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simgear/simgear/io/HTTPClient.cxx

451 lines
11 KiB
C++

#include "HTTPClient.hxx"
#include <sstream>
#include <cassert>
#include <list>
#include <boost/foreach.hpp>
#include <boost/algorithm/string/case_conv.hpp>
#include <simgear/io/sg_netChat.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/timing/timestamp.hxx>
#if defined( HAVE_VERSION_H ) && HAVE_VERSION_H
#include "version.h"
#else
# if !defined(SIMGEAR_VERSION)
# define SIMGEAR_VERSION "simgear-development"
# endif
#endif
using std::string;
using std::stringstream;
using std::vector;
//#include <iostream>
//using namespace std;
namespace simgear
{
namespace HTTP
{
extern const int DEFAULT_HTTP_PORT = 80;
class Connection : public NetChat
{
public:
Connection(Client* pr) :
client(pr),
state(STATE_CLOSED),
port(DEFAULT_HTTP_PORT)
{
}
void setServer(const string& h, short p)
{
host = h;
port = p;
}
// socket-level errors
virtual void handleError(int error)
{
NetChat::handleError(error);
if (activeRequest) {
SG_LOG(SG_IO, SG_INFO, "HTTP socket error");
activeRequest->setFailure(error, "socket error");
activeRequest = NULL;
}
state = STATE_SOCKET_ERROR;
}
virtual void handleClose()
{
NetChat::handleClose();
if ((state == STATE_GETTING_BODY) && activeRequest) {
// force state here, so responseComplete can avoid closing the
// socket again
state = STATE_CLOSED;
responseComplete();
} else {
state = STATE_CLOSED;
}
}
void queueRequest(const Request_ptr& r)
{
if (!activeRequest) {
startRequest(r);
} else {
queuedRequests.push_back(r);
}
}
void startRequest(const Request_ptr& r)
{
if (state == STATE_CLOSED) {
if (!connectToHost()) {
return;
}
state = STATE_IDLE;
}
activeRequest = r;
state = STATE_SENT_REQUEST;
bodyTransferSize = -1;
chunkedTransfer = false;
setTerminator("\r\n");
stringstream headerData;
string path = r->path();
if (!client->proxyHost().empty()) {
path = r->url();
}
headerData << r->method() << " " << path << " HTTP/1.1\r\n";
headerData << "Host: " << r->hostAndPort() << "\r\n";
headerData << "User-Agent:" << client->userAgent() << "\r\n";
if (!client->proxyAuth().empty()) {
headerData << "Proxy-Authorization: " << client->proxyAuth() << "\r\n";
}
BOOST_FOREACH(string h, r->requestHeaders()) {
headerData << h << ": " << r->header(h) << "\r\n";
}
headerData << "\r\n"; // final CRLF to terminate the headers
// TODO - add request body support for PUT, etc operations
bool ok = push(headerData.str().c_str());
if (!ok) {
SG_LOG(SG_IO, SG_WARN, "HTTP writing to socket failed");
state = STATE_SOCKET_ERROR;
return;
}
}
virtual void collectIncomingData(const char* s, int n)
{
if ((state == STATE_GETTING_BODY) || (state == STATE_GETTING_CHUNKED_BYTES)) {
activeRequest->processBodyBytes(s, n);
} else {
buffer += string(s, n);
}
}
virtual void foundTerminator(void)
{
switch (state) {
case STATE_SENT_REQUEST:
activeRequest->responseStart(buffer);
state = STATE_GETTING_HEADERS;
buffer.clear();
break;
case STATE_GETTING_HEADERS:
processHeader();
buffer.clear();
break;
case STATE_GETTING_BODY:
responseComplete();
break;
case STATE_GETTING_CHUNKED:
processChunkHeader();
break;
case STATE_GETTING_CHUNKED_BYTES:
setTerminator("\r\n");
state = STATE_GETTING_CHUNKED;
break;
case STATE_GETTING_TRAILER:
processTrailer();
buffer.clear();
break;
default:
break;
}
}
bool hasIdleTimeout() const
{
if (state != STATE_IDLE) {
return false;
}
return idleTime.elapsedMSec() > 1000 * 10; // ten seconds
}
bool hasError() const
{
return (state == STATE_SOCKET_ERROR);
}
bool shouldStartNext() const
{
return !activeRequest && !queuedRequests.empty() &&
((state == STATE_CLOSED) || (state == STATE_IDLE));
}
void startNext()
{
Request_ptr next = queuedRequests.front();
queuedRequests.pop_front();
startRequest(next);
}
private:
bool connectToHost()
{
SG_LOG(SG_IO, SG_INFO, "HTTP connecting to " << host << ":" << port);
if (!open()) {
SG_LOG(SG_ALL, SG_WARN, "HTTP::Connection: connectToHost: open() failed");
return false;
}
if (connect(host.c_str(), port) != 0) {
return false;
}
return true;
}
void processHeader()
{
string h = strutils::simplify(buffer);
if (h.empty()) { // blank line terminates headers
headersComplete();
if (chunkedTransfer) {
state = STATE_GETTING_CHUNKED;
} else {
setByteCount(bodyTransferSize); // may be -1, that's fine
