTP_PORT = 80;
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class Connection : public NetChat
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{
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public:
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Connection(Client* pr) :
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client(pr),
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state(STATE_CLOSED),
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port(DEFAULT_HTTP_PORT)
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{
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}
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void setServer(const string& h, short p)
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{
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host = h;
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port = p;
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}
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// socket-level errors
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virtual void handleError(int error)
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{
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NetChat::handleError(error);
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if (activeRequest) {
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SG_LOG(SG_IO, SG_INFO, "HTTP socket error");
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activeRequest->setFailure(error, "socket error");
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activeRequest = NULL;
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}
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state = STATE_SOCKET_ERROR;
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}
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virtual void handleClose()
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{
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NetChat::handleClose();
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if ((state == STATE_GETTING_BODY) && activeRequest) {
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// force state here, so responseComplete can avoid closing the
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// socket again
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state = STATE_CLOSED;
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responseComplete();
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} else {
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state = STATE_CLOSED;
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}
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}
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void queueRequest(const Request_ptr& r)
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{
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if (!activeRequest) {
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startRequest(r);
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} else {
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queuedRequests.push_back(r);
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}
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}
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void startRequest(const Request_ptr& r)
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{
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if (state == STATE_CLOSED) {
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if (!connectToHost()) {
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return;
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}
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state = STATE_IDLE;
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}
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activeRequest = r;
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state = STATE_SENT_REQUEST;
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bodyTransferSize = -1;
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chunkedTransfer = false;
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setTerminator("\r\n");
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stringstream headerData;
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string path = r->path();
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if (!client->proxyHost().empty()) {
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path = r->url();
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}
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headerData << r->method() << " " << path << " HTTP/1.1\r\n";
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headerData << "Host: " << r->hostAndPort() << "\r\n";
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headerData << "User-Agent:" << client->userAgent() << "\r\n";
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if (!client->proxyAuth().empty()) {
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headerData << "Proxy-Authorization: " << client->proxyAuth() << "\r\n";
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}
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BOOST_FOREACH(string h, r->requestHeaders()) {
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headerData << h << ": " << r->header(h) << "\r\n";
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}
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headerData << "\r\n"; // final CRLF to terminate the headers
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// TODO - add request body support for PUT, etc operations
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bool ok = push(headerData.str().c_str());
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if (!ok) {
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SG_LOG(SG_IO, SG_WARN, "HTTP writing to socket failed");
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state = STATE_SOCKET_ERROR;
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return;
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}
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}
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virtual void collectIncomingData(const char* s, int n)
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{
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if ((state == STATE_GETTING_BODY) || (state == STATE_GETTING_CHUNKED_BYTES)) {
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activeRequest->processBodyBytes(s, n);
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} else {
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buffer += string(s, n);
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}
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}
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virtual void foundTerminator(void)
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{
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switch (state) {
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case STATE_SENT_REQUEST:
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activeRequest->responseStart(buffer);
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state = STATE_GETTING_HEADERS;
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buffer.clear();
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break;
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case STATE_GETTING_HEADERS:
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processHeader();
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buffer.clear();
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break;
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case STATE_GETTING_BODY:
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responseComplete();
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break;
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case STATE_GETTING_CHUNKED:
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processChunkHeader();
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break;
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case STATE_GETTING_CHUNKED_BYTES:
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setTerminator("\r\n");
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state = STATE_GETTING_CHUNKED;
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break;
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case STATE_GETTING_TRAILER:
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processTrailer();
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buffer.clear();
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break;
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default:
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break;
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}
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}
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bool hasIdleTimeout() const
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{
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if (state != STATE_IDLE) {
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return false;
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}
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return idleTime.elapsedMSec() > 1000 * 10; // ten seconds
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}
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bool hasError() const
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{
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return (state == STATE_SOCKET_ERROR);
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}
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bool shouldStartNext() const
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{
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return !activeRequest && !queuedRequests.empty() &&
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((state == STATE_CLOSED) || (state == STATE_IDLE));
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}
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void startNext()
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{
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Request_ptr next = queuedRequests.front();
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queuedRequests.pop_front();
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startRequest(next);
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}
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private:
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bool connectToHost()
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{
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SG_LOG(SG_IO, SG_INFO, "HTTP connecting to " << host << ":" << port);
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if (!open()) {
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SG_LOG(SG_ALL, SG_WARN, "HTTP::Connection: connectToHost: open() failed");
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return false;
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}
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if (connect(host.c_str(), port) != 0) {
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return false;
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}
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return true;
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}
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void processHeader()
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{
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string h = strutils::simplify(buffer);
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if (h.empty()) { // blank line terminates headers
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headersComplete();
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if (chunkedTransfer) {
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state = STATE_GETTING_CHUNKED;
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} else {
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setByteCount(bodyTransferSize); // may be -1, that's fine
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state = STATE_GETTING_BODY;
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}
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return;
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}
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int colonPos = buffer.find(':');
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if (colonPos < 0) {
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SG_LOG(SG_IO, SG_WARN, "malformed HTTP response header:" << h);
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return;
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}
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string key = strutils::simplify(buffer.substr(0, colonPos));
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string lkey = boost::to_lower_copy(key);
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string value = strutils::strip(buffer.substr(colonPos + 1));
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// only consider these if getting headers (as opposed to trailers
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// of a chunked transfer)
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if (state == STATE_GETTING_HEADERS) {
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if (lkey == "content-length") {
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int sz = strutils::to_int(value);
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if (bodyTransferSize <= 0) {
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bodyTransferSize = sz;
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}
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activeRequest->setResponseLength(sz);
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} else if (lkey == "transfer-length") {
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bodyTransferSize = strutils::to_int(value);
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} else if (lkey == "transfer-encoding") {
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processTransferEncoding(value);
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}
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}
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activeRequest->responseHeader(lkey, value);
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}
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void processTransferEncoding(const string& te)
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{
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if (te == "chunked") {
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chunkedTransfer = true;
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} else {
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SG_LOG(SG_IO, SG_WARN, "unsupported transfer encoding:" << te);
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// failure
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}
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}
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void processChunkHeader()
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{
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if (buffer.empty()) {
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// blank line after chunk data
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return;
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}
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int chunkSize = 0;
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int semiPos = buffer.find(';');
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if (semiPos >= 0) {
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// extensions ignored for the moment
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chunkSize = strutils::to_int(buffer.substr(0, semiPos), 16);
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} else {
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chunkSize = strutils::to_int(buffer, 16);
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}
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buffer.clear();
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if (chunkSize == 0) { // trailer start
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state = STATE_GETTING_TRAILER;
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return;
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}
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state = STATE_GETTING_CHUNKED_BYTES;
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setByteCount(chunkSize);
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}
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void processTrailer()
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{
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if (buffer.empty()) {
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// end of trailers
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responseComplete();
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return;
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}
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// process as a normal header
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processHeader();
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}
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void headersComplete()
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{
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activeRequest->responseHeadersComplete();
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}
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void responseComplete()
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{
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activeRequest->responseComplete();
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client->requestFinished(this);
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//cout << "response complete: " << activeRequest->url() << endl;
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bool doClose = activeRequest->closeAfterComplete();
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activeRequest = NULL;
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if (state == STATE_GETTING_BODY) {
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state = STATE_IDLE;
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if (doClose) {
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// this will bring us into handleClose() above, which updates
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// state to STATE_CLOSED
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close();
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}
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}
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setTerminator("\r\n");
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// if we have more requests, and we're idle, can start the next
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// request immediately. Note we cannot do this if we're in STATE_CLOSED,
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// since NetChannel::close cleans up state after calling handleClose;
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// instead we pick up waiting requests in update()
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if (!queuedRequests.empty() && (state == STATE_IDLE)) {
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startNext();
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} else {
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idleTime.stamp();
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}
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}
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enum ConnectionState {
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STATE_IDLE = 0,
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STATE_SENT_REQUEST,
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STATE_GETTING_HEADERS,
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STATE_GETTING_BODY,
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STATE_GETTING_CHUNKED,
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STATE_GETTING_CHUNKED_BYTES,
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STATE_GETTING_TRAILER,
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STATE_SOCKET_ERROR,
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STATE_CLOSED ///< connection should be closed now
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};
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Client* client;
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Request_ptr activeRequest;
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ConnectionState state;
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string host;
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short port;
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std::string buffer;
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int bodyTransferSize;
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SGTimeStamp idleTime;
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bool chunkedTransfer;
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std::list<Request_ptr> queuedRequests;
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};
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Client::Client()
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{
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setUserAgent("SimGear-" SG_STRINGIZE(SIMGEAR_VERSION));
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}
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void Client::update()
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{
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NetChannel::poll();
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ConnectionDict::iterator it = _connections.begin();
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for (; it != _connections.end(); ) {
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if (it->second->hasIdleTimeout() || it->second->hasError()) {
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// connection has been idle for a while, clean it up
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// (or has an error condition, again clean it up)
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SG_LOG(SG_IO, SG_INFO, "cleaning up " << it->second);
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ConnectionDict::iterator del = it++;
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delete del->second;
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_connections.erase(del);
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} else {
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if (it->second->shouldStartNext()) {
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it->second->startNext();
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}
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++it;
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}
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} // of connecion iteration
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}
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void Client::makeRequest(const Request_ptr& r)
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{
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string host = r->host();
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int port = r->port();
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if (!_proxy.empty()) {
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host = _proxy;
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port = _proxyPort;
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}
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stringstream ss;
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ss << host << "-" << port;
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string connectionId = ss.str();
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if (_connections.find(connectionId) == _connections.end()) {
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Connection* con = new Connection(this);
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con->setServer(host, port);
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_connections[connectionId] = con;
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}
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_connections[connectionId]->queueRequest(r);
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}
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void Client::requestFinished(Connection* con)
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{
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}
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void Client::setUserAgent(const string& ua)
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{
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_userAgent = ua;
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}
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void Client::setProxy(const string& proxy, int port, const string& auth)
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{
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_proxy = proxy;
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_proxyPort = port;
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_proxyAuth = auth;
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}
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} // of namespace HTTP
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} // of namespace simgear
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