state = STATE_GETTING_BODY;
}
return;
}
int colonPos = buffer.find(':');
if (colonPos < 0) {
SG_LOG(SG_IO, SG_WARN, "malformed HTTP response header:" << h);
return;
}
string key = strutils::simplify(buffer.substr(0, colonPos));
string lkey = boost::to_lower_copy(key);
string value = strutils::strip(buffer.substr(colonPos + 1));
// only consider these if getting headers (as opposed to trailers
// of a chunked transfer)
if (state == STATE_GETTING_HEADERS) {
if (lkey == "content-length") {
int sz = strutils::to_int(value);
if (bodyTransferSize <= 0) {
bodyTransferSize = sz;
}
activeRequest->setResponseLength(sz);
} else if (lkey == "transfer-length") {
bodyTransferSize = strutils::to_int(value);
} else if (lkey == "transfer-encoding") {
processTransferEncoding(value);
}
}
activeRequest->responseHeader(lkey, value);
}
void processTransferEncoding(const string& te)
{
if (te == "chunked") {
chunkedTransfer = true;
} else {
SG_LOG(SG_IO, SG_WARN, "unsupported transfer encoding:" << te);
// failure
}
}
void processChunkHeader()
{
if (buffer.empty()) {
// blank line after chunk data
return;
}
int chunkSize = 0;
int semiPos = buffer.find(';');
if (semiPos >= 0) {
// extensions ignored for the moment
chunkSize = strutils::to_int(buffer.substr(0, semiPos), 16);
} else {
chunkSize = strutils::to_int(buffer, 16);
}
buffer.clear();
if (chunkSize == 0) { // trailer start
state = STATE_GETTING_TRAILER;
return;
}
state = STATE_GETTING_CHUNKED_BYTES;
setByteCount(chunkSize);
}
void processTrailer()
{
if (buffer.empty()) {
// end of trailers
responseComplete();
return;
}
// process as a normal header
processHeader();
}
void headersComplete()
{
activeRequest->responseHeadersComplete();
}
void responseComplete()
{
activeRequest->responseComplete();
client->requestFinished(this);
//cout << "response complete: " << activeRequest->url() << endl;
bool doClose = activeRequest->closeAfterComplete();
activeRequest = NULL;
if (state == STATE_GETTING_BODY) {
state = STATE_IDLE;
if (doClose) {
// this will bring us into handleClose() above, which updates
// state to STATE_CLOSED
close();
}
}
setTerminator("\r\n");
// if we have more requests, and we're idle, can start the next
// request immediately. Note we cannot do this if we're in STATE_CLOSED,
// since NetChannel::close cleans up state after calling handleClose;
// instead we pick up waiting requests in update()
if (!queuedRequests.empty() && (state == STATE_IDLE)) {
startNext();
} else {
idleTime.stamp();
}
}
enum ConnectionState {
STATE_IDLE = 0,
STATE_SENT_REQUEST,
STATE_GETTING_HEADERS,
STATE_GETTING_BODY,
STATE_GETTING_CHUNKED,
STATE_GETTING_CHUNKED_BYTES,
STATE_GETTING_TRAILER,
STATE_SOCKET_ERROR,
STATE_CLOSED ///< connection should be closed now
};
Client* client;
Request_ptr activeRequest;
ConnectionState state;
string host;
short port;
std::string buffer;
int bodyTransferSize;
SGTimeStamp idleTime;
bool chunkedTransfer;
std::list<Request_ptr> queuedRequests;
};
Client::Client()
{
setUserAgent("SimGear-" SG_STRINGIZE(SIMGEAR_VERSION));
}
void Client::update()
{
NetChannel::poll();
ConnectionDict::iterator it = _connections.begin();
for (; it != _connections.end(); ) {
if (it->second->hasIdleTimeout() || it->second->hasError()) {
// connection has been idle for a while, clean it up
// (or has an error condition, again clean it up)
SG_LOG(SG_IO, SG_INFO, "cleaning up " << it->second);
ConnectionDict::iterator del = it++;
delete del->second;
_connections.erase(del);
} else {
if (it->second->shouldStartNext()) {
it->second->startNext();
}
++it;
}
} // of connecion iteration
}
void Client::makeRequest(const Request_ptr& r)
{
string host = r->host();
int port = r->port();
if (!_proxy.empty()) {
host = _proxy;
port = _proxyPort;
}
stringstream ss;
ss << host << "-" << port;
string connectionId = ss.str();
if (_connections.find(connectionId) == _connections.end()) {
Connection* con = new Connection(this);
con->setServer(host, port);
_connections[connectionId] = con;
}
_connections[connectionId]->queueRequest(r);
}
void Client::requestFinished(Connection* con)
{
}
void Client::setUserAgent(const string& ua)
{
_userAgent = ua;
}
void Client::setProxy(const string& proxy, int port, const string& auth)
{
_proxy = proxy;
_proxyPort = port;
_proxyAuth = auth;
}
} // of namespace HTTP
} // of namespace simgear